Category: Art

[Backers] Fun On A Bun

Expect to see this bust in the NEXT patch.

There is a Caption-Writing Contest going on right now!

0.7.203 Changelog:

  • Mining Robots now have a much lower encounter rate after the slave rebellion. Additionally, Jumpers will be encountered less often than slavebreakers – at least in combat stance.
  • The Jumper & Slave Orgy has the rest of its options filled out and activated. I’m going to apologize in advance if there’s any wonkiness in the “Take Over” sections. Juggling multiple insertions with the possibility of hardlight strap-ons does not make for easy scene routing.

That’s it for today’s patch. There’s a lot of stuff backing up in the Pull Requests, so expect some community coded submissions to flow in later this week!


[Backers] Orgies!

There is a Caption-Writing Contest going on right now!

I worked through the first parts of William’s enormous orgy work. Like the Slavebreaker, this content is meant for after the slave’s collars have been released. I still haven’t gotten back to an option to release the slaves after you’ve already defeated Maike, but I intend to come back to it.

0.7.202 Changelog:

  • You may now encounter freed slaves having their way with bored Jumpers once the rebellion has been started. Expect lots of NPCs with lots of options
  • The slavebreakers can now drop a rare weapon – a heavy slut ray.
  • The slavebreakers can now drop a rare armor – Star Viper slutwear.
  • The slavebreaker bad-end now procs after approximately 4 losses.
  • New Bust: Biothroc Quaddie by FubMistress.
  • You should get your equipment back from slavebreakers when you lose the fight now.
  • Items which only stack to 1 no longer display a quantity on the button.

I’m going to try to have all the other options for the orgy put in tomorrow before the new WoW expansion launches. I might do a little streaming of it, brain permitting!


CoC/TiTS Caption Contest!

So a long time ago, when CoC goblins were basically a twinkle in my eye, I got PZero to do me some art of a goblin… and was inspired to do a caption of it myself. Tamani was birthed from this little exercise, creating one of the game’s more infamous and beloved characters.

I’m quite fond of captions. I used to lurk in the caption threads on then ‘chan’s /d/ board back in the day and prowl around for them. To me, a picture with a story is a thousand times more enticing and more interesting than bare art alone. It’s one of the things about Dmitrys’s work that I’ve always loved. I’m not sure who did the writing that accompanied his pictures, but I enjoyed it.

Now I’ve bumbled into some goblin-themed captions over on a certain booru that I really enjoyed, and I thought, why not incentivize our lovely community to produce some of our own? There’s certainly enough art!

Rules:

  • All entries must be Corruption of Champions or Trials in Tainted Space themed.
  • All entries must have at least 100 words of text, minimum.
  • All entries must be submitted in this thread.
  • Judging will be done by Fenoxo.
  • The contest will close in one week, Saturday the 18th.
  • Maximum five submissions per author.

Prizes:

  • First prize will receive $100.
  • Fenoxo will also select additional “Honorable Mentions” which will receive $50 apiece.
  • All payments will be done via paypal.

[PUBLIC & BACKER] I WUB WOO GUYS

I seriously love these WIPs. Great work, Adjatha!

It’s always cool when something you expect to take three hours takes closer to five. Regardless, I’ve updated the public patch with… BUGFIXES!

[PUBLIC] 0.7.200 Changelog:

  • A metric butt-ton of bug fixes, courtesy of Jacques00’s busy little fingers. This should be the last public patch till next month, so enjoy!

[BACKER] 0.7.201 Changelog:

  • New Codex entry: Slyverens.
  • New enemy: Slyveren Slavebreaker. Includes four win scenes, four losses, and a bad end. Big thanks to Wsan for chipping in and banging out half of this snake with me.
    • Slyveren Slavebreakers appear in the mines once you release the slaves after defeating Maike.
    • Right now, she steals your armor and/or panties if your crotch isn’t exposed when she grapples you, so you better not lose the fight after that, or you’ll be down some equipment! We will be looking into implimenting a secondary loot list that is gained on win OR loss in the future to better allow for “discarded” items being picked back up.
    • Note that some of her scenes have branching options – using her own throbb on her, for example, allows you to dose her with any additional throbb you might be carrying…
    • The bad end is currently activated by losing ten times without winning. I’m going to make this less forgiving in the future so that 3-4 consecutive losses should be enough. Winning slowly lowers the threshold for this.
    • The bust images coming down the pipe for these babes (and I say babes because they have two appearance variants) are incredible. I am in love.

[Public | CoC2] Balancing the Scales

No new content but rather some continued tweaks behind the scenes. There is a much improved shopping UI now, as well as balance changes for combat. Some of my thoughts on this below:

Play Here | Support Here

0.0.19 Patch Notes:

  • All shops have been converted to a new UI.
  • Combat has received sweeping balance changes. TL;DR: Attack Power has been reduced for many powers and monsters.
  • Shields now grant immunity to Critical Hits from weapon attacks. Note that abilities that target Physical Resistance rather than Evasion circumvent this!

A lot of you have (correctly) been saying that combat was overly punishing. That’s partly because the Foothills were designed for levels 2-4, rather than 1-3 (they’re meant to be the second area, but the first area in the plot needed more work first), and partly inherent to the way I had balanced Attack Power. Attack Power is, basically, a percentage scaling on your weapon’s base damage that an attack applies, so something like the Thief’s “Dirty Trick” power that grants +50 Attack Power really means your hitting for 150% of your basic attack’s damage. The numbers we had were probably okay if the powers they were applied to were only used by the PC… but enemies also have access to several player powers, and of course, their powers were balanced based on what the player had.

Making powers universal, so that friend or foe or player could use them is still a great idea, but it was clearly overwhelming when the enemy usually has the numerical advantage. We were getting a lot of reports of players being dumpstered in the first turn or two of combat, before kitty RNG would decide to heal — if she even had the chance. So the Attack Power numbers have been scaled back for everybody, player and enemy alike; this should result in slightly longer combats, but ones that avoid one side or the other immediately being overwhelmed. Let us know how the balance changes strike you either in the comments below or on the forum.

Also speaking of things to do, make sure if you’re supporting either CoC2 or TiTS, you take a look and make sure Patreon’s charged you this month! They moved their banking to the UK which triggered a lot of fraud stoppages, and they also appear to have stopped taking pre-paid cards as well. I’m sure glad they didn’t let us know in advance about these changes; what a great service.


[Backers] Ardia, New & Improved (Ruined?)

Public Patch ETA: Wednesday Evening or early Thursday.

As promised, here’s the Ardia stuff. I’m going to go into the writemines after this for a bit to work on my blowjob snakes a bit!

0.7.197 Changelog:

  • New busts: Ardia, Agrosh (Update: a typo with Agrosh’s bust is bugging out so that it’s not displaying. Drats! Fixed for next patch!)
  • Ardia’s content has been completed, including options for giving her a horse-dick (pictured at right) or a big donut butthole.
  • Authors for Ardia & Argosh have been correctly credited.
  • Getting multiple addiction-related statuses from Ardia shouldn’t happen any more.
  • Fixed some janky bust stuff.
  • Zephyr can knock you up! Thanks to Gedan for coding it and Wsan for writing it! I’m told there’s still some lingering bugs in this one, so don’t be surprised if you fall on one!
  • Jacques00 is back on the clock and finished up Nonesuch’s expansion for the plantation on Mhen’ga. Highlights include revisiting Quinn and participating in a “Pollen Dance”! Go get her!

Ardia’s bust is done by our own Adjatha!


[Backers] More Ardia + Addiction

0.7.196 Changelog:

  • Ardia’s “Relax” menu has been added to the game. It includes a variety of drinks!
  • A subset of adult activities has been added to the relax menu as well, starting with a single choice that branches quite a bit. All the routes aren’t done yet, however, so please be patient.
  • Some support for modifying Ardia’s dick in a certain way was added, but no way to do it has yet been put in. Somewhere, Fenoxo is twirling his mustache menacingly.
  • A basic setup for being addicted to Ardia has been created!
  • A few fixes to Argosh’s statline were applied.
  • It is now possible to spacewalk to the mine airlock from the hanger and vice versa at any time if you have the spacesuit and have already repaired the power conduit (or snuck up the with slaves and let the pirates deal with it).
  • Dryspell has received a number of fixes for consistency’s sake thanks to TheRealDrunkZombie.
  • Some support for cuddling Paige was added, written by B and coded by Lighterfluid. Thanks guys!
  • Jacques00 is back and fixing bugs!

Art of Cascade V Helsing’s Captain Steele by Kinkymation

P.S. I might slip another patch out tonight if I manage to get the scene for Ardia written that I want to write. Also, I’ll probably be streaming some Overwatch later on my twitch. (NOPE! Something IRL came up.) Guess who played Overwatch for a couple hours on Twitch and then still wrote 1,200 words after? THIS GUY! Not going to code horsification of Ardia tonight since I’d like Savin to review it first. Gotta stay in character!

<3


[Backers] Sneaky Sneaky…

Ardia in her slave uniform, as depicted by our own Adjatha.

0.7.195 Changelog:

  • It is now possible to get caught up with a shipment of pleasure slaves and fake your way into the second level of Zheng Shi… assuming you have a slave uniform on your person, culminating in a meeting with a pirate officer (Agrosh) and a cute Dzaan slave (Ardia)!
  • New NPC: Ardia, though her sexytimes are still a work in progress. They’ll be rolling out in the days to come.
  • Wsan is now properly credited for the Forgehound.
  • The forgehound is now slightly less resistant to kinetic attacks and hugely resistant to fire damage.
  • New Bust: Ardia.
  • Fisianna can no longer crash your game by pegging you. Whew! Crisis averted!

Coming soon: more Ardia interactions, the slyveren slavebreaker enemy (if you’ve let any slaves free), room descriptions (and a lot more rooms) for the forge level.


[Public | CoC2] Amazonian Pelvis-Crushing

Sorry we’ve been away for a little bit, but CoC2 is back with some more content this weekend! We’ve got our next mob in the game: Arona the orc futazon, accompanied by a gang of her tribeswomen all looking for some booty to pillage. Along with them, you’ll be able to fight alongside a preview version of the next companion, Brint.

Play Here | Support Here

0.0.18 Patch Notes:

  • Arona and the Orc Warband have been added to the Foothills. You must be at least Level 3 to encounter them at the moment, and whenever you engage in a fight with them, you’ll be automatically joined by our next companion Brint the Minotaur (written by Wsan). Brint is a much-needed beefyboi for this encounter, and when he’s fully implemented, he should make low-level questing much easier. Note that there is a reverse-gangbang scene you can’t currently access until some TF effects are added in to increase Libido or cum volume.
  • A critical bug wherein Armor was rendered effectively useless has been squashed. Whoops.
  • You can flee from combat now!
  • Cleave has been changed to only do 100% damage/hit, rather than 130% with each hit. Arona and Brint both have Cleave and oh boy was that messy when they started using it against each other.
  • Mobile browsers should no longer cut off at the top (reminder that we only officially support Chrome and Firefox. Use other things at own risk.)

While you guys chew on this stuff, Drake and DCL are going back into the UI mines for the Journal (I think the questlog is the next thing, specifically) and I’m writing the orc dungeon that Arona will eventually lead off to before you can recruit her.

As a side note, for those of you struggling with the new fight (it’s a hard one!), keep an eye on the little colored gems in the top-right of each character’s card. That represents Threat, and the redder it is, the more likely a target is to be attacked. And that goes for your side and the enemy, so try and focus fire with your companions! Arona’s a tank, not a damage-dealer, so consider taking down her comrades before moving on to her. That’s worked for me, anyway!

Thicc amazon cock and balls courtesy of DCL.


[Backers] SYRI QUEEEEEESSSSSST

Commander Schora in the shower by Ucite!

0.7.192 Changelog:

  • Syri’s quest is now enabled! To start it, you’ve got to have her panties. After hitting that relationship marker (which procs randomly when landing at Mhen’ga), Burt will notify you that her job ended and she’s left. You can bump into her again at the Uveto Taxi station to get started! I’m pretty proud of Savin for this one. On the bugtesting playthrough I did, it really felt like the textual equivalent of something you would bump into while playing a triple-A game like Mass Effect.
  • New Busts: Schora, Akkadi Security Bots, Maike, Torra, and Valden
  • A new enemy, by Wsan, is active on the “Forge” levels of Zheng Shi: the Forgehound. He’s a big leithan boy with some Dzaan mods to make for extra fun. Enjoy!
  • Geddanium rings got adjusted. Instead of increasing all tease-type damage the PC deals, they now count as a free “REALLY LIKES” sexual attribute for the purposes of teasing.
  • <3

Enjoy the patch! Big shout out to lighterfluid and whimsalot for putting together the Syriquest code!


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