[Backers | CoC2] Quick Fixes

Time to clean up some of the inevitable issues a big bag of changes can bring, and a bonus new scene for your trouble.

0.5.1 Patch Notes:

  • Lots of bugfixes have been implemented for the issues y’all have been reporting. Thank you for your help~!
  • The Alraune’s Herald has a new dicksucking scene! (by Funtastic)

Thanks for all the bug reports and feedback so far. Keep it coming! <3


[Backers | CoC2] Changes Are A’Comin’

A while ago, I gave Balak pretty much free reign to do a combat mechanics update, and he’s now delivered on the first of two major gameplay patches. Some of the devs and a group of backer volunteers have been rigorously testing Balak’s changes to date, and we’ve all agreed they’re a big enough game improvement to release into the wild. To go along with it, we’re also releasing the huge changelog of narrative tweaks I talked about a month or so ago, and bumping the game up to its 0.5 milestone.

Current saves work flawlessly with the new systems and narrative tweaks to the extent of our testing. Still, I’d highly recommend starting a new playthrough just to enjoy them all from the start!

Balak has asked me to pass along that he’ll try to read the comments on the post and in the forum and discord threads to answer what questions he can about his decisions.

There will almost certainly be weird edge-case bugs, and new/exciting ways you can break the game that we didn’t find. As always, please report issues on the bug report forum!

0.5.0 Patch Notes, Part 1: Combat Changes

  • RESOLVE has been removed from the game. Any power or effect that would increase or decrease Resolve now applies to Health. Health is now calculated as follows: 100 + (25 * level) + (toughness * 5) + (presence * 2) + any additional modifiers.
  • Oil of Oliban has been removed, and a commensurate number of Vulneraries have been added to your inventory if any were present.
  • Threat is no longer random. The character with the highest Threat level in your party will now always have priority.
  • At-Will Stances automatically activate as soon as combat starts, without using up your turn.
  • Companions now have the same XP as the Champion. No more needing to take your friends out grinding to keep them leveled; they just share your level at all times.
  • Blue-balled is now a 20% debuff to Focus and Mental Resistance.
  • Champion’s Resolve is now +20 Health.
  • Base Tease damage has been increased, now that it’s targeting the overall Health pool.
  • Arona’s Take Her Pleasure scene now procs based on how long it’s been since her last orgasm, rather than her Resolve levels.
  • Berserker Arona replaced Warcry with Kiaijutsu; Spirit Totem Arona replaced it with Steady Strike. Her Nightfang has +10 Spellpower now instead of +10 CritChance.
  • Kiyoko’s Slip of the Mind perk is now +20% Health instead of +35% Resolve.
  • Brienne now shares the same elemental vulnerabilities as Brint.
  • Etheryn’s Outrider set has been revamped.
  • Etheryn’s Chastity perk gives her some vulnerability to Tease and Pheromone damage.
  • Hornet High now grants +10 Max Health; Venom Craving imposes -20 Health but grants +10% to Tease damage dealt.
  • Bleeding now properly cuts healing in half.
  • Healing’s scaling with Spellpower and Critical power has been cut in half.
  • The Lureling no longer buffs your Companions if he steals them.
  • Only one of the two Jotuns in the Rift gets an extra action per round.
  • Reduced the number of Hobgoblin reinforcements that spawn by 2.
  • Silenced and Disarmed durations are no longer additive if they’re applied multiple times.
  • Trying to stun/prone someone who’s immune doesn’t interrupt their stances anymore.
  • MANY powers have been updated for balance purposes due to the Resolve cut.
  • The stats on most bows have been adjusted.
  • Every background grants a new starting item.

0.5.0 Patch Notes, Part 2: Narrative Changes

  • Dog Days has been moved up to a main story quest; you can no longer enter the Alraune’s garden without getting the loggers from the camp to help cut a hole through a great wall of briars sealing off the Alraune’s inner garden.
  • To compensate, Hethia now has new sex scenes in Dog Days (unless you lose to her in combat, then you get no bitches).
  • Many Etheryn interactions throughout the early game have been revised, including her initial meeting, her first interactions at camp or the Frost Hound, and her reactions to seeing Alissa in the Winter City speech event; mostly this is to make her narrative a little more coherent if you DON’T interact with her a lot before the Winter City dungeon.
  • The Winter City’s actual boer’alvarin name, Njorhaalt, is now sprinkled throughout Etheryn’s content. I got fed up enough with using “The Winter City” in her new quest I’m working on that I decided to give it a real name :V
  • Dreams are now a modal you can turn on/off entirely — well, mostly. Dreams tagged as being actually important will go through regardless, but the at this point overwhelming bevy of fun/random/lewd dreams are all able to be turned off from the options menu.
  • Jael’yn’s lethicite is now a topic of discussion with the Alraune and Farrah, if you sent her to the Wayfort.
  • When you bring Cait to Lady Evergreen, you can now rebuke Evergreen’s offer entirely and go to find Barney yourself without her pointing the way.
  • Cait’s Dancer set is now acquired immediately after the tutorial; just talk to her about her other talents!
  • Brint has an all-new set (also applies to Brienne) he starts with right off.
  • If you turn Brint into Brienne while Elthara is pregnant with Brint’s child, there’s a new scene between them.
  • If you gave the Harem Cats coin to help them get home, you’ll eventually get a letter from Calill saying they made it home safe and sound.
  • Garth has a new talk supporting both the Dog Days changes, and introducing the Corrupted Lupine plotline after they become a thing (which also leads into an upcoming character, Drifa).

Also New Content Just Because We Love You:

  • Evelyn has a new scene for Champ’s with dicks of 4″ or smaller, and who have done the [Obey] option in her pitch anal scene.

So, that’s a hefty package worth of changes! But what’s coming up next?

I’m currently working on the final encounter and bad-end for Etheryn’s quest to hunt down Queen Alissa. Berry’s 2nd quest is already in the code mines, and now that Mayternity is over with and these fat stack of coding is over with, I don’t think it’ll be too much longer before that’s released into the wild. An adorable new half-lupine cleric NPC, Drifa, is also almost ready to hit the game — and following that, a steady expansion to the Corrupted Lupines plotline.

My current plan is that, once RynQuest 2 and its followup character/sex content is done with (*internal and external screaming*), I’ll pivot back to Khor’minos and either write up Isadora as a proper NPC or do the next CaliseQuest (ie, the main story questline).

At some point in the future (not soon!) there’ll be a followup mechanical patch, taking into account feedback from this one, focused on item and power balance and addressing any issues this patch has brought up.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Funny titles are hard sometimes

Chunking through more and more little things that have been outstanding for a while from the backlog of things that needed to get handled better.

This week I spent a bunch of time experimenting with our new inventory components to find a decent way to repurpose the display for other purposes. What I’ve ended up with needs some more work and wiring in to other places to make it more obvious, but the player inventory screen now functions as an interface to manage piercings too. The buttons at the top of the inventory list can shift between the displays – for now, limited to the regular inventory display and the list of equipped piercings.

I think for the upcoming week I’m gonna spend a little time cleaning up old code and interfaces relating to various inventory handling systems, and then set into finally working on an offline downloadable build. Now that we’ve had a couple consistent weeks of not needing to crank out a bunch of hotfixes, I think we’re stable enough now to call it a good idea!

TiTS 0.9.003:

  • [Backers] Mitch is hanging out on Canadia station. (Wheatly & Lowercase_Donkey)
  • The inventory screen now supports a view of equipped piercings, mainly to enable a consistent means of identifying and removing them. (Gedan)
  • Fixed a bunch of things dealing with piercing equip and unequip processes. (Gedan)
  • The Grey Goo armor should now be repairable whilst not being worn. (DrunkZombie)
  • Hardlight dongs should no longer impregnate Sela. (DrunkZombie)
  • Fixed a crash with Sela. (DrunkZombie)
  • Fixed some index issues with genitals that are selected via vaginaRouter/penisRouter/hermRouter. (DrunkZombie)
  • Added some more custom card designs. (Jacques)

[Backers | CoC2] Mayternity Farewell

One last hurrah for the breeding month before we get back to our regularly scheduled programming~

0.4.47 Patch Notes:

  • Zo can now be knocked up. She’ll approach you about it if you have a virile cock ~4 days after giving you the silver mask, and at least 4 days since you first fucked her. You can get a crib and hang out with her and the kid. (Written by B!)
  • You can get Zo a better house (does not require knocking her up).
  • Arona has a bevy of additional content supporting her pregnancy and relationship.
  • Arona also has a new event with her in the Khor’minos bath house that expands on her relationship a bit.
  • New bust: Klemaia. (Given how this bust turned out and her elf fetishism, I’m starting to think she and Hashat might be related!)

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Stealin’ Ships and Datin’ Daughters

Another week hard at work for everybody; a lot of energy sunk into cleaning up more and more of the dangling threads left by overhauling systems.

I’ve spent most of my time delving into the back of the inventory code to clean up how we handled all the special casing required for a handful of complex items. I was hoping to get all of the inventory work I had to do finished with this week, but unpicking the weirdness that the OmniSuit and GooArmor are behind the scenes ate up a lot more hours than I thought it would – but they should now work much better with our new inventory layout. Piercings is gonna be up next.

TiTS 0.9.002:

  • [Backers] Salvaging the Mastodon. Get real friendly with all the people populating the Crash Landing bar, and two weeks after your most recent visit you’ll be getting a message requesting help…. (Slab, Leek & Fenoxo)
  • [Backers] Dating Teyaal’s daughter. Take her out on the town! (Savin & Leek)
  • A bunch of work has gone into tweaking the Inventory screen. There’s now a few extra buttons available in the layout, and many of the Hot Topic interactable items that we were having issues with can now be directly interacted with through the Inventory screen. (Gedan)
  • The OmniSuit and GooArmor had a lot of tweaking behind the scenes so there may be issues lurking; these two items need a lot of unique special cases in the code behind inventory handling, so there may be weirdness and issues lurking anew. (Gedan)
  • The Crash Landing entry door is now properly locked, requiring a scene action to enter the place proper, forcing all of the state tracking to happen. (Gedan)
  • Mid-combat scenes for the Raskvel should work properly again. (DrunkZombie)
  • Salvager Brute pregnancy should no longer crash. (DrunkZombie)
  • Ballistic Breast Liners should be in Sabrae’s store again. (DrunkZombie)
  • Chance’s offspring should be listed correctly. (DrunkZombie)
  • Naming the Sidewinder should be more resilient. (Lowercase_Donkey)
  • Many bust fixes spread around the code. (Lowercase_Donkey)
  • Onboard-ship event chances have been reduced. (DrunkZombie)

[Backers | CoC2] A Horse, Of Course

0.4.46 Patch Notes:

  • There’s a new NPC in the baths, Klemaia: a marefolk dickgirl with a fat cock and a lovely harem of elves. (by Wsan)
  • Said marefolk can impregnate the PC.
  • New CGs: Tui in her fishnets and Aileh taking a bath by Akira, Daliza showing off her muff before you scissor by Morrya.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

WIP of Klemaia’s bust by Moira~


[TiTS] Hotfix 3: Hotfix with a vengence

Sneaking out some bigly fixes just for the weekend. There’s a bunch more stuff that still needs some testing before we drop that HOT BACKER CONTENT action soon. Have a little mayternity art goodness for these trying hotfix times!

TiTS 0.9.001, Builds 2057 and up:

  • Internally cleaned up how we make the game show the shop interface. This came with a lot of tweaks to ensure Supply And Demand is working as it should, and rig up a few more specific bits and pieces in a more general fashion so they should work globally for all shops. (Gedan)
  • The Synthwomb implant should now totally avoid impacting virility. (DrunkZombie)
  • The First-14 conduit repair process should now happen correctly for repeat visits, as should the flying-to event text. (Gedan)
  • Sylvie now has some better indication as to the status of her pregnancy. (DrunkZombie)
  • Further work toward the genitalia routers that was started in the previous hotfix. This should clean up a lot of the invalid indexes and the occasional crash that was happening. (Gedan)
  • Teyall’s MSXI now has the proper stats, and so should be a much more formiddable challenge. Like actually shooting back after the first couple of rounds. (Gedan)
  • Teyall should also not show up on ZS until all three of her ship combat encounters have happened. (Gedan)
  • Azariah’s repeat approaches should show the proper first-time event for the first time only. (Gedan)
  • Syri and Penny’s smut mails have been tweaked. (DrunkZombie)
  • The Star Viper that can be rescued post-combat should now be able to leave your ship in some more appropriate places, and not leave in places where it makes little sense. (Gedan)
  • The Anno & Shekka sleep-with waking up scene should work properly. (DrunkZombie)
  • Milkbags should work properly now; various inventory handling systems should no longer make them overwrite each other in strange ways. There might be a few more lingering places where this can happen, but some extensive fiddling happened and it seems solid now. (Gedan)

TiTS 0.9.001, Builds 2068 and up:

  • Fixed a bunch of shop and inventory errors relating to canMergeWith(). I completely underestimated how many items were lying around that needed specific handling when I implemented this last night, and I’ve spent a couple of hours now tracking down as many as I can – there may still be a few left, but all of the reported ones should be fixed. (Gedan)

TiTS 0.9.001, Builds 2089 and up:

  • A lot more investigating has been done to dig out various item issues surfacing with canMergeWith() errors. ShockBlade, StrangeEgg, Slavesuit, Tents, and all of the Hardlight Equipped items should now no longer crash. (Gedan)
  • Hardlight equipped underwear should also import properly from Flash saves. (Gedan)
  • Olympia’s tailcock shifting has been cleaned up further. (Gedan)
  • Zaalt no longer drops his shockblade. This was an oversight from converting the Flash mechanics, and the ultimate source of the ShockBlade crashing in the players inventory. (Gedan)
  • It should no longer be possible for time passage to result in fractional minutes. (DrunkZombie)
  • A variety of shops should no longer inappropriately clear out scene text. (Jacques)
  • Some multi-hit combat attacks should be better about presenting their output. (Fenoxo)
  • The probe event on Mhen’ga should pass less time, enabling Conensol to be utilized for the potential scenes involved. (DrunkZombie)

[Backers | CoC2] Laying the Dragon Has Adorable Consequences…

A hotfix has been released for saves created on 0.4.44 not being able to do Aileh Preg.

Mayternity continues for those of you with the courage to lay the fiercest dragon in Savarra…

0.4.45 Patch Notes:

  • Aileh has a gravid new expansion courtesy of her author, Skow, if you’ve become her lover and fully upgraded the Wayfort. including:
    • A roughly 100 page long pregnancy path for her — certainly the most in-depth parenting sim we’ve had since Kinu thanks to Marethian breeding rules. There’s loads of interactions with you, Aileh, and the scaly potato you’ve made (typically on a 6 day cooldown, eventually progressing to 1.5 days as she grows). Most events proc when approaching Aileh on her tile.
    • Four new Aileh sex scenes (some of which require knocking her up).
    • Sleeping with Aileh at the Wayfort, via her map tile.
    • A full new set of Kasyrra busts, including a clothed version; new pregnant Aileh busts & preg variants.
    • New CG: Aileh presenting her egg.

There’s a bunch of variation in there for your relationship with Kasyrra, too.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Insert Funny Post Name Update

Cheeky late Sunday update!

Ardia expansion is going live for Backers with this – keep in mind that it is designed for ardia domlevels lower than 6. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again.

TiTS 0.9.001 Release Notes:

  • Backers: Ardia’s low-dom expansion is now available.
  • Haleypreg should be more resilient. (DrunkZombie)
  • Various mimbrane tweaks. (Lowercase_Donkey)
  • Tail Genitals have been cleaned up. Much of the data relating to tail genitals was reworked right on the cusp of us moving over to the JS port, and there was a lot of things that needed tweaking to fully account for their new structure. (Gedan)
  • A variety of scenes written by Will and scattered around the game. (William & Leek)
  • Slightly improved cache-control headers, hopefully better avoiding issues where peoples browsers refused to see a new version of the game. (Gedan)
  • Random ship fights have been re-enabled. (Gedan)
  • Evenings talk menu should work properly. (Gedan)
  • The Great Majin should work properly. (Gedan)
  • AoE attacks should no longer cause a crash in combat. (Gedan)
  • A second means of getting duplicate Siegwulfes should no longer occur. (Gedan)
  • Riley should no longer trigger too often. (Gedan)
  • The ship installables menu should now be in the installables-tagged room and not storage. (Gedan)
  • Results of Event Whorizon should be more verbosely inspected to drive access to Syri Hellhound. (Gedan)
  • The pool in Ten Ton Gym should no longer leave you with the Temporary Nudity Cheat, nor should it allow you to leave the pool room in this state. (Gedan)
  • Anno’s bust should properly update depending on her clothing state. (Gedan)

Shoved some hotfixes out of the door too. Version numbers the same but with a higher build number

TiTS 0.9.001, Builds 2018 and up:

  • Some parser tags used for Syri got cleaned up. There’s still some work to do on a few others. (Leek)
  • Leithacharm had some logic fixes. (Donkey)
  • Under some circumstances, when using implants with physique penalties, it was possible to get a double penalty. This should be resolved. (Fenoxo & Gedan)
  • The system used to handle NPC ships in hangars that the player can interact with has been overhauled. This should fix the remainder of issues with Great Majin, but it will require it’s location to cycle one more time for the data to fix itself. (Gedan)
  • Mitzi more aggressively filters the items she can wear. This fixes an instance where you could have given her the OmniSuit collar in the Flash version, but if she attempts to wear it in the JS version – via an imported save – causes a crash because it is no longer a valid armor slot item. If you had previously given her the collar you can still get it back from her, she just won’t randomly attempt to wear it nor can the player tell her to wear it. (Gedan)
  • More AoE explosion output fixes. (Gedan)
  • The level up UI now ignores fractional stat values when near the cap, allowing you to actually cap your stats up to the max. (Gedan)
  • Syri’s OmegaOil applications should now run as expected. Existing applications will take 7 and a half days, new applications will expire after 3. (Gedan)
  • A bunch of tweaks to fix bust presence through KiroQuest: Po Edition. The full fixes will require us to clear out our built image cache, which will happen on the next “full” build rather than a hotfix. (Gedan)
  • Many instances where you could repeatedly activate a button that used to disable itself after the first activation should now work as expected. The Extort button after random ship combat is a good example of this pattern. (Gedan)
  • More ship combat crashes should be fixed, specifically those relating to “statusEffectv1” and similar. (Gedan)

TiTS 0.9.001, Builds 2026 and up:

  • Removed some duplicated fixed tail genital stats output. (Gedan)
  • Cleaned up some parser stuff in Hellhound Syri content. (Gedan)
  • Minor fixes to some Wulfe scenes. (Gedan)
  • Minor fixes to some Dhaal Motoblitz scenes. (Gedan)
  • Minor fixes to some Aria scenes and her bust display. (Gedan)
  • Fixed non-text buttons being disabled. This fixes the storage menu for example. (Gedan)
  • Cache the default bust rather than attempting to pull it out of the image manifest every time we need it. (Gedan)
  • Hand-So console tweaking. (Fenoxo)
  • A bunch more rooms in Dhaal have real descriptions. (Fenoxo, Donkey & Jacques)
  • Reworked some internal functions that allow for genitalia selection. We had two versions of these for each type of menu we wanted to generate that had become somewhat out of sync, so this was an attempt to cut the least-functional version and convert calls from one to the other. There may be issues lurking in the wake of this. (Gedan)

[Public | CoC2] Musical Moo Times Two

(or maybe more!)

Mayternity continues, this time bringing a new relationship expansion to my cow-bard Livrea, and some hot new group action for the orc tribe if you’ve knocked all the girls up at once!

Edit: There’s a hotfix live now to fix a minor issue with Livrea’s romance requiring a dick, instead of just the breeding.

0.4.44 Patch Notes:

  • Livrea has a new relationship expansion. Unlock it by having sex with her, tipping her, or completing main story quests (any combination adds to her relationship tracker). Eventually she’ll ask you out, and you can decide how far you want to take your relationship from there~
  • If Arona, Hretha, Infrith, and Rags are all pregnant to the point of showing at once, bring Arona to the Warcamp in your party and then leave with her. Repeatable thereafter from Arona’s camp menu. Requires cock. (by Gardeford)
  • New Infrith titjob scene (by Funtastic)
  • New Marefolk Shaman loss scene for PCs with vaginas (also by Funtastic)
  • New Busts: Noire, Preggo Livrea
  • New CG: Orc Pregnant 5some.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

New Since Last Public Patch:

  • The Khor’minos baths are now open, with several substantial new NPCs to enjoy (Arille the femdom cow, Noire the breedable sheep, Taranda the buttslut elf, and Yonzan the hung lizard dude) as well as some cute masseuses.
  • A bunch of new random Wayfort scenes.
  • New Busts: KM Bath NPCs
  • New CGs: Arille Femdom

One of our most substantial pregnancy expansions yet is coming next patch. Stay tuned!


You must be 18 years old to visit this site.

Please verify your age