Category: Art

[Backers] Say Hi to Jack/Jill for Me

Adj did a lovely job on our cybercats.

It’s been too long! Before I get into the changelog, a suggestion – save and reload the rival encounter so you can experience all of it. There’s a special loss scene for letting the bodyguard sit on your face. I’d also recommend loading back to before the encounter when you’re done, so that you can hit it with all the proper bust art lined up down the road.

0.7.219 Changelog:

  • Your rival (and his/her bodyguard) can now be encountered in the scaffolds above the forge deck. The scaffolds themselves remain largely unfinished, though the square you encounter them in will be the entrance to the Sidewinder, the pirate’s prototype ship.
  • New Busts: Punk Secops (Male & Female) along with Haley (this is an update & replacement of her original bust by Shou with a newer one).
  • Smugglers will no longer automatically jump up from being tripped if they choose the “wait” action.
  • It is now possible to revisit Poe A once per year for holiday fun, even if doing so is non-canon. Happy Halloweenings!
  • Penises can no longer receive the “voluminous” adjective.
  • The Gryvain Agent’s sex is now properly listed as “Herm” in combat.
  • Jacques00 went ham on cleaning up a bunch of other content bugs as well.

I hooked Mr.Pink up with a custom PC preset named “Pwink” in exchange for some art, and he was nice enough to give permission for me to post the name and a piece of art to use it as a custom PC bust.

Coming Soon:

  • The Event Whorizon, a Halloween adventure from Savin complete with bust art. I’m told Gedan has it mostly coded.
  • Rat’s Raiders by William – a collection of three semi-random mousy enemies with over 200 pages of content. Will is writing up the last scene for them now while Lighterfluid works on programming them.
  • The Shock Hopper and LDC – this pair of NPC’s functions as Zheng Shi’s ultimate boss fight. Savin’s been writing them (with help from Will soon) and came up with some amusing combat attacks for the fight.
  • Aina pregnancy by Gardeford.
  • Polishing up the scaffolds, their room descriptions, and spinning the Forgehound into a one-time, optional miniboss with sweet loot.
  • Whatever unfinished writing project I dive into to try and get caught up!

Long Day in the Code Mines

SIgnirSol did a picture of Shekka that I absolutely love.

I wrote well over two thousand words of huge dicks (too big for vaginas) sliding between big juicy boobs, then spent four hours streaming the code work to implement the latest fight with [rival.Name]’s bodyguard. In my opinion, it’s some of my best writing work since working on the jumpers, though those of you who don’t frequent the discord or my streams are liable to be into a big surprise when I drop the patch tomorrow (nite?).

When the content does drop, I recommend saving before you do it giving it multiple passes to hit all the available scenes, since it’s a one-off encounter that has more to it than Dane’s dick worming up your asshole.

Ciao!


Writing Stuff & Ship Update

Killjoy08 took a more direct approach to getting questions answered by me than most. The short answer is that I didn’t write them and struggle hard enough supporting tail genitals! Still, if anyone wants to write scenes for existing NPCs based around tentacle fucking, I’m game!

I finished writing the traditional penis-based victory scene for the new rival & bodyguard encounter (~3,000 words) and the vagina-based one (~1700 words). Very good day for writing. The first scene definitely spun out a bit longer than I intended it to be. I still want to do one for people that have “too big” endowments (because I’m all about that stuff), after which I’ll be diving into putting the encounter to code.

We also had some discussions about the ship systems which have been sidelined for quite some time as a result of real life being a dick to Gedan and most of the remaining work being UI focused. I made the executive decision (for the moment) to cut the detailed customization and ship part collecting aspect from the systems for now to minimize the amount of UI work that will need to be done in order to push for faster access to obtainable ships – something we really need with Zheng Shi coming to a head.

In place of bespoke customization of parts and rooms, we’re going to have ships come with predefined weapon/equipment loadouts. Later I’d like to have Vahn allow the option to swap them out for some other predefined loadouts in order to maintain some customization until we can get things straightened out on the UI front. For instance, you could have Vahn swap out your CassTech’s loadout so that some of the crew rooms are replaced. Nobody likes building new UIs.

Take all this worth a grain of salt. We had some intense discussion about this during the afternoon, but like all things in development, our goals for the design are liable to change and adjust to the realities of our project.


Update on Update

Crew Shekka saying hi by JamesAB

First off, there’s a Halloween contest running right now. Rules and such are as posted over yonder.

I’m pleased to say that I’ve been writing since shortly after 9am this morning and produced 4,100 words of content, most of it for losing to your cousin’s bodyguard. It’s currently split between two different loss scenes, one of which is triggered by losing in a certain voluntary way in combat. Now if you win, I could have your cousin show up with a jetpack and a gatling laser to strafe you as cover for his underling to escape… or do some proper scenes this time. I’m going to aim for pounding out two of those on the morrow, which should have me ready to plug it into the game at the door to the pirate base’s secret ship.

Of course I still need descriptions for the rest of the scaffolding deck, which I will endaevor to add along with this fight. If nothing else I should be able to churn out 6-7 of them in short order. I also need to rework the forge-hound into a one-off optional miniboss in the forge deck, and probably give him some nice drops as a reward for taking him on.

Ta ta for now!

 


[Public | CoC2] Power Cards and Borkers

Check out Fenoxo’s post about a spoopyween contest below! He’s even been so kind as to allow CoC2 dreams to be submitted as well.

Also send some love to DCL who’s as sick as a dog (ha), hence the… interesting icons we used for the new fight until he’s back on his feet and arting.

Play Here | Support Here

0.0.26 Patch Notes:

  • There is a new fight in the Old Forest: wolves! Actual, non-sexable wolves, not lupines. Don’t mind their icons — those are temporary. The wolves are level 1 mooks, and should be easy grinding if you’re having trouble with the Foothills. More level 1 content to come as we move our focus towards the Old Forest.
  • New power card assets are in place and lookin’ swank. The map “crosshair” has been updated with a new asset as well.
  • Each class now has an icon used on its cards, and used in place of your portrait if you don’t upload one of your own.
  • Brint (our new companion, found in old forest) from last patch forgot his pants on the way out the door. He has an armor set now.

Art: Cait is extraordinarily happy about having her own minotaur around, courtesy of DCL from a few weeks ago.


[Public | CoC2] Big Changes and Big Bros!

Hey there, it’s been a while. We’ve been working on a lot of technical stuff, but now we’ve got a big hunka burning love that wants to shove his way into your party — and your holes, too. His name is Brint, and he’s a big ol’ boy written by Wsan — so you know he’s some grade-A beefcake.

The next chunk of content should be some much-needed level 1 mobs in the Old Forest: wolves, some hornet-girls, and story-related plant babes lookin’ for some tentacle fun. See y’all soon.

Play Here | Support Here

Update (10/12/18): Build with a bevy of bugfixes is out (including shop bugs, gender preference, and Brint no longer breaks your legs). Same version number.

0.0.25 Patch Notes:

  • The Old Forest has been added to the game, accessible via Hawkethorne’s north gate. It currently has no encounters, except…
  • Brint, a minotaur warrior, has been added to the game. You can find him just outside town in the Old Forest and ask him to join your party! He comes with the expected batch of new sex scenes, including something very special for traps looking to get plowed!
  • The way exploration works has been revamped: you now unlock paths between map locations by exploring, and travelling between them takes 30-45 minutes per space.
  • Several random, non-combat events have been added to the encounter tables when you don’t bump into enemies.
  • Harpies got nerfed; you should never face more than one Enforcer per encounter now.
  • Various and sundry bugfixes.

[Story] The Dragon’s Hoard (Part 2)

This is the second part of the story, which started here. Art of our heroine by DCL.

By: Savin
Tags: Female POV, Group Sex (F/H/H), Dragon-girls, DP, Creampies

III

The tittering harlots scampered out on his command, leaving Cáthe and Arxis alone in the room. The towering dragon-man wrapped his guardsman’s cloak over his shoulders, but otherwise left himself bare. His cum-soaked manhood slowly retracted into a vertical slit between his legs, leaving him somewhat modest; more than could be said for Cáthe, at any rate. His semen and her own orgasmic juices clung hotly to her bare, pale flesh; she didn’t dare put her clothes back on lest she soil them, and so Cáthe lounged on Arxis’ bed in nothing but her hood and cloak, sipping at her cup of wine.

“It’s all this this satchel, everything you’ll need,” Arxis growled, inclining his head towards a leather bag hanging from the coat pin on the door. “Maps of the palace catacombs. The key to the sewer grates… guard patrols relevant to you. Nothing near the queen’s chambers, you understand.”

Cáthe gave him a disarming smile. “Of course. I’m just a thief, not an assassin.”

As much as it would give her great pleasure to see the Red Queen dethroned, Cáthe didn’t feel like throwing her life away for it. She’d tried that once, her and her entire people; that’s how the great red dragon got herself on the throne of the Shattered Isles instead of the pure elven maiden that ought to be ruling it.

No, she was just here for a one little thing from the dragon’s vaults… and to fill her pockets while she worked.

Arxis grunted. “So you say. Your cunt and coin’s enough to convince me. I assume you have your own tools of trade?”

“Ropes, picks, hooks, the works,” she assured him. “As long as you’re map is accurate, getting in and out unseen should be a breeze.”

“In and out of a dragon’s vault? Well, you have balls for a human.”

Human, right. Cáthe’s elven ears twitched under her hood. “Says the man with no balls.”

Arxis huffed. “They’re internal. Come back after your heist and I’ll fuck you proper… show you I’m as potent as any of your men.”

“I’ll pass,” Cáthe laughed, slipping out of the bed and taking the satchel. “But thanks, Arxis. You’re not bad for a palace guard… I mean, you’re bad at being one now, but you’re a-“

He bristled. “Don’t make me regret this.”

“Fine. I’ve got some preparation to do, so unless you’re gonna kick me out…”


[Public] Bwoosh.

Shekka going to town on herself by Mr. Pink!

I know public patches usually drop a few days from now, but I’m going to go ahead and push this one out now since any other additions are going to be gated behind me actually writing something. Of course, that’s easier said than done. I have no writing projects near completion, and I’ve been dealing with a moderate depressive episode on and off for the last month or two that makes it hard to slip into the right head-space for churning out arousing words (at least, as reliably as Fen of old).

I’m going to step away from trying to make myself write and code things for the next couple weeks and just try to relax and sort out the entire, massive backlog of user submissions, maybe do a bit of coordination with my employees and community writers to line up a patch in the meantime (or add to a bigger patch when I’m back at this full on).

Might even stop looking at porn for a bit. I feel like I’ve gotten a bit too desensitized at this point.

0.7.218 Changelog:

  • Olympia’s missing talk screen and appearance have been added.
  • Assorted typo and bug fixes.

What’s New Since Last Public Patch?

  • New Zheng Shi NPCs: Cyber Punk Security Operatives (Male & Female), Olympia, and Dr. Teyaal.
  • Large amount of Zheng Shi rooms added and described (though not all).
  • New encounter in Zheng Shi’s mines: Rodenian Mechanic. You can get an RFID badge from her that will prevent the mining robots from attacking you.
  • New Follower: Dryad (by Wsan)
  • New Follower: Ramis (by Nonesuch)
  • Jacques00 has implemented Preacher’s “Butt Bugs”. They come with a toggle that should let you avoid them before you encounter them if they aren’t your cup of tea.
  • Mitzi can be kicked off your ship and picked back up again.
  • New Urbolg Scene for those who like to call him ‘Daddy’.
  • New item: augment-weave armor. Rarely dropped from Cyber Punk security operatives.
  • New item: SnakeByte. This item allows you to deepthroat things without being a bimbo.
  • New Item: Ass Slap Patch. Basically a butt-focused version of boobswell pads.
  • Paige can now help you break into Zheng Shi.
  • New JayEcho Busts: Tetra and Mica
  • New Adjatha Busts: Naleen Hermaphrodite and Tessa
  • A PC bust placeholder has been added to the game. For those who like to use the custom bust override system, they can put in their own custom art. “Bust_PC” should be the file name you’re looking for.
  • Our appearance screen code now supports describing NPCs. A select few NPCs have had appearance screens added in combat via a “Look Closer” button.

[Backers] Olympia and Dr. Teyaal

Shou recently did a redux on Aina. It might find its way into the game soon!

More chunks of Zheng Shi are dropping in like it’s hot! This time we have two NPCs in a lab positioned off Zheng Shi’s catwalks, one of which is a miniboss required to access the special ship the pirates are building.

0.7.217 Changelog:

  • Olympia the sexbot is now in the game. Written by Savin, she’s a companion droid like Gianna but in a Gryvain-like skin. She’s still missing a talk conversation and her proper appearance screen, but hopefully we can get that dropped in before too long.
  • Dr. Teyaal has been added to the game. You’ll need to defeat her in order to get the keycard that lets you access the ship (in a future patch). She comes with a new bad end and a number of victory scenes! Also written by Savin.
  • Mitzi can now be removed from your ship or picked up again. The content was written and coded but inactive. Whoops!
  • The Gryvain agent’s femininity is no longer set to 5.
  • Some fixes for multi-knot display.
  • Jacques00 has implemented Preacher’s “Butt Bugs”. They come with a toggle that should let you avoid them before you encounter them if they aren’t your cup of tea.

[Backers] More Security Kitties. More Rooms. More Art.

Mitzi worshipping a very, very, very big dick drawn by MrPink and colored by our own lovely Shou!

0.7.215 Changelog:

  • Fixed some big bugs in the appearance screen that cause significant amounts of genital descriptions to go MIA.
  • New bust: Naleen Hermaprhrodite
  • New scenes: Hyper tit-fuck for the female security operative and tail-milking for the male. Both written by yours truly!
  • New encounter in the mines: Rodenian Mechanic. You can get an RFID badge from her that will prevent the mining robots from attacking you.
  • Laid out an absolute mountain of new rooms on the forge deck. A few of them have descriptions. Most of them don’t. Most also don’t have encounters enabled, yet.
  • Jacques00 made some PC bust placeholders that could potentially be overridden by custom bust images.
  • Willow has been removed from the game for now due to some widely reported quality issues.
  • Paige can now help you get the password for Zheng Shi.
  • You can now get a Fedora.
  • A bunch of bug fixes and tweaks.

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