[FOE] 0.5.1

Hi, Alder here!

As promised, here comes the combined 0.5.0 and 0.5.1 release (the latter being various bugfixes to the former).

I’ll be posting progress updates on Patreon, while I’ll mostly stick to actual releases here on fenoxo.com.

Play the update online here.

Download the offline version here (open foe.html in your browser).

If you find any bugs, please report them on the forums.


[Public | TiTS] Have a Thing!

Futa Penny Panties CG courtesy of DCL. The version without a depth of field effect will be in the image pack (and on the backers post.)

0.8.018 Changelog:

  • The Treated Male Zil, by Altair, is now able to found on Mhen’ga, coded by Lighterfluid.
  • A snakeboy can now be met on Extrameet for cloaca fun, penned by Gardeford.
  • Fixes courtesy of Jacques00 and Whimsalot.
  • New Penny image for the image pack. (Available here)
  • Syri’s panty picture should now display with using her panties in the image pack version (Penny’s new pic too).

I’m going to burrow back into Kiro’s recruitment quest now. Wish me luck!

What Else Is New?

  • New hostile ship fight: Star Viper Pilot!
  • Bianca was added to the game!
  • Perdita the smut-writing ausar was added to the game!
  • The SecOps in Zheng Shi got an expansion with new bad ends and and a new scene!
  • New Item: Soak!
  • Mitzi got new options for being given some Soak…
  • New Bust: Mitzi Valentines day edition, Star Viper Pilot,
  • It is now possible to buy items in multiples.
  • Some cheat codes were changed to use less inflammatory language.

[Backers | CoC2] Mirror Mirror

It really wouldn’t be a savin game if some salamanders didn’t show up somewhere, so… let’s finally add some salamanders to CoC2!

Speaking of adding things, though, I’d like to give a shoutout to SomeKindofWizard and Moira who’re joining the team (writer, and artist) this month, and Balak who came aboard a little bit ago. It’s thanks to you guys who’re donating to the Patreon that I can hire more cool people to come work with us!

0.2.13 Patch Notes:

  • A new event has been added in the eastern Old Forest, gated behind a tough high-level fight against a frost giant. As part of this event, you can engage in a new conversation battle and/or learn a couple of new powers… and from those powers comes the opportunity to learn a bunch of other new powers. Experiment and see what you can learn! (Event by me, conversation battle by Tobs. There’ll be future developments if you do the optional conversation encounter.)
  • Several new Brint & Brienne scenes, courtesy of Wsan and community member Florgenstow

Also hey, Alder made a post about Fall of Eden below! Check that out! :O

Brienne’s bust, by Moira. Big amoozons are my jam.

And now I return to the Furry Futa Femdom mines so we can open the next zone up. Before that gets added, though: more Pupperidge and a new Marefolk coming soon!


The Revival of Eden

Hello, Alder here.

TLDR: While it’s been a long time, I’ve been doing some Quality of Life work on FoE lately that I will release in the near future pending some testing. I will try to produce more content for the game in coming months, but I’m not moving the Patreon back to monthly quite yet.

Where to begin… as I’m posting this both on Patreon and fenoxo.com (where the game has been hosted courtesy of Fen), I figure I’d give a bit of a recap for those who don’t know what Fall of Eden is, or who I am. Fall of Eden, or FoE for short, is my take on a text-based fantasy smut game, heavily inspired by the original Corruption of Champions.

Active development started somewhere around March 2014 and went on into 2016 when the project went on hiatus. Since then the game has only had a few minor updates as I dealt with IRL stuff like work and health issues. I haven’t been very good with posting updates, either on fenoxo.com or on Patreon, mostly because there largely haven’t been any progress during said time period. The game is considered abandoned by the Internet at large, for good reason.

This brings us to the last month or two, when I’ve begun to seriously work on Fall of Eden again. It’s been years at this point, so I was a bit rusty with the code base. I started working on some mechanical improvements, but quickly hit some hurdles due to some rather wonky code. I shifted gears to upgrading the code base to something more manageable, and before I knew I’d rewritten the entire thing in TypeScript/ES6, putting me on much better footing for future updates.

Beyond the backend changes, I’ve spent some time making general Quality of Life updates, including streamlining the combat engine, cleaning up a bunch of scenes and made improvements to the game’s introduction.

The crux of this is, of course, that if I’ve done my job properly, the end user won’t see much difference in their experience playing the game (if you doubt that it’s there, you are free to check out the sheer amount of commits I’ve made to the FoE git repo in the recent month or two). Not much to see in the way of new content yet unfortunately, but it’s something I hope to be able to rectify in the coming months.

My most immediate concern is to fill out some placeholders that’s been around since the beginning. Empty/incomplete low level combat encounters, interactions with early game NPCs and the like. I don’t want to move into Act 2 with so many threads still hanging around unfinished.

To start with, I will be working on my own. Though I do eventually want to get back to working with a team, I want to produce some writing of my own again first. Much like with the players, I have to prove that I’m actually invested in working on the game to potential writers.

I’ll try to maintain posting updates once a month, and at the very least maintain posting even if I don’t have anything to show. I’ll still be continuing working my regular full-time job for the foreseeable future, so my time on FoE might be limited (most of my recent work was done during my vacation).

Finally, I need to mention the Patreon/monetization for FoE. When the game went on hiatus, I moved payments from monthly to per-submission, and while I’ve made a few minor updates over the years, none of them have been monetized since early 2016. For the time being it’s going to stay that way.

While the 0.5 update involved quite a lot of work, I don’t feel the minimal amount of content in it justifies monetizing it out of the blue, so I won’t. That said, whenever I release an update to FoE next, it will be, so take a moment to consider if you want to be backing me or not going forward. I can do nothing but thank the people who’ve stuck around through all the silence, and hope for your continued support.

For the moment, the Patreon will stay on per-update until I feel I can keep a monthly release schedule. I’ll also be reviewing and revising the Patreon reward tiers/goals in the near future.

The 0.5 update of Fall of Eden will be released to the public on Saturday the 7th of September. It will be released on Patreon the same time that this blog post is released, but might initially contain some bugs.

 


[TiTS] Infinite Meetings

Jojocite (Patreon tip jar) has been doing some designwork establishing a uniform “look” for each of the megacorps. She’s killing it!

Good news, friendos! First off, we had a two hour meeting last night to hammer on some of the details for the next story planet. While we aren’t 100% locked in on things yet, the broad strokes are down, and another meeting is scheduled to polish it up next week. Since Adjatha birthed most of the ideas, I’ve tagged him as the project lead for this one, much as Savin was for Uveto. The core ideas, plot hooks, and potential locations/events he presented to us were next fucking level, IMO. (Seriously, 9+ page document ready to go at meeting time. Bravo!)

Without giving too much away, the planet will be a tidally-locked cyberpunk dystopia with tech largely on-par with the rest of the UGC (aside from lacking warp gate tech). It’s going to be a fun ride.

Speaking of rides, I’ve decided to give Lighterfluid a lift onto the payable part of the team. He’s slogged through some really, really difficult projects with aplomb (and for free), and it’s time he started getting compensated for some of that. Rat’s Raiders likely wouldn’t have made it into the game without his tireless efforts. Both the rodent-eared thieves and Bianca were tremendous projects with a lot going on under the hood, yet here we are with both!

Oh, and I’m trying to teach William how to get at the code directly so he can directly fix typos or make small adjustments as he likes. I really appreciate how determined he’s been to chase quality in his projects lately, even if it meant I spent three or four hours paging through Bianca and making tiny adjustments for him, but Will can handle those soon ™.

What does all this mean? Hopefully it means I’ll be free to do more of my own writing and projects. Aside from having a metric fuckton of characters I’ve written that I want to give crew expansions too (Emmy, Gianna, Kiro, etc), there’s a number of other events I’d still like to pursue (Myrellion peace accord, maybe)…


[Backers | CoC2 & TiTS] Return of the Horny Hornets & Bianca

Click for animation! (Good job, DCL!)

Also a quest!

0.2.12 Patch Notes:

  • Azyrran, the Hive Knight, as been added to the Old Forest just outside of the Corrupted Garden. Unlike most of her vesparan sisters, she hasn’t been too terribly tainted by the spreading corruption… but she’s still a big, horny hornet in need of some love. (Written by SomeKindofWizard)
  • Brother Sanders offers a new quest that leads you to Harvest Valley searching for a religion relic to upgrade the town church. (Written by TheObserver)
  • Hornet Honey can now be gotten from Azyrran and the hornet enemies in the forest. It’s a small resolve heal + Focus booster.
  • When at camp or in the Frost Hound, you can now masturbate. Y’all have had a perfectly good catgirl this whole time but I guess you wanted options or something I dunno.
  • Speaking of which, Cait now has a blowjob scene (courtesy of BubbleLord).

Look forward to some new Brint/Brienne stuff soon!

As always, you can grab backer access here for all this goodness <3


Shou’s rendition of Chibi-noxo can’t handle Savin’s new bad-end…

Fenoxo here! Since CoC2 just put up a new post, I’m loathe to bump it off immediately like that. Instead, I’ll attach myself to its nethers like some kind parasite.

0.8.017 Changelog:

  • What a cutie!

    Bianca has been added to the game! This foxy MILF is here to bring you some much needed medical attention in the field… and other kinds of attention. Penned by William (and largely coded by Lighterfluid), she is an incredibly complex NPC with a ton of variables spinning about under the hood and so many variations. I spent about 4 hours this afternoon chasing down some of the bugs and typos Will handed back to me, and it’s likely she’s not going to be perfect for a while – please hit up those bug reports if you bump into weirdness.

  • Lots of bug fixes… but I had so many merge conflicts today that some new ones might have gotten introduced. Sorry!

 


[Backers | CoC2] Ride the Horse. Do it Now.

Despite a couple of computers dying and Drake having an oopsie, we’ve finally got a patch for you guys. Sorry it’s a tad late! Assuming Balak’s computer doesn’t die again, the Hornet Hive Knight should be in next patch, and there’s a chunk of new Brint/Brienne content that’s hot off the presses too.

0.2.11 Patch Notes:

  • New enemy: Hashat the Marefolk Spellhammer! Encountered in South Harvest Valley, this magical pony is anything but little — but she is particularly friendly towards elven ladies. (Written by SomeKindofWizard and Kinathis)
  • New event: you can acquire a special ring from an event in town, accessible after having viewed at least 5 dreams. (Written by Runingman and Wsan)
  • New NPC: Kavi the Northern Minotauress, found in Marefolk Village. (by Gardeford)
  • Shiny new logos done by BuntCake. She completely blew me away with the new hotness!
  • Edit: Oh also Ahmri, the Tainted Witch on the river, and the ghost lupine mooks all have busts now!

Art of Hashat by Arbuz! She’s played by Kinathis (Minerva’s original author!) in my D&D campaign, which you can watch here~

If you wanna support the game and get access to backer patches, donate here!


[Backers | TiTS] Perdita Pens Penis-Packing Pals

This lovely threesome courtesy of Rohezk

Small update today code-wise, but there’s a lot going on behind the scenes. I got a huge NPC dropped into my lap mostly coded to polish up, so that’ll be on the way for this weekend. I’ve also been working out the details for the boss of Kiro’s recruitment quest and some of the messages you can receive during. There’s still a ton of work to do on that front, but with some of the encounters already written by Wsan, things should move smoothly-ish.

0.8.016 Changelog:

  • New bust: Mitzi’s Valentines Day outfit.
  • New bust: Star Viper Pilot.
  • New feature: Buying Multiple Items from shops at once, as coded by Somebody Else Entirely.
  • The option for in-line notification displays should now prevent the game from eating some of them in certain scenarios (Also by Somebody Else Entirely).
  • Lastly, Canadia Station gets a new resident in the form of Perdita – a half-ausar smut-writer that makes her living on Champeon. This sounds vaguely familiar. She comes with two sex scenes and a massive pile of purchasable smutbooks. Written by SomeKindofWizard.

[Backers | TiTS] SecOp Expansions

Art by Buntcake!

0.8.015 Changelog:

  • William wrote up a new scene for the female SecOp bullying you with her sweet, delicious tits… and then a bad end for her claiming you… and one for the male doing something similar… and also a scene for getting bullied if you’re mouse and bump into the female SecOp. That last one has a 36 hour cooldown.
  • I also made it so the SecOp visor scenes prioritize ones you haven’t seen yet before going into random selection.
  • A new image was added to the image pack (link in the Patreon post) for the scene with the Corona Lord Pyropup. It’s in the win scene for phallus-havers.
  • Bashko’s Syri lingerie pic was added to the image pack as well.
  • The pirate Snake should now properly disembark your ship if you pick her up during your victory choices.
  • Mitzi’s soak scene now has an option for laying claim to her vaginally, courtesy of Skom.

Enjoy!


[Public | CoC2] Small Public Updoot

I’m really sorry this was a bit of a light patch. Real rough month for us around here; you guys don’t need excuses. We’ll try to make up for it next month with that horse and hornet content coming up. <3

0.2.10 Patch Notes:

  • New sex scenes: Brienne x Cait Milk Bath and a scene for Magna (both written by TheObserver)
  • New talk options for Brint and Brienne, new Cait talk options.
  • New busts: Nelia and the Jarl.
  • Quality of Life Feature: Unique items are now marked as such, and trying to discard them brings up a prompt to confirm.
  • Assorted bugfixes~

New This Month:

  • New Companion: Brienne. Bring Brint to the hidden caves in South Harvest to start the quest to get her. Make a save beforehand…
  • New dungeon in the foothills, accessible at level 3+ and after having rescued Garret.
  • New NPC: June the Lupine femboy.
  • More storage can be obtained from the Wayfort.
  • Android save/load is fixed, and it’s blocked from working on ancient android versions that broke it up.

Magna, by DCL.


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