Monthly archives: May, 2023

[Backers | CoC2] Nice

Patch 6.9 only comes around once, sooooo….

0.6.9 Patch Notes:

  • Zhara has a new 69 scene (Wayfort Only)
  • Lumia has a new 69 scene (by Gardeford)
  • Nikol has a new 69 scene (by B!)
  • Aileh has a new 69 scene (by Skow)
  • The Pupperidge girls, Anna & Morwen, have a new 69 scene (by Skow)
  • Ahmri can be impregnated! (By Gardeford)
  • She will go into heat one day out of every week when you are married and she is not currently pregnant. Even if you don’t have a dick or are sterile, you’ll still be able to help her through this rough patch.
  • While pregnant, her scenes will subtly change to be more safe for the baby. Most of these changes are not major, but add up and might be noticeable in some places. Some of the more noticeable changes include new options for the chain of kiss scenes, and a swimming scene to revisit (or visit for the first time) the chilly mountain cave from her party destressing session.
  • Ahmri’s first baby will be unique. Garde suggests making a save to try out a few names, like “big zooba” or a swear word.
  • The unique kiddo has repeatable meetings/hangouts for each companion(Garde recommends silly mode for Azzy’s) in addition to solo/Ahmri bonding time, as well as a number of one time events that are spaced to roughly a week between them.
  • Every couple of days, Genova will be looking after your kiddo so that you and Ahmri can have some alone time without needing to worry about whether he’s napping.


If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

P.S. There’s a little more of Mayternity left that’ll be spilling over into June….

[TiTS] I’m gonna go out to run


Art by: ototatx (via Discord!)

HOTFIX UPDATE: Pushed out some fixes to handle lots of little crashbugs that cropped up in this weeks build. It’s using the same version number so that people accessing backer builds from links on Patreon/Sponsus should just be able to hit those links again and get updated builds without needing Fen around to posts new links on those sites! By the time you can see this message, those links should provide you with hotfix build #3552 or higher.

Lotsa fixes in the codemines this week. Fenoxo has been deep in working through polishing up the latest and greatest phaedra stuff, but he’s off on a trip to see family over the weekend – I’m getting the patch out and ready for him to swing by later and sprinkle a little extra detail in the post and make the requisite supporter-site posts to make sure people have access.

I’ve been smashing my face into testing some more annoying error reports to try and replicate things; there’s been a few little things I’ve tossed in the bucket to clean minor things up but I’ve been struggling to duplicate some things that we’ve had reported. Never underestimate how useful it is when reporting an issue on the forums to also include a copy of your save; not only does it save us a lot of time recreating the correct flag state to have access to whatever content is being problematic, it ensures everything is in a similar state and lets us dig out what the true cause is rather than having to make educated guesses sometimes!

Until next week!

Hotfixed 0.9.061, builds #3552 and up changelog:

  • Added an option to enable the legacy sidebar layout. (Jacques)
  • Adjusted size of status effect icons for control overlay and legacy UI layouts for better readability. (Jacques)
  • Adjusted the Myr Venom disabled button tooltip after defeating the Kui-Tan miniboss as part of Malai Quest to better communicate what you need to be able to use it. (Gedan)
  • Fixed an unparsed variable branch in Siegewulfe content. (Jacques)
  • Fixed a leaky italic tag in Tainter Rusher content. (Jacques)
  • Fixed Dr. Badger lab access being available too early. (Jacques)
  • Fixed a button layout issue with the Treatment cheat options. (Jacques)
  • Fixed “invalid attempt to iterate non-iterable instance” crashes relating to mimbranes in combat. (Gedan)
  • Fixed a sidebar crash issue. (Jacques)
  • Fixed a lot of other potential leaky and otherwise broken or incorrectly nested italics tags across all game content. (lowercase_donkey)
  • Fixed crash whilst exploring the ZS mines level. (lowercase_donkey)
  • Fixed spacing bug in foot descriptions. (lowercase_donkey)
  • Fixed Warbot softlock after victory. (lowercase_donkey)
  • Fixed a bunch of inconsistencies spread all across the UI implementation style. (Jacques)
  • Fixed missing lift icons on the Great Majin map. (Jacques)
  • Fixed player bust from unexpectedly appearing in the codex if navigating from there. (Jacques)
  • Fixed ramis fuck sequencing not properly updating the response value to generate the proper buttons. (Gedan)
  • Fixed paige sleepwith crash. (Gedan)
  • Fixed Feruze taxi fight crash. (Gedan)

0.9.061 Changelog:

  • BACKER: The ancient warbot is be encounterable on Phaedra. The encounter rate is tied to your reputation with the local Kihan faction, that is adjusted by your reactions during your first landing and Syne’s quest (so far). This is a non-smut battle with salvage drops for cash, one of which only drops on the first encounter and can be shown to Anno or Olympia.
  • PUBLIC: Anyxine’s date is now available for public consumption.
  • Lots more backend code cleanup and unification has been happening across a great many areas of the game and content. This is mostly a slow grind of cleaning up linting warnings which are proving useful to find areas of code that might be problematic.(lowercase_donkey)
  • Lots of duplicate implementations and mirrored functions have been cleaned up. (lowercase_donkey)
  • Added new tile formatting for irradated rooms. (Jacques)
  • Added some enhanced movement systems for ships to speed up leaving and entering ships the player owns. (Jacques)
  • Added an option to automatically roll out the bust to the large view if the minimap is already rolled out but navigation is currently disabled, allowing the two to switch places with each other somewhat automatically. (Jacques)
  • Added contectual icon changes to the in and out navigation buttons for if and when their target rooms are locked. (Jacques)
  • Added extra options to the teleport cheat to allow quick travel to various areas of the players ship from anywhere else. (Jacques)
  • Fixed potential disparities between gates in Narc content with her observations. (lowercase_donkey)
  • Fix bugged sandworm rate on Tarkus again. Sandworms now have one entry on the encounter table at normal, and 2x for high.  It seemed too high in the past so we nerfed the rate. However, this was because of a lurking bug where normal and high rates were both calculated as high. Compared to older patches this is both a buff and a nerf, meaning a 2x rate for high players and normal players unchanged. (lowercase_donkey)
  • Fixed an issue with Quickdraw closing an interface earlier than it should have when switching weapons. (lowercase_donkey)
  • Fix for code being printed in Anno thraggen, kihan armature scenes, and some ZS descriptions.  (lowercase_donkey)
  • Fixed some issues with bodypart descriptions, removed “and” from cock descript outputs, typo in ball counts. (Jacques)
  • Fixed bust for the Moodast Gruss, and tweaked a lot of the image offsets and positions for ship busts. (Jacques)
  • Fixed missing shower clean to a Naomi scene. (DrunkZombie)
  • Fixed hasSnakeByte property not found crash in Verusha content. (lowercase_donkey)
  • Fix for “the wall” where femboi anal option’s availability was reversed. (lowercase_donkey)
  • Fixed DeployableTurret not having a proper description and improve its various names and components for improved use in combat. (Fenoxo)
  • Fixed issues with shield damage text. (Fenoxo)
  • Fixed typo with the “Cushioned” status effect. (Jacques)
  • Fixed cropping issues with the Warbot and Hyrax busts. (Fenoxo)
  • Fixed shock collar status effect. (Fenoxo)
  • Fixed missing colour for the liferoot pollen effect. (Fenoxo)
  • Fixed and cleaned up a lot of things with the hyrax raider, improving the bikes reactions in combat, combat attacks not handling the presence of NPC allies well consistently, tuned the damage, gave status effects save chances, applied cooldowns and improved AI. (Fenoxo)
  • Fixed issues with lust resistance output in combat. (Jacques)
  • Fixed some ship stats and display issues. (Jacques)
  • Fixed a softlock when using Soak. (lowercase_donkey)
  • Fixed “sceneSeen” undefined crash with Mitch. (lowercase_donkey)
  • Fixed pudding panic encounters on the rust coast. (lowercase_donkey)
  • Fix for Kiro’s talk buttons not being grayed out correctly where they have been recently chosen. (lowercase_donkey)
  • Fix crash for cumflation where the player was pregnant and could not truly be cumflated. (lowercase_donkey)
  • Fixed Leyak’s appearing gendered in some scenes. (lowercase_donkey)
  • Fixed attack text issues with the tainted rusher. (lowercase_donkey)
  • Dr Badger’s lab (not the shop, the inner room) is in the basement according to the writes, but our map tech had it floating in the sky as though its head was empty… thoughtless… Not a care in the world. Buried it back underground. (lowercase_donkey)
  • Fixed “o[(0, A.TN)(…)] is not a constructor”. (lowercase_donkey)
  • The usual assortment of typos have been eradicated. (lowercase_donkey, Jacques)
  • Fix for Extrameet on planets with no content. (lowercase_donkey)
  • Some tweaks to old icewyrm scenes with B’s help due to player feedback. (lowercase_donkey)
  • We often use curly quotes for dialog in the game. Some of these curled the wrong way, now they don’t. This is very serious; the world must know. (lowercase_donkey)

[Backers | CoC2] Snakewife :D

It’s time to make some cute little noodles 😀

0.6.8 Patch Notes:

  • The Sleepy Snake, Vatia, can now move into the Wayfort and have your children! This is gated behind some story progress, so be forewarned. You need:
    • To have gotten cozy with Vatia in her tree so she comes and finds you in your camp
    • To have had the [Magic?] conversation with Vatia in your camp
    • To own the Wayfort
    • To have been to Khor’minos city (NOT the Outskirts)

    Quite a task, but I promise the rewards are worth it! Her Wayfort content includes:

    • All of her prior camp scenes, modified where applicable to account for pregnancy.
    • An additional bonus sex scene involving a unique use of a certain well-known spell (requires having a dick).
    • The all-new pregnancy content. Includes a very cute CG!
    • Your snakelets! They’re here, and they’re wiggly. You can take them out for a walk if you want and run into a couple of particular elves if they’re at your Wayfort at the time.
    • Additional post-pregnancy tile events for Vatia and the snaklets.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

[Public | CoC2] Kitty Came Back

Quick patch to fix a game-breaking bug — sorta thing that can’t wait until the next big Mayternity bit’s quite ready. But hey, a couple smaller bits were ready in the hopper, so they’re coming along for the ride too!

TiTS also cranked out a big ol’ patch yesterday, including a new NPC by me. Check it out!

0.6.7 Patch Notes:

  • If you kicked Farrah out of the Wayfort, you can now find her again in the Undermountain’s caravanserai (where the fast travel point is).
  • You can recruit Farrah back to the fort from there, or just use her as a merchant. Or bully her again.
  • Farrah’s able to build the Wayfort’s dungeon now, so all three possible renovators can do it if you only have the one.
  • Etheryn has a new scene for milky PCs nursing her after she’s been uncaged. (By Alypia)
  • Fixed a bug with the Vine Restraints effect that would cause a crash. This could effect the Alraune, Amalgamation, Archdruid Xadaron, Wyld Tree, Tanuki Witch (Meira), Prince Nyze, and Hethia fights. it incidentally made the Fungus Dungeon almost- or actually- impossible to finish. No more!
  • Fixed a couple bugs with Magic Missile/Firewyrms, one that could cause it to shoot off randomly when your turn starts, and another that could cause a crash if your previous target was Banished.
  • Fixed a bug where Zhara would keep laying the same egg forever.
  • Fixed a crash with the Kitsune troop encounter.
  • Pre-turn effects (perk procs, combat effect procs, stance procs etc.) no longer work through Banished, except for Burning/Poisoned/Bleeding.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Rounding up everything else since last pub patch after the break!

Fixing Duck-Ups

A couple big snags were included in the last patch, so we’ve smoothed them out and rushed this into your hands pronto.

0.9.060 Changelog:

  • Ship equipment shops should function again. (Gedan)
  • The content pipe has been unkinked, and the Syri/Anno Ruu event and Emese should now be properly included in the backer version. (Fen)
  • Kattom won’t shop in the crashed ship anymore. (Fen)
  • Micromap should now be accessible for players with busts turned off. (Jacques00)
  • Add some semi-transparent color coding to map tiles of irradiated areas. (Jacques00)


Finally, a patch! I cranked pretty hard this week getting all my ducks in a row for this patch, and I was thrilled to discover that we had even more delicious content coded in piping-hot from Leek. Check out the overly detailed patch notes below for a look at what’s coming in the patch, or look at the giant dragon dick-girl on the right if that’s more your speed. (More pixels are included in the Patreon and SubscribeStar posts!)

0.9.059 Changelog:

  • [Public] The Tainted Rusher is now available for all.
  • [Backers] Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Leek)
  • [Backers] Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (Leek)
  • Adjatha makes the most drool-worthy art.

    [Backers] New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…

  • [Backers] New NPC: Syne! After encountering the Armature in the wastes, Syne will be added to the random encounter table. She will give you a chance to help her out with a little problem she has: a mega-varmint inside a crashed ship with valuable data.
  • [Backers] New Micro-Dungeon: The Crashed Ship. This small dungeon features some puzzles, a fight with a nasty beastie, and the chance to get the ultimate in optional loot: sweet cologne.
  • [Backers] New Rooms: Phaedra’s first explorable area has been fully charted out for exploration. Room descriptions are still pending.
  • New Systems: Irradiated (and Heavily Irradiated) rooms, that can be protected against with airtight armor or armors tagged with the new “Rad Hardened” flag (not on any items YET). Radiation reduces all your stats by one when entering a square afflicted with it (more for heavy radiation). The effect is cured by your enhanced immune system at a rate of 1 point an hour, though at the expense of picking up a point of taint for each point of radiation damage healed.
  • You can no longer rest or sleep in irradiated areas.
  • Other actions or event procs that occur in radiated areas will not negatively penalize you. Radiation only applies with movement, as stacking up a huge debuff because you procced an autofellatio event would be hellaciously unfun. We’re here for fun, not gritty simulation.
  • Fixed a number of crash bugs related to recent code refactoring work. (Jacques00)
  • Fixed some navigational oddities and button updates connected to the Mail and Level Up screens. (Jacques00)
  • Added new parameter to control the image offsets via the manifest. This lets us control the position where the image is visible within the image boundaries (not physically cropping, but visually cropping the image)–useful for the combat layouts. So far, only one bust uses this, but we can add it to more busts, where applicable. (Jacques00)
  • The Level Up screen have some visual improvements. New additions will have a highlight color for the text and new/unchosen perks will have a color strip on the side of their level numbers. (Jacques00)
  • Perks on Level screen will display “Locked” for locked perks to preserve the “sense of achievement”. All unlocked perks can now be clicked on to display the perk’s information at any time. (Jacques00)
  • Added a receipt printout on the Level Up prompt so the user can review all the changes before they confirm. (Jacques00)
  • User can now Accept the level up to obtain the auto-gained class perks without needing to change the other stat and perks first. (Jacques00)
  • Minor updates to the piercing menu for better clarity. (Jacques00)
  • Cleaned up several items that had redundant defines for attackVerb and unused stat blocks. (Jacques00)
  • lowercase_donkey scurried through the code trying to bring us up to proper standards and cleared a bunch of bugs in the process.
  • lowercase_donkey broke and subsequently fixed a bunch of creature description functions.
  • Fixed a crash related to cumflating pregnant PCs. (lowercase_donkey)
  • Fixed the mouse mechanic not appearing in Zheng Shi. (lowercase_donkey)
  • Extensive typo fix for a weird pattern: “Your scratch your nose.” (lowercase_donkey)
  • Fixed a vagId issue in Cackler. (lowercase_donkey)
  • Deployed a fix for Azra laying pipe in the text (“|”). (lowercase_donkey)
  • More work on getting a consistent palette of colors to pass around to places players can choose colors. (lowercase_donkey)
  • Spelling and text fixes for lots of Phaedra scenes. (lowercase_donkey)
  • Narc italic fix.(lowercase_donkey)

No Patch Today

I wanted to have this Phaedra micro-dungeon in you all’s hands today, but I hit a couple slowdowns polishing up things that cost me some time, and I’d like to be able to hotfix up any problems that crop up quickly. Expect it to hit Wednesday and finally nudge the plot forward. This will give me some time to beat on things like the new “Irradiated” debuff that can stack up in certain areas and build out a little more depth to the radiation system to allow for two grades of danger and protection against it.


[TiTS] It’s Raining Rasks

Hey all, another week has come and gone, and another TiTS patch has come due. This time we have juicy new backer-only content in the form of the Soaked Raskvel! Can Captain Steele survive the depredations of another horny alien? Will she manage to make it back to the ship unspoiled, or stagger back every bit as dripping and satisfied as the raskvel she just met?

Her (or his!) fate is in your hands~!

Of course, the public crowd gets a treat too – the GravCuffs scene for the firepup (Corana Lord Flamer), and a nuki’-load worth of improvements to various systems across the breadth of the game: new item icons, better handling of hyper-sized menus, micro-minimap mode, and general stability improvements, to list a few. A more comprehensive breakdown in the notes below, if you fancy a glance into the mind of resident code-dragon extraordinaire, Gedan.

If that’s not enough, how about a preview of things to come? I’m going to drop another patch (hopefully by Monday, against the wishes of my betters), that will expand the explorable area of Phaedra II with the first real chunks of its permanent rooms, leading up to a plot-NPC and micro-dungeon Savin has had on the back-burner for a while. I just have a tricky status effect problem to figure out, some repeatable sex scenes to wire up, and a few hours of testing & cleanup to do on it for next week.


  • Proper art for the Soaked Raskvel is on the way, but for now, you’ll have to use your imagination and this low-rez preview of her sex-scene bust, as sketched by Adjatha.

    BACKER: A Soaked Up Raskvel is now encounterable on Tarkus in the Rust Plains and Rust Ridges biomes – at level 8 or above. (Altair Hayes & Leek)

  • PUBLIC: The firepup has a new scene that requires a set of GravCuffs. (William & Leek)
  • Added multi-page button chunking to a few more menus spread around the game. (Jacques & lowercase_donkey)
  • Added item icons for bikini-type items. (Jacques)
  • Added another minimap mode for a micro-display of the map, exposed under Controls in the options menu. This moves the minimap to the area that the bust is nominally displayed on the sidebar, whilst the bust display is rolled out to its larger format. (Jacques)
  • Added the Classy flag to a few more clothing items, where it makes sense for the item to be such. (Jacques)
  • Added number formatting to the Reproduction stats display. (lowercase_donkey)
  • Fixed vendors who previously bought Gadget items should now also purchase Salvage items, after some old Gadget items were converted to Salvage. (Jacques)
  • Fixed the kitty trio credit cost being applied on the first encounter with them. (Gedan)
  • Fixed hasFangs error and expanded the list of face types that count as having fangs. (Jacques)
  • Fixed a few issues around button paging generation systems. (Jacques)
  • Fixed some implementation issues around Paige’s scene mesh so that they better cooperate with how the genitalRouter methods pass arguments around behind the scenes. Similar tweaks have been made to a few other characters scenes (Kiro, Pexiga and Ramis the main other offenders), but Paige stands out as having the most potential scenes impacted by the issue by a long way. (lowercase_donkey)
  • Fixed an issue with a Penny scene where automatic genital selection can fail and present an invalid index to a following scene. (Gedan)
  • Fixed a common issue with failing to close italics tags after a double-quote that follows a parenthesis. (lowercase_donkey)
  • Fixed some backend issues relating to item icons used by the inventory system to make them apply more correctly and automatically. (Jacques & lowercase_donkey)
  • Fixed a variety of issues relating to the SVG Mannequin, which should fix some focus loss issues and reduce the volume of re-renders that needed to happen in the past of the whole UI, as well as helping clean up some value-stability issues that were occasionally impacting players. (Jacques & Gedan)
  • Fixed a few armor and clothing items that had an inconsistent typing. (Jacques)
  • Fixed removeVaginaLocked() issue. (Jacques)
  • Fixed inconsistent colour data and presentation used across a lot of items behind the scenes, moving these items to using a shared “library” of color information and ordering. (lowercase_donkey & Jacques)
  • Fixed more potential issues with the modal button debounce method, replacing it with a means of only allowing a single activation of each button per render of the UI. (Gedan)
  • Fixed possible rendering issues and offsets with busts displayed in combat. (Jacques)
  • Fixed bust image offsets not being properly applied to the image gallery preview images. (Jacques)
  • Fixed a bunch of typos. (The Usual Suspects)

[Backers | CoC2] Zhara’s New Roost

The Harpy Wingleader, Zhara, is coming home to roost — right in your Wayfort’s rafters!

0.6.6 Patch Notes:

  • If you have helped Shar move to her tower, finished the Cloister quest, renovated the Wayfort, and never kicked Zhara out of your bed when she’s approached you, she and her goons will approach you about moving into the Wayfort.
  • If you accept Zhara’s offer, you’ll either get new guards or a new source of income to supplement your fort.
  • There are several new events for harpy-related mischief (and a chance to be treated to a reverse gangbang) in the fort once they’ve all moved in. Poor Daliza gets bullied even more.
  • In the fort, Zhara can act as both an alchemy bench and a shop for all flavors of harpy egg. She also has some new talks.
  • Zhara’s firstborn chick has a name and face now, and a special interaction if you’ve got Agnimitra in the party when you meet her for the first time.
  • Zhara’s pregnancy content’s been patched up and expanded for her living in the fort.
  • All of Zhara’s night time visit sex scenes have been touched up to work in the Wayfort. (Thanks to Tobs for helping with the edits here!)
  • Atani’s firstborn kid can now be named, and has new hangout and play options (by Skow).
  • Fixed a bug that made Restrained apply Stun instead of Stagger. oops.
  • Fixed a bug that made Kitsunetsuki’s effects not have the proper duration
  • New Bust: Zhara’s daughter.

There’s some additional content coming for Atani’s kiddo later in the month once a certain other horse gets bred, and for Atani herself a little later~

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

[Backers | CoC2] Mayternity Begins!

This month’s got some very thicc ladies we’re working on getting ready to be bred, but we’re also going through and touching up some existing pregnancies or adding more content to existing baby-mommas. Starting this patch with Vitra, the salamander dickgirl, who’s getting some new scenes for her romantic partners.

0.6.5 Patch Notes:

  • Vitra the ‘Mander Bartender has received several new sex scenes focused on femPCs — her baby momma needs some special attention. Or maybe Vitra needs some special attention from a very milky PC. Either/or!
  • If you bring Viv to Vitra’s bar, the witch can offer to teach the mander some magic. This unlocks a new sex scene between Vitra and the PC where she puts what she learned to use!
  • Prince Nyze has a new victory sex scene! (By BerrySicky)
  • The High Ground quest now has additional support for if the PC, Liaden, and Azzy are all romantic. (By Alypia)

Next patch should see you moving Zhara and your brood of harpy-lings to the Wayfort. Later on (in no particular order): expansions to Atani’s pregnancy, new interactions with Aileh’s kiddo, and two or three quite chunky brand new additions to the maternity roster~

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

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