Today’s patch is mostly ship-focused, though I do intend to write at least one scene for Synphia to get back into the writing groove. The patch notes look long, but that’s only because I gave each item a bullet point. <3!
0.7.289 Changelog:
- New NPC on Uveto: Synphia the Slyveren Mechanic. She sells new ship upgrades!
- New Module: Shield Vampire! This item attempts to steal a large volume of shields from an enemy vessel.
- New Module: Capacitor Vampire! This item attempts to plunder an enemy ship’s energy reserves.
- New Module: Advanced Crew Quarters! This item, while installed, should allow for two crew members to be housed here.
- New Module: Auxiliary Thrusters! This item provides a constant increase to thrust.
- New Module: Thrust Vectoring System! This item provides a constant boost to agility.
- New Module: Hardened Systems! This item increases your vessel’s system strength.
- New Module: Heavy Armor! This item increases the damage reduction of its armor by 25.
- New Module: Power Core Tuner! This item increases your energy generated per turn!
- New Module: Redundant Plating! This item increases your ship’s armor by 1000.
- New Module: Sensor Suite! This item increases your ship’s sensors significantly.
- New Module: Shield Upgrade! This module provides an additional 1,000 shields.
- New Module: Tuned Emitters! This module increases your shield’s damage reduction by 20.
- New NPC on Myrellion: Focalor the Fair! This lovable little Tove has some great ships available for great prices!
- New Ship: Clydesdale K7! This Steeletech-manufactured freighter has low stats but tons of room for crew and upgrades!
- New Ship: MSXI! This shield tanking ship is slow but packs strong electronics and decent cargo space.
- New Ship: Sledgehammer Mk II! This battle-geared vessel’s only weaknesses are a lack of crew spots and weak sensors.
- Ship recovery modules have been buffed.
- New Bust: Breedwell Matron.
- New Space Battle: Attempting to guess an incorrect password for Zheng Shi now lands you in a space battle! Try not to die.
- Fixed shields, shield defense, and defense being incorrectly calculated for ships.
- Fixed ship accuracy and avoidance stats from not being properly applied in combat.









Hey guys, Fenoxo here, back from FWA and clocking some hours on TiTS stuff. Before I get into the nitty gritty a few things. First, CoC2 has a public patch as of yesterday. See the post below.
The panel went well of course. Thank you to everyone who attended! It’s super delightful to actually get to talk to people in person about the weird shit that we do and realize that there are real individuals who are actually interested in how this perverted pie gets baked.
Fenoxo here! Those sniffles I had last week? They ain’t shit. I actually got a good amount of project reviewing done, though there are still several months of submissions to surf through before I’ll be happy with the length of the review queue.