Tag: Art

[Backers | TiTS] Olympia and the Saucy Sidewinder

(Pssst, don’t forget that CoC2 just got a public release!)

Olympia looks good sporting the SteeleTech colors.

Alright guys, this is one I’ve been getting asked about for fucking ages… and what’s worse is that the writing was done months ago, just waiting on there to be actual code for ships. Now, before I get into this, a word of warning: This patch is not 100% complete in regards to stealing the sidewinder. I still need to update all the room descriptions for its departure, and undoubtedly other changes and tweaks are going to be made as well. Be aware that saves made in this patch may not reflect future changes to the Sidewinder’s stats if anything needs adjusted.

(Not bad for a guy with an ear infection…)

0.8.008 Changelog:

  • You can steal the Sidewinder! It goes fast… really fast. More than twice as fast as any other ship in the game. It also comes with a very defensive sex-bot that will need to be dealt with.
  • Speaking of that sex-bot – she can be a full fledged crew-member… as long as you stay onboard the Sidewinder. If you swap it out for any other ship, she’ll ditch you to stay with the Sidewinder. Probably don’t sell it.
  • Amber got some new scenes to personally “Drain Her,” written by Wsan and coded by Legojohn. Great stuff, guys!
  • A new option for having log notices appear in-line with current scene text is now available. Please note: In some rare instances this may cause log notices not to display.
  • Carl’s shop found its tooltips.
  • Some bug fixes, like usual!

[Backers | TiTS] Lore Patch!

A slavebreaker relaxing in some quarters somewhere, by Dsolte and commissioned by Tsuru.

We’re starting out with a small patch containing all the things I wrote this afternoon, then after I get back from the gym, I’ll hopefully push out an update with another starting race Savin has been begging for for a while. <3

CoC2 also got a new patch yesterday.

0.8.005 Changelog:

  • Synphia got an appearance screen.
  • Synphia has five new talk topics to flesh out her lore and even a bit of SteeleTech’s.
  • Various bug fixes.

0.8.006 Changelog:

  • Half-Suulas have been added to the game as a starter race. Note that half-suulas do not have wings and take after their human sire in the genitalia department (aside from coloration).

[Backers | TiTS] Kiona + Synphia + Public Bug Fixes

Bizzy is so modest…

Alright, we’ve got a double header coming at you guys tonight: a patch to clean up some bugs in the public patch (because you guys are worth the extra effort) and some new content for our backers (because you guys support us and deserve support back).

[Public] Patch 0.8.003 Changelog:

  • Missing busts should be active again.
  • Some tweaks to the vaginaNoun parser to put it in line with the cockNoun parser. (vaginaNounSimple / vaginaNounComplex both exist now, writers.)
  • PC ships should now spawn with full armor. Previously, they were not spawning with bonus armor awarded by PC stats… which could lead to thinks like your ship being damaged at creation (or purchase).
  • Various other bugfixes courtesy of Jacques00 and myself.

[Backer] Patch 0.8.004 Changelog:

  • New NPC in Korg’ii Hold: Kiona the Jeweler. Written by Lkynmbr24 and coded by DrunkZombie. This adds a bunch of new piercings and adds some as drops to some Uveto NPCs. This should also content for the Battle for Korg’ii Hold and after, as well as a quest to collect a new Uvetan mineral.
    • Note: I haven’t personally tested Kiona’s content, so please peruse her content with a keen eye for bugs and a finger on the bug report forum in case anything is amiss.
  • Synphia’s “Deep Sucks” option should now be enabled, with two orgasm options (but not if you take the venom). There’s a lot going on with Synphia, so let me know if any text seems out of place or wonky in the new content.
  • New Busts: Bizzy the kaithrit camwhore and the Corona Lord “Pyrotech” as I’ve called her in the code.
  • The Lapinara encounter on Tarkus has been disabled, their codex updated, and most mentions of them by NPCs in and around Tarkus eliminated. Why? The team felt Lapinara were one of the weakest encounters on the planet and didn’t exactly mesh well with the rest. Additionally, their scenes tended toward brevity quite a bit more than is expected in the game nowadays. This change will enable us to use them in the wider context of the universe in the future and hopefully do more with them.
    • Fear not! If you liked them as they were, the cheat ‘laplove’ will toggle all their old content back on, even Colenso’s prophylactic.

P.S. It’s 3:30am here. I’m going to sleep.


[Public | TiTS] Part Two: Now With Another Beej

Slyveren primed for fucking by MrPink. Yum!

Did you think I forgot about my promise? I didn’t, but first, let me mention another game I promised I’d give a shout: Cloud 10. I played around with the demo the other day myself, and it shows a lot of promise. It leans into a similar sort of form as CoC, but the way they’ve wrapped its random “explore -> get encounter” loop for sci-fi is quite well done. Nonesuch, a writer who has chipped in exceptional work since the mid-days of CoC, is the lead writer, and it shows. It’s also got some scenes from a small selection of other TiTS-approved writers that I’m not going to try to list right now but that I wish were still writing for TiTS. If it’s to your liking, consider giving their Patreon a few bucks.

Whew. The text game space is getting more crowded! It may be bad for my wallet, but it’s good for my boner. That’s a trade I’ll take most days… as long as bills aren’t due. (And hopefully Nonesuch’s own Patreon-fans can keep convincing him to do TiTS commissions here and there. The man writes tentacles like nobody’s business – except the tentaboners’!)

Now, without further ado, the 0.8.002 Changelog:

  • Synphia can now give “service” to characters with phalli. She has lots of reactivity to: different features, using her repeatedly, and to different levels of output. She also has options for using her venom or not with lots of variations scattered throughout the scene. I wasn’t able to finish her second blowjob “path” for this patch (or the optional ball-teasing). That’ll have to come for backer builds, I’m afraid.
  • KNOWN ISSUE: It appears many of the new busts authored by Adjatha were inexplicably disabled during a merge between branches on git. This will be fixed in the future. The busts are alive and well, and I promise they’ll be back next time.
  • The Image Pack got updated! If you like playing with the ability to peek at higher resolution busts and having chunks of art embedded in some of the scenes, today’s a good day for you!

 


[PUBLIC | TiTS] Somehow Late on Top of Being Late

Tura CG by MrPink.

By the time I got done with my morning errands I had a plumber and an air conditioning guy coming by the house. Needless to say, I am late, and here we are, and this is part one of the public patch. Sorry for the delay!

More will be coming…

0.8.001 Changelog:

  • We’ve bumped up to 0.8.001 so that Savin will stop asking me when we are going to bump to 0.8.0*. Also, ship battles, customization, and storage are a thing, so it’s fitting.
  • A new scene for getting a blowjob from Nessa has been added to the game. (Written by William, coded by Lighterflud)
  • The hyena transformation item, Cackler, should be available at select vending machines and in Jade’s inventory. (Written by Freed)
  • Various and sundry bug fixes.

What’s New This Month?

  • New Mechanics: It is now possible to purchase ships from a variety of NPCs in the game and customize them with specific upgrades. You can also own multiple ships and keep some of them in storage in Tavros Station. If you’re struggling to find space for your entire crew, the ‘clowncar’ cheat is now available as well.
  • New NPCs: Synphia the Slyveren Mechanic on Uveto, the Dockmaster on Tarkus, Fadil in Anon’s Bar on Tarkus, and Bizzy the kaithrit camwhore.
  • New Scenes: Blowing futa Shekka, Shekka’s extrameet profile, and Kaede’s extrameet profile.
  • New Expansions: Fixing Dr. Badger’s silicone lab, repairing the Doll Maker, pregnancy with Mirrin, attending a wedding with Tessa, and bondage with Xotchi on Uveto,
  • New Busts: Breedwell Matron, “The Servant”, Lurelings & Marions, Una, Zheng Shi’s Mining Robots, the Forgehound, Vark, Ushamee in Canadia, the Tarkus Dockmaster, and the War Alpha from the battle for Korg’ii Hold.

This doesn’t seem like the longest list, but that’s only because I clumped everything together under different headings. A whole lot of fan submitted projects made it into the game this month, and on top of that we’ve had the pleasure of building out the whole new ship sub-system. It may be one bullet point, but if you check the changelogs for the past month, you’ll see a lot of work went into it.

I hope you all enjoy and that next month can be ever better!


[Backers | TiTS] Focalor the Fair & Synphia the… Someday Sinful?

DCL’s take on the slavebreaker is as gorgeous as any I’ve seen.

Today’s patch is mostly ship-focused, though I do intend to write at least one scene for Synphia to get back into the writing groove. The patch notes look long, but that’s only because I gave each item a bullet point. <3!

0.7.289 Changelog:

  • New NPC on Uveto: Synphia the Slyveren Mechanic. She sells new ship upgrades!
  • New Module: Shield Vampire! This item attempts to steal a large volume of shields from an enemy vessel.
  • New Module: Capacitor Vampire! This item attempts to plunder an enemy ship’s energy reserves.
  • New Module: Advanced Crew Quarters! This item, while installed, should allow for two crew members to be housed here.
  • New Module: Auxiliary Thrusters! This item provides a constant increase to thrust.
  • New Module: Thrust Vectoring System! This item provides a constant boost to agility.
  • New Module: Hardened Systems! This item increases your vessel’s system strength.
  • New Module: Heavy Armor! This item increases the damage reduction of its armor by 25.
  • New Module: Power Core Tuner! This item increases your energy generated per turn!
  • New Module: Redundant Plating! This item increases your ship’s armor by 1000.
  • New Module: Sensor Suite! This item increases your ship’s sensors significantly.
  • New Module: Shield Upgrade! This module provides an additional 1,000 shields.
  • New Module: Tuned Emitters! This module increases your shield’s damage reduction by 20.
  • New NPC on Myrellion: Focalor the Fair! This lovable little Tove has some great ships available for great prices!
  • New Ship: Clydesdale K7! This Steeletech-manufactured freighter has low stats but tons of room for crew and upgrades!
  • New Ship: MSXI! This shield tanking ship is slow but packs strong electronics and decent cargo space.
  • New Ship: Sledgehammer Mk II! This battle-geared vessel’s only weaknesses are a lack of crew spots and weak sensors.
  • Ship recovery modules have been buffed.
  • New Bust: Breedwell Matron.
  • New Space Battle: Attempting to guess an incorrect password for Zheng Shi now lands you in a space battle! Try not to die.
  • Fixed shields, shield defense, and defense being incorrectly calculated for ships.
  • Fixed ship accuracy and avoidance stats from not being properly applied in combat.

[Backers | TiTS] Turret-Shooting Waifus & Art

Ushamee fits right in with the rest of Canadia Station…

0.7.288 Changelog:

  • Artpack Released! Patreon backers can collect it on my Patreon page.
  • New type of ship weaponry: Turrets. Turrets deal roughly twice as much damage as their standard brothers but require a crew member to fire. Note not every crew member is capable of crewing a turret. Yammi and Celise, for example, aren’t much for shooting. Others might surprise you, like Mitzi… You can buy your own turrets from the Dockmaster on Tarkus.
  • New Busts (Adjatha): “The Servant”, Lurelings & Marions, Una, and Zheng Shi’s Mining Robots.
  • New Busts (Shou): Forgehound, Vark, Ushamee in Canadia, and the War Alpha from the battle for Korg’ii Hold.
  • New scene: blowing dick-having Shekka, by William.
  • Various fixes and tweaks, courtesy of Jacques00.

Did you all think I was done riding the ship parade? You were dead wrong. Turrets are a big part of making crew worthwhile, and come Uveto/Zheng, I’ll be adding an upgrade that takes up one slot but provides crew space for two (in addition to more ships with better stats).

If I get some fun modules in by tonight, I might add another small patch onto this one.


[Backers | TiTS] MORE SHIP!

Jacques00’s Raskvel Dockmaster is quite pretty.

SPACESHIP!

0.7.286 Changelog:

  • New NPC on Tarkus: Raskvel Dockmaster, written by SKoW. She doesn’t have any sex scenes (yet).
  • New vessel available for purchase from the dockmaster: Moondast Gruss.
  • New ship upgrades for purchase from the dockmaster: Capacitor Bank (full energy recharge), Missile Bay (quad-shot kinetic/thermal damage), and Coil Cannon (top-end damage and energy cost, but kinetic damage).
  • New Cheat Code: “clowncar”. Allows you to fly when over the crew limit.
  • New Busts: Raskvel Dockmaster, Moondast Gruss.
  • Various tweaks and adjustments to ship shop code to support multiple vendors.

Tomorrow: more ship stuff, and perhaps some scenes for the beauty on the right. However, the hour grows late, and this whiskey insists that I stop being a productive coder ASAP.


Another Day, Another Ship Report

Spearhead SS by JassBefrold.

This morning I slogged through establishing four types of AI routines for enemy ships: Aggressive, Tactical, Defensive, and Random. Right now the differences are fairly subtle, owing to the limited moveset and lack of implemented gadgets, but they are discernible. The advantage of this is that most ship battles should be able to bank on these AI routines without having to have wholly new ones written. Any tweaks that need to be introduced for specific fights can benefit all encounters in the game (hopefully).

Then I turned my focus to coding the first ship fight into the game – a lone, low-ranking Corona Lord that’ll ambush you on your way to Tarkus in an older, smaller, Casstech Z7. Did I make it that so that I could re-use the same art as the Casstech Z14 and just scale it down? Definitely not. Perish the thought.

The fight works great and isn’t too difficult. I was able to defeat her using a stock Casstech Z14 without dipping into my armor, which is the desired outcome for making the right moves in the introductory battle. And did you know that she has sex scenes too? There’s four different loss scenes: two scenes for any genital configuration, one for male centaurs, and one for those with particularly cumbersome male endowments. (And yes, you will be able to encounter her again. Wsan made some small variations to her repeat texts that are pretty choice.)

You’d think I stopped there, but you’re wrong! After that I went to work on the user interface for buying a ship from Vahn, including a rather detailed stat comparison breakdown. Then I made it so you had five ship storage slots in the hangar for your extra ships. Then I coded another ship into the game, the Spearhead SS. Give her a gander!

Tomorrow, the plan is get the “Trade In” option working, roll out a few more ships, and make all the ship buy/sell shop stuff actually workable with other NPCs besides Vahn.


Shield Boosters & Repair Bots, Oh My!

Today has been pretty good for progress. I spent 30 minutes or so putting together some commission prompts for art to get from artists like Bashko – just like the Syri pictured at right! Yes, that Syri picture will be sliding its way into the artpack soon.

My next task was to burrow back into the ship combat systems and continue to flesh them out. Today’s project was the “Gadgets” menu, where various upgrades can be used like a PC’s special abilities. I loosely based the structure on the current combat item use, since they function in similar ways, but I had to chase down some interesting new bugs in target selection that cropped up. For example, shield boosters would continually refuse to activate, citing shields being at maximum no matter what your ship’s shields were actually at, because it was incorrectly assigning the item’s target to the PC him(her?)self.

With those smashed out, I’m pleased to report that shield boosters (1/fight shield healing), repair modules (1/fight armor healing), and shield disruptors (1/fight chance to deal 50% shield damage to enemy, based on the ship’s system stats). Note that all numbers, values, and abilities are subject to change.

The remaining things I need to tackle, in no particular order:

  • Putting together some proper AI routines with various personality “types” that can be assigned to enemy ships to control them in a fight.
  • Make sure enemy ships actually fire the full volley from their guns. (Right now only PC ships will fire their machine gun all four times.)
  • Create a new ship type for our first foe, outfit it, and implement Wsan’s finished scenes.
  • Put together the UI for comparing your current ship to a new one.
  • UI for choosing to move all upgrades to your new ship
  • UI for choosing to store or sell the ship you are replacing. (And figure out how ships will be stored/retrieved.)
  • Determine how to deal with onboard storage – all items will always be stored on your “current” ship, which means I may have to prevent liftoff if you swap from a cargo ship back to the z14 and don’t have room for you 60 guns.
  • Actually buying the new ship.

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