Category: Trials in Tainted Space

[TiTS] Insert Funny Post Name Update

Cheeky late Sunday update!

Ardia expansion is going live for Backers with this – keep in mind that it is designed for ardia domlevels lower than 6. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again.

TiTS 0.9.001 Release Notes:

  • Backers: Ardia’s low-dom expansion is now available.
  • Haleypreg should be more resilient. (DrunkZombie)
  • Various mimbrane tweaks. (Lowercase_Donkey)
  • Tail Genitals have been cleaned up. Much of the data relating to tail genitals was reworked right on the cusp of us moving over to the JS port, and there was a lot of things that needed tweaking to fully account for their new structure. (Gedan)
  • A variety of scenes written by Will and scattered around the game. (William & Leek)
  • Slightly improved cache-control headers, hopefully better avoiding issues where peoples browsers refused to see a new version of the game. (Gedan)
  • Random ship fights have been re-enabled. (Gedan)
  • Evenings talk menu should work properly. (Gedan)
  • The Great Majin should work properly. (Gedan)
  • AoE attacks should no longer cause a crash in combat. (Gedan)
  • A second means of getting duplicate Siegwulfes should no longer occur. (Gedan)
  • Riley should no longer trigger too often. (Gedan)
  • The ship installables menu should now be in the installables-tagged room and not storage. (Gedan)
  • Results of Event Whorizon should be more verbosely inspected to drive access to Syri Hellhound. (Gedan)
  • The pool in Ten Ton Gym should no longer leave you with the Temporary Nudity Cheat, nor should it allow you to leave the pool room in this state. (Gedan)
  • Anno’s bust should properly update depending on her clothing state. (Gedan)

Shoved some hotfixes out of the door too. Version numbers the same but with a higher build number

TiTS 0.9.001, Builds 2018 and up:

  • Removed some duplicated fixed tail genital stats output. (Gedan)
  • Some parser tags used for Syri got cleaned up. There’s still some work to do on a few others. (Leek)
  • Leithacharm had some logic fixes. (Donkey)
  • Under some circumstances, when using implants with physique penalties, it was possible to get a double penalty. This should be resolved. (Fenoxo & Gedan)
  • The system used to handle NPC ships in hangars that the player can interact with has been overhauled. This should fix the remainder of issues with Great Majin, but it will require it’s location to cycle one more time for the data to fix itself. (Gedan)
  • Mitzi more aggressively filters the items she can wear. This fixes an instance where you could have given her the OmniSuit collar in the Flash version, but if she attempts to wear it in the JS version – via an imported save – causes a crash because it is no longer a valid armor slot item. If you had previously given her the collar you can still get it back from her, she just won’t randomly attempt to wear it nor can the player tell her to wear it. (Gedan)
  • More AoE explosion output fixes. (Gedan)
  • The level up UI now ignores fractional stat values when near the cap, allowing you to actually cap your stats up to the max. (Gedan)
  • Syri’s OmegaOil applications should now run as expected. Existing applications will take 7 and a half days, new applications will expire after 3. (Gedan)
  • A bunch of tweaks to fix bust presence through KiroQuest: Po Edition. The full fixes will require us to clear out our built image cache, which will happen on the next “full” build rather than a hotfix. (Gedan)
  • Many instances where you could repeatedly activate a button that used to disable itself after the first activation should now work as expected. The Extort button after random ship combat is a good example of this pattern. (Gedan)
  • More ship combat crashes should be fixed, specifically those relating to “statusEffectv1” and similar. (Gedan)

[TiTS] It’s a real human bean

A weekend and a bits worth of digging into some spicy bugs, along with an opportunity to test somethin’ else cooking in the background – this is the trial by fire release for a behind-the-scenes feature that we’ll be using in the future.

Whilst we’ve been porting everything over to Javascript, we’ve used the module layout that the code has taken as part of the re-organisation to turn whole chunks of content off on a planet-by-planet basis. It hasn’t been perfect and it’s raised a few issues here and there but those are basically all down to the fact we moved from “everything exists everywhere” to nice little seperable blocks of stuff that we can glue together when the game loads. This is how we’ve been disabling planets for public releases that the backer releases still have access to, but our ability to do this was one hundred percent down to the convenient nature of those modules.

With Dhaal now going public, we no longer had that power (at least not until we get to adding another new planet…) – but having the ability to do side-by-side releases whilst maintaining a difference in content has been nice. So now we have a system we can use to handle it in a more granular fashion.

To wit, I coded a relatively small Ardia expansion and used the system to only enable it in development builds (and in the process built a custom VS Code extension…). There should, in theory, be no trace of it in the public and backer builds – but me talking about it is an invitation to see if you can find any trace of it regardless.

TiTS 0.9.000 Release Notes:

  • The version number is now a real number to demark our shift from predominantly porting, to primarily expanding. The number was selected to make it clear that the JS builds are much more recent than the last Flash build.
  • Public releases now have access to Dhaal. There should not currently be a disparity in content between backer and public versions.
  • Achievements have had a few fixes, and the historical unlocking system has been enabled. Their unlock state should save and load properly. (Gedan)
  • A collection of issues relating to the drop list and “reverting inventory” should be fixed. I think I understand the root cause of how this was happening, but it’s possible that I missed some edge cases about when it can happen. (Gedan)
  • Vendors that use non-standard credits should display this more obviously. (Gedan)
  • All instances of fractional credit display in shops should be fixed. (Gedan)
  • The Blade should no longer cause crashes in combat. (Gedan)
  • The Moondast map should once again consist of euclidean space. (Gedan)
  • The mail system now supports buttons related to the displayed content. (DrunkZombie)
  • A variety of bust displays have been tweaked around the game, too numerous to properly detail. (Lowercase_donkey & Gedan)
  • In some circumstances the inventory buttons can disagree with the item actually selected; an attempt has been made to avoid crashes caused by this, but the underlying mismatch may still occur. This is the root cause of “useFunction must be overridden” crashes. (Gedan)
  • Internal Tooling: A custom VS Code extension to help speed up the process of scene coding and a baseline for generating useful metadata extracted from the build. (Gedan)

[TiTS] Achieve This

Chef Gedanne

Been a while since the last time I posted, but rest assured I have been busy in the kitchen cookin’ up some fresh code. Just a little itty bitty update to roll in some fixes and unveil the first pass on a new feature to get y’all started off with and set the tempo of the next couple of weeks whilst Fen is a little sidelined; I’m gonna take over chunking out the builds and we’ve got a couple of spicy meatballs lined up in the pipeline soon! Builds should be out and available within the hour after this post.

Now that the Achievement system is outta the door I’m going to take a look through the content backlog and work on actually sliding in something new for the first time in a long ass time for next week, so be prepared! The Javas Cryptening is upon us!

Small Hotfix Patch Changelog:

  • New Feature: Achievements. Bugs relating to the initial behind the scenes implementation have been fixed and the system is now enabled, along with a raft of an initial set of achievements. Unique icons will likely be forthcoming in a later patch, along with an ever growing list of achievements.
  • A few more hard crashes relating to invalid button configuration have been fixed across the codebase.
  • Roo’s blackjack handling should have had a few crashes handled. The real cause of this is still somewhat of a mystery, we’re just being more careful about the values being handled.
  • Fixed the enormous goof with save data that formatted the days and hours as a time, rather than the hours and minutes.

State of the Fen: Big Ouchie [Small Patch Too]

Hey guys, sorry I haven’t had much to share this past week. There’s no way to sugarcoat me landing shoulder-first at some speed above 15 mph and busting myself to hell. I spent most of the last few days laying in bed and barely being able to sleep, let alone sit up without wincing and shaking. My arm became a supernova of pain, shooting out flares of agony at the slightest provocation. My hip caught a road rash, I got a smaller abrasion on my knee, and I peeled some skin off of my right palm. But I’m not dead!

And I’m already on the mend. Every day has been a bit better than the one before it. Yesterday I was the first one I didn’t dread having to get up to use the bathroom. Today marks like the first day I feel truly mobile again – provided I slap on a sling for longer amounts of time spent on my feet. Make no mistake, I’m liable be to be recovering for a while…

…But I’m back, baybee! I’m gonna crank on Dhaal dungeon work right after I tear into this massive communication backlog I’ve allowed to build up.

Small Hotfix Patch Changelog (Big Thanks: Donkey/Gedan/Leek!):

  • New Content: It should now be possible to wander the brothel on Dhaal and proc some exciting new scenes by William!
  • Gedan built up support for pop-up achievements. It should all be turned off for you guys atm so that it doesn’t break anything…
  • Fixed Nessa’s nude “belly” bust.
  • A potential crash in Throbb’s bad end was fixed.
  • Applied a fix for Uthra sap’s menu buttons.
  • Fixed checks in Rat’s Raiders and Evening that were checking against incorrect inventory data.
  • Fixes for masturbating with panties gifted by NPCs with configurable names.
  • Fixes for Anno’s post walkies lap sex.
  • Crew “blurb” display (what shows up when checking the “crew” menu) should perform better.
  • Nastizia shouldn’t appear pregnant on first meeting.
  • Fixes for Breedwell softlocks.
  • Fixed Sylvie’s mount sex having a broken button.
  • Fixed an issue in raskvel pregnancy where content for non-hazard rooms was displaying in hazard rooms (and vice versa!)
  • Misc typo fixes.

[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!

Changelog:

  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[TiTS] Dhaal’s Dolls

Changelog:

  • [Backers] Dhaal is available!
  • Poe A, Gastigoth, Vesperia, and Zheng Shi are now available for public players.
  • Gedan converted our image backend from using pngs to webp, resulting a near 10x reduction in filesize with negligible loss in image quality.
  • Pre-recruitment Syri got a new scene: face-fucking, by Sqwhyurs.
  • The infinite items cheat should work more often.
  • Fixed a bug with Badger’s silicone tank.
  • Fixed Haley preg not progressing.
  • Fixes for Mirrin’s kids.
  • Fixes for a small libido bug.
  • Fixed a typo in Bess’s menu.
  • Fixed Bianca’s day display in the quest log.
  • Fixed the Wetraxxel bad end not happening.
  • Leek built up some systems for testing for invalid or broken parsers.
  • You can now choose to fight the mining robots in Zheng Shi even if they no longer attack you.
  • Inspect display now shows damage flags.
  • Fixed the “Exit” option appearing on every room of the Phoenix mission.
  • Fixed decorations not showing up at the security consoles (crew access) on your ship.
  • Fixed a crash when giving Pippa hardlight panties.
  • Fixes for Lorelei’s room.
  • Futa Shekka’s bust should now display.
  • Shizuya’s button shouldn’t crash anymore.
  • Fixed giving a SteeleTech suit to Ardia crashing.
  • Fixed a SubTuner crash.
  • Fixed an issue with ship turrets.
  • And yet more fixes…

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


[TiTS] Syri-ous Business!

Kept you waiting, huh?

Thanks, Syri!

Now that the javascript version is rapidly approaching full content parity with the ol’ reliable flash builds, it’s time for everybody’s dog with a bone to finally have her crew expansion escape into the wild. I suspect that there will be a fair few bugs to shake out of this one, so be sure to hold onto a “before” save when you tackle this, just in case something blows up.

Changelog:

  • [HOTFIX] The Appearance screen no longer crashes.
  • Syri’s recruitment quest is live! Written by Savin and coded by Leek, this picks up right after the Uveto quest put a Syri in your hold! It might be a good idea to have Anno onboard for maximum pupperonis.
  • Gedan waded through the late changes on the flash version and applied them to the javascript version. This was an enormous amount of work, and we salute you for it! o7
  • Buying food on New Texas should work properly again.
  • New bust: male sexbot
  • New icon: ship wheel for navigation.
  • New icon: pool rooms.
  • Fixed Ula appearing in two rooms after completing her quest.
  • Fixed sexbot gender tracked and display functions. (Thanks donkey!)
  • Locked down a few cuntsnake scenes to properly require tail parasites.
  • Cleaned up the cunt snake feeding routine to make sure the game wouldn’t accidentally feed a non-parasite tail.
  • Fixed the “hasVaginas” check returning “true” for single vaginas instead of just multiple, as was intended.
  • Fixed two “stuck in combat” message bugs after interacting with female zil.
  • Fixed several female zil crash bugs (thanks donkey!)
  • Fix “quickies” in goo combat so they display as they should.
  • Fixes for the parser barfing on some Vanae parser calls.
  • Various other sundry fixes.

TiTSy Updoots

This Gianna mating press image was added too, drawn by Kay_Oh_Eye

My apologies for not getting you guys more updates sooner. Some family events kept me away from the keyboard for ~5 days, but luckily for me, we have a actual team these days. Our TiTS keep growing long after puberty!

Changelog:

  • [HOTFIX] Fixed an “undefined bet” crash in blackjack.
  • [HOTFIX] Fixed Olympia equipping a SteeleTech suit.
  • [HOTFIX] Fixed Kimber’s missing panty data.
  • [HOTFIX] Fixed several issues in wall slut content.
  • [HOTFIX] Fixed lip tease color list.
  • [HOTFIX] Fixed several incorrect Ardia checks relating to her currently equipped armor (Steeletech Suit).
  • [HOTFIX] Fixed a typo in Siegwulfe’s pregnancy handler.
  • [HOTFIX] The Spearhead SS’s room descriptions have been filled in.
  • [HOTFIX] Anno Petplay now has a number of illustrations (7 total).
  • [HOTFIX] Futa Anno Petplay now has a number of illustrations (7 total). (Anno Futa transformation not yet available.)
  • [HOTFIX] Anno Petplay should now function, instead of exploding horribly.
  • [HOTFIX] Fix Kiro & Bimbo Kiro both appearing.
  • [HOTFIX] Fix mannequin displaying incorrect femininity.
  • [HOTFIX] Fixes for numerous pregnancy bugs.
  • [HOTFIX] Fixed a “Buttslutinator” issue.
  • [HOTFIX] Fixed Perdita softlocks.
  • [HOTFIX] Fixed bored jumper birth softlock.
  • [HOTFIX] Fixed Kase capacity checking.
  • [HOTFIX] A fix for Map errors.
  • [HOTFIX] The Bored Jumper 69 loss scene now comes with two CG images.
  • [HOTFIX] The Bored Jumper tit-fuck scene now comes with a CG.
  • [HOTFIX] The Bored Jumper Cow-girl scene now comes with two CGs.
  • [HOTFIX] The Raskvel Dockmaster face-sitting scene now has a CG.
  • [HOTFIX] Other corrections across ~60 files.
  • A lot of refinements to our image processing tools for busts and inline images (the ones that pop-up in scenes) got made to hopefully get everything playing together nicer.
  • Bimbo Kiro’s content has been ported and activated in the javascript version.
  • Gedan took a pass through to backport some of the changes the flash version got after the port was started. This should have brought us most of the way inline with the final flash build. (Seriously, she touched a LOT of code.)
  • Gedan rebuilt the blackjack minigame for new awesomeness, including custom card art that Jacques00 provided (though I am unsure if that part is in yet)
  • Save importing and updating was touched up and hopefully finalized.
  • Added some new map icons.
  • The “Crew” menu should now automatically split up into submenus once you have more than 14 crew members.
  • Other menus that had more than 14 buttons should be split up using a similar technique. (Thanks, lowercase-donkey!)
  • Hostile female korgonne nude bust restored.
  • Added commas to the values on the checkout screen.
  • There is now a “Give All” button for depositing Savicite with Beatrice.
  • Fixes for moving the PC to the frostwyrm’s lair.
  • Returning the nogwich should work as intended.
  • Fixes for Bianca’s “Coat” bust variant not displaying.
  • Fixed a possible infinite loop that got introduced when loading genitalia.
  • Fixes for combat test attempting to display in the main output window instead of the new fandangled combat screen.
  • Numerous fixes for Anno’s follower content.
  • Fixed some “isCrew” checks to use the new format.
  • Fixed flying to Myrellion after a semi-apocalyptic event.
  • Fixes for the “Invisiharness”
  • Fixes for unreleased Dhaal content. Not much point in going deep in these since you guys will only ever see them post-fix.
  • Map icon improvements for Kara/Karaquest.
  • Removed the “ONBOARD_SHIP” flag from the game code, since we no longer need to use it to determine if a room is on the ship.
  • Map/movement fixes for Kimberquest.
  • Typo fixes.

[TiTS] Backer Pirates, Public Blizzards, and Ships4All

That’s right, it’s time for a big new patch for TiTS! This time we’re activating the ship systems and content – which means a huge new swath of code is going to be stressed to the breaking point in hilarious ways. We also updated the flash version with an update to the save exporter that should work better with this version of TiTS-JS. Please be patient if you smack face-first into run-killing bugs. We’re likely to be deploying hotfixes and some more quick patches tomorrow and Friday.

Hotfix Changelog (So Far):

  • Breedwell and Gastigoth should be unlocked.
  • Canadia station should be unlocked for backers.
  • The Sledgehammer Mark II (Ship) now has its map defined. Descriptions are not yet in.
  • Fix for super common Uveto crash.
  • Fix for the “buy one get two” bug.
  • New loading screen deployed~!
  • Leyak fixes.
  • Varmint inventory fixes.
  • Arbetz fixes.
  • Jumper fix.
  • Fixes for some colored text display.
  • Olympia crash fix.
  • Fixes for Goo Armor’s interactions with the crew count.
  • Fixes for possible crashes related to incorrectly formatted attempts to unequip an item from an NPC.
  • Nastizia quest fixes.
  • Meon the ship tove finally has a creature block. Way to go, little guy!
  • Cleaned up the acquisition process for the Blade (Kiro’s ship).
  • Numerous fixes for ship acquisition and upgrading.
  • And more~

Changelog:

  • [Backers] Zheng Shi should be open for business! Be careful or those naughty pirates will get the jump on you!
  • [Public] Uveto should now be accessible for everyone! Go play in the snow, meet some ‘taurs, and see if you can complete the entire Korg’ii Hold storyline! (It starts with the lone Korgonne freezing in a cave…)
  • Ship content is now enabled!
    • Ships now come with their own unique maps! I did my best to keep them relatively concise and quick to access the most important utility spaces from boarding. Most of them have full descriptions written for their interior spaces, but I still have ~3 vessels to finish up (including the Sidewinder).
    • We still need to do some refinement of the ship inspection UI and communication of how ship equip slots and crew space interact to be more clear, so don’t assume the systems are final just yet!
  • Hotkeys got another adjustment with some help from Gedan. Now the move keys (WASD) will always take priority. If the movement keys are active AND the interactions buttons also have a button active for that hotkey, the interaction button will shift to use shift+[Hotkey]. Up & Down were also moved from C and Z to Q and E, like how they were in flash.
  • An early version of the blackjack system with visible cards should be running, though we’re going to have TiTS-appropriate card art soon ™.
  • Bust fixes for Miko & Mai, Black Void Grunts, Raskvel Broodmother, Riya, Roxy, Stormlancer, Milodans, Tetra&Mica.
  • Zheng Shi is now Zhèng Shi.
  • Fixes for movement in Nastizia’s quest.
  • Fixes for Karaquest 2.
  • Improvements to the questlog.
  • Fixes for goo armor.
  • Fixes for Reaha.
  • Added a new tophat item icon (courtesy of Jacques00) and tagged the holiday event hats with them. They were also set as “Custom” rarity.
  • Improvements for combat name display and displaying fractions.
  • Some under the hood setup for a downloadable version was done.
  • V-Ko’s disease curing now correctly offers vaccination as a optional upgrade for a whole lotta credits, like it does in the latest flash version.
  • Improved more room formatting leftover from flash.
  • Kimber got hooked back up again.
  • Large number formatting was improved in a number of places with the power of…. COMMAS.
  • A metric fuckload of fixes for Zheng Shi from lowercase donkey.
  • Fixed “click-to-move” functionality. You can click on a spot in the map, and it’ll navigate there!
  • Cleanup & Fixes for the preg system.
  • Fixes for shops with alternative currencies, courtesy of Leek.
  • Fixes for Krissy’s holiday event.
  • Fix VR softlock.
  • Fixes for the parser.
  • Badger’s silicone tank was added to the fap menu.
  • AND SO MUCH MOOOORE~!

 


TiTS Update: Fat Tuesday

Happy Thicc Tuesday!

Changes:

  • Hotkey improvements! I made some modifications to the basic hotkey code in game to improve functionality in a few places:
    • The shift key can now be combined with hotkeys!
    • Up/Down hotkeys are now shift+key – avoiding conflicting with ‘z’ to masturbate.
    • The main button dock now has functional hotkeys for WASD. In the rare event that the dock is displaying something on W, A, S, or D while the movement controls are also active, the movement controls will work with a shift modifier.
    • Inventory & shop UIs have not been touched because they’re going to need some big brain to properly function with keyboard input, and them brains are working elsewhere.
  • The map exploration tutorial blurb should show up on Mhenga instead of Uveto.
  • Tetra & Mica’s busts should be more consistently displayed.
  • Fixes for several embedded images and a few other busts as well…
  • DendroGro’s multiple cock menu is no longer horribly broken.
  • Dr. Badger’s silicone tank should now be available in the masturbation menu once installed.
  • The bimbo hat from the “Kiroween” event should make you a bimbo again – and display “on equip” messages once more.
  • “Kiroween” is hooked up and accessible once more (assuming it’s Halloween or you cheated to make it so…)
  • Map fixes for puppyslutmas.
  • Buying Suma Cream from Busky no longer hardlocks the game in an infinite loop.
  • Fixed crashes on selecting a random masturbation.
  • Nessa’s larger belly bust should display again.
  • The goblinola vending machine should actually dispense the product now.
  • Fixed a wettraxel hound softlock.
  • Fixes for a plethora of small crashes.

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