Tag: Changelog

[TiTS] Hotfix 3: Hotfix with a vengence

Sneaking out some bigly fixes just for the weekend. There’s a bunch more stuff that still needs some testing before we drop that HOT BACKER CONTENT action soon. Have a little mayternity art goodness for these trying hotfix times!

TiTS 0.9.001, Builds 2057 and up:

  • Internally cleaned up how we make the game show the shop interface. This came with a lot of tweaks to ensure Supply And Demand is working as it should, and rig up a few more specific bits and pieces in a more general fashion so they should work globally for all shops. (Gedan)
  • The Synthwomb implant should now totally avoid impacting virility. (DrunkZombie)
  • The First-14 conduit repair process should now happen correctly for repeat visits, as should the flying-to event text. (Gedan)
  • Sylvie now has some better indication as to the status of her pregnancy. (DrunkZombie)
  • Further work toward the genitalia routers that was started in the previous hotfix. This should clean up a lot of the invalid indexes and the occasional crash that was happening. (Gedan)
  • Teyall’s MSXI now has the proper stats, and so should be a much more formiddable challenge. Like actually shooting back after the first couple of rounds. (Gedan)
  • Teyall should also not show up on ZS until all three of her ship combat encounters have happened. (Gedan)
  • Azariah’s repeat approaches should show the proper first-time event for the first time only. (Gedan)
  • Syri and Penny’s smut mails have been tweaked. (DrunkZombie)
  • The Star Viper that can be rescued post-combat should now be able to leave your ship in some more appropriate places, and not leave in places where it makes little sense. (Gedan)
  • The Anno & Shekka sleep-with waking up scene should work properly. (DrunkZombie)
  • Milkbags should work properly now; various inventory handling systems should no longer make them overwrite each other in strange ways. There might be a few more lingering places where this can happen, but some extensive fiddling happened and it seems solid now. (Gedan)

TiTS 0.9.001, Builds 2068 and up:

  • Fixed a bunch of shop and inventory errors relating to canMergeWith(). I completely underestimated how many items were lying around that needed specific handling when I implemented this last night, and I’ve spent a couple of hours now tracking down as many as I can – there may still be a few left, but all of the reported ones should be fixed. (Gedan)

TiTS 0.9.001, Builds 2089 and up:

  • A lot more investigating has been done to dig out various item issues surfacing with canMergeWith() errors. ShockBlade, StrangeEgg, Slavesuit, Tents, and all of the Hardlight Equipped items should now no longer crash. (Gedan)
  • Hardlight equipped underwear should also import properly from Flash saves. (Gedan)
  • Olympia’s tailcock shifting has been cleaned up further. (Gedan)
  • Zaalt no longer drops his shockblade. This was an oversight from converting the Flash mechanics, and the ultimate source of the ShockBlade crashing in the players inventory. (Gedan)
  • It should no longer be possible for time passage to result in fractional minutes. (DrunkZombie)
  • A variety of shops should no longer inappropriately clear out scene text. (Jacques)
  • Some multi-hit combat attacks should be better about presenting their output. (Fenoxo)
  • The probe event on Mhen’ga should pass less time, enabling Conensol to be utilized for the potential scenes involved. (DrunkZombie)

[TiTS] Insert Funny Post Name Update

Cheeky late Sunday update!

Ardia expansion is going live for Backers with this – keep in mind that it is designed for ardia domlevels lower than 6. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again.

TiTS 0.9.001 Release Notes:

  • Backers: Ardia’s low-dom expansion is now available.
  • Haleypreg should be more resilient. (DrunkZombie)
  • Various mimbrane tweaks. (Lowercase_Donkey)
  • Tail Genitals have been cleaned up. Much of the data relating to tail genitals was reworked right on the cusp of us moving over to the JS port, and there was a lot of things that needed tweaking to fully account for their new structure. (Gedan)
  • A variety of scenes written by Will and scattered around the game. (William & Leek)
  • Slightly improved cache-control headers, hopefully better avoiding issues where peoples browsers refused to see a new version of the game. (Gedan)
  • Random ship fights have been re-enabled. (Gedan)
  • Evenings talk menu should work properly. (Gedan)
  • The Great Majin should work properly. (Gedan)
  • AoE attacks should no longer cause a crash in combat. (Gedan)
  • A second means of getting duplicate Siegwulfes should no longer occur. (Gedan)
  • Riley should no longer trigger too often. (Gedan)
  • The ship installables menu should now be in the installables-tagged room and not storage. (Gedan)
  • Results of Event Whorizon should be more verbosely inspected to drive access to Syri Hellhound. (Gedan)
  • The pool in Ten Ton Gym should no longer leave you with the Temporary Nudity Cheat, nor should it allow you to leave the pool room in this state. (Gedan)
  • Anno’s bust should properly update depending on her clothing state. (Gedan)

Shoved some hotfixes out of the door too. Version numbers the same but with a higher build number

TiTS 0.9.001, Builds 2018 and up:

  • Some parser tags used for Syri got cleaned up. There’s still some work to do on a few others. (Leek)
  • Leithacharm had some logic fixes. (Donkey)
  • Under some circumstances, when using implants with physique penalties, it was possible to get a double penalty. This should be resolved. (Fenoxo & Gedan)
  • The system used to handle NPC ships in hangars that the player can interact with has been overhauled. This should fix the remainder of issues with Great Majin, but it will require it’s location to cycle one more time for the data to fix itself. (Gedan)
  • Mitzi more aggressively filters the items she can wear. This fixes an instance where you could have given her the OmniSuit collar in the Flash version, but if she attempts to wear it in the JS version – via an imported save – causes a crash because it is no longer a valid armor slot item. If you had previously given her the collar you can still get it back from her, she just won’t randomly attempt to wear it nor can the player tell her to wear it. (Gedan)
  • More AoE explosion output fixes. (Gedan)
  • The level up UI now ignores fractional stat values when near the cap, allowing you to actually cap your stats up to the max. (Gedan)
  • Syri’s OmegaOil applications should now run as expected. Existing applications will take 7 and a half days, new applications will expire after 3. (Gedan)
  • A bunch of tweaks to fix bust presence through KiroQuest: Po Edition. The full fixes will require us to clear out our built image cache, which will happen on the next “full” build rather than a hotfix. (Gedan)
  • Many instances where you could repeatedly activate a button that used to disable itself after the first activation should now work as expected. The Extort button after random ship combat is a good example of this pattern. (Gedan)
  • More ship combat crashes should be fixed, specifically those relating to “statusEffectv1” and similar. (Gedan)

TiTS 0.9.001, Builds 2026 and up:

  • Removed some duplicated fixed tail genital stats output. (Gedan)
  • Cleaned up some parser stuff in Hellhound Syri content. (Gedan)
  • Minor fixes to some Wulfe scenes. (Gedan)
  • Minor fixes to some Dhaal Motoblitz scenes. (Gedan)
  • Minor fixes to some Aria scenes and her bust display. (Gedan)
  • Fixed non-text buttons being disabled. This fixes the storage menu for example. (Gedan)
  • Cache the default bust rather than attempting to pull it out of the image manifest every time we need it. (Gedan)
  • Hand-So console tweaking. (Fenoxo)
  • A bunch more rooms in Dhaal have real descriptions. (Fenoxo, Donkey & Jacques)
  • Reworked some internal functions that allow for genitalia selection. We had two versions of these for each type of menu we wanted to generate that had become somewhat out of sync, so this was an attempt to cut the least-functional version and convert calls from one to the other. There may be issues lurking in the wake of this. (Gedan)

[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!


  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!

[TiTS] Syri-ous Business!

Kept you waiting, huh?

Thanks, Syri!

Now that the javascript version is rapidly approaching full content parity with the ol’ reliable flash builds, it’s time for everybody’s dog with a bone to finally have her crew expansion escape into the wild. I suspect that there will be a fair few bugs to shake out of this one, so be sure to hold onto a “before” save when you tackle this, just in case something blows up.


  • [HOTFIX] The Appearance screen no longer crashes.
  • Syri’s recruitment quest is live! Written by Savin and coded by Leek, this picks up right after the Uveto quest put a Syri in your hold! It might be a good idea to have Anno onboard for maximum pupperonis.
  • Gedan waded through the late changes on the flash version and applied them to the javascript version. This was an enormous amount of work, and we salute you for it! o7
  • Buying food on New Texas should work properly again.
  • New bust: male sexbot
  • New icon: ship wheel for navigation.
  • New icon: pool rooms.
  • Fixed Ula appearing in two rooms after completing her quest.
  • Fixed sexbot gender tracked and display functions. (Thanks donkey!)
  • Locked down a few cuntsnake scenes to properly require tail parasites.
  • Cleaned up the cunt snake feeding routine to make sure the game wouldn’t accidentally feed a non-parasite tail.
  • Fixed the “hasVaginas” check returning “true” for single vaginas instead of just multiple, as was intended.
  • Fixed two “stuck in combat” message bugs after interacting with female zil.
  • Fixed several female zil crash bugs (thanks donkey!)
  • Fix “quickies” in goo combat so they display as they should.
  • Fixes for the parser barfing on some Vanae parser calls.
  • Various other sundry fixes.

TiTSy Updoots

This Gianna mating press image was added too, drawn by Kay_Oh_Eye

My apologies for not getting you guys more updates sooner. Some family events kept me away from the keyboard for ~5 days, but luckily for me, we have a actual team these days. Our TiTS keep growing long after puberty!


  • [HOTFIX] Fixed an “undefined bet” crash in blackjack.
  • [HOTFIX] Fixed Olympia equipping a SteeleTech suit.
  • [HOTFIX] Fixed Kimber’s missing panty data.
  • [HOTFIX] Fixed several issues in wall slut content.
  • [HOTFIX] Fixed lip tease color list.
  • [HOTFIX] Fixed several incorrect Ardia checks relating to her currently equipped armor (Steeletech Suit).
  • [HOTFIX] Fixed a typo in Siegwulfe’s pregnancy handler.
  • [HOTFIX] The Spearhead SS’s room descriptions have been filled in.
  • [HOTFIX] Anno Petplay now has a number of illustrations (7 total).
  • [HOTFIX] Futa Anno Petplay now has a number of illustrations (7 total). (Anno Futa transformation not yet available.)
  • [HOTFIX] Anno Petplay should now function, instead of exploding horribly.
  • [HOTFIX] Fix Kiro & Bimbo Kiro both appearing.
  • [HOTFIX] Fix mannequin displaying incorrect femininity.
  • [HOTFIX] Fixes for numerous pregnancy bugs.
  • [HOTFIX] Fixed a “Buttslutinator” issue.
  • [HOTFIX] Fixed Perdita softlocks.
  • [HOTFIX] Fixed bored jumper birth softlock.
  • [HOTFIX] Fixed Kase capacity checking.
  • [HOTFIX] A fix for Map errors.
  • [HOTFIX] The Bored Jumper 69 loss scene now comes with two CG images.
  • [HOTFIX] The Bored Jumper tit-fuck scene now comes with a CG.
  • [HOTFIX] The Bored Jumper Cow-girl scene now comes with two CGs.
  • [HOTFIX] The Raskvel Dockmaster face-sitting scene now has a CG.
  • [HOTFIX] Other corrections across ~60 files.
  • A lot of refinements to our image processing tools for busts and inline images (the ones that pop-up in scenes) got made to hopefully get everything playing together nicer.
  • Bimbo Kiro’s content has been ported and activated in the javascript version.
  • Gedan took a pass through to backport some of the changes the flash version got after the port was started. This should have brought us most of the way inline with the final flash build. (Seriously, she touched a LOT of code.)
  • Gedan rebuilt the blackjack minigame for new awesomeness, including custom card art that Jacques00 provided (though I am unsure if that part is in yet)
  • Save importing and updating was touched up and hopefully finalized.
  • Added some new map icons.
  • The “Crew” menu should now automatically split up into submenus once you have more than 14 crew members.
  • Other menus that had more than 14 buttons should be split up using a similar technique. (Thanks, lowercase-donkey!)
  • Hostile female korgonne nude bust restored.
  • Added commas to the values on the checkout screen.
  • There is now a “Give All” button for depositing Savicite with Beatrice.
  • Fixes for moving the PC to the frostwyrm’s lair.
  • Returning the nogwich should work as intended.
  • Fixes for Bianca’s “Coat” bust variant not displaying.
  • Fixed a possible infinite loop that got introduced when loading genitalia.
  • Fixes for combat test attempting to display in the main output window instead of the new fandangled combat screen.
  • Numerous fixes for Anno’s follower content.
  • Fixed some “isCrew” checks to use the new format.
  • Fixed flying to Myrellion after a semi-apocalyptic event.
  • Fixes for the “Invisiharness”
  • Fixes for unreleased Dhaal content. Not much point in going deep in these since you guys will only ever see them post-fix.
  • Map icon improvements for Kara/Karaquest.
  • Removed the “ONBOARD_SHIP” flag from the game code, since we no longer need to use it to determine if a room is on the ship.
  • Map/movement fixes for Kimberquest.
  • Typo fixes.

[TiTS] Backer Pirates, Public Blizzards, and Ships4All

That’s right, it’s time for a big new patch for TiTS! This time we’re activating the ship systems and content – which means a huge new swath of code is going to be stressed to the breaking point in hilarious ways. We also updated the flash version with an update to the save exporter that should work better with this version of TiTS-JS. Please be patient if you smack face-first into run-killing bugs. We’re likely to be deploying hotfixes and some more quick patches tomorrow and Friday.

Hotfix Changelog (So Far):

  • Breedwell and Gastigoth should be unlocked.
  • Canadia station should be unlocked for backers.
  • The Sledgehammer Mark II (Ship) now has its map defined. Descriptions are not yet in.
  • Fix for super common Uveto crash.
  • Fix for the “buy one get two” bug.
  • New loading screen deployed~!
  • Leyak fixes.
  • Varmint inventory fixes.
  • Arbetz fixes.
  • Jumper fix.
  • Fixes for some colored text display.
  • Olympia crash fix.
  • Fixes for Goo Armor’s interactions with the crew count.
  • Fixes for possible crashes related to incorrectly formatted attempts to unequip an item from an NPC.
  • Nastizia quest fixes.
  • Meon the ship tove finally has a creature block. Way to go, little guy!
  • Cleaned up the acquisition process for the Blade (Kiro’s ship).
  • Numerous fixes for ship acquisition and upgrading.
  • And more~


  • [Backers] Zheng Shi should be open for business! Be careful or those naughty pirates will get the jump on you!
  • [Public] Uveto should now be accessible for everyone! Go play in the snow, meet some ‘taurs, and see if you can complete the entire Korg’ii Hold storyline! (It starts with the lone Korgonne freezing in a cave…)
  • Ship content is now enabled!
    • Ships now come with their own unique maps! I did my best to keep them relatively concise and quick to access the most important utility spaces from boarding. Most of them have full descriptions written for their interior spaces, but I still have ~3 vessels to finish up (including the Sidewinder).
    • We still need to do some refinement of the ship inspection UI and communication of how ship equip slots and crew space interact to be more clear, so don’t assume the systems are final just yet!
  • Hotkeys got another adjustment with some help from Gedan. Now the move keys (WASD) will always take priority. If the movement keys are active AND the interactions buttons also have a button active for that hotkey, the interaction button will shift to use shift+[Hotkey]. Up & Down were also moved from C and Z to Q and E, like how they were in flash.
  • An early version of the blackjack system with visible cards should be running, though we’re going to have TiTS-appropriate card art soon ™.
  • Bust fixes for Miko & Mai, Black Void Grunts, Raskvel Broodmother, Riya, Roxy, Stormlancer, Milodans, Tetra&Mica.
  • Zheng Shi is now Zhèng Shi.
  • Fixes for movement in Nastizia’s quest.
  • Fixes for Karaquest 2.
  • Improvements to the questlog.
  • Fixes for goo armor.
  • Fixes for Reaha.
  • Added a new tophat item icon (courtesy of Jacques00) and tagged the holiday event hats with them. They were also set as “Custom” rarity.
  • Improvements for combat name display and displaying fractions.
  • Some under the hood setup for a downloadable version was done.
  • V-Ko’s disease curing now correctly offers vaccination as a optional upgrade for a whole lotta credits, like it does in the latest flash version.
  • Improved more room formatting leftover from flash.
  • Kimber got hooked back up again.
  • Large number formatting was improved in a number of places with the power of…. COMMAS.
  • A metric fuckload of fixes for Zheng Shi from lowercase donkey.
  • Fixed “click-to-move” functionality. You can click on a spot in the map, and it’ll navigate there!
  • Cleanup & Fixes for the preg system.
  • Fixes for shops with alternative currencies, courtesy of Leek.
  • Fixes for Krissy’s holiday event.
  • Fix VR softlock.
  • Fixes for the parser.
  • Badger’s silicone tank was added to the fap menu.


TiTS Update: Fat Tuesday

Happy Thicc Tuesday!


  • Hotkey improvements! I made some modifications to the basic hotkey code in game to improve functionality in a few places:
    • The shift key can now be combined with hotkeys!
    • Up/Down hotkeys are now shift+key – avoiding conflicting with ‘z’ to masturbate.
    • The main button dock now has functional hotkeys for WASD. In the rare event that the dock is displaying something on W, A, S, or D while the movement controls are also active, the movement controls will work with a shift modifier.
    • Inventory & shop UIs have not been touched because they’re going to need some big brain to properly function with keyboard input, and them brains are working elsewhere.
  • The map exploration tutorial blurb should show up on Mhenga instead of Uveto.
  • Tetra & Mica’s busts should be more consistently displayed.
  • Fixes for several embedded images and a few other busts as well…
  • DendroGro’s multiple cock menu is no longer horribly broken.
  • Dr. Badger’s silicone tank should now be available in the masturbation menu once installed.
  • The bimbo hat from the “Kiroween” event should make you a bimbo again – and display “on equip” messages once more.
  • “Kiroween” is hooked up and accessible once more (assuming it’s Halloween or you cheated to make it so…)
  • Map fixes for puppyslutmas.
  • Buying Suma Cream from Busky no longer hardlocks the game in an infinite loop.
  • Fixed crashes on selecting a random masturbation.
  • Nessa’s larger belly bust should display again.
  • The goblinola vending machine should actually dispense the product now.
  • Fixed a wettraxel hound softlock.
  • Fixes for a plethora of small crashes.

[TiTS Update] Error Reporting, Fog of Whore, and Korg’ii War

Who needs to relax on a weekend when you can fix bugs and add new features?! We’ve got a spicy Monday drop that not even Garfield could hate. Maybe our code spaghetti congealed into code lasagna!

02/23/2022 BONUS Changelog:

  • Minimum lust has been converted to Minimum Lust Rating, and it now has diminishing returns the higher it gets. This eliminates a lot of janky behavior and makes it much harder to accidentally lock your lust at max.
  • Leek made some changes to how characters are loaded for combat that should result in less errors during battle.
  • Emmy’s Herm Harness’s Codex controls should work now, both in person and remotely.
  • Geddy improved how the game handles loading a save in an invalid location.
  • There’s an existing issue where character heights could become considered a string by javascript, which would result in strange addition when changing height. Ever suddenly gotten 10x taller? That’s the culprit. We’ve deployed two fixes that should try to prevent that from happening in the future…
  • The Omnisuit is now a rare item, also a lil more polish to it.
  • Undressing for the New Texas pool should be less crashy.
  • Cockvine tails now count as parasites again.
  • Backing out of Nevrie’s shop no longer displays main menu buttons.
  • Fixed a missing room description on New Texas.
  • Submitting to Lund no longer crashes.
  • The softlock that happens after submitting to Lund that was hiding behind the crash has ALSO been fixed.
  • More improvements for displayed names, courtesy of Jacques00.
  • Fixed an issue buried in the parser’s belly.
  • And many more!


  • TiTS now has an error reporting system built in. By default it is disabled – there is an option to enable it in the Options screen, under Gameplay – look for Automatic Error Reporting.
    • This system is based on Sentry.io, but we’re hosting our own instance of it, and I want to explain a little bit about it in the hopes you guys will _opt_ to turn it on.
    • Firstly, we’re defaulting it to off – you, the player, has to make the decision to turn it on. There’s no popup about it, there’s no reminder or anything. Turn it on or don’t, it won’t get in your way begging for your attention either way. For all intents and purposes, this is the only time we’re going to talk about it being a thing and asking people to turn it on because we are like you – my ass always gets chapped when this kinda stuff gets forced on me so I am absolutely not gonna do the same.
    • As for turning it on, there are two modes: Auto and Prompt.
    • Auto will just send the error message straight to us as soon as it’s displayed. It can send us some extra data as well, chiefly, a record of the last couple of actions you’ve taken leading up to the crash which will allow us to more easily track down the issue.
    • Prompt simply adds an extra button to the error screen that will send the error, and only the error, to us, but only if you hit the button.
  • The exploration system has been turned on for Mhenga, Tarkus, and Myrellion. Now you can chart your own journey through the sparsely explored wilds of the galaxy, and more easily tell which places you have explored, and which you have yet to explore. Perhaps in time we can add a place for you to make a few bucks off your map data…
  • Item Rarity display is coming to TiTS! Expect to see items in your inventory have different colored icons to denote their rarity. My current labels for them are common, rare, and custom.
    • KNOWN BUG: Currently rarity information is not displayed on equipped weapons on the paperdoll. (This is fixed!)
  • Item level display has been configured for most weapons and armors in the game.
  • The battle for Korg’ii Hold is now able to be completed – at least on the test save I plowed through with it. I fixed up a bunch of broken room linkages, added staircase icons where appropriate, fixed something like 10+ different crash bugs, cleared up missing text when defeating the War Alpha, and more. There’s still one issue with encounter text being eaten – I think when Tuuva is assisting, and that’s on my agenda for today…
  • Geddy took a pass through the Codex buttons and cleaned up the whole mess of them.
  • Fixed a Mirrin softlock.
  • Fixed a Bothrioc birth codesplosion.
  • Fixes for the nursery & plenty of pregnancies.
  • Lots of under the hood changes for Roxy to address some of her bugs.
  • Lots of name displays got fixed. (By which I mean all-caps displays with “\n” or “<br>” have been formatted to fit the new display style.)
  • Many improvements to quest log display.
  • Addiction data has been moved into the medical log of your Codex.
  • The Pumpking’s bust cropping has been fixed.
  • And more! <3

TiTS: Frozen Cartography

New day, new patch, new features, new bugs!

(EDIT) Hotfix Changelog:

  • Fixed an error that caused the map to stop working entirely.
  • Fixed an error with Leek’s optimizations that made many puzzles (and some other content) softlock.
  • Fixed Bianca exploding the map system.
  • Azra’s mom-dom scene was ported back in.
  • Fights with multiple enemies will no longer give you multiple times the XP/credits they should.
  • Fights with multiple enemies should correctly output the list of defeated enemies.
  • Equipping heavy weapons you cannot carry should no longer crash.
  • Corrected the “Lights Out” puzzle in Azra’s Tarkus expedition to use the proper arrangement laid down in the holy Flash texts.
  • Fixed a crash with submitting to Overqueen Ysolte.
  • The Overqueen should no longer auto-grapple smugglers or athletic PC’s, as is written and intended.
  • Getting hit in the face with the Overqueen’s bolas should no longer deal lust damage, considering how painfully the text is written.
  • Pierced tongue descriptions should no longer always say “heavily pierced”. A few new small variants were added based on piercing type too (bar vs hoop).
  • Korgonne translation should be less crashy and error prone.
  • The softlock in Roxy’s doggie-style scene has been fixed.
  • A bunch of content & items that were changed in Flash after the JS port was started were updated with changes that were made in Flash. (Playing catch-up!)
  • And more!


  • [Backers] Uveto is now available for play in the backer build of the game! As usual, it’s going to be pretty rough around the edges. We’ll be banging on the bugs as space-time and bug reporting permits!
  • [Public] Myrellion is now explorable in the public version of the game! Don’t worry, we left the sexy bugs intact!
  • [Backers] The new experimental “exploration” system has been turned on for Uveto’s snow-fields. This is a feature I’ve wanted since the very early days of working on the game in Flash, but I lacked the skill to pull it off myself. Of course Geddy cracked it out in short order, that canny dragoness! Now rooms will fill in on your map as you explore them, and their exploration status should save. In the future we plan to bring this feature to more of the “wilds” of the game world, after shaking it down for any possible meltdowns in the snow…
    • Known Issue: Korg’ii Hold is visible before being explored.
  • The new exploration system should restore our ability to display markers for Bianca and Kattom Osgood, kaithrit businessman supreme!
  • The Omnisuit should actually be working again! This was… wayyyyy more of a headache than you would assume. The new inventory UI really did not like an item replacing itself with another item midway through the equipping process, or proccing multi-page events right in the middle. To get around this, I wound up making the collar a consumable “gadget,” which taps into the same sorts of systems driving player transformation items. Just use the collar, and presto! Your armor is an omnisuit, and any old armor is looted. Once you remove it, it will quietly transform back into a collar again for your future use. I dumped at least six hours of work across three days getting this fucking piece of shit working…
  • Donkey took a bunch of improperly formatted button prompts out behind the shed and took care of them. That’s well over 100 potential crash points absolutely shredded. The next time Gordon Ramsey calls someone an “absolute donkey,” it’s going to be a compliment.
  • Fixes for Bess.
  • Fixes for Shade’s bust.
  • Fixes for Dr. Poe’s menu.
  • Some fixes for nursery baby interactions.
  • Restored busts for: Sexdolls (Kiro Quest), the Cumjuice Poster decoration, Yammi Crew, Anno (Adjatha’s variants), Anno (Nikku’s variants),
  • Removed a duplicate Kiro/Paige threesome from the code.
  • Kimber fixes.
  • Bianca crew conversation fix.
  • Fixed Qualle softlock
  • Fixes for Kane’s wrestling event.
  • Fixes for Shade interactions crashing when Uveto isn’t loaded.
  • Catnip should now interact correctly with tail genitals (and fixed a missing parenthesis in the codex’s information about tails!)
  • Fixes and improvements to the questlog, courtesy of our resident lowercase-donkey!
  • Under the hood work to prepare the blackjack minigame for Zheng Shi’s arrival.
  • Under the hood work to prepare the ship systems for deployment.
  • Fixes and improvements for GooArmor.
  • Fixes to reduce how often the game has to fully re-render itself.
  • And much mooooooore~

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!

[Backers | TiTS] Holiday Fixes

I really want to thank lowercase-donkey for the Tank Kannon-sized batch of bug fixes we got in the bin over the holidays. He worked damn near tirelessly to erase whole pages of bug-fixes – I still have to catch up with collating all the bugfix forum posts in light of everything he’s done. Ensuring that I get the gist of every bug fix in the changelog will be nigh-impossible with this much girth. Let’s see how well I do!

Where to play? This link. No, it won’t work if you aren’t logged in.

0.69.420 Changelog #889:

  • The stats page of the Codex now has nice bars for looking at.
  • Rewind/Redo states: we cut viewing past text pages to make room for this newer, better change: rewind & redo. Right now it behaves like the old feature by default, but the options menu should have options for full rewind/redo functionality if you dare risk the bugginess that will come with it. This is an unfinished and in development feature, so expect tweaks and changes going forward.
  • An option to upscale without smoothing has been added for those who prefer to see the pixels on the lower resolution busts lingering in the game. (Off by default.)
  • The checkout prompt now includes a credit display.
  • “PregnancyPlaceholders” were removed and replaced with full Creature stat blocks. This should clear up a number of bugs & crashes where they were mentioned, as PregnancyPlaceholder lost a lot of features it needed to work properly after the move.
  • I had to juggle around some values related to AmberSeed to avoid cyclical dependancies, so apologies if a new bug got introduced there. If not… well, just more evidence of my unholy perfection.
  • A number of seldom-used and ultimately pointless checks that were removed from the javascript version during the port have been more fully excised, hopefully fixing a number of crashes.
  • Tweaked how Lemon Loftcakes work to hopefully prevent really, really strange issues with characters becoming walking skyscrapers. I also added an effect where they will knock down your height some if you managed to exceed the game’s intended maximum.
  • Extrameet Dates have had a number of bugs cleaned up.
  • Updated busts: Geoff, Burt, Po
  • Tanis’s bow should be attainable again.
  • Heat-related crashes should be fixed.
  • Location stats have been archived for now.
  • “Flee” fixes.
  • Deck 13 location fixes.
  • Mhen’ga’s apostrophe style has been standardized, hopefully fixing functions confused by the presence of a fancy apostrophe vs a boring one.
  • Fixes for “makeClone” in combat.
  • Improvements to map loading and stability – and a lot of under the hood tweaks and updates to various map data across the game.
  • A lot of places referenced your current location using the old flash method. They got updated to use the new hotness.
  • cocksMatch() has been corrected to matchedCocks(), fixing a crash.
  • Fixed an issue with the worms in Kimber’s Quest.
  • Improvements for the num2Text methodology.
  • A small fix for frog girls.
  • Some more loops that got janked up in the move to javascript have been cleaned up and polished to a mirror shine once more.
  • Pandaneen should properly track if your clit has been changed by it.
  • ReductPro should work much better.
  • Dicksprout should also work better.
  • DendroGro should also work… BETTER.
  • Properly imported StringUtils for NaleenMales, which probably fixes a crash.
  • A small tweak so Lane’s intervention event was made so it can be accessed by the rest of the game when needed.
  • Lane’s button should have his name on it once you’ve met him.
  • Fixes to Bianca’s camp & made a number of her functions accessible in a broader scope, since she shows up on multiple planets.
  • Properly locked down Breedwell until it is ready.
  • Prai’s email italics should be fixed.
  • A number of tweaks and improvements were made to item menus and interactions with the inventory screen.
  • Corrected thicknessUnlocked() checks to use cockThicknessUnlocked() checks where needed.
  • Syri’s panties have been added to the global space.
  • Tweaks to the item-button method so that it can be used in shop interfaces where needed.
  • Tweaks to how some lists are generated.
  • Salvager Brutes got cleaned up to work better with how we handle combat initialization.
  • The Love Starz email unlock email should work properly now.
  • Fixes for mimbranes.
  • Inspecting items in Mi Amour should work better.
  • Lots of typos fixed.
  • Lots of pregnancy fixes.
  • Other things I definitely skimmed back, didn’t see, or forgot. A lot happened!
  • Leek has been hammering on Tarkus & Myrellion content under the hood. I hope to have the devteam testing and refining Tarkus soon ™.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!

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