
Slyveren primed for fucking by MrPink. Yum!
Did you think I forgot about my promise? I didn’t, but first, let me mention another game I promised I’d give a shout: Cloud 10. I played around with the demo the other day myself, and it shows a lot of promise. It leans into a similar sort of form as CoC, but the way they’ve wrapped its random “explore -> get encounter” loop for sci-fi is quite well done. Nonesuch, a writer who has chipped in exceptional work since the mid-days of CoC, is the lead writer, and it shows. It’s also got some scenes from a small selection of other TiTS-approved writers that I’m not going to try to list right now but that I wish were still writing for TiTS. If it’s to your liking, consider giving their Patreon a few bucks.
Whew. The text game space is getting more crowded! It may be bad for my wallet, but it’s good for my boner. That’s a trade I’ll take most days… as long as bills aren’t due. (And hopefully Nonesuch’s own Patreon-fans can keep convincing him to do TiTS commissions here and there. The man writes tentacles like nobody’s business – except the tentaboners’!)
Now, without further ado, the 0.8.002 Changelog:
- Synphia can now give “service” to characters with phalli. She has lots of reactivity to: different features, using her repeatedly, and to different levels of output. She also has options for using her venom or not with lots of variations scattered throughout the scene. I wasn’t able to finish her second blowjob “path” for this patch (or the optional ball-teasing). That’ll have to come for backer builds, I’m afraid.
- KNOWN ISSUE: It appears many of the new busts authored by Adjatha were inexplicably disabled during a merge between branches on git. This will be fixed in the future. The busts are alive and well, and I promise they’ll be back next time.
- The Image Pack got updated! If you like playing with the ability to peek at higher resolution busts and having chunks of art embedded in some of the scenes, today’s a good day for you!






Fen Edit: Y’all might not have noticed, but Gedan authored the above. With that bit of credit out of the way, I wanted to let everyone know that I made some fantastic progress on getting together a basic ship system for you all. Bear in mind that none of this is live yet. Basic ship combat works in 1-on-1 encounters as well as group-on-group fights. Vahn can sell you new weapons to equip, and you can toggle weapon systems on or off each round of combat as your power budget demands. Expect a bigger update tomorrow night (if it’s a slow news day.)
