[Public | CoC2] Consumerism! (Also Android Builds!)

Public patch time! The highlight this time is the Orc-themed dungeon from a couple patches ago, plus a new farm and a couple new NPCs!

Also of note: WE HAVE AN ANDROID DOWNLOAD! We’re still working out the kinks, so please bear with us, but they’re finally here. There are two known issues right now: Save/Load from File doesn’t work, and on some devices, the top of the screen may get cut off by the android status bar. Working to resolve them ASAP.

0.2.3 Patch Notes:

  • Hotfix: An issue causing a lot of scenes to crash has been fixed. If you downloaded a build already you’ll need to re-download.
  • Several new consumable items have been added, including small heals and weapon buffs. You can find most of them as new drops on enemies; trail rations are sold by Leorah and the Minotaur Guards. Each of the bosses (The Alraune, Matiha, and Chief Argoth) also has a new, much more powerful consumable drop.
  • You can now interact with the Alraune Herald again in the corrupted grove, assuming you dominated her mother rather than executing her. (By BubbleLord)
  • Garth will now give you a talking-to if you’ve been fooling around with his baby girl.
  • New Ranged Power: Arcane Shot. Sold by Leorah.
  • New Kiyoko-focused Dream. (written by The Observer)
  • New TF: Tanuki. Complete with perks for expanding balls and, with high Corruption, cum cascades.
  • New Busts: Marefolk Shaman, her Treant, and Slimes
  • New Illustration: Character Cards. Explains what each of the bars/icons are. Found in the mechanics Codex.

Also New Since Last Public Patch:

  • Right of Conquest, a new adventure focused on Arona and her tribe of orcs, can now be completed. Start to quest by winning or losing to Arona several times in succession. Big thanks to Wsan and Observer for helping flesh it out!
  • Ninian the Pixie Twink can now be found in the Old Forest.
  • New Location in Harvest Valley: Pupperidge Farms, staffed with a pair of futa half-lupines and their dairy cows.
  • The Codex has been unlocked along with 20-something new entries in there.
  • The Foothills has been zoned to help alleviate encounter crowding.
  • Brint can now knock up the PC.
  • Kinu has a new scene.
  • Cait has a new scene for losing to the Mercs.
  • The Lupine Archer can now be given a footjob by Dark Knight-personality PCs.
  • Shar has a new story and an appearance screen.
  • Ovilixer now can make Harpy PCs self-impregnate with eggs over time via the Oviparous perk.
  • A whole bunch of new dreams have been added.
  • Leorah now sells Level 4 Ranged powers.
  • New TFs: Goblin

What’s Coming Up Next?

To Be Coded: We’ve got another Foothills dungeon ready for code thanks to TheObserver. I’ve finished some new scenes for Etheryn. Gardeford’s Dullahan companion has just finished up being written.

In progress: I’m currently working on repeat content for the Kervus Warcamp, specifically for Hretha. I’m not any less burnt out on orcs, so it’ll be a while before Arona’s recruitment gets written. SomeKindofWizard and B! are both working on new Hornets, and Observer’s doing another dungeon, this time for Harvest Valley.

Art of the Herald is by RattlePool!

If you want to become a backer for early access to each month’s content, you can do so here!


Another Day, Another Ship Report

Spearhead SS by JassBefrold.

This morning I slogged through establishing four types of AI routines for enemy ships: Aggressive, Tactical, Defensive, and Random. Right now the differences are fairly subtle, owing to the limited moveset and lack of implemented gadgets, but they are discernible. The advantage of this is that most ship battles should be able to bank on these AI routines without having to have wholly new ones written. Any tweaks that need to be introduced for specific fights can benefit all encounters in the game (hopefully).

Then I turned my focus to coding the first ship fight into the game – a lone, low-ranking Corona Lord that’ll ambush you on your way to Tarkus in an older, smaller, Casstech Z7. Did I make it that so that I could re-use the same art as the Casstech Z14 and just scale it down? Definitely not. Perish the thought.

The fight works great and isn’t too difficult. I was able to defeat her using a stock Casstech Z14 without dipping into my armor, which is the desired outcome for making the right moves in the introductory battle. And did you know that she has sex scenes too? There’s four different loss scenes: two scenes for any genital configuration, one for male centaurs, and one for those with particularly cumbersome male endowments. (And yes, you will be able to encounter her again. Wsan made some small variations to her repeat texts that are pretty choice.)

You’d think I stopped there, but you’re wrong! After that I went to work on the user interface for buying a ship from Vahn, including a rather detailed stat comparison breakdown. Then I made it so you had five ship storage slots in the hangar for your extra ships. Then I coded another ship into the game, the Spearhead SS. Give her a gander!

Tomorrow, the plan is get the “Trade In” option working, roll out a few more ships, and make all the ship buy/sell shop stuff actually workable with other NPCs besides Vahn.


Shield Boosters & Repair Bots, Oh My!

Today has been pretty good for progress. I spent 30 minutes or so putting together some commission prompts for art to get from artists like Bashko – just like the Syri pictured at right! Yes, that Syri picture will be sliding its way into the artpack soon.

My next task was to burrow back into the ship combat systems and continue to flesh them out. Today’s project was the “Gadgets” menu, where various upgrades can be used like a PC’s special abilities. I loosely based the structure on the current combat item use, since they function in similar ways, but I had to chase down some interesting new bugs in target selection that cropped up. For example, shield boosters would continually refuse to activate, citing shields being at maximum no matter what your ship’s shields were actually at, because it was incorrectly assigning the item’s target to the PC him(her?)self.

With those smashed out, I’m pleased to report that shield boosters (1/fight shield healing), repair modules (1/fight armor healing), and shield disruptors (1/fight chance to deal 50% shield damage to enemy, based on the ship’s system stats). Note that all numbers, values, and abilities are subject to change.

The remaining things I need to tackle, in no particular order:

  • Putting together some proper AI routines with various personality “types” that can be assigned to enemy ships to control them in a fight.
  • Make sure enemy ships actually fire the full volley from their guns. (Right now only PC ships will fire their machine gun all four times.)
  • Create a new ship type for our first foe, outfit it, and implement Wsan’s finished scenes.
  • Put together the UI for comparing your current ship to a new one.
  • UI for choosing to move all upgrades to your new ship
  • UI for choosing to store or sell the ship you are replacing. (And figure out how ships will be stored/retrieved.)
  • Determine how to deal with onboard storage – all items will always be stored on your “current” ship, which means I may have to prevent liftoff if you swap from a cargo ship back to the z14 and don’t have room for you 60 guns.
  • Actually buying the new ship.

Apologies

It was brought to my attention that when I said “bigger update” in my last note, some understood that to mean a game update instead of a verbal update on the work I was doing on the ship systems. Apologies for that.

Today was not the day I wanted it to be. I didn’t truly get committed to doing the codework that needed doing until this afternoon, which meant that I was burning hard on that until this late hour (approximately 2am). Needless to say, I don’t find myself with the time I intended to have to discuss ship systems with you all. I’ll still try to cover the big bullet points for you guys. Here:

  • This ship system is not the system we were talking about months back. That was more ambitious and, frankly, probably a dev-time sinkhole.
  • Ships come with some “fixed” attachments and some free slots that can be left open for more crew space or filled by more guns and upgrades.
  • Escape is accomplished by charging up your light drive – this takes one round to charge. Should you take any electrical damage to your armor/hull before escaping, the charge is lost.
  • Weapons can be toggled on and off individually. This may be an important part of combat if you rely on high energy weapons or have a ship with weaker energy generation capabilities.
  • Ship weapons can fire single shots or bursts of up to four shots.
  • I just updated storage capacity to pull storage size from your ship’s stats. It’s still 10s across the board for the Casstech.
  • You can choose not to fire any weapons to double your ship’s energy generation for that turn.
  • You can choose to evade (and not fire) to gain a 50% evasion boost.
  • Dodging/Evasion for ships works differently than for land combat. Evasion still functions as a % miss chance, but the attacking ship’s accuracy is effectively subtracted from it. For example, you could have a ship with 120% evasion, but a craft with +60% accuracy would still hit you 40% of the time.
  • Upgrade modules that provide large boosts to one ship attribute are planned, but not yet put together.
  • Special modules are planned but not yet put together – modules that allow a once per fight shield restoration or full charge of energy, for example.
  • I intend to add ship weapons with “Turret” flags that deal slightly more than double the damage of the normal version – to compensate for the fact that you must have a free crew member to staff them (making it effectively take 2 slots).

Of course, while doing this, a number of other things have gotten cleaned up. For example, shopkeeper busts should still display while you’re viewing their inventory. Penny, Amber, and a few other NPCs have been updated to allow them to be removed from your crew and re-hired. We can’t have you getting stuck on a backwater planet because you have too much crew to fly!

Again, sorry for any confusion (and dashed hopes)! I promise, this stuff is falling into place pretty quickly. Wsan is doing a hard burn to write the smutty parts of the first ship battle, and look forward to getting it in your hands to play with.

<3 Fen


[Backers | TiTS] Xotchi Xpansion

Selected by Extremely Fair, Complete Randomness™ from the backlog with the aid of the pubbie discord server, have an expansion to Xotchi aboard Uveto station. A lot of tags needed fixing in this so it’s likely I’ve missed a few here and there.

0.7.284 Changelog:

  • Xotchi has a series of new scenes and a potential game-over to opt-into on Uveto station, focused around painplay. Written by Frogapus.
  • Bizzy has a more befitting means of leaving the porn studio at higher stages, along with some tweaks to her payouts.
  • Jacques has deployed his usual arrangement of fixes all over the place.

Fen Edit: Y’all might not have noticed, but Gedan authored the above. With that bit of credit out of the way, I wanted to let everyone know that I made some fantastic progress on getting together a basic ship system for you all. Bear in mind that none of this is live yet. Basic ship combat works in 1-on-1 encounters as well as group-on-group fights. Vahn can sell you new weapons to equip, and you can toggle weapon systems on or off each round of combat as your power budget demands. Expect a bigger update tomorrow night (if it’s a slow news day.)


[Backers | CoC2] Sixty Nine XD

We had to release a patch today. I mean, come on. It’s lower hanging fruit than Berry’s balls.

(ed: Hahaha, owned by the build server needing me to touch it, suck it nerds)

0.2.2 Patch Notes:

  • New Location in Harvest Valley: Pupperidge Farms. Staffed by a pair of futa wolf-girls and their buxom dairy cow-girls! (Written by SomeKindofWizard)
  • Taking Ovilixer while a member of an egg-laying race (just harpies, right now) can grant you a new sexual perk: Oviparous. With this perk, you can begin spontaneously generating colored eggs every couple weeks, just as if you’d consumed an elixir. The perk is suppressed while not a member of those races.
    There’s a new dream associated with having the perk.
  • Two new misc. scenes: Cait getting gangbanged by the mercs on a combat loss, and a Dark Knight-personality PC giving the male lupine scout a footjob.
  • Also a bunch of other new dreams (thanks Balak for coding all that)!
  • The Foothills has been zoned, so you’ll find different encounter tables in different parts of the region. Should make it easier to find what you want (at least a little bit) in a crowded area.
  • Leorah now sells new Level 4 archery powers.
  • Unlocking Codex entries is now retroactive for older saves.
  • Benny’s bust is in.
  • You can re-enter the Orc Camp after Arona’s quest, but there’s currently no content hooked up there yet. Soon: a new orc blacksmith and repeatable sex scenes with Arona’s sister.

Cait showing off her ballistics by DesignAHV. Sun’s Out, Guns Out.

If you want to get access to this content now, you can become a patron here! Otherwise the public patch with all this month’s content is about a week away.


[BACKER | TITS] Busy Bizzy

First backer patch of the month o’clock.

Gunning for a rapid-fire month this month I think.

0.7.283 Changelog:

  • Bizzy the Kitty Camgirl has been added. You’ll get a message from her as long as you’ve unlocked Zeng Shi and have deep pockets. Written by Nonesuch.
  • DrunkZombie has built us a cool modular storage system that is available in a couple of different places for you to stash various types of gear in. This touched some save code, and I’ve given it a good eyeballing and a test but you should absolutely consider keeping backup saves for the short term in case we’ve missed something!
  • Jacques has delivered his usual assortment of typo fixes and tweaks all over the place.

Files should be up as soon as Buildbro gets done!


[Public | TiTS] Cherry Pie

Milky Kiro drawn by Sulcate!

Public patch time! Cherry’s content is largely finished. Now I just need to badger Adjatha into finishing her galotian helper!

Edit: Pushed out a quick tweak that should fix Big Tiddy Goth GF. Will peep at the Cherry issues after jamming food in face.

0.7.282 Changelog:

  • You can now fuck Cherry in her room… assuming you’ve found a way to deal with her paralytic skin.  …or not.
  • You can now feed Cherry bubbles from your Bubble Buddy (a TamaniCorp (TM) product!)
  • You can now “Blow Bubbles” with Cherry – which means stuffing a sextoy into her throat and face-fucking that… with a decent variety of outcomes and choices depending on how voluminous your loving can be.
  • Bug & Typo Fixes!
  • (ImagePack Only – available here) Lorelei’s busts have been added to the game. Unfortunately I pushed the new patch to the blog before merging this code fork in, so she’s only visible if you grab the image pack version for right now. Never fear – she’ll be there in all future variants of all patches.
  • Known Bug: The check for being able to lift Cherry is backwards for the “lift&fuck” scene. Sorry!

This may seem like a light month for content… and that’s because it is! There’s good reasons for it, though – I swear. I struggled through reviewing something like seven months worth of backlogged submissions, many of them well over 100 pages. Less important intrusions were activities like finding a new place to live and going to Atlanta for a weekend to enjoy Furry Weekend Atlanta (and give a panel on our games)!

I like to think that once I’m securely in my dwelling productivity will increase owing the having a proper office space. Check back in 30 days, I guess!

New This Month:

  • New Treatment variant: Faux Cow with a new cheat code (“fauxcow”) to force you to get it on your next Treatment dose!
  • New Transformation Item: Reptilum
  • New NPCs: Velta, Big Tiddy Goth GF, and Lorelei
  • NPCs with new scenes: Ceria, Cherry, male SecOp, Paige, Dane
  • New Expansion: Breedwell received an expansion for premium breeders!

[Backers | CoC2] Codex Asmutes

I and most of the other writers have spent this last week writing up codices! It’s super exciting and interesting work, let me tell you 😛

The good news is, there’s at least one lewd boi in this patch.

0.2.1 Patch Notes:

  • The Codex tab is now unlocked in the Journal. We’ve added a bunch of new codices as well, about ~20 by my count. You unlock codex entries for races by meeting NPCs of that race; certain dialogue options can unlock Lore codices, and story/character progression unlocks mechanical ones. Unlocking entries is currently not retroactive for existing characters.
  • Ninian the Pixie twink can now be encountered in the Old Forest (written by BubbleLord).

[Backers | CoC2] Right of Conquest

Are you a bad enough dude to take down Chief Argoth?

Alright, it’s time for another dungeon — a big one, full of big green raiders ready to pillage your booty if you aren’t careful. In addition, everyone’s favorite minotaur can now plant his seed in your womb if you let him, so go ahead and be the best little cow you can be.

0.2.0 Patch Notes:

  • The sidequest Right of Conquest can now be finished. You need to either win or lose to Arona several times in succession, which will cause her to ask for your help in dealing with her brother. The quest includes a new dungeon, with all the bosses, bad ends, and new scenes you’d expect. Balanced for Level 4 parties.
    • Please Note: The follow-up for the quest (recruiting Arona, visiting her sister, etc.) isn’t implemented yet. It’ll be a bit before you can go back into the camp after you finish the quest, so get anything from the shop that you want.
  • Brint can now impregnate the PC (written by Wsan).
  • Goblin TF has been added (written by BubbleLord).
  • Usual assortment of bugfixes.
  • Edit: Hotfix is now live with a fix for the Kitsune temple’s locks breaking and a load screen crash issue. Thanks for your patience!

If you want to play the new patch now, you can get backer access here!


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