Tag: TiTS

[PUBLIC RELEASE] 0.6.33 IS OUT!

Shou_Jacques00_Wettra_Hound0.6.33 is out for everybody here and on my FA. Properly functioning android builds have been redistributed to taintedspace.com as well. Sorry about the hiccups on that – I assume there was an issue with our buildscripts that needed sorted.

0.6.33 Changelog:

Other New Stuff (to Nonbackers):

  • Kara’s second quest is in the game, featuring a dungeon on Myrellion.
  • The new group combat systems are live!
  • Nonesuch’s Sera expansion.
  • Preloader – you can now see the game load to some extent.
  • Lots of combat rebalances.
  • JimThermic’s Vi has been added to Gildenmere.
  • Lots of bug fixes, tweaks, and adjustments.

Backers, keep your eyes peeled, Geddy should have another combat encounter ready soon, and I’m going to do my damnedest to get some more Emmy out this week, assuming I don’t drown in paperwork or tax-doing.

Wetra hound by Shou with some sketch support by Jacques00!


[Backers] 0.6.33! EGGS!

DCL_Emmy_ColorsPublic build to follow this weekend!

0.6.33 Changelog:

  • Savin’s “egg trainer” device has been added to the game. You can buy it from Inessa’s and install it in your ship. This is my first time coding a pregnancy effect myself, so be gentle – it could have weird bugs that I failed to suss out. Additionally, the “Faux Pregnancy” option isn’t quite 100% yet.
  • Four new Vahn scenes, courtesy of JimT & Savin’s coding (!!!)
  • Hoverboards can now help some immobilized characters scoot around.
  • Groundwork has been laid to allow for immobilization by other parts in the future.
  • MightyTight has been added to the game.
  • Ovilium has been added to the game.
  • Sterilex has been added to the game.
  • Special eggs (from Ovilium) have been added to the game by Jacques00, along with the above items.
  • Metric butt-tonnes of fixes, mostly courtesy of Jacques00 and Gedan.

Thanks for your patience, but for now, I’m gonna go give X-Com 2 a poke. (Note that DCLzexon’s rendition of Emmy is not 100% canon)

Android Update: I’m aware of the blue screen issue. Missives have been distracted to our code dragon for review. Will try to have a fix live tomorrow.


Egg Training

What’s up my fine fellows?

I don’t have a ton to report today. The Egg Trainer’s more basic functions are working – that is the scene where you let the squirmy tentacle work you over or the one where you let it fill you with eggs, then instantly push them back out. However the more complicated stuff like faux pregnancy or a permanently egg-swollen womb (the best form of contraception!) are not yet in.

I have to teach myself how to make use of the pregnancy subsystems that Gedan added ages back, I guess, so that’ll be my project for tomorrow.

We’ve also started shoveling coal into the Uveto engines – a small pile of projects have found their way onto the bounty board for authors, and I believe Savin finished up the last racial codex for the planet yesterday. I’m not saying you’ll see that planet soon (when can we has an alternate access method, SavvySav?), but it’s looking a lot closer.

I’m going to push a backer build tomorrow whether I get the egg thing working or not. Jacques00 has been busy under the hood slipping new transformation items in willy-nilly, so there should be plenty to sink your teeth into there.

Happy X-Com 2 day tomorrow!


[Backers] 0.6.31 – Dungeon of Dungeontude

echo_silence_layoutHey guys,

I’d like to apologize for this week being kind of dry on the blog post front. I’ve definitely let some of the comm relays drop offline, and frankly, that’s unacceptable. Fortunately, we’ve been busy little raskvel back here. A brain-trust of our best and brightest has been looking over the Phaedra II planning document (formerly called Xandam), and Zeikfried promptly skewered half my ideas. Still, we’re laying some good groundwork there to have an alternate starter planet with a little more plot to it than Mhen’ga.

As an example, one of the ideas involves fighting your way across post-apocalyptic big-rigs driven by aggressive hyena tribals. Yeah, Mad Max and fallout influences will definitely be felt there. No actual writing is done for yet, of course (aside from a few Codices), I’m too busy jamming my face into Emmy’s crotch and hoping that I can find a completed quest somewhere in there. Last night I managed to work out 1,000 words or so of stuff to set up the last stage of her quest. I might be making it slightly more complicated than I originally intended.

Goddamn feature creep.

0.6.31 Changelog:

  • Kara Quest 2 Dungeon should be active. It might be super buggy, but it should also have a pretty solid chunk of new combat for you to play with – as well as some party-ish combat! (Thanks, Gedan!)
  • Lots of new items for the above Dungeon.
  • Some new busts were added to the game, by Shou and JayEcho.
  • Nonesuch’s Sera expansion is added to the game thanks to Jacques00.
  • Figured out how to set up a .swf wrapper to upload to furaffinity to skate around their 10MB restriction for posting public builds there. We may broaden its use in time, but the current version has issues with caching.
  • Tech Disruptor attacks are now AoE (I might revert or play with this one).
  • Overcharge’s multiplier now increases when the PC unlocks multiple attacks in order to keep it competitive.
  • Enhanced Dampeners now actually does something.
  • Shield boost has been tweaked.
  • You shouldn’t be able to start Emmy’s quest unless you learn her name.
  • An incorrectly linked room has been fixed.
  • Assloads of other tweaks and fixes.

Sweet ship art by Echo3DX. Another here :3


Work & Stuff

DCLZexon_flahne_story1

Art by DCL

No new patch today! I didn’t get a tremendous amount done today. One thing I’m discovering with cutting out caffeine and alcohol from my diet is just how dependent on them I am. I didn’t drink that much booze, but I typically had at least a beer almost every night. So now that I’m not drinking it at all, I’m finding that I’m sleeping worse, and without caffeine to help prop me up during the day (plus added fatigue from my lack of caffeine), I’m not exactly 100%.

So I mostly just managed to catch up on my communications with team members and spend two hours reviewing the “serious-mode” version of the ganrael that Zeikfried has been cooking up. It’s crazy complicated! I’ll probably try to rough out the sex scenes but let Gedan handle the combat code for them, mostly Z wants some crazy stuff to happen in their fights AND I’m not familiar with any of the new combat workings yet.

Speaking of our local code-dragon, she informs me that one of Savin’s group combat adventures is mostly done. It just needs actual testing and tuning. Hopefully we can bukkake that over our backers faces sometime next week!

Also, I spent some time crapping out some youtube footage I had taken/editing last week onto my channel. One of the videos is below the break if you wanna poke at it. The other should pop up sometime tomorrow afternoon. It was a good mindless task for me to poke at around today.


[Public] 0.6.29 Release & [Backers] 0.6.30 Release!

Renezuo_VKo_LQSince the last public build still had a solid chunk of bugs, I’ve gone ahead and given you guys one more build to try and polish off some of the rough spots before you have to wait again. Sadly, because I’m a big doo-doo brain, I’ve locked a pile of new content behind the backer wall. Gotta pay the bills somehow!

emot-siren0.6.29 & 0.6.30 Changelogs: emot-siren

  • [0.6.30 Only] Vi, a V-Ko droid, has been added to the Gildenmere hospital on Myrellion. She’s written by JimThermic and comes packed with a metric crap-ton of content.
  • [0.6.30 Only] Vi’s shop allows you to buy some new items, including a new shield generator and two fun little outfits for your armor slot.
  • Stat bars should scroll up from 0 properly when starting anew or loading in.
  • Replaced Nevrie’s bust with one by Shou. I THINK a non-nude version should be on its way as well.
  • Properly enabled the Wetraxxel’s nude bust, even though you can barely see any difference.
  • Renamed Codex headings to avoid text clipping.
  • Added a “Robotic”  Races subheader and migrated the two V-Ko codex entries under it. Note to self: add codex for Companion Droids…
  • Kiro should have the proper vagina type.
  • Fixed a potential crash in beard descriptions.
  • Fixed a potential hang-up in Bess’s progression.
  • Cleaned up some ‘}’s that were floating around the text in a few places.
  • Jacques00 did some sorting in the items menu, most notably splitting Key Items into their own sub-tab.
  • Gedan laid the groundwork for the first proper dungeon full of party combat.
  • Varmint wrangling should be fixed.
  • The usual cadre of typo and grammar fixes.
  • Many other tweaks and fixes I was too lazy to hunt down individually.

Art is of V-Ko prime giving a blowjob, drawn by Renezuo.


GODDAMNIT ANDROID

TiTS 0.6.28 is up on the play page.

    • emot-sirenAndroid file loading should finally be fixed. emot-siren
    • Savin added a new scene for Shade. Yes, Savin. He coded it and everystuff.

Public Fixes! 0.6.27! Tainted Space! Trials! Boooooobs!

Righto. I had pretty much nothing to do with this patch (I don’t have a ton of time to look at this stuff on weekends), but I’m told that it should fix some bugs. Also it looks like we have separate android compiles for arm and x86-based android machines now, so I guess that’s cool.

0.6.27 Changelog:

  • Android loading should be fixed. (Thanks, Gedan!)
  • The ‘bot from the Fungal Queen quest should no longer crash the game (we hope).
  • Hopefully no more screen skipping at the end of combat resolution.
  • The pet varmint should actually proc now.
  • Some other fixes and tweaks, courtesy of Jacques00.

Thanks for your patience!


[Public Release] 0.6.26

adjatha_kiro_stephPublic build time! I know of at least one bug that still needs shaken loose – the game skips the last screen of combat text before you display the victory screen. There’s probably some other ones in the new stuff Jacques00 patched in today. I’ll probably have at least one public fix build sometime over the weekend to clean things up before we go back to backers-only mode.

Trials in Tainted Space 0.6.26 Changelog:

  • For backers, this one is mostly just some fixes and tweaks.
  • Jacques00 also added a frog-girl transformation item to Mhen’ga [UNTESTED] and Savin’s varmint pet expansion [UNTESTED].

Stuff Changed Since Last Public Build:

  • Combat System Rebuilt From the ground up. (Thanks Gedan!)
    • Introduced a million new bugs.
    • Fixed most of a million bugs.
  • Interactions at Gildenmere’s Thollum, featuring Yarasta and Giala, two new characters written by Zeikfried.
  • Dr. Badger can offer you a job, resulting in a whole new set of interactions with Penny (or the good Doctor herself). (Thanks, Abe E. Seedy! Check out more of his work if you like it!)
  • Added Dr. Anzhela to Kressia, a red myr doctor written by JimThermic.
  • It’s now possible to run into Kaede outside of “Iced Teats” on New Texas (with her lover, Cass), by Savin.
  • A new step to Emmy’s quest was added.
  • You can now sell the mhen’ga probe if you beat your cousin. Thanks Jacques00!
  • Added the fourth and fifth stages of GaloMax transformations. Note that there are four GaloMax drops available in the game at the moment, so use the “furfag” infinite item use cheat if you would like to go all the way to being made of goo.
  • A ton of other new bug fixes.

Steph meets a real life space pirate by Adjatha!


[Backers] Tainted Space 0.6.25

xiokir_annoNew build time! But first I wanted to toss out a shout out to Abe E. Seedy, the author of the new Dr. Badger / Penny bimbofication expansion. He also wrote Penny’s cumsluttery expansion way back in the day. Anyway, he’s got a website up where he has some of his other work up for sale (and for free! If you like extremely well-written transformation smut, he delivers. I actually bought one of his story collections way back in the day. I think it was one of the Shortcuts books, and I quite liked it.

Public build will probably hit tomorrow.

0.6.25 Changelog:

  • Dr. Badger can now offer players a job – one to zap Penny with a sinister ray. As a result, the player can either bimbofy Penny or turn the tables on the badger.
  • Added Shou’s Wettraxel bust to the game.
  • Fixed an issue with Penny’s alternate busts displaying.
  • A few other bug fixes and twists.

Stuff From Release Candidates:

  • Interactions at Gildenmere’s Thollum, featuring Yarasta and Giala, two new characters written by Zeikfried.
  • The combat system has been entirely rebuilt from the ground up by Gedan to allow for party on party combat when needed.
  • Penny has two new bust icons, used for very altered Pennys – one from Adjatha and the other created from a Wolfy-Nail commission.
  • Fixes to “Fall of the Phoenix” fights.
  • Tease should work now.
  • Fixed some Stun effects not displaying icons.
  • Improved combat display
  • Changes and tweaks to status effect icon display.
  • No more excess spaces in cockvine fights.
  • Fixed some issues in left sidebar display in combat.
  • Fixed a crash in SingleCombatAttacks
  • Some other misc fixes.

Anno by Xiokir


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