Category: Art

[CoC2 | Public] Adopt a Catgirl Today

Hey guys, new CoC2 build is out now. The biggest addition is our first companion, Caitriss the catgirl priestess. You should be able to talk, recruit, and play with (sexually and otherwise) the Priestess of Mallach, god of passion and lust. She’s got one fairly beefy sex scene accessible right now; more of her sex content is gated behind lactation — both hers and the PCs — which isn’t really accessible until TFs and pregnancy start rolling in. For now, enjoy a kitty.

Please note that you still can’t leave Hawkethorne. That’s up next on the agenda. You may also want to replay the tutorial, as you now get EXP and Loot/Money from the fights therein.

Play the Game Here | Support Development Here

Cait will have a lot more content in the near future, but right now, I wanted to get her core content in so you can recruit and get to know her. The next thing we’re working on is the first combat zone and enemies, so you’ll be glad you have your perky healer along next time.

0.0.09 Patch Notes

  • A new pre-loader has been added, which should smooth out the UI and busts loading in. Enjoy our sexy (temporary) logo.
  • Loot and Experience mechanics have been added.
  • Defeating each of the three encounters in the tutorial grants a piece of equipment in addition to money and Experience.
  • Wyld Elven PCs can now choose a “Mark of the Wyld” during character creation. This is a free transformation including things like ears, horns, and tails.
  • Cait can now be recruited. She’s found at the Frost Hound Tavern at any time after the tutorial. Cait’s current content includes talk scenes, hugs, kisses, gropes, and a sex scene focused on Cait’s breasts. You can boot her out of the party and re-recruit her at your leisure.
  • Many, many bugs have been fixes. Still more to cum. If you find a bug in the new release, please report it on the forum!

Please be aware that the game is aimed at modern phones/OS and Chrome/Firefox. You may experience any number of miscellaneous and sundry issues, including the game just not working, on outdated hardware or non-supported browsers. If you’re on mobile and the game is being cut off, try adding it to your phone’s homescreen through your browser settings.

Art of Cait by Cheshire! You can check out her full clothed/nude versions on her FA page!

Also hey, a very good friend of mine published a book! It’s erotica that fits right in with the milieu of the FenCo games, so go give The Succubus Within a read.

[Backers] Peanut Butter ‘Pocalypse

In which Lund has wayyy too much fun with the PC’s cookie stash.

0.7.157 Changelog:

  • The desk girl at Stella’s beach now sells some swimwear.
  • The PC can now feed Lund a peanut butter cookie. Sadly, he’ll only let you feed him more if he’s been domming you…
  • Shekka’s breeding scene shouldn’t crash anymore.
  • Penny’s RP scene should now properly take certain virginities.
  • Ula’s appearance screen has been written and put in the game. Sorry about that. If there’s still other old placeholder things lurking about, make sure to scream at me till I fix ’em!

[But Wait, There’s More!] 0.7.158 Changelog:

  • Hermaphrodite versions of Shekka can now impregnate the player character.
  • Male Raskvel can now impregnate the player character.
  • A new scene for characters with ovipositors has been added to Crew Shekka’s menu.
  • Annnnd I’m done for the night. <3

I also wrote some stuff for a raskvel pregnancy that the player can get. I’ll be trying to wire that up tonight along with a new Shekka scene Gardeford tossed my way. There’s also some bust art piling up I need to get in… (Update: I did not nooot.)

So much to do, so little time! (At right: ShadowFlareon’s rendition of everyone’s favorite cat-girl mechanic: Tam-Tam! Sadly I seem to be having trouble digging up the gallery.)

[Backers] The Stellar Stella

0.7.156 Changelog:

  • A new resort shop is open on Tavros, home to Stella, the ausar bimbo beach babe!
  • That’s pretty much it! She’s got a good chunk of content to run through, though. I’ll be adding an option to buy swimsuits from the shop-girl as well, I think.

Pictured at right: Stella, in all her Adjatha-drawn glory.

[CoC2 | Public] U.I. Updates, Save in Browser

Hello Champions! Another build-in-progress patch for Corruption of Champions II is here. Drake’s implemented a bunch of UI fixes and improvements. Cliffnotes below. Note that there’s no new content in this patch, so you still can’t leave Hawkethorne after finishing the tutorial. Though there’s still some UI work to be done inside the journal and for merchants, we’re going to backburner that for a bit and start working on some new content for you guys to sink your teeth into. Cait’s recruitment, talks, and a meaty sex scenes focused on this big kitty titties will be first, followed by unlocking the Foothills region and the enemy mobs within.

Play the Game Here | Support Development Here

0.0.08 Patch Notes

  • The Data menu has been put on the right-hand sidebar, with a baller new U.I. setup for saving. The individual buttons on the left sidebar are gone.
  • Saving to browser and save-to-file are both supported now. Saving should be disabled in conversations and combat across the board.
  • You can upload your own icon for the PC by clicking on your portrait in the sidebar. I recommend a 100×100 pixels image; it needs to be under 30 kbs.
  • Coinage and Corruption are now tracked with their own displays on the main screen. Taking any of Kas’s boons or getting demonic sexual fluids inside you will raise Corruption.
  • There is a new (placeholder) main menu, so you can Load games right off again.
  • Also a bunch of bug fixes. As the new main menu says, if you find any bugs of your own, please report them in the CoC2 section of the forum!

Bust of one of the first enemies, a Harpy Wingleader, by our artsmith DCL.

[Backers] Shekka Funzies

I’ve been in a fairly write-happy mood, considering I chunked out a solid 8,000 words of Shekka stuff over the past two days. I’ve lobbed it all into the game in a rash of coding, so enjoy! Please be aware it is only edited in the lightest sense of the word. I hope to clean it up a bit tomorrow afternoon, time permitting.

0.7.154 Changelog:

  • Hermaphroditic Shekka can now be caught playing with a toy, resulting in three possible sub-scenes!
  • Crew Shekka may follow you into the gym for some “squats”. Hit the weights if you’d like to see this one. (Requires a phallus.)
  • Myr Venom now automatically gives your tongue the aphrodisiac-laced flag.
  • Motherhusks should no longer crash on use. Whoops!
  • Watch out for Space Bears in silly mode.
  • The odds of Throbb increasing penis size are now higher.
  • Many typo fixes.

Art is Adjatha’s rendition of the New Texan gym sluts. Thanks to whoever requested he draw that during his doodle stream!

[Backers] Tainting Space + Shekka Refining

ToonNik’s rendering of Chibi Mirrin approves of this patch.

So this patch adds in a new mechanic and subsystem that’s been nothing but an idea for… a really long time at this point. Talking with the CoC2 team and writers just reminded me that I should really get on making it a reality…. Thus, please make a warm welcome for the addition of “Taint.”

0.7.153 Changelog:

  • Follower Shekka can now Buy, Sell, Fix Emitters, and buy Tarkus junk once more.
  • Follower Shekka now has a new item in her inventory. Enjoy!
  • With the addition of Taint, the libido-reducing “Chill Pill” item has been made active in the game again. It is available from Dr. Lash and a number of vending machines.
  • A new hidden statistic has been added to the game: “Taint.”
    • Taint is gained by using illegal, unsafe drugs/chemicals or being transformed by eating alien foods.
    • Taint is functionally a minimum libido score.
    • Going 72 hours without a taint-increasing event causes your taint to drop by 1 point.
    • If you hit 100 Taint, you gain the “Corrupted” perk, doubling your maximum libido and forever locking your taint at 100. This will never be curable.
    • Alerts for crossing thresholds of Taint have been added.
    • A Codex entry has been added for Taint in the medical section.
    • The introduction now makes mention of Taint in the passage about your immune booster system.
    • Most illegal drugs and alien-food-based transformation items now have warnings in their tooltips about taint.
    • [To-Do] Adding taint gains from PoE A events, Badger’s Transformation scene, and maybe some of the gloryholes or whoring, if appropriate.
    • [To-Do] Adjust Penny’s talks to mention her transformation giving her a high amount of taint (and thus explaining her very, very high libido).
    • [To-Do] Overlay indicators for minimum libido and lust onto their respective bars. This one probably won’t happen till after ship code gets done.

Why does genetic damage result in nymphomania instead of horrible cancer (at least in the short term…)? Because the Trials in Tainted Space universe is wayyy better than the real one.

[Backers] Some More Shekka and a NEW CHALLENGER

Bet you all thought it’d be a while till a new patch. Well, surprise! A recap of my trip to FWA is in the post below!

0.7.152 Changelog:

  • Shekka’s milk-drinking scene should now work for follower Shekka.
  • A new event is possible where Anno and Shekka argue about the best way to make a Dildo. It’s repeatable too. Yay!
  • A new parser has been added: [pc.womb] (or [pc.uterus]). It will usually simply randomly output womb or uterus, but pregnant characters and characters in heat can get a few descriptions to pop up (assuming writers decide to use it).
  • Jesse has been added to the game, courtesy of Whimsalot’s coding efforts. I haven’t had a chance to bug-test it yet, so let us know if there’s any problems! (Check Canadia Station!)
  • Added some more mentions of Shekka’s reactions to PC’s with aphoridisiac spit.
  • Many issues were resolved, including one that prevented Shekka’s futa status from properly being recorded.

I’m gonna play some Overwatch now. All work and no play make Fen a grumpy boy.

Art of Shade by MilkTofu. We might see this appear as a variant bust later!

[CoC2 | Public] Combat Refactor Build

Hey guys! Time for another CoC2 build. This is mostly backend stuff, but it’s going to allow us to start implementing content pretty soon. Specifically, DCL is working on the last of the UI assets and once those are in place, we’ll roll out another build and then start adding the first explorable area.

Play the Game Here | Support Development Here

Please note that, just like the last build, the game’s story content ends after the Kasyrra encounter. You can explore Hawkethorne and talk to the townsfolk (not Cait), but you cannot leave the village yet. We’re finalizing the last bit of content for the game’s first explorable region, the Foothills east of the town, which includes several enemy mobs and locations you can travel to.

0.0.07 Change Log:

  • The game’s combat rules have been rebuilt from the ground up, with some buffs and nerfs to every class. There is documentation up on the forum for those inclined to look into such things. The biggest changes come from Attack Power and Spellpower, and how they scale with abilities. Healing and damage on both sides should be slightly lowered.
  • Combat text has been added for all spells and abilities. No more generic “Your Dirty Trick hits!”
  • The Dancer class has been renamed the Charmer. Same general idea, but adding songs and stories to their repertoire.
  • The Leadership score has been replaced with Presence, which contributes to a Leadership bonus to your companions’ Attack Power and Spell Power. While Tease combat isn’t accessible yet, Presence will be the governing attribute for sexual conflict.

Bust of one of the game’s upcoming companions, Kiyoko, by DCLzexon. Click the pic to see a gif of her various pregnancy and increased-thiccness states. It’s good stuff.

[Public] Crew Shekka (Alpha) & Final FWA Notice

Fenoxo here! I hope you all had a great Easter and April Fool’s. I stayed kind of quiet so as not to steal any of Savin and CoC2’s thunder, but suffice to say, I am excited to see where this goes. UpcastDrake is a phenomenal coder, and DCL has been knocking the UI design out of the park for them. Keep the good work coming, guys. (Also I had a D&D game to run Sunday night!)

Now, onto TiTS (which is going to keep chugging along largely unaffected by this). I’ve got a public patch with the start of Shekka’s follower content on the way. There’s an Anno “nerd-off” event still in the document that’s going to need some work, and I’d like to do more with the red venom addiction stuff than there currently is, so I’ll see what can happen there before too long. For right now, I’ve got to get ready to go to FWA, run a panel, and have a good time!

DCLZexon did this piece as a commission for Quiet Coyote. Not sure how Tuuva got to a green planet, but she seems to be enjoying it!

0.7.151 Changelog:

  • Shekka can now be recruited. It takes in-game months and a lot of funding to pull off! Thanks to SKoW for chipping in to write this stuff and supply some edits to her sex scenes.
  • During creation, the height selection box is now auto-filled with a semi-random average height for your chosen race. You can still change it, but it provides a quick baseline if you’d like to get going faster.
  • JohanLitvisk’s “Siren’s Bounty” transformation item has been added to the game. Nevrie on Myrellion sells it.
  • Lots of assorted fixes.

This month has been bigger on back-end work and writing than coding, leaving us with only perhaps 2-300 pages of new content instead of the usual, enormous amount. Hopefully the new scenes, new options, and Lund will be interesting enough to hold you over for now – well that and Shekka! Unf, I love that little Rask.

New Since Last Public Patch:

  • New Scenes: Sexytimes with Milly the Steeletech agent, new Kase stuff, new milking scenes for some of Savin’s characters, a pretty big Fisianna expansion, a new email from Kiro and Kally, a foursome with Kiro/Kally/Sylvie, two new penny scenes, and Maja’s lewd options.
  • New Character: Lund!
  • An inactive blackjack system is in the code now. It’ll show up later, sadly. (We made our own game with blackjack and hookers, wooo!)
  • Whimsalot coded a number of milking scenes for Savin’s characters including some fun little stuff by HugsAlright for Kase.
  • Korg’ii Hold’s rooms are all filled out now. Yay!
  • Breast descriptions have been slightly reworked to better reflect lactation.
  • More Synthsheaths can be found, and Shekka can sell some after the PC unlocks the Codex Entry for them (by using one on themself or an NPC).
  • New Busts: Maja, Verusha, Seer, Fix, and an unused recolor of the naleen male.
  • You can now shave your beard when showering in the ship or nursery.
  • A new piercing subsystem has been added, though currently only one piercing exists (Lund’s).
  • Under the hood, we added a new function to allow for a vagina selection menu to be used for certain scenes.
  • Ula’s rescue timer is back in the game. After the first time you approach her, you only have five days or so to rescue her. I’ve appended some bolded text strings to make it more obvious that she’ll be leaving, and that she might be important.
  • Added the ability to watch certain holo-scenes from anywhere (the “Smut” option in the masturbate menu).

[PUBLIC] Clowns To the Left of Me, Jokers to the Right~

Hey bras, thanks for putting up with my dumb little April Fool’s post below. I do actually have a big announcement some of y’all have been waiting for.

But first, let’s talk for a second.

Fenoxo started working on Trials in Tainted Space in 2013. Since then, you guys have made FenCo pretty much explode: we’ve grown to a six-strong studio, plus all the volunteers, commission writers, and other awesome people who’re out there working with us to make TiTS the best it can be. We’ve grown the community to something like 20,000 forumites and 6,500 backers, plus a great and growing discord community.

So first off, I want to say thank you. You guys have been seriously amazing. Fen’s right to call you guys “bras,” with all the support you’ve given us the last five years.

With that being said, here’s the news:

Corruption of Champions II

No, it wasn’t a joke after all. Corruption of Champions is coming back with a new game that’s in development right now. In fact, you can play the first build of it right here, right now.

Please note that this is a very early build! The combat system isgoing to be completely overhauled over the next few weeks, and the new UI (designed by the very awesome DCLzexon) is in the process of implementation.

I think a lot of you have heard rumors and rumblings about this over the last little while (especially after that Save Export addition to the final encounter in CoC), but there it is. Corruption of Champions returns with a breath of new life: a new lead developer, all new code, a new world, and a new direction… but the same familiar fun you’ve come to expect from a FenCo game.

Now that I’ve said that, let me quell a little panic (or at least, concern) I’m sure a good few of your are feeling. Most importantly, CoC2 Development won’t interfere with TiTS Development. CoC2’s development is being handled by a whole different team: that means that, while the people working on it will of course still be here, and the game will appear on the blog where you’d expect it, CoC2 won’t be taking any funds or development time away from TiTS.

Here’s the lowdown on what to expect:

    • Savin (that’s me!) on lead writing/designing duties. Fenoxo’s involvement with the project will be effectively nonexistent, as he’s still slaving away in the Oxonium mines of Tainted Space.
    • We’re using an all-new code base for CoC2, built in Javascript instead of Flash. We’ve learned a lot — and I mean a lot — from TiTS’ development cycle, and we’ll be improving on previous FenCo games whenever we can. That means faster and more flexible content delivery for you, and a whole lot easier time working on the game for us. Also, because we’re using JS, you can play the game on mobile and browser without much issue.
    • Corruption of Champions II is a true sequel to CoC, with its introduction taking place a few minutes after Lethice’s downfall. You might have noticed that your Champion of Ingnam’s epilogue doesn’t exactly mesh with that, what with dying of old age or going on an endless crusade. That’s because…
    • CoC2 stars an all new cast of characters, including a new Champion, on a new world connected to Mareth through the portals. Lethice may have fallen to the Champion of Ingnam, but the demons’ Corruption is far from extinguished with her defeat.
    • New mechanics! A lot of the nuts and bolts of the game, from combat rules to the new class system to how TFs work, are going to change from CoC and TiTS. The most interesting — and to me, by far the most important — is that CoC2 will support party adventuring. Possibly the most requested feature of CoC and TiTS will be front and center here, with the Champion of Hawkethorne able to bring companions along for fighting, fucking, and everything in between. Pictured above is the game’s first companion, the catgirl white mage Caitriss.

So what’s on the horizon? Well for starters, you’ll be able to play the first builds of the game here. We won’t be doing backer builds like TiTS for the first little while (while we get things like the basic UI and mechanics fleshed out) but if you want to show your support and excitement for the project, you can head over to the shiny new Patreon here. Once again, I’ll remind you that CoC2 and TiTS aren’t connected business-wise: funding for writing and art comes out of my pockets, not Fenoxo’s.

Big things are afoot at FenCo, bras. Thanks again for all your support over the years, and for sticking with us as we open a new chapter for you.

(Fen Note: This is why you promise the rights to a sequel to a friend years and years ago. Because sometimes they gather up some of the top talent in the community and actually do it.)

Be sure to check out the new Forum Section, as well as the Wikis as we get them up and running.

Art of Cait, above, by Cheshire!

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