[Backers | CoC2] Maidens of Lust

So we’ve had some bugs with the UI and Lyric lately; hopefully those are all fixed up now! If you continue to experience issues, please tell us about them on our bug report forum! And hey, have a big swathe of new scenes for our favorite shrine maidens to make up for lost time!

0.3.32 Patch Notes:

  • Miko & Mai have a new suite of sex scenes (incl. Arona 4some) (Written by TheObserver)
  • Lyric has had some bug fixes and adjustments (preg should work properly, cooldown and damage reduced and can’t crit, electrum should max out and reduce over time correctly)
  • The messed up status icon/inventory/equipment UIs on certain screen resolutions should be fixed
  • New talk scene with Kiyoko/Kinu once they’ve been freed (Written by TheObserver)
  • Lusamine/Cait have a new scene (Written by BubbleLord, coded by Squishy)
  • You can return Elthara’s scythe to her
  • We’ve started an effort to make Kiyoko/Kinu respect your spousal/parental pronouns, please report any incorrect ones that you still encounter!
  • New Codex: Dryad
  • New Hime Kinu CG that can show up sometimes when you interact with her
  • New Busts: Ogrish, Synneva (Friendly), and Meira (Cocked)
  • Fixed Syrish bust (she has spots on her clothed now too)

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | CoC2] Time, What is Time…?

Do you guys like kobolds? Cuz it’s kobold time!

0.3.31 Patch Notes:

  • Lyric the Kobold can be found frozen solid in the Glacial Rift. Maybe help a scaled friend warm up some…? (Written by B!)
  • New fancy time display! You can turn it off in the options if you prefer plain text.
  • Married Ahmri has some new talks!

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!

Lyric splash art by our very own DCL!


Catching Up on TiTS

We’re long overdue for an update on where TiTS stands with the death of flash and the porting to javascript. Obviously flash players are being scoured from internet browsers across the world. The executable “air zip” still functions on windows machines for now, but what about mac users? What about linux bros? What about people that want to use the image pack?

Well, we’re working on getting things ported to use javascript and play in nearly any browser (much like CoC2). It’s a difficult process requiring reorganizing an absolute fuckton of code to work in a completely different system and methodology. Geddy just dropped a big commit a few days ago with this:

  • 100 changed files with 7679 additions and 4979 deletions

TiTS, moreso than even CoC2, is a nightmare hellscape of entangled content and systems – partly due to my own deficiencies in the coding arena but also due to the size, scope, and nature of the game I’ve created. Some of the design decisions that make the game so wide-open for adding content and changing characters make for a LOT to rework. Let me lift back the curtain and post some of Geddy’s own explanations:

  • A ton of the niceness we used when extending the game in Flash just plain doesn’t work in Javascript land, not without making huge changes to how all of the code relating to Characters and Items is handled. Cyclic dependencies makes pp very sad.
  • The sheer scale of the game and its content is pushing common javascript tools to the limits of what they can reasonably handle. A lot of energy is going in to keeping build times low enough to not get in the way of iteration of the UI and a lot of this revolves around careful isolation of different elements of the games code. Even then, doing things “the proper way” is still way too much to handle for things like Webpack.
  • We’ve built up a ton of weird almost-duplicate functionality that we really didn’t need – little utility functions that do something almost exactly the same way as something else that had just been lost down the back of the sofa and forgotten about. Rectifying these duplications and straightening up a lot of the odd, janky situations that we’ve created over the years.
  • The rebuild process is trying to start at the beginning of the game and work forward, using planets as a natural kind of border point between what should be converted and updated now and what can wait for another day – but this means dealing with some of the oldest and least organised code, back before we had a solid handle on a lot of the features we have today. Squeaky hackjobs to get something working quickly, that we only later built proper systems around.
  • A lot of the time spent so far has been focused on cleaning up the back of the house and make sure all of the individual little components that the content relies upon are ready to go so that work on the bigger components, like navigation and combat can focus exclusively on those, and not needing to go rooting around in the guts to convert yet another character that some specific aspect of a unique fight element relies upon.
  • A word on scale though; before the conversion process started, TiTS consisted of over a million lines of code and content. It took until I was putting the finishing touches on the Character and Item classes in the Javascript port before I realised that we had over a thousand classes between these two things – many of those rife with weird little unique issues that needed hand-touching to bring over to Javascript.

Actual image & functional previews of the rework have been on the sidelines while Gedan was (is?) digging into the guts. The game wasn’t even in a state to work when we clicked “new game” for a few weeks. Now we have the intro back, and early indicators are promising that we will see Tavros and Mhenga soon. Gena138 has been working at converting the jungle planet’s rooms into the new system now that Tavros’s file is set up as a template.

The creative wing of our little studio has hardly been idle. The new introduction dungeon is almost ready. All the rooms have their descriptions and interactive events written. Two new generic enemies are both ready to code, penned by Savin & I (mine is up on Patreon in pdf format!), including two new PC pregnancy paths for those of you itching to have kaithrit and gryvain children. William has been tapped to write the boss encounter, though he’s been so far up in Anno that it’d be hard to justify pulling him out of such a lovely nook just yet. And Adjatha? Well, let’s just say Molli (part of Cherry’s Tap Hall) has a significant blob of new content in the pipes…

What are my plans for the week? As the ADD perv-nado that I am, I’m engaged in efforts to make Gianna recruitable (since Savin said he’ll make Syri recruitable once I do!) Writing a sit-down dinner with Big T where you have to convince him to let you take his android daughter off-planet is going to be fun!

For too long, I’ve let my characters languish while stretching myself to handle to handle what needs doing in the game, and this year I want to make some serious efforts to close up some of the hanging threads I’ve left on characters like Gianna, Emmy, etc. Oh, and Anno? Savin did give me permission to write a futanari expack. I’ve been too busy to start it, but there are ideas tickling along…

Thank you for hanging in there. Rest assured, more is coming!

P.S. New Years Success! I’ve completely weened myself off of energy drinks, and this week I should be down to one soda a day!


[Public | CoC2] Love is in the Air

I hope you guys have a sweet tooth cuz this patch is fulla sugar~

0.3.30 Patch Notes:

  • You can now follow up with Ahmri after CentaurQuest, assuming she wasn’t absconded-with by Tollus’s goons, including new sex options and the ability to marry the chunky pony. 😀 (Written by Gardeford)
  • Arona has some new scenes in support of her impregnating the PC, showing off just how much she adores your baby bump… (Written by BubbleLord)

New Since Last Public Patch:

  • New Quest: Help Gweyr stop the cultists!
  • New NPC: Lyla, the wandering knight!
  • New NPC: Solveig, the half-lupine, half-orc. Found at the Frost Hound after GarretQuest and AronaQuest.
  • New post-quest scenes with Chieftain Naiyana. New Etheryn buttfingering scene.
  • New set for Brienne (NOT BRINT), gotten at level 5 from the Frost Hound.
  • You can now move around the map by clicking on it when the crosshair is active. Adjacent locked tiles are now connected by a dotted line while exploring. The map also now has a marker on it when you’re in a region or dungeon over your level.

Ahmri titfucks art by Lazorchef!

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | CoC2] Midwinter Knights

Hi guys, no witty repartee tonight; I haven’t slept in 48 hours and am at like 5% brainpower. Thank you for your support as always, I love you, happy new year.

0.3.29 Patch Notes:

  • Gweyr has a new quest, available once you’ve talked with her a bit. (Written by TheObserver). Lot more coming on this line of questing, so stay tuned!
  • You can now finally shag ex-chieftain Naiyana back in the village after her daring rescue! (By SomeKindofWizard)
  • There’s a sexy new(half) knight found in Frostwood, after doing Winter City. If you like Evelyn’s brand of content, you’ll probably like Lyla here. (By Fleep)
  • New busts for Hawkethorne townsolk (Sanders, Ivris, Leorah, Ninian) by Moira. Young Garth by DCL.
  • Brienne has a new set, available at her Level 5 from the Frost Hound.
  • Summons now act on the turn they are summoned.

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


[Backers | TiTS] Snaking Out a Patch

(Content Submission for TiTS is closed again. Thank you for the response!)

So flash is “dead” now and the JS port isn’t up and ready – yet. The “AIR ZIP” version of the game should work fine in the interrim.

Art commissioned from SXodium

Gedan started trying to get Tavros ported enough to function a few weeks back… which meant getting everything that touches Tavros ready to function… which meant figuring out things like how Mitzi’s outfit management works in JS (and every other Tavros NPC or NPC that spends much time on Tavros). Needless to say, the scope blew up there, but I heard encouraging rumbles from our code dragon’s lair and hope to have more to share with you after our weekly meeting on Wednesday.

In the meantime I’ve been banging on the new intro dungeon. Half the room descriptions have already taken shape along with some of the utility texts surrounding some of the simple puzzle content. Coming up with unique descriptions is always a bit of a grind for me. This time, I’m doing it while cutting out my morning 300mg energy drink. It’s not easy.

Today I popped over to code some fantastic slyveren hypnosmut on the side since it was more or less ready to go and hot as hell. I hope you all enjoy it!

0.8.131 Changelog:

  • Watching hypnosmut with Kiro can now lead to a bad end! Two new scenes were added. After getting the warning, you can still watch the old content if you take a 7 day break (though it’s framed with a menu that lets you voluntarily bad-end yourself at any time.) I felt this was the best way to enable the new content without completely blocking off what people were already loving. (Written by BobSamade, coded by Fen)
  • Gena138 fixed a BUNCH of bugs with the new Vark stuff.
  • The Pexiga now has an embedded image for her blowjob scenes in the Image Pack.
  • You can no longer encounter Shizuya before visiting New Texas.
  • Updated some old Shekka bust calls to the new hotness (so they should appropriately show naked/futa Shekka.)
  • A few other small fixes.

If you like what you play, consider backing us on Patreon or SubscribeStar!


[Backers | CoC2] Mapping the Family Tree

It’s time to go on a little scavenger hunt for a new denizen of the Frost Hound, and while you’re at it, check out some sweet updates to our map system!

0.3.28 Patch Notes:

  • New NPC: Solveig Karisdóttir! Found at the Frost Hound after doing GarretQuest and AronaQuest, this watermelon-flavored half-orc has some questions about her family tree you might be able to help her solve… (Written by SomeKindofWizard)
  • New feature: you can now move around the map by clicking on the map itself whenever the crosshair is up. Just click or tap on the quadrant corresponding to the direction you want to move in! This is mostly for mobile users so you don’t have to chicken-peck the NSEW buttons anymore, but I’ve found it pretty handy on PC too.
  • New Etheryn scene where you get to use your fingers. By Alypia.
  • Also, unexplored adjacent map tiles are now connected with a dotted line, so you know if there’s still exploration left to do!
  • If you’re in a region of the world or a dungeon whose recommended level is higher than yours, there will be a little red skull in the corner of the map to let you know you’re in the wrong neighborhood.
  • Tweaks to how CGs are displayed, and a new CG for Witch Cait, viewable in her appearance screen while the set is equipped.
  • Usual bevy of bugfixes.
  • New Busts: Rroljar, Jen (Redo by Moira), Zhara (aka Harpy Wingleader, redo by DCL with nude and preg variants), Solveig, Sluasaid (with a special Silly Mode variant!)

As always, you can become a backer and support the game’s development on…
… Patreon!
… Sponsus!
… or SubscribeStar!


TiTS Content Submission: OPEN

I’m opening up content submission for TiTS again. This time, there are no restrictions based on type or location. Feel free to throw it in the bin.

I will close them in a week’s time or once I have 30+ pieces backlogged to sort through.

Please remember that the content submission form is for COMPLETELY WRITTEN content submissions only – not ideas.

Thank you!


[Public | TiTS] Happy Holidays!

Today is Christmas Eve in my part of the world, but even if you don’t decorate tree corpses in your living room, I’d like to extend a hearty “Happy Holidays” to all of you and yours.

2020 has been a heckofa year. Travel restrictions, lockdowns, and general Covid-19 precautions have really put a damper on the ol’ holiday spirit in my neck of the woods, and doubtless on most of the world as well. We’ve seen health and family emergencies within our little “studio”. Flash died. You know, flash, the plugin our games have run on for near a decade! It’s kicking the dust, forcing us to rebuild and reorganize a lot.

But we’re still here moving forward. The JS build looks fucking slick. Geddy’s been logging a ton of hours whipping Tavros into shape but also reworking how the game’s data is held and managed in memory, something that is more necessary as it grows in size (over 500MB with embedded images!) In the meantime, we’re still working on the expanded tutorial dungeon. You can get a taste of what it will feel like with the new salvager enemies included in this public patch. I think they came out pretty great for “getting started” encounters. There will also be environmental challenges, tutorials for using a tent (and leveling up), a boss fight penned by William, and more.

I think you’re all going to love what we bring you in the new year, but for now, enjoy this arrangement of Christmas cheer and a small public update (and another one~)!

Azra putting on her Christmas finest to celebrate by Morgore!

Cait snuggling up with a big ol’ bear by CheshireCatSmile37!

0.8.130 Changelog:

  • Vark got a pretty sizeable expansion thanks to Damiekinz’s writing and Gena138’s coding. It’s now possible to fight him, defeat him, and even make him your pet if you like. Merry Christmas!

0.8.129 Changelog:

  • Embedded some CGs by Doxy into Rat’s VR content (accessible via ‘test’ cheat in the image-embedded version of the game.)
  • Fixed a few small typos.
  • (And another patch may follow~!)

THICC Images Version available! (Requires stand-alone flash player.)


[Backers | TiTS] The Night Before the Night Before…

(Original Cyber-fen by Jojocite, Santa hat added by Bullifrawg on discord.)

If you were waiting for the TiTS public patch, hang in there – it will drop tomorrow. Right now Fennyboi has a steaming hot cup of content for the loyal TiTS backers that have supported us through this shit-hell of a year. Be sure to drop any major issues with the new stuff in the bug reports so I can make sure tomorrow’s holiday patch is as jolly as possible!

0.8.128 Changelog:

  • New cheat: “test” for allowing you guys to experience WIP content that doesn’t slide neatly into the game yet.
  • New encounter: Tiger/Lion salvagers. This is an encounter meant for the expanded intro we’re putting together, but you can fight him now. They’re tuned to be fought by newly created characters with no upgrades, so your current PC will likely shred them. Includes three loss scenes and four victory scenes. (Encountered via new “test” cheat.)
  • New VR event: Rat from Sexena: Arena Tales. As part of a crossover promotion with that game, I had them add Tamani to their game and added a VR encounter with Rat to TiTS. This will eventually find its way into the Mindwash Visor and the like, but for now it is encountered via the “test” cheat.
  • Fixed a crash with post-sparring Paige oral that would crash in certain circumstances.
  • Bimbo Kiro should now have a small blurb on the “crew” menu (instead of nothing but a button.)
  • Sweet Soup’s button should no longer disappear from cooking menus.
  • Lots of typo fixes in the Love Starrz and Bhakar.
  • Fixed an issue with the LGBT where it would heal itself instead of just the pilots.
  • Numerous other smaller fixes.

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