Monthly archives: November, 2023

[TiTS] Bugalooa

Deesl (Adjatha)

Deesl (Adjatha)

Have the big tired so short post from me, for a change!

We’ve clocked a lotta annoying bugs this week, the kinds of sneaky things that have had a few specific things broken probably for quite a while and was subtly fucking up a lot of stuff. The genericVictory fix should clean up a bunch of weird things around a handful of different quests; it’s a feature that only tended to get used in complex scene chains with combat somewhere in the middle, generally the kind of thing used in a dungeon so this should fix problems with one of the Syriquests for example.

A few more documents for the Phaedra dungeon have started hitting my desk; I haven’t gotten started on implementing them yet, still gotta comb through and give them a good edit first before I crack into smashing them into the game but I’ve been getting my thinking hat on and coming up with plans for all the combat that is gonna have to happen as part of it.

Back 2 da mines!!!

Hotfix 0.9.082, builds #4204 and up:
  • Fixed a test that was generating an error message in ship combat attacks that was trying to ensure a method for calculating evasion was present.
0.9.082 Changelog:
  • BACKER: Paulette can now be encountered on Tarkus, out to the west of the map. She doesn’t roam around, and is encountered in a specific spot. (Magenta & Leek)
  • PUBLIC: Terrence the booty bot was added to Canadia Station over Vesperia. (Yobo Dicky & Leek).
  • Added quest log data for Mia, Harru, the Glowing Hyrax Raider, Emese, Eitan, SyriGaming, Soaked Raskvel and pirate ship encounters. (Jacques)
  • Added an additional variant to the Syri Gaming events that better accounts for her not winning the tournament. This essentially adds a third path in the middle, where she can lose but still be in good spirits and thus still be recruitable. (Gedan)
  • Added detection to the loading system that will determine if the files from an electron build are being loaded in a regular web-browser, stopping the game from executing. The electron files include additional code to work around some limitations we’ve encountered with the version of electron that is packaged alongside them, and the additional features require electron be present to function, which causes issues when the game isn’t actually running inside the expected environment. (Gedan)
  • Adjusted some lockouts for certain Flurry scenes. (lowercase_donkey)
  • Adjusted Gryvain race scoring genital specifics to make it less restrictive. (Jacques)
  • Adjusted the randomization of genders for encountered cyberpunk specops. (Jacques)
  • Adjusted Levitation so that it will no longer cost a turn to use. (Jacques)
  • Adjusted the damage of the Tainted Rushers Thrash attack. (Fenoxo)
  • Fixed a potential gap in how Burn damage is applied, which sometimes skips the application of damage every time it ticks at the start of a round. (Gedan)
  • Fixed a potential crash with simpleCockNoun being provided incorrect cock indexes. (Gedan)
  • Fixed Gravidic Disruptor not applying damage to the correct target. (Jacques)
  • Fixed ManDown not properly adjusting cock length. (Jacques)
  • Fixed mimbrane feeding being disabled. (Fenoxo)
  • Fixed the tooltip for Medical Milkers. (lowercase_donkey)
  • Fixed an inconsistency between a myr rebels appearance and the displayed bust art so that the hair color matches. (Jacques)
  • Fixed a potential crash with the combat system that offers to reduce combat difficulty. (Gedan)
  • Fixed an oversight in how tails are described in the appearance screen, causing the branch to be displayed even though no other part of the game considers you to actually have a tail at the same time. (lowercase_donkey)
  • Fixed gooey hair not being properly described in the appearance screen. (lowercase_donkey)
  • Fixed AkaneQuest not properly looting certain items that the text mentions being looted. (lowercase_donkey)
  • Fixed Ambers “Again” option being blocked by her becoming pregnant during the scene flow. (lowercase_donkey)
  • Fixed genericVictory not properly chanining into replacement next functions as expected. (Gedan)
  • Fixed inconsistencies with how ship encounters are displayed. (Jacques)
  • Fixed a crash with soaked raskvel. (Jacques)
  • Fixed an imperial fuckload of typos. (Jacques)

[TiTS] Content Cacophony

Hyrax Grenadier (Adjatha)

Hyrax Grenadier (Adjatha)

Lotta work going on in the background right now, a lot of hands in many places prepping big content drops. The train dungeon implementation is coming along as remaining content documents get dropped in my lap, it’s gonna be a few more weeks before it’s all handed over to us with the original submission deadline for all the components being the end of November, and then I have Jolly Fun Good Times cooking up and implementing the combat for all of the enemies in there.

I’m finally shoving the species-preference selection out of the door. I was dragging my feet on doing this because it doesn’t yet always fully account for various special overloads that the current system can generate; all that shows up in the menus are the root species type names, and none of the extra fluff that has built up over time. I kept meaning to spend a couple of hours getting into it but there is a million other things to get done that has kept pulling me away from dedicating the time it needs to doing the needful. Instead, I’m trusting that there will be a great many reports coming our way that something isn’t available or doesn’t quite work, and that’ll put the fire under me to fix it up bit by bit.

In the interrim between more things to plug into the dungeon I’ve been sketching out something I wanna write that’ll give me an excuse to plough into a bunch of ship combat stuff. I’ve got a bunch of new gadgets racked up for provisional implementation that will add a lot of dynamic options to ship combat encounters and they lean heavily into the idea of vastly increasing damage output as long as the conditions are right – and conversely, providing enemy ships with new and fun ways to clown on you unless you counter them appropriately. The goal is to make ship combat much faster as long as you’re paying attention and have equipped your ship properly for a kind of Rock-Paper-Scissors of doing the right things at the right times. Part of the plan has been rolled out in this patch, but it’s more background stuff – it will have no immediate effect on things, but it will make the coming modifications easier to isolate to only Ship combat and thus leave less opportunity to goof up regular ground combat when the gadgets go in.

And they’ll get delivered by a pair of space dragon pirates making Steele the meat in a scale sandwhich 🙂

Back 2 da mines

0.9.081 Changelog:

  • BACKER: “A Dream of Clussy” has been added to the list of dreams. It can trigger after having played at least 3 hands of blackjack. (Fr0sty & Jacques)
  • PUBLIC: The hardlight nagasuit was released last week, earlier than we had intended. But now I’m putting it in the patch notes to make it clear that it’s staying public! It’s in the same location as hardlight taursuit, which can be found in the Tarkus wastes after taking the taursuit. (Sil the Dragon Lover & Fenoxo)
  • PUBLIC: Remaining halloween content that was backer-only is now public.
  • PUBLIC: Treat the Tricks – Halloween event on New Texas that can be randomly encountered. (HatTrick3010 & Leek)
  • PUBLIC: Neil & Selene Halloween – A couple of extra scenes available for spookoween! (Magenta Needle & Fenoxo)
  • PUBLIC: Flurry is now available on Uveto. To get the ball rolling, you’ll need at least 3 kips with “Frosty” or whatever you have personally named her. You should get an email when taking the Uveto space elevator if conditions are right. (B & Leek)
  • PUBLIC: Werewolf Costume, a new costume for Poe A, everybody’s favorite Halloween-themed transformative rave event! (Doots & Leek)
  • PUBLIC: New stories from Carol. J have been added as rare loot drops from Phaedra. Lookout for Thotocracy and First Day on the Job! (Carol.J & Fenoxo)
  • Added species-preference selection. This is still a work in progress and will likely require further tweaks, but there is now a method to select a preferred species available under the Appearance menus. This will allow you to pick from a list of high-scoring species values that your character exhibits and will override the automatic selection as long as what you’ve picked remains highly ranked. This should allow us to endrun around needing hyper-specific scoring differences between almost identical species, providing flexibility for you to just pick what you prefer as long as you’re close enough. There are probably still some overrides and other weird things that were propping up the fully automatic system that we will need to work around to expose certain things as options to this menu, but I have no doubt we’ll find out about them very soon. (Gedan)
  • Added a warning when loading saves made in a newer version of the game in an older version of the game – you can still attempt the load, but it will make it clear that there may be issues ahead, such as missing item classes etc. There’s been a spate recently of attempts to load saves made in versions released in the last few weeks in versions of the game nearly a year old, and it made me realise that we didn’t actually have any kind of warning implemented to cover this eventuality. (Gedan)
  • Added the Nova threesomes, Federation Quest and Kaede on Canadia to the encounter log. (Jacques)
  • Added Hellhound as a special species variant name. (Jacques)
  • Added small increments of Bothrioc addiction to some Bothrioc-involved scenes. (Jacques)
  • Added specific handling for Goo Hair to hair descriptions. (Jacques)
  • Added implants to the stats and inventory displays. (Jacques)
  • Adjusted landing from various forms of flight in combat so it is now a free action. (Jacques)
  • Adjusted the mechanics behind Zaika boobgrowth, documenting the exact means that this should function. (Fenoxo)
  • Adjusted Cum High to be a cumulative and consistent effect, and is tracked as a progression stat. (Jacques)
  • Adjusted how the evasion cap is communicated. (Jacques)
  • Adjusted a great many calls throughout combat code that check for specific status effects to use shared implementations of these checks to ensure consistency. (Jacques)
  • Adjusted how Ship and Ground combat are implemented to divorce the two implementations into different manager classes, allowing for greater flexibility in the future. (lowercase_donkey)
  • Adjusted crewmember sleep with selection to better output the results. (Jacques)
  • Adjusted Venus Pot to function as an energy replinishing item. (Jacques)
  • Fixed incorrect description of the advanced combat quarters. (Jacques)
  • Fixed how soreness reductions are calculated so that it should properly scale with the amount of time rested. (Jacques)
  • Fixed inconsistencies with a bunch of combat status effect tooltips. (Jacques)
  • Fixed Gryvain species scoring so it should no longer be possible to end up stuck as a half-gryvain. (Jacques)
  • Fixed Medical Milkers breaking an internal breast rating value which allowed them to reduce effect breast size. (Jacques)
  • Fixed the gravity flux trip effect not applying to flying enemies to remove their flight effect. (Jacques)
  • Fixed some inconsistencies with the combat defeat handling rountines designed to determine how a target was defeated. (Jacques)
  • Fixed a static NPC icon on the map on Myrellion for Steph Irson. (Jacques)
  • Fixed inconsistencies when leaving the Nuka Psyker. (Jacques)
  • Fixed resistances disappearing from the codex. (Jacques)
  • Fixed a lot of inconsistencies with game stats display. (lowercase_donkey)
  • Fixed the Flash Grenade consumables not being consistent with the Flash Grenade class ability, including special interactions. (Jacques)
  • Fixed stagger immunity not working for all enemies that use it. (Jacques)
  • Fixed Roz’s attacks not taking flying into consideration. (Jacques)
  • Fixed Frostwyrm species scoring not including the tongue. (lowercase_donkey)
  • Fixed an error with an attack used by Kane causing it to not apply the correct damage. (lowercase_donkey)
  • Fixed some specific crotch descriptions including an article incorrect. (lowercase_donkey)
  • Fixed Mind Crush stunning robots. (Jacques)
  • Fixed the shield defense systems activating prematurely. (Jacques)
  • Fixed Airtight not properly functioning against Zaika effects, negating the non-physical parts of tease attacks. (Jacques)
  • Fixed the Milk Theif tail-trib scene so that it correctly only works with parasitic-type tail genitals. (Jacques)
  • Fixed the field surgeons kit so that it actually works in combat. (Jacques)
  • Fixed some combinatorial selection issues with Quinn’s busts. (lowercase_donkey)
  • Fixed some issues with EMP weapons, making them function more consistently against Robots/Cyborgs and enemies with shields. (Jacques)
  • Fixed a potential crash with GooArmor cleanup post-combat, when attempting to handle the Reduced Goo effect. (Gedan)
  • Fixed some ship stat output inconsistencies. (Jacques)
  • Fixed the work in progress train dungeon rooms from appearing in the cheat teleport menu. These rooms are still heavily work in progress, and the content that would drive them doesn’t make it into the game builds so it’s just gonna crash if you do manage to get into them. (Gedan)
  • Fixed a huge fat pile of typos, including quotation and spacing consistency issues. (Jacques)

[Public | CoC2] The Windy Peaks

Before playing this patch, PLEASE CHECK OUT THE NOTICE BELOW so you don’t lose your saves! It’s also reprinted at the bottom of this post, to double the chances of you reading it!!

That said, the game’s next explorable region, the Windy Peaks, is now accessible — and with it comes a slice of new encounters and characters. There’s a couple more vulperine NPCs coming pretty shortly, and one or two more encounters that’ll find their way onto the peaks in the future!

0.6.27 Patch Notes:

  • There’s a new explorable area, the Windy Peaks! It can be accessed via the Steps of Sorra (the same place you meet Calise for her 2nd quest) in Undermountain. The mountaintop is a harsh, windswept mistress, but she’s home to a tribe of furry foxfolk and a tribe of harpies, and perhaps a few other denizens yet to be met!
  • New Enemy Encounter: Vulperine Hunters. Take on a pack of furry foxes… in a fight, right? (By Tobs)
  • New Enemy Encounter: Manticore Trio. A manticore matriarch and her heirs are searching the mountainside for easy prey! (By Skow)
  • Tweaked Enemy Encounter: The Demon Cultists. If they’ve been shooed off from the Glacial Rift (by completing Gweyr’s questline), the demon cultists will make their return on the peaks! (By Tobs)
  • There’s a small village of Vulperine folk you can vibe in, similar to Vari’s little village. Its denizens will be expanded on shortly, but for now you can just talk to one of the village’s leaders, resupply, and take some much-needed rest there.
  • New exploration events. Not EVERYTHING on the mountain is going to try and hurt you, unlike down below!
  • New Bust: Manticore Girls (by Moira)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Now, for the inconvenient news:

The Steam version of Corruption of Champions II has been broken for some users, and we’ve finally found a fix! This patch contains an update to Electron (the program that lets Steam and Desktop Download users run the game) that will resolve the issue.

The bad news is that with THIS patch the codebase update is likely going to cause ALL DOWNLOADED DESKTOP VERSIONS of Corruption of Champions II (NOT TITS) to lose their LOCAL save files (ie., those not saved to a .coc2 file). Saved-to-file saves will be unaffected!

STEAM users will lose their AUTOSAVES, but normal saves should be unaffected in the cloud.

BEFORE YOU OPEN THIS CoC2 PATCH, I HIGHLY RECOMMEND loading the previous version of the game and using the Save-to-File feature for any playthroughs you want to keep.

Browser and Mobile versions SHOULD be entirely unaffected, as they don’t use Electron. I’d still recommend a quick Save-to-File though. You never know!

My sincere apologies for the inconvenience. Keep your Champions safe and save-to-file!

[TiTS] Holotaurifically Goo-d Times

Hyrax Glaiveswoman (Adjatha)

Hyrax Glaiveswoman (Adjatha)

I’ve got all of the core structure for the next dungeon down and implemented now; we’re still waiting for the finishing touches on the enemy encounter scenes to be completed, but I’m gonna use the time between now and then to try and juice up the features we’re planning on using in the dungeon to make it super special; we’re seeing a return of a couple of combat mechanics tied to a few earlier boss-level encounters that I wanna polish up as best I can and apply to some of these fights. Rifling through some of the bits and pieces set-up for these fights has given some some write-juices to make the combat super interesting and get my hands in there, but I wanna see what lands on my desk before I go getting ahead of myself with them.

Instead, I have been given the Big Write Boner to write some threesome energy into the game, and seeing as I’m in a bit of a lul now before the rest of the dungeon content slides my way I think I’m gonna get right on writing a pirate team to come chase Steele down and plunder their booty, in all senses of the word.


0.9.080 Changelog:

  • PUBLIC Hardlight Taursuit is now available to the public which can be found out in the Rust Fields on Tarkus. By donning this lower undergarment, you can sprout a fully realized, fully sensitized taur body to experience how things are on the other side of the pasture. When you take it off, things should go back to normal.
  • PUBLIC Medical Milkers and MedImplants are now available from Implantation Station and KreamyFroot is available from Ellie.
  • BACKER Some new on-ship scenes are available for Nova and Kiro/Azra. They can randomly proc when Nova is in your ship storage and Kiro is horny enough or Azra is just generally available, with a 14 day cooldown between repeats. (The Biologist & Gedan)
  • Added a confirmation step for the rivals gender to the new game character creation flow. (Jacques)
  • Added a jetpack icon for jetpack accessories. (Jacques)
  • Added the ability to view the codex after a game over so that it’s possible to review playstats. (Jacques)
  • Added a means for us to forcibly update the mannequin display so that we can trigger it early for a variety of purposes, namely for bad ends that involve transforming the player. (Jacques)
  • Added another rendering mode to display art assets that should work better with pixel-art style images. (Jacques)
  • Added the start of various quest log structures for Phaedra content. (lowercase_donkey)
  • Added better clarity to the inventory set buttons to make it clear that the buttons can be used to access the set category. (Jacques)
  • Fixed some inconsistencies relating to freedom beef and sillymode availability internal to the means by which she is encountered. (lowercase_donkey)
  • Fixed some unclear layout when creating a new game when a game is already in progress. (Jacques)
  • Fixed some potential issues with how we check for a variety of hardlight suits. (lowercase_donkey)
  • Fixed some issuew with liferoot and radglow clamping an internal number in an invalid way. (lowercase_donkey)
  • Fixed blackjack stats not being displayed in the quest log encounters. (Jacques)
  • Fixed side buttons not properly displaying as disabled on certain screens. (Jacques)
  • Fixed some number display inconsistenties with game stats. (Jacques)
  • Fixed flags being removed from display when comparing items. (Jacques)
  • Fixed tease reaction text box positioning so that it aligns to the targets side of the display. (Jacques)
  • Fixed the First-14 achievement so that it triggers if the player decides not to fast travel to their ship. (Jacques)
  • Fixed Kattom showing up in the encounter log for no reason. (Jacques)
  • Fixed the internal VSCode tool to help structure scene content to better handle quotes around certain special characters, which should further reduce the rate we introduce italic bleed issues. (Gedan)
  • Fixed a milodan infiltrator bust from not being displayed. (Jacques)
  • Fixed milodan males not properly adjusting their combat description. (Jacques)
  • Fixed a gryvain techie loss scene not properly functioning. (Jacques)
  • Fixed levitation overriding flight, and it not clearing properly when we attempt to clear other modes of flight. (Jacques)
  • Fixed wing descriptions sometimes being able to double-describe their color. (Jacques)
  • Fixed some scenes not being properly setup to handle varied modes of flight that are now available. (Jacques)
  • Fixed simple melee attacks not properly missing levitating targets. (Jacques)
  • Fixed Sturm and Drang from being able to fire multiple times per turn, and enahnced this limit to apply to any weapon flagged as “Low Hit Rate”. (Jacques)
  • Fixed Flurry not being included in the questlog. (Jacques)
  • Fixed the mindwash visor not appearing in the list of installed devices under the masturbation menu. (Jacques)
  • Fixed the currency type used in Kiona’s shop being displayed inconsistently. (Jacques)
  • Fixed Tuuva’s credits not being displayed in the log. (Jacques)
  • Fixed Sera having morning sickness when she has no reason to have morning sickness. (Jacques)
  • Fixed the Bimboleum Emitter being infinitely lootable. (Jacques)
  • Fixed and updated the tooltip for the grey goo armor. (Jacques)
  • Fixed the locked passages around the Pump King not actually being locked and requiring the key, and that Pump King was missing from the log. (Jacques)
  • Fixed a potential re-activation of the “you are ready to level up” prompt if you haven’t yet actually levelled up. (Jacques)
  • Fixed the Uveto “Bitterly Cold” effect from being applied whilst in some caves and other indoor environments. (Jacques)
  • Fixed a variety of inconsistencies with elevator floor selection in different areas of the game, and added this system to Zheng Shi. (Jacques)
  • Fixed some incorrect parsers in an Anyxine scene. (Gedan)
  • Fixed an inverted lock configuration on one of the Zheng Shi elevator exits. (Jacques)
  • Fixed some issues relating to claiming the grey goo armor. (Jacques)
  • Fixed Bulky Belly being applied when wearing an item that puports to provide “belly support” like the Thraggen Harness. (Jacques)
  • Fixed a variety of issues and crashes behind the scenes with Rats Raiders content. (lowercase_donkey)
  • Fixed the shock hopper stats not properly querying the flag used to determine if you have looted the probe or not. (lowercase_donkey)
  • Fixed Siobhan’s bust not being used in as many places as it could. (lowercase_donkey)
  • Fixed a few issues with some of the ship weapon attacks. (lowercase_donkey)
  • Fixed a missing bust variation from one of our artists that was improperly configured in the manifest. (lowercase_donkey)
  • Fixed an inconsistent icon used for the Myrna event. (Jacques)
  • Fixed the usual assortment of typos, whitespace issues and italic bleeds. (Jacques, Gedan)

Notice for Corruption of Champions II: Saving Your Saves


Hello everyone,

The Steam version of Corruption of Champions II has been broken for some users, and we’ve finally found a fix! The next patch will be coming out soon with an update to Electron (the program that lets Steam and Desktop Download users run the game) that will resolve the issue.

EDIT AS PATCH IS LIVE: The bad news is that with THIS patch the codebase update is likely going to cause ALL DOWNLOADED DESKTOP VERSIONS of Corruption of Champions II (NOT TITS) to lose their LOCAL save files (ie., those not saved to a .coc2 file). Saved-to-file saves will be unaffected!

STEAM users will lose their AUTOSAVES, but normal saves should be unaffected in the cloud.

BEFORE YOU OPEN THIS CoC2 PATCH, I HIGHLY RECOMMEND loading the current version of the game and using the Save-to-File feature for any playthroughs you want to keep.

Browser and Mobile versions SHOULD be entirely unaffected, as they don’t use Electron. I’d still recommend a quick Save-to-File though. You never know!

My sincere apologies for the inconvenience. Keep your Champions safe and save-to-file!

[TiTS] Hardlight Nagas And Booty Bots

Now available in-game!

Temporary lower bodies made of hardlight seem to be the order of the day!

…and my buddy Anonymous Man (of “Cursed” fame) is still making games too! He’s been quietly building up his current project: the Guide to Being Assertive ( & SubscribeStar), and I really enjoyed what I had played of it a few months back. I’m gonna enjoy sinking my teeth into new stuff when I get time. Needless to say, I’m only mentioning it because I think it’s developing nicely.

0.9.079 Changelog:
  • Hotfix #1: Corrected crashes caused by incorrectly addressing the character’s inventory.
  • [Backer Content] A hardlight naga suit has been added to the same location where the hardlight taursuit can be found in the Tarkus wastes, after taking the taursuit. Coded by Fenoxo and written by Sil the Dragon Lover.
  • [Backer Content] Terrence the booty bot was added to Canadia Station over Vesperia. Coded by Leek and written by Yobo Dicky.
  • [Now Public] The “Misc Items” from a few weeks back are now accessible to all. (Cow Print Ball Bra, Thraggen Harness, Xenogen Slimesuit, etc.) Release post here.
  • [Now Public] The “Erika Caged” expansion is now publicly accessible. Release post here.
  • Rohezk’s lovely art was added to Kaska’s bad-end for those with the artpack enabled who are undergoing the vaginal or anal forks. (Coded by Fenoxo)
  • Improvements to Blackjack’s betting systems were added by Jacques00.
  • Rat’s Raiders’ grapple attacks were apparently broken, so lowercase donkey gave them a fixing up.
  • A few other small fixes.

[Backers | CoC2] Rina Breeding & Arona Milking

Another BriHaus patch coming at you this week, which leaves Rina ripe for breeding. We’ve also got the last bit of Orctober content that didn’t quite get merged in time, plus a new Livrea scene for getting treated like a heifer by the bard and her new strapon!

0.6.26 Patch Notes:

  • Rina can now get pregnant! She has several events leading up to the birth that you get by interacting with her while she’s pregnant, and the expected adjustments to all her existing scenes.
  • Arona (must be Dom, Lover, and Milky) has a new scene in her rotation where you get your hands and mouth all over her tits and cock.
  • Livrea’s got a new branching scene for using a strapon on you! (Written by Magenta!)
  • Updated Rindo’s Nakano/Hitoshi talks if she’s married them. (By Tobs)
  • Various fixes (Thanks Zag and Spotty)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Wsan says the next bit of MooHaus content will be joining your cow in holy mootrimony.

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