Monthly archives: November, 2018

Better News

Penny’s recruitment quest is almost 100% complete. I just finished the last fight. A bit of polish, and then I can get into actually moving her onboard and adjusting her scenes!

Soon! ™

[Backers] Two Things (One of Which May Make You Unhappy)

Art for the Seer fucking a Cap’n by Cherrigig who has authorized us to use it in the artpack (eventually) in exchange for a Patreon plug. Check out their work!

Let’s rip the band-off first. We’re cutting a bunch of the most obtrusive incest content from the game to better comply with Patreon’s terms of service, starting with all of the “Inner Circle” Frostwyrm stuff. Soon I’m going to make Kiro and Kally step-sisters as well. Shade is probably going to stay as is for the present.

Why? There’s a lot of reasons I could cite, but the only one that matters is that I have a number of employees (and commissioned writers) that count on us being able to pay them every month. We’ve got enough bankrolled to pay the bills for quite a while, but getting kicked off Patreon would still force me to consider laying off some of my good friends and employees before too long to try and keep the company positioned well to continue making content. Risking my friend’s jobs (and my own paycheck) isn’t worth indulging one specific fetish. I could probably transition to a new service and do okay by myself, but we couldn’t get back up to the kind of numbers we pull on Patreon in any reasonable amount of time.

Nykke isn’t going away for good. Savin and her author (B) hashed out a plan to create an alternate intro for her where she is not your offspring (but presumably preserving the bulk of her fun scenes).

If this alarms or upsets you, and you would like a refund for your most recent pledge, please send me a message on Patreon.

What’s the other thing? Penny’s recruitment quest has its second encounter done. This is the most involved encounter I have planned for her, since it features two enemies with unique per-character moves, a different kind of grapple mechanic than we’re used to, the ability for one of the enemies to defeat itself, and two different victory menus depending on the status of characters when combat is won. I absolutely adore the scenes I wrote for these, especially if you let Penny get sucked into a pod and then rescue her.

0.7.232 Changelog:

  • Frosty’s incestual content should be removed thanks to a lot of work from Quiet Coyote that let me continue to focus on Penny instead of having to chunk through old content to cover our collective asses.
  • The second fight of Penny’s recruitment adventure is now live. Includes three new victory scenes, one bad end, and some slightly tweaked versions of the original scenes for if you somehow win without Penny getting turned on.
  • Sera received an expansion from Nonesuch & DrunkZombie. It adds the ability to turn her Sterilex on or off, a reverse cowgirl wakeup scene, a tweaked shower prank to be avoidable after the 1st time, and a tender pussy fuck sex scene.
  • Kattom should stop showing up in odd places.
  • Amber’s Mitzi threesome should be fixed for the two dick option.
  • A bunch of other tweaks and fixes.

[Public | CoC2] Sugo’s Wild Ride + Development Update

While wandering the Old Forest north of town, you can now encounter the effete centaur fuckboy Sugo. Let’s just say you won’t be riding on his back.

Play Here | Support Here

0.0.28 Patch Notes:

  • An equine boy-toy has been added to the forest. He gives free rides when you take him back to town! Written by BubbleLord.
  • The Obscured condition was broken. It’s fixed now: grants +10% Evasion and all powers that currently grant it reduce your current Threat by half.
  • The game can now display multiple busts in the pane at once, because…
  • If you’ve got Brint in the party, you’ve fucked him, and then you approach Sugo, you’re in for a special treat…
  • The usual bevy of bugfixes and typo corrections!

Internally, we’re talking about starting backer/public update segregation soon. What we consider the game’s vertical slice — having all major systems installed and two explorable areas — is pretty much done. This means that we’ll be able to open the game up to other coders to come in and implement content, and with the game’s core mechanics all set behind the scene, we can focus on churning out content. Speaking of which, there are four fairly large chunks of content on the immediate horizon, in order of “done-ness:”

  • A side dungeon in the Old Forest wherein you can find Kiyoko, a kitsune spirit and summonable waifu (complete; written by TheObserver).
  • An quest given to you by Garth to go rescue his idiot son and some of the townsfolk who’ve gotten themselves captured by a sexy druid (complete; written by TheObserver).
  • The encounter with your first truly corrupted foe, the Alraune guarding the way past the forest and onto Kasyrra’s trail — plus the second encounter with the demoness and a new party member in the form of Etheryn the elven ranger (Nearly done; written by myself and SomeKindofWizard).
  • Arona’s recruitment quest, where you get to go beat up her family and friends and help her hijack herself an orc tribe (About 30% done, written by myself).

All plans of course subject to change as development progresses, but that’s a general idea of the big things coming your way in the next couple months!

A Store?! Whaaaat!?

Hello Fen-Friends!

Welcome, welcome, once again to an exciting new announcement! So I know you guys have seen our Crowdmade store before, where you could purchase a few cool shirts or some mugs. But we have more exciting things in the works for you guys now!

There is a store here on the Blog itself! What?! Yeah! You heard me right! There is a store on the blog! You can purchase t-shirts, posters, and mugs galore! We’ve also got a few secret things in the works for in the coming weeks, and you guys will have to keep an eager eye on the blog for when we post up the announcements.

For now, mosey on over to that store button and have a gander around!


Oh! I nearly forgot. We’re going to be putting up a Dakimakura for the store soon, and I wanna know which character *you* guys wanna see the most!

EDIT: Holy shit, guys, 745 votes! Thanks a ton for this. Now then our winner is… DUN DUN DUN!
Anno! We’re going to see our favorite Ausar cutie on a Daki soon! <3 Watch for a post announcing its arrival.

That being said – I did notice a handful of characters you guys mentioned that weren’t represented. Next time we’ll have them up there, along with the top 3 after the winner! So look forward to the next poll!

PennyQuest Progress

This afternoon took a hit to dealing with mail and employment stuff for one of my artists, but the biggest consumer of time wound up being the second fight of Penny’s quest. In this fight, you’re battling two plant-girls with Penny by your side. Each of them targets one of you exclusively with abilities, and one of them can throw vines at Penny to slowly drag her forward for “capture”. If Penny is downed (which happens easily due to them having a pheromone attack), this happens much more often (and much faster). Of course, you can save her by targeting the “vines” enemy that it spawns so long as you don’t miss a clutch hit.

This fight has a ton of edge cases to handle, like having to give one of them a second set of tease attacks that are written for targeting you, or writing text for what happens if the last one in combat sucks up Penny (and therefore removes itself from combat). Spoiler alert: this is technically a win, though you have to pry drugged-up, violated Penny out of her clutches after. Will that have any lasting consequences? Maybe.

Coding it was a nightmare, but I think it’s mostly handled now. I just need to write one bad-end for when you lose and a suite of new victory scenes for satisfying your lusts with each other, since these creatures are too dangerous to fuck directly. I may also commission someone to come write a scene where you can choose to fuck them after winning and voluntarily bad-end yourself, but I need the regular bad-end written and in game before I can do that.

A busy day.

(P.S. I’m increasingly glad the final fight after this will be relatively simple and against genderless mining robots.)

[Backers] Penny Quest: First Fight

Animated Penny commissioned from Gillenew.

This patch brings with it the first chunks of Pennyquest – starting it, setting off, and facing your first foe. If you win, you are transported back to your ship for right now, and able to repeat the existing quest content to your heart’s content (until we get the next pieces in place).

0.7.231 Changelog:

  • You can now offer to recruit Penny. If you try to recruit too soon, she will reject you.
  • You can now set off into the jungle with Penny and fight a group of three red zil. Sadly, Penny’s time locked in a building with two pheromonal zil has rendered her quite vulnerable to their scent…
  • The above content comes with one new bad end. Victory scenes are re-used from standard zil but with a slight addition for Penny recovering in the aftermath.

I spent way too long writing smutty abilities for Penny to use in future fights. Next encounter & patch, you may even see her make use them.

Fenny & Penny

Today I coded B’s stuff for the lead-up to Penny’s recruitment quest. I also wrote 2,200 words for an encounter with you and her in the Mhen’gan wilds, most of it a loss scene where you’re taken to a Zil village to serve out the rest of your days wallowing in their pheromones and pumping out hybrid babies. There’s also some small flavor text for when you win the fight as well, though I will likely reuse standard zil win scenes for availing yourself of a lust reset.

Next, I’m going to work on the much-hyped venus ziltraps combat encounter. I have a small map plotted out for the simple little dungeon that has them in it, and Penny as a follower is getting closer.

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