The TiTS train is pulling into the station, and you don’t want to miss out on boarding this ride!
Note: I highly recommend keeping a save from before the start of this dungeon, as it may catch important updates in the days to come.
0.9.105 Changelog:
- [Hotfix] Thermal Disruptor + Boosted Charges now procs burn chance based on an intelligence vs reflex saving throw instead of a flat 1/3 chance. It also creates a longer lasting burn for 10% of its base damage per turn (pre-defense).
- [Hotfix] Fixed the AoE portion of Static Strike.
- [Hotfix] Added more consistent checking parameters for isBlind() and removeBlindness().
- [Hotfix] Added toxinEffectsList() and use for isPoisoned() check and removeToxins().
- [Hotfix] With “Void Sight”, not all instances of blindness are covered (such as “Pitch Black” and repeat “Smoke Grenade”). Because of this, at the start of each turn, if “Void Sight” is active, it will automatically clear any valid blindness effects.
- [Hotfix] Added missing image entries.
- [Hotfix] Updated body part stats for train dungeon enemies to more accurate match their species and appearance.
- [Hotfix] Creed’s dick length has been set correctly. Whoops!
- [Hotfix] Fixed a crash related to “show mercy” or “keep sucking”. :3
- [Hotfix] Fixed scenes missing bust art.
- [Hotfix] Caught and killed stray curly braces. { But did we get them all? }
- [Hotfix] Fixed a rare crash caused by an interaction with shield bypassing weapons and multi-foe fights.
- [Hotfix] Thermal damage is now correctly listed as burning damage.
- [Hotfix] Hureya’s claw untangled its tooltip and description values.
- [Hotfix] Lots of small typos and issues with the new abilities cleaned up.
- [All] Level 13 is unlocked and ready for play! Abilities are in their “first pass” form and may be wildly underpowered, overpowered, or perfectly tuned – you be the judge! (Fenoxo)
- [Backers] The first Phaedra II dungeon is available! It’s a battle on a speeding train, and these hyena-folk are feelin’ mean! (Coded by: Gedan/Fenoxo/Jacques00) (Written by: Savin/Nonesuch/Skom/William/Magenta/QuestyRobo)
- New Bust/CG Art: Train Dungeon NPCs (a lot!), Zenn, Niddhy, Claes panty CG, and Saendra panty CG. (Adjatha & ToonNik)
- Additional CG Art: the old bestiary images by Renezuo.
- New mini-map effects: per tile and whole map. Check out the new dungeon to see them in action!
- New Weapons: lightning claw, flaming axe, witchboy staff, grenade launcher (with selectable grenades), rocket hammer, and plasma halberd.
- Fixed a save bug causing some item values to be stored as strings instead of numbers.
- Status Rework: Burning got reworked to build up on repeated hits and scales off of your weapon’s fire damage value. (Fenoxo)
- Ranged combat miss chances were incorrectly based off of physique instead of aim. This has been fixed. (Jacques00)
- Paralyzing shock now correctly deals electrical damage when upgraded. (Jacques00)
- Fixed Nyrean Spears having completely janked-up values. Instead of dropping a fresh instance of the item, they were copying their actual held item to be dropped. That item had some non-standard values set to tweak the mob’s balance. (Geddy)
- New UI colors: brought back the old “Bubblegum” colors, but renamed to “Fuschia”. Added a few “Techno” themed colors. (Jacques00)
- An absolute butt-ton of other fixes. Seriously, there’s so many. (Lowercase-donkey, Jacques00, Gedan, Fenoxo)