TiTS 0.6.28 is up on the play page.
Android file loading should finally be fixed.
- Savin added a new scene for Shade. Yes, Savin. He coded it and everystuff.
TiTS 0.6.28 is up on the play page.
Righto. I had pretty much nothing to do with this patch (I don’t have a ton of time to look at this stuff on weekends), but I’m told that it should fix some bugs. Also it looks like we have separate android compiles for arm and x86-based android machines now, so I guess that’s cool.
0.6.27 Changelog:
Thanks for your patience!
Public build time! I know of at least one bug that still needs shaken loose – the game skips the last screen of combat text before you display the victory screen. There’s probably some other ones in the new stuff Jacques00 patched in today. I’ll probably have at least one public fix build sometime over the weekend to clean things up before we go back to backers-only mode.
Trials in Tainted Space 0.6.26 Changelog:
Stuff Changed Since Last Public Build:
Steph meets a real life space pirate by Adjatha!
New build time! But first I wanted to toss out a shout out to Abe E. Seedy, the author of the new Dr. Badger / Penny bimbofication expansion. He also wrote Penny’s cumsluttery expansion way back in the day. Anyway, he’s got a website up where he has some of his other work up for sale (and for free! If you like extremely well-written transformation smut, he delivers. I actually bought one of his story collections way back in the day. I think it was one of the Shortcuts books, and I quite liked it.
Public build will probably hit tomorrow.
0.6.25 Changelog:
Stuff From Release Candidates:
Anno by Xiokir
Hey guys, some of you might not noticed when I was talking about delays, but I did slip a “Release Candidate” build for backers on the sly in my previous post. Well, we’ve beaten off (hah) some of the most egregious bugs and turned out a new build to continue to play with. Note that there are still lots of bugs with the recent combat system refactor, so fights may crash, look weird, or otherwise slit their own wrists.
Oh, and I slipped in another wall of content for some of the older characters in the game. Dr. Badger can ask you to bimbofy Penny for her. It’s pretty great if you like that stuff. But don’t fret – if you hate the badger, you can tip off Penny and start a path to turn the tables. Now I just have to get into coding the “turning tables” stuff.
Oh, and I don’t have a hard date on when the free build will be available. The raw .SWF builds will hit Patreon and TaintedSpace.com in a bit. I’m still holding off on mobile builds till we get something a bit more functional – and the play link on TaintedSpace.com will go to an older, more stable build still. You have to cherry pick from the downloads menu.
0.6.25 RC3 Changelog:
Pictured is the new Wetraxxel bust from Shou – which she posted just before I started putting this patch together. It’ll be in the official 0.6.25 release later in the week (hopefully).
Freebie build will fall early January.
0.6.24 Changelog:
It doesn’t seem like much to read, but that’s a solid chunk of content (50ish pages, if I had to guess). Next on the coding block is Zeikfried’s educator for the Gildenmere Thollum, then who knows!~
Looks like ComfyCushion drew Aliss getting all dressed up for the holidays!
Freebie build ETA: Early January
0.6.23 Changelog:
Things will slow a bit over the holidays due to necessary time with family, but I have no plans for any actual vacation. There’s just one small step left to Emmy’s quest to do after this that’ll cost the PC a fair few credits (and unlock a few more sexy scenes I have to write). Oh, and I still need to write text for bringing her a gem satchel and code another variation Zeikfried wrote.
I’ll probably look at spending what time I have free over the holidays on chipping into the backlog. Emmy can have a break now that I’ve put some more effort into her. Did you know she’s over 40 pages long now?
Fungal Queen bust courtesy of Shou (and also added to the game).
[Backers Only] 0.6.22 Changelog (Freebie build will drop early January):
I’ll probably save the fifth GaloMax drop for Uveto or my post-apocalyptic alternate starter planet. We will see. Expect work chipping at the backlog or writing more Emmy tomorrow.
Celise approves! (Pretty sure this piece is by CheshireCatSmile37, but not 100% sure. It was poorly labelled)
It’s finally here! Sorry for the hold-up. I’m getting word that the combat overhaul is coming along well too, so maybe we can see a party combat dungeon in time for January (no promises). Check out the new hotness:
0.6.20 Changelog:
0.6.19 Changelog:
The weekend is hitting, so I’ll be MOSTLY scarce till monday, but I’m hoping I can spend some time cleaning up any major bugs tonight in order to put a less-buggy public build up. If it doesn’t hit tonight, expect it Saturday night.
Odds are pretty good for Savin and I digging into CoC some next week, though I might not put a whole week into it. CIAO!
Original Zo’dee bust by Doxy!
Public build will be early December.
0.6.18 Changelog:
Pre-emptive happy Turkey Day from us here. Don’t expect any special event for the holiday, but be sure to visit Canada (the Turkey-girl) in New Texas!
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