Monthly archives: June, 2019

[Backers | CoC2] Horsing Around

I hope you like giant horsewangs cuz it’s horsewang time. Also time for getting ripped in the gym, or getting ridden by big mature orc mommies.

0.2.5 Patch Notes:

  • New Enemy in Havest Valley: Marefolk males, aka Crazy Horses. While male marefolk are normally lustful brutes, the local corruption has only made them bigger and hungrier… (By Questy)
  • New sometimes-guest at the Frost Hound: Lusamine, the wyld elven gossip-monger. (By Bubble)
  • New location in Hawkethorne: the gym! Written by Wsan, and coded by new friend Coolmn!
  • Hretha can be approached again at the orc camp. If you didn’t have sex with Infrith, anyway.
  • Brint has new scenes for trap PCs. (By Wsan)
  • New TF: Mothfolk
  • New Codex: Slimes, Sheepfolk

Lusamine herself, by RattlePool.

You can get access to this and other backer patches here!


[Backers | TiTS] Focalor the Fair & Synphia the… Someday Sinful?

DCL’s take on the slavebreaker is as gorgeous as any I’ve seen.

Today’s patch is mostly ship-focused, though I do intend to write at least one scene for Synphia to get back into the writing groove. The patch notes look long, but that’s only because I gave each item a bullet point. <3!

0.7.289 Changelog:

  • New NPC on Uveto: Synphia the Slyveren Mechanic. She sells new ship upgrades!
  • New Module: Shield Vampire! This item attempts to steal a large volume of shields from an enemy vessel.
  • New Module: Capacitor Vampire! This item attempts to plunder an enemy ship’s energy reserves.
  • New Module: Advanced Crew Quarters! This item, while installed, should allow for two crew members to be housed here.
  • New Module: Auxiliary Thrusters! This item provides a constant increase to thrust.
  • New Module: Thrust Vectoring System! This item provides a constant boost to agility.
  • New Module: Hardened Systems! This item increases your vessel’s system strength.
  • New Module: Heavy Armor! This item increases the damage reduction of its armor by 25.
  • New Module: Power Core Tuner! This item increases your energy generated per turn!
  • New Module: Redundant Plating! This item increases your ship’s armor by 1000.
  • New Module: Sensor Suite! This item increases your ship’s sensors significantly.
  • New Module: Shield Upgrade! This module provides an additional 1,000 shields.
  • New Module: Tuned Emitters! This module increases your shield’s damage reduction by 20.
  • New NPC on Myrellion: Focalor the Fair! This lovable little Tove has some great ships available for great prices!
  • New Ship: Clydesdale K7! This Steeletech-manufactured freighter has low stats but tons of room for crew and upgrades!
  • New Ship: MSXI! This shield tanking ship is slow but packs strong electronics and decent cargo space.
  • New Ship: Sledgehammer Mk II! This battle-geared vessel’s only weaknesses are a lack of crew spots and weak sensors.
  • Ship recovery modules have been buffed.
  • New Bust: Breedwell Matron.
  • New Space Battle: Attempting to guess an incorrect password for Zheng Shi now lands you in a space battle! Try not to die.
  • Fixed shields, shield defense, and defense being incorrectly calculated for ships.
  • Fixed ship accuracy and avoidance stats from not being properly applied in combat.

[Backers | TiTS] Turret-Shooting Waifus & Art

Ushamee fits right in with the rest of Canadia Station…

0.7.288 Changelog:

  • Artpack Released! Patreon backers can collect it on my Patreon page.
  • New type of ship weaponry: Turrets. Turrets deal roughly twice as much damage as their standard brothers but require a crew member to fire. Note not every crew member is capable of crewing a turret. Yammi and Celise, for example, aren’t much for shooting. Others might surprise you, like Mitzi… You can buy your own turrets from the Dockmaster on Tarkus.
  • New Busts (Adjatha): “The Servant”, Lurelings & Marions, Una, and Zheng Shi’s Mining Robots.
  • New Busts (Shou): Forgehound, Vark, Ushamee in Canadia, and the War Alpha from the battle for Korg’ii Hold.
  • New scene: blowing dick-having Shekka, by William.
  • Various fixes and tweaks, courtesy of Jacques00.

Did you all think I was done riding the ship parade? You were dead wrong. Turrets are a big part of making crew worthwhile, and come Uveto/Zheng, I’ll be adding an upgrade that takes up one slot but provides crew space for two (in addition to more ships with better stats).

If I get some fun modules in by tonight, I might add another small patch onto this one.


[Backers | CoC2] Elves Can Serve Many Roles in a Party…

Half of this patch is very sweet and romantic. The other half involves people being absolutely destroyed by giant dicks. Pretty much sums up the entire game, don’t it?

0.2.4 Patch Notes:

  • There’s a new combat encounter found in Hawkestone Castle — just keep going up the trail from the temple from the tutorial and check around the castle courtyard. Also your first chance to meet Baroness Carmen Revarra, a rather important future NPC. (By Gardeford)
  • Etheryn has three new sex scenes (including an oral scene by William) as well as an option to give her what she really deserves — some nice hugs and cuddles.
  • Berwyn also has a new cuddles scene. (By HugsAlright) (Coded by sniperwolfortiz)
  • New Codex: Wyld Elves
  • New Busts: Gnolls, Manticore Girl, Lupine Scout, and the Lupine Warrior.

Commission from Runingman of his OC Liara giving Etheryn what she deserves, done by Menasor.

If you want to play this patch, you can become a backer here~ <3


[Backers | TiTS] More Shipping… the Raskvel Dockmaster with Captain Steele!

I’ve got a small patch for you guys this afternoon that I hope you all enjoy!

0.7.287 Changelog:

  • The raskvel dockmaster can now be flirted with and taken to bed. Note for those packing phalli: if you see her 5-10 days after knocking her up, you can collect her panties (after she tells you how nice the eggs you gave her felt). Written by SomeKindofWizard.
  • You can now rename your ship at Vahn for 300 credits.
  • The [pc.ship] parser should now output the correct ship name (and italicize it).
  • The “getCombatName()” function should now italicize all ship names as well.
  • A failsafe check has been added to the game’s main function to properly tag ships as belonging to the PC. Some ships weren’t being initialized properly and wound up producing bugs where tamwolf and other drones would help out in space combat… somehow.
  • Various fixes and tweaks courtesy of Jacques00.

Barring any major game breakers, this will probably be the last TiTS patch for a few days. Enjoy!


[Backers | TiTS] MORE SHIP!

Jacques00’s Raskvel Dockmaster is quite pretty.

SPACESHIP!

0.7.286 Changelog:

  • New NPC on Tarkus: Raskvel Dockmaster, written by SKoW. She doesn’t have any sex scenes (yet).
  • New vessel available for purchase from the dockmaster: Moondast Gruss.
  • New ship upgrades for purchase from the dockmaster: Capacitor Bank (full energy recharge), Missile Bay (quad-shot kinetic/thermal damage), and Coil Cannon (top-end damage and energy cost, but kinetic damage).
  • New Cheat Code: “clowncar”. Allows you to fly when over the crew limit.
  • New Busts: Raskvel Dockmaster, Moondast Gruss.
  • Various tweaks and adjustments to ship shop code to support multiple vendors.

Tomorrow: more ship stuff, and perhaps some scenes for the beauty on the right. However, the hour grows late, and this whiskey insists that I stop being a productive coder ASAP.


[Backers | TiTS] Test My Ships

CoC2 got a public patch yesterday. Check it out.

Alright folks, it’s time. I’m reasonably confident (as well as I can be) that the ship systems I’ve been working on functional and bug free (as well as I can tell). It’s funny, really. I told myself this would be a quick and easy ship system, and it still wound up being far more complicated than I expected. Because there’s so much going on, I’m going to have two changelogs: one for normal content, and one detailing spaceships. EDIT: Another patch with a cheat for infinite crew usage is coming later tonight along with another ship and modules, most likely.

Amber by Jojocite.

0.7.285 Changelog:

  • It is now possible to find Shekka’s old extrameet profile and confront her about it. Written by Gardeford, coded by DrunkZombie.
  • Dr. Badger’s lab’s silicone equipment got an expansion courtesy of Natetheman223 and Kirorororo.
    • The Doll Maker can now be fixed up (once) with a similar miniquest to
      Nym-Foe.
    • Play with individual Doll Maker arms or Fight it if non-Bimbo.
    • Strange Ball (brainwashing ball) can be used from the Badger’s lab.
      Basically resets intelligence and some proportions.
    • Buy a silicone tank from Badger for the ship. Costs a lotta credits or
      decide to carry silicone for a week.
    • Combination of “Black Latex” and “Implant-tastic” perks will create
      the “True Doll” perk.
    • “True Doll” perk speeds up tightening of stretched orifices but can
      completely ignore stretching if elasticity is high enough.
    • “True Doll” increases sexiness by 5 and mentions the body being
      “plastic” in the appearance screen.
  • Fadil can now be encountered in the newly added back of Anon’s Bar and Grill. Written by Doots and coded by Lighterflud.
  • Kaede now has an extrameet profile and dating scene.
  • Mirrin’s pregnancy expansion (by SoAndSo) is now live (coded by Lighterflud).
  • Tessa got an expansion pack where you can attend a wedding with her, written by Fr0sty and coded by Lighterflud.
  • Shop vendors should now have their name and bust persist inside their shop menus.

0.7.285 Ship Stuff Changelog:

  • Pyrite Colt XLR by Jass Befrold.

    Your ship now has a full suite of stats and a system for engaging in ship combat.

    • Be aware that many ships and items may have their stats buffed/nerfed in the days to come as we get more time spent actually playing with it.
  • The first time you fly to Tarkus, you’ll stumble into a low ranking Corona Lord in orbit that you’ll need to defeat in an epic space battle! (Really it’s a simple space battle that exists to introduce the system.)
    • After encountering the Corona Lord ship battle, it can randomly occur while traveling to rush worlds.
  • You can no longer fly if you have more crewmembers than your ship can carry or more stored items than your storage can hold. (Celise does not count toward this limit since she does not require much space.)
  • Vahn has a whole suite of new functions: Selling ships, storing ships, upgrading ships, and repairing damage to your ship’s armor over time whenever it is parked in Tavros.
  • Shekka now repairs ship armor over time, though at a slower rate than Vahn.
  • New Ship Items: Machine Gun, Laser Cannon, EM Cannon, Thermal Projector, Shield Disruptor, Shield Booster, Repair Module.
  • New Ships: Casstech Z7 (enemy only), Spearhead SS, Ova’LEK, Colt XLR.
  • Many more followers can be removed from the ship now that crew count matters.
  • Please don’t fret if you can’t carry as much crew as you’d like this patch. More, higher level ships will appear on Tarkus and Uveto soonish.

“Wow, that’s a lot of shit!” you might be saying, but don’t worry, there’s more. One of the community’s writers, QuestyRobo, has a pretty engaging bimbofication & muscle gain story titled Brain Buster that you might find enjoyable.


[Public | CoC2] Consumerism! (Also Android Builds!)

Public patch time! The highlight this time is the Orc-themed dungeon from a couple patches ago, plus a new farm and a couple new NPCs!

Also of note: WE HAVE AN ANDROID DOWNLOAD! We’re still working out the kinks, so please bear with us, but they’re finally here. There are two known issues right now: Save/Load from File doesn’t work, and on some devices, the top of the screen may get cut off by the android status bar. Working to resolve them ASAP.

0.2.3 Patch Notes:

  • Hotfix: An issue causing a lot of scenes to crash has been fixed. If you downloaded a build already you’ll need to re-download.
  • Several new consumable items have been added, including small heals and weapon buffs. You can find most of them as new drops on enemies; trail rations are sold by Leorah and the Minotaur Guards. Each of the bosses (The Alraune, Matiha, and Chief Argoth) also has a new, much more powerful consumable drop.
  • You can now interact with the Alraune Herald again in the corrupted grove, assuming you dominated her mother rather than executing her. (By BubbleLord)
  • Garth will now give you a talking-to if you’ve been fooling around with his baby girl.
  • New Ranged Power: Arcane Shot. Sold by Leorah.
  • New Kiyoko-focused Dream. (written by The Observer)
  • New TF: Tanuki. Complete with perks for expanding balls and, with high Corruption, cum cascades.
  • New Busts: Marefolk Shaman, her Treant, and Slimes
  • New Illustration: Character Cards. Explains what each of the bars/icons are. Found in the mechanics Codex.

Also New Since Last Public Patch:

  • Right of Conquest, a new adventure focused on Arona and her tribe of orcs, can now be completed. Start to quest by winning or losing to Arona several times in succession. Big thanks to Wsan and Observer for helping flesh it out!
  • Ninian the Pixie Twink can now be found in the Old Forest.
  • New Location in Harvest Valley: Pupperidge Farms, staffed with a pair of futa half-lupines and their dairy cows.
  • The Codex has been unlocked along with 20-something new entries in there.
  • The Foothills has been zoned to help alleviate encounter crowding.
  • Brint can now knock up the PC.
  • Kinu has a new scene.
  • Cait has a new scene for losing to the Mercs.
  • The Lupine Archer can now be given a footjob by Dark Knight-personality PCs.
  • Shar has a new story and an appearance screen.
  • Ovilixer now can make Harpy PCs self-impregnate with eggs over time via the Oviparous perk.
  • A whole bunch of new dreams have been added.
  • Leorah now sells Level 4 Ranged powers.
  • New TFs: Goblin

What’s Coming Up Next?

To Be Coded: We’ve got another Foothills dungeon ready for code thanks to TheObserver. I’ve finished some new scenes for Etheryn. Gardeford’s Dullahan companion has just finished up being written.

In progress: I’m currently working on repeat content for the Kervus Warcamp, specifically for Hretha. I’m not any less burnt out on orcs, so it’ll be a while before Arona’s recruitment gets written. SomeKindofWizard and B! are both working on new Hornets, and Observer’s doing another dungeon, this time for Harvest Valley.

Art of the Herald is by RattlePool!

If you want to become a backer for early access to each month’s content, you can do so here!


Another Day, Another Ship Report

Spearhead SS by JassBefrold.

This morning I slogged through establishing four types of AI routines for enemy ships: Aggressive, Tactical, Defensive, and Random. Right now the differences are fairly subtle, owing to the limited moveset and lack of implemented gadgets, but they are discernible. The advantage of this is that most ship battles should be able to bank on these AI routines without having to have wholly new ones written. Any tweaks that need to be introduced for specific fights can benefit all encounters in the game (hopefully).

Then I turned my focus to coding the first ship fight into the game – a lone, low-ranking Corona Lord that’ll ambush you on your way to Tarkus in an older, smaller, Casstech Z7. Did I make it that so that I could re-use the same art as the Casstech Z14 and just scale it down? Definitely not. Perish the thought.

The fight works great and isn’t too difficult. I was able to defeat her using a stock Casstech Z14 without dipping into my armor, which is the desired outcome for making the right moves in the introductory battle. And did you know that she has sex scenes too? There’s four different loss scenes: two scenes for any genital configuration, one for male centaurs, and one for those with particularly cumbersome male endowments. (And yes, you will be able to encounter her again. Wsan made some small variations to her repeat texts that are pretty choice.)

You’d think I stopped there, but you’re wrong! After that I went to work on the user interface for buying a ship from Vahn, including a rather detailed stat comparison breakdown. Then I made it so you had five ship storage slots in the hangar for your extra ships. Then I coded another ship into the game, the Spearhead SS. Give her a gander!

Tomorrow, the plan is get the “Trade In” option working, roll out a few more ships, and make all the ship buy/sell shop stuff actually workable with other NPCs besides Vahn.


Shield Boosters & Repair Bots, Oh My!

Today has been pretty good for progress. I spent 30 minutes or so putting together some commission prompts for art to get from artists like Bashko – just like the Syri pictured at right! Yes, that Syri picture will be sliding its way into the artpack soon.

My next task was to burrow back into the ship combat systems and continue to flesh them out. Today’s project was the “Gadgets” menu, where various upgrades can be used like a PC’s special abilities. I loosely based the structure on the current combat item use, since they function in similar ways, but I had to chase down some interesting new bugs in target selection that cropped up. For example, shield boosters would continually refuse to activate, citing shields being at maximum no matter what your ship’s shields were actually at, because it was incorrectly assigning the item’s target to the PC him(her?)self.

With those smashed out, I’m pleased to report that shield boosters (1/fight shield healing), repair modules (1/fight armor healing), and shield disruptors (1/fight chance to deal 50% shield damage to enemy, based on the ship’s system stats). Note that all numbers, values, and abilities are subject to change.

The remaining things I need to tackle, in no particular order:

  • Putting together some proper AI routines with various personality “types” that can be assigned to enemy ships to control them in a fight.
  • Make sure enemy ships actually fire the full volley from their guns. (Right now only PC ships will fire their machine gun all four times.)
  • Create a new ship type for our first foe, outfit it, and implement Wsan’s finished scenes.
  • Put together the UI for comparing your current ship to a new one.
  • UI for choosing to move all upgrades to your new ship
  • UI for choosing to store or sell the ship you are replacing. (And figure out how ships will be stored/retrieved.)
  • Determine how to deal with onboard storage – all items will always be stored on your “current” ship, which means I may have to prevent liftoff if you swap from a cargo ship back to the z14 and don’t have room for you 60 guns.
  • Actually buying the new ship.

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