Category: Art

[Backer Release(s)] Tainted Space 0.6.36 & 0.6.37

vahnLooks like our build scripts that Geddy maintains are choking on trying to build the credits pages into the game, so I’m going to have to just release the .swf for now. Hopefully we can have that cleaned up and released ASAP. There’s also a backlogged chunk of code Jacques00 worked up that’ll introduce a nyrean transformation that we should have in real soon.

Update: Got the build scripts sorted (kinda) and the new stuff merged. The new builds should show up on Patreon/TaintedSpace.com any time now.

Public Build ETA: Saturday, Saturday, SATURDAY.

0.6.36 Changelog:

  • New Vahn bust, courtesy of Adjatha!
  • Emmy can now be taken all the way: two new scenes and a variety of subscenes.
  • Dynamic, fluid-based belly deformation.
  • You can get Emmy’s panties.
  • Status effects have been set up to work properly with NPCs (not just the combat ones).

0.6.37 Changelog:

  • Player fluid simulation should be working again.
  • Player statuses should be updating again.
  • A framework to allow us to set custom colors on status effect icons is in.
  • Adjatha’s Aina bust is active
  • New item: Nyrean Candy (thanks for the coding Jacques00 and whoever wrote it!)
  • A ton of fixes, tweaks, and quality of life changes.

Thanks for putting up with the delays. I’ll try to keep it rolling fast-ish, though there will be a hiccup after this coming weekend due to traveling to Canada for a week or so (I do still intend to get stuff done though).

 


Emmybuns

adjatha_ainaTook me a day longer than originally planned to finish up the sex scene I needed. I started putting text to code last night, but it might wind up being Monday before we see the build with her, it being the weekend and all. It all depends on how much time I spend coding instead of hanging out with my girlfriend in the evenings and how tired I am from getting up at 6am to do family stuff. I miss having weekends with no responsibilities.

I’ll keep you posted.

Gedan is looking into the crash on new game/load that seems to be affecting some Firefox users, but I can’t guarantee we’ll have a fix. It seems to run fine on chrome or decently up to date flash players.

Aina by Adjatha~


Snowy Iceballs

Cass Clothed (Adjatha)Quick progress report re: Uveto for you.

For those of you who don’t frequent the forums, Uveto VII is the next TiTS planet in the pipeline. Like New Texas, it’s an optional side-world, this time balanced against levels 6-9 and full of quests and critters to fight. Right now the first two areas are mapped and room description’d, and I’m finishing off the last bit of an alternative introduction to the planet (so no, it’s not entirely gated behind Shade — don’t worry). We’ve got a couple of enemy encounters done now with more on the way, so I suppose I’ll be mapping and description-ing out the combat areas sometime this upcoming week. That’s definitely entering the “bare minimum to start coding in” territory, though we’ve only got two shopkeepers done(ish) and in need of edits.

I’m definitely going to need to clear out my backlog before I start mainlining Uveto content, though. Yammi, Reaha, and Syri all have xpaks in various states of (near-)completion that need to finally be sorted out before I start looking at Shade or some of the new Uveto NPCs.

Seriously stacked new Cass bust by Adjatha.


[Backer Release] 0.6.34, The JimThermic Edition

emmyHey guys, it looks like JimThermic is retiring from TiTS writing. There’s still a few odds and ends of his in the hopper, but it works out nicely that there’s a ton of content from him in this patch to say goodbye with. We’re all gonna miss him, I think.

0.6.34 Changelog:

  • New busts for Cass and Vaande, by Adjatha.
  • Additional Vahn scenes actually coded in this time.
  • JimThermic’s residential deck has been added to the game, complete with two new NPCs of his and a third written by Nonesuch. Enjoy them! (Accessible via Tavros station’s elevator)
  • New busts for Emmy, Wetra Hounds
  • Credits implemented!
  • Mangos. You can’t handle them.
  • A bunch of bug fixes, tweaks, and typo corrections.
  • Probably some other stuff I forgot – be sure to point it out to me.

Lovely Emmy artwork by Shou!

Also, 2,500 words of new stuff written today too. Another day like that, and I’ll have enough Emmy stuff to push her next update.


I Live

Helia (Tinder)I’m back. Hopefully. Didn’t get my wisdom teeth out, as I sprung a nasty fever last week, so that’s been put off for a bit. I’m finally feeling mostly better, though, so it’s back to work for me today.

Edit: Oh yeah, have a badass Helia, by Tinder. The Pretty Pink Bow never dies.


[PUBLIC RELEASE] 0.6.33 IS OUT!

Shou_Jacques00_Wettra_Hound0.6.33 is out for everybody here and on my FA. Properly functioning android builds have been redistributed to taintedspace.com as well. Sorry about the hiccups on that – I assume there was an issue with our buildscripts that needed sorted.

0.6.33 Changelog:

Other New Stuff (to Nonbackers):

  • Kara’s second quest is in the game, featuring a dungeon on Myrellion.
  • The new group combat systems are live!
  • Nonesuch’s Sera expansion.
  • Preloader – you can now see the game load to some extent.
  • Lots of combat rebalances.
  • JimThermic’s Vi has been added to Gildenmere.
  • Lots of bug fixes, tweaks, and adjustments.

Backers, keep your eyes peeled, Geddy should have another combat encounter ready soon, and I’m going to do my damnedest to get some more Emmy out this week, assuming I don’t drown in paperwork or tax-doing.

Wetra hound by Shou with some sketch support by Jacques00!


[Backers] 0.6.33! EGGS!

DCL_Emmy_ColorsPublic build to follow this weekend!

0.6.33 Changelog:

  • Savin’s “egg trainer” device has been added to the game. You can buy it from Inessa’s and install it in your ship. This is my first time coding a pregnancy effect myself, so be gentle – it could have weird bugs that I failed to suss out. Additionally, the “Faux Pregnancy” option isn’t quite 100% yet.
  • Four new Vahn scenes, courtesy of JimT & Savin’s coding (!!!)
  • Hoverboards can now help some immobilized characters scoot around.
  • Groundwork has been laid to allow for immobilization by other parts in the future.
  • MightyTight has been added to the game.
  • Ovilium has been added to the game.
  • Sterilex has been added to the game.
  • Special eggs (from Ovilium) have been added to the game by Jacques00, along with the above items.
  • Metric butt-tonnes of fixes, mostly courtesy of Jacques00 and Gedan.

Thanks for your patience, but for now, I’m gonna go give X-Com 2 a poke. (Note that DCLzexon’s rendition of Emmy is not 100% canon)

Android Update: I’m aware of the blue screen issue. Missives have been distracted to our code dragon for review. Will try to have a fix live tomorrow.


Work & Stuff

DCLZexon_flahne_story1

Art by DCL

No new patch today! I didn’t get a tremendous amount done today. One thing I’m discovering with cutting out caffeine and alcohol from my diet is just how dependent on them I am. I didn’t drink that much booze, but I typically had at least a beer almost every night. So now that I’m not drinking it at all, I’m finding that I’m sleeping worse, and without caffeine to help prop me up during the day (plus added fatigue from my lack of caffeine), I’m not exactly 100%.

So I mostly just managed to catch up on my communications with team members and spend two hours reviewing the “serious-mode” version of the ganrael that Zeikfried has been cooking up. It’s crazy complicated! I’ll probably try to rough out the sex scenes but let Gedan handle the combat code for them, mostly Z wants some crazy stuff to happen in their fights AND I’m not familiar with any of the new combat workings yet.

Speaking of our local code-dragon, she informs me that one of Savin’s group combat adventures is mostly done. It just needs actual testing and tuning. Hopefully we can bukkake that over our backers faces sometime next week!

Also, I spent some time crapping out some youtube footage I had taken/editing last week onto my channel. One of the videos is below the break if you wanna poke at it. The other should pop up sometime tomorrow afternoon. It was a good mindless task for me to poke at around today.


[Public] 0.6.29 Release & [Backers] 0.6.30 Release!

Renezuo_VKo_LQSince the last public build still had a solid chunk of bugs, I’ve gone ahead and given you guys one more build to try and polish off some of the rough spots before you have to wait again. Sadly, because I’m a big doo-doo brain, I’ve locked a pile of new content behind the backer wall. Gotta pay the bills somehow!

emot-siren0.6.29 & 0.6.30 Changelogs: emot-siren

  • [0.6.30 Only] Vi, a V-Ko droid, has been added to the Gildenmere hospital on Myrellion. She’s written by JimThermic and comes packed with a metric crap-ton of content.
  • [0.6.30 Only] Vi’s shop allows you to buy some new items, including a new shield generator and two fun little outfits for your armor slot.
  • Stat bars should scroll up from 0 properly when starting anew or loading in.
  • Replaced Nevrie’s bust with one by Shou. I THINK a non-nude version should be on its way as well.
  • Properly enabled the Wetraxxel’s nude bust, even though you can barely see any difference.
  • Renamed Codex headings to avoid text clipping.
  • Added a “Robotic”  Races subheader and migrated the two V-Ko codex entries under it. Note to self: add codex for Companion Droids…
  • Kiro should have the proper vagina type.
  • Fixed a potential crash in beard descriptions.
  • Fixed a potential hang-up in Bess’s progression.
  • Cleaned up some ‘}’s that were floating around the text in a few places.
  • Jacques00 did some sorting in the items menu, most notably splitting Key Items into their own sub-tab.
  • Gedan laid the groundwork for the first proper dungeon full of party combat.
  • Varmint wrangling should be fixed.
  • The usual cadre of typo and grammar fixes.
  • Many other tweaks and fixes I was too lazy to hunt down individually.

Art is of V-Ko prime giving a blowjob, drawn by Renezuo.


Steph and Quests

Nevrie Nude (Shou)Savin here! Just a quick status update:

As part of my ongoing efforts to get familiar with updating TiTS’s actual code, I spent a chunk of this morning revising Nevrie’s scenes to support a cool artistic choice Shou made when doing her bust: keratin nubs all along the shaft of her dick. That sounds pretty apropos for a dzaan alpha (and hot as hell) to me! I also coded in a revised Steph Irson path, written a while ago due to popular demand. Basically switches Steph’s New Texas TF to Bovinium (an item made somewhat later in development), so she’s neither forcefully Treated nor a bimbo. This also removes her Live & In Person encounter, though, since that was somewhat predicated on her being Treated.

Big thanks to Geddy for being on hand to walk me through some of this! Speaking of whom, it sounds like a release with KaraQuest 2 might be in the very near future~

There was also a Picarto stream of me updating Kaede’s one on one scenes for next time you bump into her. Should be done with that tonight or tomorrow.

Pictured: Aforementioned new Nevrie bust, by Shoupup.

P.S. I’ve got an oral surgeon consultation tomorrow, so I’ll be out of the office most of the afternoon. Shouldn’t interfere with D&D streams or anything for those interested. I hope. Next Day Edit: That’s sorted. Gonna get teeth yanked on the 11th of next month. Whooo D:


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