Join me in getting orally excavated, Fen! 😀
I’m getting teeth out this Thursday. Somehow I’m super sick right now, got the shivers and am dizzy AF. Count me out for the rest of the week while I go cry in a corner. See you on the other side.
-Savvy
Join me in getting orally excavated, Fen! 😀
I’m getting teeth out this Thursday. Somehow I’m super sick right now, got the shivers and am dizzy AF. Count me out for the rest of the week while I go cry in a corner. See you on the other side.
-Savvy
So last night I think I cracked a tooth or something. Got a dentist appointment tomorrow morning to get it looked at, but I might get a lot less done this week than I wanted to. I’ll probably confine further updates to my twitter until I have something related to TiTS to share.
0.6.33 is out for everybody here and on my FA. Properly functioning android builds have been redistributed to taintedspace.com as well. Sorry about the hiccups on that – I assume there was an issue with our buildscripts that needed sorted.
0.6.33 Changelog:
Other New Stuff (to Nonbackers):
Backers, keep your eyes peeled, Geddy should have another combat encounter ready soon, and I’m going to do my damnedest to get some more Emmy out this week, assuming I don’t drown in paperwork or tax-doing.
Wetra hound by Shou with some sketch support by Jacques00!
Public build to follow this weekend!
0.6.33 Changelog:
Thanks for your patience, but for now, I’m gonna go give X-Com 2 a poke. (Note that DCLzexon’s rendition of Emmy is not 100% canon)
Android Update: I’m aware of the blue screen issue. Missives have been distracted to our code dragon for review. Will try to have a fix live tomorrow.
What’s up my fine fellows?
I don’t have a ton to report today. The Egg Trainer’s more basic functions are working – that is the scene where you let the squirmy tentacle work you over or the one where you let it fill you with eggs, then instantly push them back out. However the more complicated stuff like faux pregnancy or a permanently egg-swollen womb (the best form of contraception!) are not yet in.
I have to teach myself how to make use of the pregnancy subsystems that Gedan added ages back, I guess, so that’ll be my project for tomorrow.
We’ve also started shoveling coal into the Uveto engines – a small pile of projects have found their way onto the bounty board for authors, and I believe Savin finished up the last racial codex for the planet yesterday. I’m not saying you’ll see that planet soon (when can we has an alternate access method, SavvySav?), but it’s looking a lot closer.
I’m going to push a backer build tomorrow whether I get the egg thing working or not. Jacques00 has been busy under the hood slipping new transformation items in willy-nilly, so there should be plenty to sink your teeth into there.
Happy X-Com 2 day tomorrow!
So Gedan has been working on Zeikfried’s alternate crystal goos. They’re… complicated to say the least. It might be a bit before they’re anywhere near presentable, particularly with all the craziness being packed under the hood. There’s something like two main combat encounters that vary behaviors and sex scenes wildly depending on how they’re defeated, including resistance changes mid-fight and special snowflake mechanics out the wazoo.
Somehow I doubt she’ll be up for trying Zeikfried’s female sydians afterward.
I’ve got about 1,000 more words of Emmy chunked out right now, but I want to hit 1,500 before bed. Still kind of a weak day by my standards, but after the write-draught I’ve had, I’ll take what I can get.
Public Build ETA: Sometime around the 5th or 8th. We may get the backers something before then.
Stay radical everybody, and expect my thoughts on Ubisoft’s “The Division” to show up on my youtube channel sometime this weekend.
The title says it all. I don’t actually have that much to report, though. Gedan and I did some work to get the long overdue credits screen up and working, which meant paging through something like 1,500 form replies from the Offbeatr polls and compiling the results into a single spreadsheet. For Patreon backers, we’re still waiting on Patreon to fix their API setup so we can more easily get the data that we need.
I also wrote a little bit for Emmy, but I hate it and am going to feed it the white-hot furnace that is the delete command, that it might be born anew, rising from the ashes like a phoenix (that doesn’t suck, because who wants a blowjob from a beak?)
Stay chill!
I’d like to apologize for this week being kind of dry on the blog post front. I’ve definitely let some of the comm relays drop offline, and frankly, that’s unacceptable. Fortunately, we’ve been busy little raskvel back here. A brain-trust of our best and brightest has been looking over the Phaedra II planning document (formerly called Xandam), and Zeikfried promptly skewered half my ideas. Still, we’re laying some good groundwork there to have an alternate starter planet with a little more plot to it than Mhen’ga.
As an example, one of the ideas involves fighting your way across post-apocalyptic big-rigs driven by aggressive hyena tribals. Yeah, Mad Max and fallout influences will definitely be felt there. No actual writing is done for yet, of course (aside from a few Codices), I’m too busy jamming my face into Emmy’s crotch and hoping that I can find a completed quest somewhere in there. Last night I managed to work out 1,000 words or so of stuff to set up the last stage of her quest. I might be making it slightly more complicated than I originally intended.
Goddamn feature creep.
0.6.31 Changelog:
Sweet ship art by Echo3DX. Another here :3
Nothing major to report today. Geddy have chunked away at a party combat dungeon, Jacques00 took a poke at Nonesuch’s Sera expansion, and Savin, Geddy, and I looked over Savin’s proposals for abilities to cover the PC leveling all the way up to 12.
No coding on my end at the moment, but expect to see me tackle Savin’s egg-impregnating sex-toy in the days to come. Backers should definitely have a fruitful patch this week for sure!
New update to Fall of Eden after a long delay! Gradually settling into the new job, though it’ll likely be a while until I’m up to the old rate of releases. For now, I’m aiming for monthly at least.
New content contains some new mobs for more powerful players, found in the Hills area. The regular cats also have a new loss scene.
Play it here.
There is an offline version available here.
Check out the Fall of Eden forum.
Fall of Eden source code can be found on Github.
Check out the Android port here. Direct link here.
Report bugs on Github or on the forums.
Fall of Eden has a Patreon.
Full changelog after the break.
Update: New android version is uploaded.
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