Tag: TiTS

Emmybuns

adjatha_ainaTook me a day longer than originally planned to finish up the sex scene I needed. I started putting text to code last night, but it might wind up being Monday before we see the build with her, it being the weekend and all. It all depends on how much time I spend coding instead of hanging out with my girlfriend in the evenings and how tired I am from getting up at 6am to do family stuff. I miss having weekends with no responsibilities.

I’ll keep you posted.

Gedan is looking into the crash on new game/load that seems to be affecting some Firefox users, but I can’t guarantee we’ll have a fix. It seems to run fine on chrome or decently up to date flash players.

Aina by Adjatha~


[Backerbutts] 0.6.35! Crystal Guu Too

stevebushemiHey kids, I herd u liek crystal gooz and gooz and sometimes cristalls.

0.6.35 Changelog:

  • Zeikfried’s crystal goo variants have finally come out of the oven. You can play around with them in the deep caves of Myrellion with silly mode off. (Silly mode replaces them with Gardeford’s fun-loving lovelies!)
  • Fixed an issue that would cause Faux Preg pregnancies to glitch out after ~1200 days.
  • Cut the “GROUNDED” flag from the one piece of armor it was used on – it’s a relic that I believed I decided against using, and that armor already has electrical resistance coded.
  • Tarkus’s sex-bots should no longer sometimes appear as the incorrect gender.
  • Nerfed Nyrean Praetorians slightly.
  • Should fix some combat crashes in specific encounters.
  • Bunches of bug fixes and textual tweaks courtesy of Jacques00.

Psssst… Abe E. Seedy (cumslut Penny’s author) wrote a pretty great story about infectious/corruptive cow-slut transformation!


One Emmy Scene Left To Write…

At least to have the minimum conclusion to her sexy-stuff path. Expect a patch tomorrow with the Crystal Goo stuff. A patch where you can proper fuck Emmy should hit around the end of the week (assuming i can write one more sex scene). I just have to write a scene where Emmy fucks the PC for vags and butts, and blammo.

…Nite nite.


[Backer Release] 0.6.34, The JimThermic Edition

emmyHey guys, it looks like JimThermic is retiring from TiTS writing. There’s still a few odds and ends of his in the hopper, but it works out nicely that there’s a ton of content from him in this patch to say goodbye with. We’re all gonna miss him, I think.

0.6.34 Changelog:

  • New busts for Cass and Vaande, by Adjatha.
  • Additional Vahn scenes actually coded in this time.
  • JimThermic’s residential deck has been added to the game, complete with two new NPCs of his and a third written by Nonesuch. Enjoy them! (Accessible via Tavros station’s elevator)
  • New busts for Emmy, Wetra Hounds
  • Credits implemented!
  • Mangos. You can’t handle them.
  • A bunch of bug fixes, tweaks, and typo corrections.
  • Probably some other stuff I forgot – be sure to point it out to me.

Lovely Emmy artwork by Shou!

Also, 2,500 words of new stuff written today too. Another day like that, and I’ll have enough Emmy stuff to push her next update.


Fixing Bugs & Love

Thanks for being so patient. I spent a lot of time this afternoon cleaning up some of the bug reports on the bug report board and sorting through merge requests from Jacques00 and Savin. I’m going to review some code that’s been thrown at me for ANOTHER character on JimThermic’s residential deck, and then maybe poke at Emmy a little if I have time. I’ve almost finished up writing on a scene where you get to turn on a sex-toy she wears 100% of the time remotely.

Then I just have to write actual, proper sex >.>


Koala-ity Coding

So we figured out that the Vahn scenes Savin insisted he coded never got pull requested into the main branch of code… so they’ll be in the next backer build.

I’m also cleaning up a pull request for JimT’s residential deck at the moment, so you’ll have that to look forward to.

Edit: Looks like my griping got him to finish up a scene for taurs. Woopwoop! I think I’ll drop backers a new build with all this stuff tomorrow-ish. The JimThermic update.


[PUBLIC RELEASE] 0.6.33 IS OUT!

Shou_Jacques00_Wettra_Hound0.6.33 is out for everybody here and on my FA. Properly functioning android builds have been redistributed to taintedspace.com as well. Sorry about the hiccups on that – I assume there was an issue with our buildscripts that needed sorted.

0.6.33 Changelog:

Other New Stuff (to Nonbackers):

  • Kara’s second quest is in the game, featuring a dungeon on Myrellion.
  • The new group combat systems are live!
  • Nonesuch’s Sera expansion.
  • Preloader – you can now see the game load to some extent.
  • Lots of combat rebalances.
  • JimThermic’s Vi has been added to Gildenmere.
  • Lots of bug fixes, tweaks, and adjustments.

Backers, keep your eyes peeled, Geddy should have another combat encounter ready soon, and I’m going to do my damnedest to get some more Emmy out this week, assuming I don’t drown in paperwork or tax-doing.

Wetra hound by Shou with some sketch support by Jacques00!


[Backers] 0.6.33! EGGS!

DCL_Emmy_ColorsPublic build to follow this weekend!

0.6.33 Changelog:

  • Savin’s “egg trainer” device has been added to the game. You can buy it from Inessa’s and install it in your ship. This is my first time coding a pregnancy effect myself, so be gentle – it could have weird bugs that I failed to suss out. Additionally, the “Faux Pregnancy” option isn’t quite 100% yet.
  • Four new Vahn scenes, courtesy of JimT & Savin’s coding (!!!)
  • Hoverboards can now help some immobilized characters scoot around.
  • Groundwork has been laid to allow for immobilization by other parts in the future.
  • MightyTight has been added to the game.
  • Ovilium has been added to the game.
  • Sterilex has been added to the game.
  • Special eggs (from Ovilium) have been added to the game by Jacques00, along with the above items.
  • Metric butt-tonnes of fixes, mostly courtesy of Jacques00 and Gedan.

Thanks for your patience, but for now, I’m gonna go give X-Com 2 a poke. (Note that DCLzexon’s rendition of Emmy is not 100% canon)

Android Update: I’m aware of the blue screen issue. Missives have been distracted to our code dragon for review. Will try to have a fix live tomorrow.


Egg Training

What’s up my fine fellows?

I don’t have a ton to report today. The Egg Trainer’s more basic functions are working – that is the scene where you let the squirmy tentacle work you over or the one where you let it fill you with eggs, then instantly push them back out. However the more complicated stuff like faux pregnancy or a permanently egg-swollen womb (the best form of contraception!) are not yet in.

I have to teach myself how to make use of the pregnancy subsystems that Gedan added ages back, I guess, so that’ll be my project for tomorrow.

We’ve also started shoveling coal into the Uveto engines – a small pile of projects have found their way onto the bounty board for authors, and I believe Savin finished up the last racial codex for the planet yesterday. I’m not saying you’ll see that planet soon (when can we has an alternate access method, SavvySav?), but it’s looking a lot closer.

I’m going to push a backer build tomorrow whether I get the egg thing working or not. Jacques00 has been busy under the hood slipping new transformation items in willy-nilly, so there should be plenty to sink your teeth into there.

Happy X-Com 2 day tomorrow!


[Backers] 0.6.31 – Dungeon of Dungeontude

echo_silence_layoutHey guys,

I’d like to apologize for this week being kind of dry on the blog post front. I’ve definitely let some of the comm relays drop offline, and frankly, that’s unacceptable. Fortunately, we’ve been busy little raskvel back here. A brain-trust of our best and brightest has been looking over the Phaedra II planning document (formerly called Xandam), and Zeikfried promptly skewered half my ideas. Still, we’re laying some good groundwork there to have an alternate starter planet with a little more plot to it than Mhen’ga.

As an example, one of the ideas involves fighting your way across post-apocalyptic big-rigs driven by aggressive hyena tribals. Yeah, Mad Max and fallout influences will definitely be felt there. No actual writing is done for yet, of course (aside from a few Codices), I’m too busy jamming my face into Emmy’s crotch and hoping that I can find a completed quest somewhere in there. Last night I managed to work out 1,000 words or so of stuff to set up the last stage of her quest. I might be making it slightly more complicated than I originally intended.

Goddamn feature creep.

0.6.31 Changelog:

  • Kara Quest 2 Dungeon should be active. It might be super buggy, but it should also have a pretty solid chunk of new combat for you to play with – as well as some party-ish combat! (Thanks, Gedan!)
  • Lots of new items for the above Dungeon.
  • Some new busts were added to the game, by Shou and JayEcho.
  • Nonesuch’s Sera expansion is added to the game thanks to Jacques00.
  • Figured out how to set up a .swf wrapper to upload to furaffinity to skate around their 10MB restriction for posting public builds there. We may broaden its use in time, but the current version has issues with caching.
  • Tech Disruptor attacks are now AoE (I might revert or play with this one).
  • Overcharge’s multiplier now increases when the PC unlocks multiple attacks in order to keep it competitive.
  • Enhanced Dampeners now actually does something.
  • Shield boost has been tweaked.
  • You shouldn’t be able to start Emmy’s quest unless you learn her name.
  • An incorrectly linked room has been fixed.
  • Assloads of other tweaks and fixes.

Sweet ship art by Echo3DX. Another here :3


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