Monthly archives: August, 2018

[Backers] Piercings, Stories, and a Bit More Room

MrPink might have misunderstood my request for a slyveren dick growth scene, but I like how it came out, even if it doesn’t match the ingame scenes.

0.7.205 Changelog:

  • Added twelve new room descriptions (and some new rooms to hold them) on the Forge deck of Zheng Shi. Included is a room with a “Dong Designer” that has some upgrades your ship one doesn’t. Soon I’ll be adding the option to copy its firmware to your own shipbound one. (But not yet.)
  • Two new stories have been added as rare drops in Zheng Shi. Cow Stuff by Abe E Seedy and The Tower of Trials by Carol J. Links to their websites are included with the stories.
  • It is now possible to go back to Maike’s location after defeating her and choose to free the slaves.
  • A new rare drop has been added to Zheng Shi: an Urtanium Ring Piercing. While equipped, it makes your tease attacks more powerful against furry enemies but also makes you more susceptible to theirs.
  • Dialogue for Extrameet dates should be properly italicized.
  • Mhenga and Tarkus will now start dropping a small collection of generic piercings after all their rare drop stories have been found. These will probably move to a more liberal drop scheme or shop in the future, but I wanted to get some more options in fast.

0.7.206 Changelog:

  • Rare loot procs no longer occur 100% of the time. Whoops.

D-D-Double Post

Both CoC2 and TiTS got an update at about the same time! Be sure to check out both posts!

And there is a Caption-Writing Contest going on right now!


[Public | CoC2] Stylin!

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0.0.20 Patch Notes:

  • Shop UI has been upgraded with finished assets and misc. tweaks.
  • The new Questlog is partially implemented, though some assets are still placeholders. Note that you need to use the sidebar Journal button, not the old placeholder on the button row.

Drake asked I mention that the 15 main buttons on the bottom are bound to 1-5, q-t, and a-g. A lot of the new UI has mouse integration, so you can click around right on the screen if you prefer that as well, including double and right clicking in the shops.

Art of Sugo, an upcoming centaur fuckboi, by DCL.


[Backers] Floppin’ Content On Your Face~!

Slyveren blowjob courtesy of MrPink.

Here’s a surprise for you guys – two new NPCs, a new scene for an existing enemy, and a fairly massive chunk of random one-night stands to sort through!

0.7.204 Changelog:

  • New scene for the Slyverens: Hyper Training! The normal sucking loss scene should no longer occur for players with phalli above 35 inches.
  • A dating app has been added to the game, written by Fr0sty and coded by DrunkZombie! Once you get the email, it is added to the “Smut” submenu in the “Masturbation” menu on your ship. You can swipe left or right on various aliens and engage in meaningless one night stands!
  • Vark the Milodan has been added to Uveto… if you can find his cave. Written by Damiekinz and coded by LighterFluid.
  • Willow the waitress can now be encountered in Uveto’s bar. Written by Archangel99 and coded by Maye88!
  • New busts for Fei An by FubMistress!
  • New busts for Urbolg by Shou!
  • New busts for Fetch & Carry by Adjatha!

I bet you guys thought I’d be busy playing WoW!


[Backers] Fun On A Bun

Expect to see this bust in the NEXT patch.

There is a Caption-Writing Contest going on right now!

0.7.203 Changelog:

  • Mining Robots now have a much lower encounter rate after the slave rebellion. Additionally, Jumpers will be encountered less often than slavebreakers – at least in combat stance.
  • The Jumper & Slave Orgy has the rest of its options filled out and activated. I’m going to apologize in advance if there’s any wonkiness in the “Take Over” sections. Juggling multiple insertions with the possibility of hardlight strap-ons does not make for easy scene routing.

That’s it for today’s patch. There’s a lot of stuff backing up in the Pull Requests, so expect some community coded submissions to flow in later this week!


[Backers] Orgies!

There is a Caption-Writing Contest going on right now!

I worked through the first parts of William’s enormous orgy work. Like the Slavebreaker, this content is meant for after the slave’s collars have been released. I still haven’t gotten back to an option to release the slaves after you’ve already defeated Maike, but I intend to come back to it.

0.7.202 Changelog:

  • You may now encounter freed slaves having their way with bored Jumpers once the rebellion has been started. Expect lots of NPCs with lots of options
  • The slavebreakers can now drop a rare weapon – a heavy slut ray.
  • The slavebreakers can now drop a rare armor – Star Viper slutwear.
  • The slavebreaker bad-end now procs after approximately 4 losses.
  • New Bust: Biothroc Quaddie by FubMistress.
  • You should get your equipment back from slavebreakers when you lose the fight now.
  • Items which only stack to 1 no longer display a quantity on the button.

I’m going to try to have all the other options for the orgy put in tomorrow before the new WoW expansion launches. I might do a little streaming of it, brain permitting!


CoC/TiTS Caption Contest!

So a long time ago, when CoC goblins were basically a twinkle in my eye, I got PZero to do me some art of a goblin… and was inspired to do a caption of it myself. Tamani was birthed from this little exercise, creating one of the game’s more infamous and beloved characters.

I’m quite fond of captions. I used to lurk in the caption threads on then ‘chan’s /d/ board back in the day and prowl around for them. To me, a picture with a story is a thousand times more enticing and more interesting than bare art alone. It’s one of the things about Dmitrys’s work that I’ve always loved. I’m not sure who did the writing that accompanied his pictures, but I enjoyed it.

Now I’ve bumbled into some goblin-themed captions over on a certain booru that I really enjoyed, and I thought, why not incentivize our lovely community to produce some of our own? There’s certainly enough art!

Rules:

  • All entries must be Corruption of Champions or Trials in Tainted Space themed.
  • All entries must have at least 100 words of text, minimum.
  • All entries must be submitted in this thread.
  • Judging will be done by Fenoxo.
  • The contest will close in one week, Saturday the 18th.
  • Maximum five submissions per author.

Prizes:

  • First prize will receive $100.
  • Fenoxo will also select additional “Honorable Mentions” which will receive $50 apiece.
  • All payments will be done via paypal.

[PUBLIC & BACKER] I WUB WOO GUYS

I seriously love these WIPs. Great work, Adjatha!

It’s always cool when something you expect to take three hours takes closer to five. Regardless, I’ve updated the public patch with… BUGFIXES!

[PUBLIC] 0.7.200 Changelog:

  • A metric butt-ton of bug fixes, courtesy of Jacques00’s busy little fingers. This should be the last public patch till next month, so enjoy!

[BACKER] 0.7.201 Changelog:

  • New Codex entry: Slyverens.
  • New enemy: Slyveren Slavebreaker. Includes four win scenes, four losses, and a bad end. Big thanks to Wsan for chipping in and banging out half of this snake with me.
    • Slyveren Slavebreakers appear in the mines once you release the slaves after defeating Maike.
    • Right now, she steals your armor and/or panties if your crotch isn’t exposed when she grapples you, so you better not lose the fight after that, or you’ll be down some equipment! We will be looking into implimenting a secondary loot list that is gained on win OR loss in the future to better allow for “discarded” items being picked back up.
    • Note that some of her scenes have branching options – using her own throbb on her, for example, allows you to dose her with any additional throbb you might be carrying…
    • The bad end is currently activated by losing ten times without winning. I’m going to make this less forgiving in the future so that 3-4 consecutive losses should be enough. Winning slowly lowers the threshold for this.
    • The bust images coming down the pipe for these babes (and I say babes because they have two appearance variants) are incredible. I am in love.

Update

The slavebreaker NPC document is now over 70 pages long, with four win scenes, four loss scenes, and a bad end. At least one of those has a big choice or two as well. I’m working on writing the texts for her combat abilities now, then I just need Wsan to finish the scene he’s polishing off and write up an alternate combat description for the variant he designed.

Backers can expect to see these beauties show up on Wednesday evening if all goes to plan.

Back to the smut-mine!


[Public | CoC2] Balancing the Scales

No new content but rather some continued tweaks behind the scenes. There is a much improved shopping UI now, as well as balance changes for combat. Some of my thoughts on this below:

Play Here | Support Here

0.0.19 Patch Notes:

  • All shops have been converted to a new UI.
  • Combat has received sweeping balance changes. TL;DR: Attack Power has been reduced for many powers and monsters.
  • Shields now grant immunity to Critical Hits from weapon attacks. Note that abilities that target Physical Resistance rather than Evasion circumvent this!

A lot of you have (correctly) been saying that combat was overly punishing. That’s partly because the Foothills were designed for levels 2-4, rather than 1-3 (they’re meant to be the second area, but the first area in the plot needed more work first), and partly inherent to the way I had balanced Attack Power. Attack Power is, basically, a percentage scaling on your weapon’s base damage that an attack applies, so something like the Thief’s “Dirty Trick” power that grants +50 Attack Power really means your hitting for 150% of your basic attack’s damage. The numbers we had were probably okay if the powers they were applied to were only used by the PC… but enemies also have access to several player powers, and of course, their powers were balanced based on what the player had.

Making powers universal, so that friend or foe or player could use them is still a great idea, but it was clearly overwhelming when the enemy usually has the numerical advantage. We were getting a lot of reports of players being dumpstered in the first turn or two of combat, before kitty RNG would decide to heal — if she even had the chance. So the Attack Power numbers have been scaled back for everybody, player and enemy alike; this should result in slightly longer combats, but ones that avoid one side or the other immediately being overwhelmed. Let us know how the balance changes strike you either in the comments below or on the forum.

Also speaking of things to do, make sure if you’re supporting either CoC2 or TiTS, you take a look and make sure Patreon’s charged you this month! They moved their banking to the UK which triggered a lot of fraud stoppages, and they also appear to have stopped taking pre-paid cards as well. I’m sure glad they didn’t let us know in advance about these changes; what a great service.


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