Tag: TiTS

[Backers | TiTS] Cherry’s Image Wall & Sylvie Preg!

Sinensian absolutely killed it with this art. This version with the jumper silhouettes didn’t make it in game, but I’m sure you’ll all enjoy it.

Some hangups with Leyaks are going to hold them back for a bit, but DrunkZombie delivered Sylvie’s pregnancy expansion to me today, and I sorted out a pretty nice pile of high quality art for the game. Enjoy~!

0.8.141 Changelog:

  • Sylvie can now get pregnant! She can start or stop taking birth control. High virility Steele’s have a small chance to impregnate her even when on. She has special talk scenes during pregnancy, and futanari Sylvie can impregnate Steele as well. Nursery scenes are included in a special area.
  • New Busts: Big T, Bianca (though only for two of her variants), Cherry.
  • New Imagepack art: Anyxine under desk service (illustrated with SEVEN new images by SimplePhobia), Cherry’s Slutwall, Slut Wall Gabilani creampied, Slut Wall leithan creampied, Slut Wall raskvel creampied, Slut Wall ratboy creampied, Slut Wall slyveren creampied, AND I updated the Slut Wall spots that were missing embedded versions of their Adjatha bust to include the art.

As usual, the image-embedded version can be found on the relevant Patreon or SubscribeStar post. Thank you so much for your continued support!


[Backers | TiTS] Azariah Azariah!

Here comes my first drop of additional Azariah content! Written by B, author of such wonderful works as “Lane”, “Frostwyrm”, “Nykke”, “Nenne”, and more that I’m surely forgetting, this lovely (and heavily modded!) slyveren mistress is happy to have you help her girls service her cock. Check in with Sally on Dhaal to unlock her, but you have to make sure you treat her right! Once Azariah’s unlocked, you can bump into her on the east side of the Gyre at around the same North-South “elevation”. Patch notes a bit further down, under the general dev update.

I’m juggling a lot of irons in my fire right now between pushing out the visual novel, coordinating the TiTS team, and trying to keep the content flowing to you guys while some of our better coders (in my opinion) are busy with the port to Javascript. An update on that – Geddy’s still picking at teaching the flash version how to export something we could potentially import into the javascript version of the game. Odds are good you won’t have to start fresh!

As mentioned on my twitter, Jacques00 put together a little tween-animated tutorial helper we can use to help first-timers with the UI, already embedded into the current javascript port in mockup form, even allowing for me to give her some custom text. Of course I got goofy with it. It’s too good not to share on the blog!

Lighterfluid has been busy coding (in addition to real life demands) the Leyaks, which I can only really describe as floating jellyfish – if the jellyfish had sexy bimbo faces tucked into them. I wasn’t 100% onboard with the concept at first, but the busts Adj is putting together for them look really, really nice. One small wrinkle is that they were written to induce the effects of a galomax dose in certain loss scenarios, but given how galomax is written and structured, that won’t be a good fit. I’m going to have to work out an alternative goo-ification (jellyfication?) scenario to satisfy everyone tonight or tomorrow.

DrunkZombie has also had plenty to keep him busy in the real world, but he told me that I could reasonably expect Sylvie to have a pregnancy expansion on Friday. I’m not as into pregnancy as I used to be back in the CoC days, but I’m still looking forward to it!

0.8.140 Changelog:

  • Azariah the slyveren mistress is now on Dhaal! She comes with two sex scenes that have significant forks (each the size of a small scene on their own) and a blowjob that you can trigger from almost anywhere in her content – with significant variation based on when and where you start it. B really outdid himself on that one!
  • Gianna will now get out of your bed when you tell her to. Naughty companion robots, I swear!
  • Slave Sera’s inventory can now contain Vernacola and Dicksprout.
  • Tuuva can no longer have a threesome with Nenne while Tuuva is indisposed.
  • The “Twins” from Kiroquest will now properly offer their “Get Service(P)” scene to males. It was blocked by an error in disabled button placement – unless the PC was herm, like my test PC. Whoops!
  • FIRST-14’s “Overqueen” was missing her full list of “sexual dislikes”. You may find her a bit tougher to tease as a result!
  • “Generic” Enemies on FIRST-14 have had their uncommon drops standardized so that they cannot drop equipment you already have – and will instead drop a piece you don’t have instead. This should make getting pieces you don’t have a little easier and eliminates some random variance in methodology between the two.
  • Fixed a potential crash related to collecting Perdita’s stories.
  • I wub you guys. Stay safe out there!

[Public | TiTS] Salacious Sally, Azariah’s Precursor

Let me begin by apologizing for the lack of additional Gianna crew content. I have some work on the backburner, but Savin also did me the favor of kicking my butt into gear on the visual novel during Wednesday’s team meeting. I’ll talk more about that after the patch notes, but let me hit you with those first. A lot of bug-fixing got done over the last few days along with some work on a commission from B…

Image Embedded version updated. (Requires a stand-alone flash player.)

0.8.139 Changelog:

  • Salacious Sally can now be met on Dhaal. She’s a working-girl Slyveren under the employ of one Azariah, who will be getting content in a future patch. She has one scene with a few choices along the way, and depending on how you treat her, you could get an invite to some future content…
  • Newly created Leithans should now have their skinType set to “skin” instead of “scales”. In addition, most of their extremities will now be tagged as both chitin & scales. LeithaCharms have been updated appropriately – as well as the leithanScore() function that is used to determine if the PC qualifies as a Leithan.
  • When accessing the crew menu, Gianna’s text description should now vary based on her personality and appearance state, like it does on New Texas.
  • T1-K4’s STD immunity treatment should now actually make you SSTD immune.
  • Dove Balm can now remove back tentacles, shark fins, etc.
  • The MaxLaz Rifle dropped by the Gryvain Techie in FIRST14 now properly does burning damage and is tagged as an energy weapon and laser.
  • Gryvain pregnancy can now properly give you strawberry milk.
  • The highestWetness() function was bugged and should function properly now.
  • Thyvara’s button text should now fit the button.
  • Made a slight tweak to the galomax text to handle an edge-case.
  • You can now take down the posters from FIRST-14 if you hung them up.
  • Kase’s arm would not count as “healed” until you asked him about it. To address this, once Kase’s arm is healed, he will immediately talk about it when approaching him.
  • Fixed an instance of misgendering Jack/Jill, the rival.
  • Fixed an exploit that allowed you to access Gianna’s crew menu before recruiting her.
  • The equine mechanic on Myrellion can no longer crash your game by impregnating a vagina that doesn’t exist.
  • You can no longer use “wait” instead of “rest” to cheese some HP/energy recovery while wearing a slave collar.
  • Tweaked the appearance screen facial display for Kui-tan to be more accurate.

If you haven’t heard of our visual novel, well… it’s been in a bit of development hell for an age. We have a great script by SomeKindofWizard of CoC2 fame, amazing art by Hizzacked, Jacques00, and Moira, and most of it put together using Ren’py. What’s missing is audio and polish. Sure, I had put together a good chunk of the introduction segment months and months AND MONTHS ago, but it’s largely sat since then. No longer. In the past few days I’ve chunked through the rest of the introduction and all of chapter one. This thing will be going on Steam, Gaben-depending, and if you’d like an idea of what it will look like, well, look no further.


[Backers | TiTS] Crew Gianna & Evening~

Gianna blowies by Pzero.

Hey guys! I’m back and cranking on crew Gianna! I went through all of her current sex and talk scenes to try and make sure they would make sense in a crew capacity, but being me, I’m sure I missed a few bits here and there that I’ll be happy to clean up as they’re reported to me. Enjoy!

0.8.137 Changelog:

  • Gianna can now be recruited! You’ll have to go through dinner with her adoptive father, Big T, but you can recruit her! Just make sure you got to know her first (and slept with her enough!) Currently her crew content is functionally identical to her current suite of content but in portable form, but new scenes are the next topic on my to-do!
  • Evening is here! This bar-going mercenary can be found in the Crash Landing on Dhaal. Feel free to challenge her to games of darts or show her some of the unique guns you’ve found in your adventures! Written by AceInTheHole and coded by Lighterfluid… though it looks like Lighterfluid didn’t set up the author tagging. Don’t fret, it’s fixed for next patch.

If you like what you play, consider backing us on Patreon or SubscribeStar!


[Public | TiTS] Bigger, Tiddier TiTS

Okay guys, Grandpappy Fenoxo is back with a heaping helping of bug fixes as well as a dribble of new content to keep you entertained. The patch after this one is likely to be an exclusive for our loyal backers once more, either containing some Anyxine or Gianna as well as some more new bust art. More to share on that soon (hopefully!)

The jumper and Riley Steele having a good time, as illustrated by MehLewds!

0.8.134 Changelog:

  • The image pack is updated and available! (Requires stand-alone flash player.) This version of the game allows you to zoom in the corner busts for a better look at most NPCs. It also adds a small selection of in-line illustrations that appear during some scenes.
  • New image pack scene embed in the Bored Jumper scene for losing three times in a row… (Note: the illustration always shows the gray jumper. This is not a bug.)
  • New Codex: Caesselians! Unlock this by fighting the Overqueen in FIRST14.
  • New loss scene for the Gryvain Techie by William! This beauty of a scene is actually two – one for servicing her vagina and one for her other endowment…
  • The Overqueen’s victory sex menu should function properly now.
  • Fixed a bug that would make it impossible to gift sluttified Kiro a dildo if her inventory was glitched to a certain state.
  • You can no longer select your anus as the chosen hole for vaginal scenes with the feline salvagers.
  • Resetting the communications repair puzzle should no longer remove the “Abort” button.
  • The gryvain techie should now drop some credits.
  • You can no longer call SteeleTech infinitely for infinite credits.
  • Fixed an entire molehill worth of typos.

If you like what you play, consider backing us on Patreon or SubscribeStar!


[PUBLIC | TiTS] Extended Tutorial Dungeon, Take 1

Dare you enter the overqueen’s lair?

Alright guys, I coded most of the day to get this up and running, so I’m sure it’s littered with all kinds of bugs. Assuming it doesn’t break anything too hard, expect a public bug fix on Monday to clean it up some more. You can touch down in FIRST-14 by starting a new game OR flying there from the miscellaneous flight destinations.

0.8.133 Changelog:

  • New dungeon: when starting a game, crash land on FIRST-14 and repair your ship before joining the Rush for real! You can return later, if you wish.
  • New enemy written by Savin: Gryvain Techie. I recommend downing them via lust.
  • New enemy written by William: the Overqueen! Look out for this sneaky snake!
  • New items: Hardlight Thong (this time not antigravity!), virgin-slayer sweater.
  • Feline salvage bros are now encounterable.
  • A week after completing Syriquest, Schora can now appear on Extrameet for those who treated her “right” (fucked her like she’s a toy) and parted on good terms. Hope you didn’t piss her off!
  • New PC pregnancies: kaithrit and gryvain.
  • New Busts: T1-K4, Gryvain Techie, Feline Salvagebros, the Overqueen, and Rogue Bot (part of Fungus Quest on Myrellion)
  • Two new lootable posters (with image pack image embeds).
  • New image pack embedded art: Princess Nasti (five new pieces of art scattered amongst her scenes).
  • New image pack embed for the gryvain techies.

Dev Notes:

  • You can go to FIRST-14 at any time after completing it, though if you’ve never completed it, you will be stuck there until you do.
  • After the defeating the boss, random encounters will be disabled for a few days. You can still explore later to play with the various mooks.
  • Image pack version of the game available! Requires a stand-alone flash player to play. (Some scenes include illustrations, and NPC busts can be expanded to see more of them.)

TiTS Pupdate

As noted on my twitter, I’ve been cranking on getting the expanded tutorial dungeon loaded into the Flash version of the game (due to longer than expected dev-time on the JS port – I have a small update on it later.)

Both “generic” enemies are implemented along with all the rooms and most of the supporting logic – except for one of the puzzles that’s supposed to be a bit harder. The local medical robot is in as well along with her inventory and full kaithrit pregnancy for the player character. Today I’m going to be coding William’s boss encounter.

After that, I still have that puzzle to sort, gryvain pregnancy for the player, additional loot for the enemies, and the dungeon’s outro. I’ll have it in your hands by the end of Saturday, life-willing.

In the meantime, there was one event submission I rather enjoyed reading even if I didn’t think it was properly set up for use in game, and with the author’s permission, I’m happy to share it with you all – if you’re interested in a bit of a Cyberpunk detective noir adventure.


Javascript update:
I didn’t run a work meeting this week because of other commitments, but Gedan has been working on getting saving and loading working for quicker testing without having to go through the entire character creation process – something I experienced myself when testing the the expanded introduction sequence in flash! The current WIP save interface looks amazing.


[Public | TiTS] TiTS Update Update

Update: Sorry about the deployment issue. The build server apparently ran out of memory, and I was out pretty shortly after the post thanks to back pain + meds. OG post below -v

Javascript rebuild/port report: It is now possible to move around on Tavros in our dev builds! Next: adding a more functional minimap/map. Great work, Gedan.

0.8.132 Changelog:

  • New art for the female sydian added with variations for armor being intact or broken.
  • New Image Pack image: Frosty presenting (visible in her vaginal scene).
  • VKo now sells EasyFit.
  • Ramis’s bust has been updated with a SteeleTech suit variant.
  • Image Pack updated (requires stand-alone flash player.)

No big “what’s new this month” addition because… GASP! …There’s not that much new. Soon though… soon…


TiTS Update

 

It’s been a while since the last blog post, so let me touch base with where we all are after the latest team meeting:

  • Fen: I hit a trouble spot with how I was approaching this Big T & Gianna event that blocked me from getting much down for a few days, but I seem to have gotten into a good rhythm over the past few, cranking out ~3,500 words Monday and ~2,000 yesterday. The document is currently ~23 pages long and growing with a late-dinner BJ offer that’s being crammed in under the tablecloth as we speak. I estimate that I should have it wrapped somewhere around 30 to 35 pages long, at which point I’m going to go full steam on ahead on converting Gianna’s vast swath of existing content to function on the ship.
  • Savin: He’s almost done with a hefty expansion for Anyxine (almost as hefty as the character we got a CG of from Morgore…)
  • Gedan: She took a week off after banging her head against the porting to javascript pretty much nonstop (and to keep up with some other commitments). She’s back now. Code go BRRR.
  • Adjatha: Art got finished for the other new enemy coming in the tutorial dungeon. Updated Rival art and art for the tutorial dungeon’s medical bot is on the table for the future. He did some more work on finishing up the writing for Molli, of Cherry’s Tap Hall.
  • William: Has 50+ pages of a thing he’s been working on, because you damn well know he does! He indicated he’ll be starting work on the tutorial dungeon’s boss this week if all holds to plan.
  • Jacques00: Jacques00 has been working on polishing up a bust for the female sydian that looks really, really good. The naked variants are done, but I’ve asked him to generate a fully armored overlay that we can use for the combat. I also saw a WIP sketch of a robotic foe that has some new art in the making as well.
  • Others: I don’t have much to report on this front, but DrunkZombie has spoken about tackling Kaithrit pregnancy earlier on, though I haven’t had an update in a little bit.

I apologize for the interruptions that have occurred to our regular content delivery with the death of flash, but we are a long way from done. Thank you for your patience, and your support. Expect a small update to the public version of the game soon too.


Catching Up on TiTS

We’re long overdue for an update on where TiTS stands with the death of flash and the porting to javascript. Obviously flash players are being scoured from internet browsers across the world. The executable “air zip” still functions on windows machines for now, but what about mac users? What about linux bros? What about people that want to use the image pack?

Well, we’re working on getting things ported to use javascript and play in nearly any browser (much like CoC2). It’s a difficult process requiring reorganizing an absolute fuckton of code to work in a completely different system and methodology. Geddy just dropped a big commit a few days ago with this:

  • 100 changed files with 7679 additions and 4979 deletions

TiTS, moreso than even CoC2, is a nightmare hellscape of entangled content and systems – partly due to my own deficiencies in the coding arena but also due to the size, scope, and nature of the game I’ve created. Some of the design decisions that make the game so wide-open for adding content and changing characters make for a LOT to rework. Let me lift back the curtain and post some of Geddy’s own explanations:

  • A ton of the niceness we used when extending the game in Flash just plain doesn’t work in Javascript land, not without making huge changes to how all of the code relating to Characters and Items is handled. Cyclic dependencies makes pp very sad.
  • The sheer scale of the game and its content is pushing common javascript tools to the limits of what they can reasonably handle. A lot of energy is going in to keeping build times low enough to not get in the way of iteration of the UI and a lot of this revolves around careful isolation of different elements of the games code. Even then, doing things “the proper way” is still way too much to handle for things like Webpack.
  • We’ve built up a ton of weird almost-duplicate functionality that we really didn’t need – little utility functions that do something almost exactly the same way as something else that had just been lost down the back of the sofa and forgotten about. Rectifying these duplications and straightening up a lot of the odd, janky situations that we’ve created over the years.
  • The rebuild process is trying to start at the beginning of the game and work forward, using planets as a natural kind of border point between what should be converted and updated now and what can wait for another day – but this means dealing with some of the oldest and least organised code, back before we had a solid handle on a lot of the features we have today. Squeaky hackjobs to get something working quickly, that we only later built proper systems around.
  • A lot of the time spent so far has been focused on cleaning up the back of the house and make sure all of the individual little components that the content relies upon are ready to go so that work on the bigger components, like navigation and combat can focus exclusively on those, and not needing to go rooting around in the guts to convert yet another character that some specific aspect of a unique fight element relies upon.
  • A word on scale though; before the conversion process started, TiTS consisted of over a million lines of code and content. It took until I was putting the finishing touches on the Character and Item classes in the Javascript port before I realised that we had over a thousand classes between these two things – many of those rife with weird little unique issues that needed hand-touching to bring over to Javascript.

Actual image & functional previews of the rework have been on the sidelines while Gedan was (is?) digging into the guts. The game wasn’t even in a state to work when we clicked “new game” for a few weeks. Now we have the intro back, and early indicators are promising that we will see Tavros and Mhenga soon. Gena138 has been working at converting the jungle planet’s rooms into the new system now that Tavros’s file is set up as a template.

The creative wing of our little studio has hardly been idle. The new introduction dungeon is almost ready. All the rooms have their descriptions and interactive events written. Two new generic enemies are both ready to code, penned by Savin & I (mine is up on Patreon in pdf format!), including two new PC pregnancy paths for those of you itching to have kaithrit and gryvain children. William has been tapped to write the boss encounter, though he’s been so far up in Anno that it’d be hard to justify pulling him out of such a lovely nook just yet. And Adjatha? Well, let’s just say Molli (part of Cherry’s Tap Hall) has a significant blob of new content in the pipes…

What are my plans for the week? As the ADD perv-nado that I am, I’m engaged in efforts to make Gianna recruitable (since Savin said he’ll make Syri recruitable once I do!) Writing a sit-down dinner with Big T where you have to convince him to let you take his android daughter off-planet is going to be fun!

For too long, I’ve let my characters languish while stretching myself to handle to handle what needs doing in the game, and this year I want to make some serious efforts to close up some of the hanging threads I’ve left on characters like Gianna, Emmy, etc. Oh, and Anno? Savin did give me permission to write a futanari expack. I’ve been too busy to start it, but there are ideas tickling along…

Thank you for hanging in there. Rest assured, more is coming!

P.S. New Years Success! I’ve completely weened myself off of energy drinks, and this week I should be down to one soda a day!


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