Paige Stuff

I’ve had some time to work on Paige stuff today. Got some things for doing yoga in her house wired up with the proper menu and started work on the interactions for bedding her the first time. The result? 1,200 lines of code just to rough out the basic scenes and logic. I still need to wire up all the menus and replace some placeholder if-checks with appropriate conditionals, then test the whole mess.

Then I get to move into her repeatable scenes… which each have their own flowchart full of logic. Looking back at the source document… I’m on page 38 of 151. Here’s one of them, if you’d like a peek:


Paiging Fen’s Sanity

I’ve burrowed deep into Paige’s fur today. Thus far I’ve cleared about 1,200 lines of code dealing with doing Yoga in her studio, talking to her in her apartment, her appearance, the introduction to her sex content (which I’m not touching for a long time. That document is over 150 pages long and comes with a flowchart), and some setup for sparring her. Turns out the blind yoga-girl has some next-level kung-fu stuff going on.

Actually coding the combat is going to probably be a decent investment of time. With how she’s written, she seems to be focused on reacting to the PC’s actions, which will require hooking everything into a bunch of different places in the code if I want to be 100% accurate to her author’s wishes. It’s also going to be doubly difficult to do since he wants her to scale with PC level and strength – something I intend to do with Dane if I ever get around to making him recruitable as well. Oh, and she has a whole different setup for when she’s not blind. Wooo!

And then there’s the aforementioned 150 pages of sex. I’m not going to make any promises, but I’d like to have her pre-follower, non-combat stuff ready by Monday or Tuesday night for backers.

I’m going to spare my brain and take a poke at doing a little writing on Azra’s Tarkus quest now. I jotted out a few hundreds words for the introduction of a two-headed gray goo fight last night that should make for a fun interaction.

Have a good one bras!


[Public Patch] 0.7.78

Before I get into the bits you guys actually want to hear about, listen to the sad tale of Fenoxo and his 5 Mb/s download speed (and 0.5 Mb/s upload speed!) I’ve wasted hours on this shit today, and it seems the signal quality from my ISP is just garbage. The poor Mediacom tech who had to listen to me bitch clearly knew less about this stuff than I did, and I won’t have a tech out to look at my ‘net until Thursday at the earliest.

If it’s anything like last time, things will mysteriously start working better just before they arrive again. That or they’ll get here and not be able to do anything. But that’s fine, the free market is working! I have tons of other options for ISPs, like getting a wireless hub from verizon with constrictive data limits and extra exemptions from Net Neutrality! Oh, and added expense. Or I could get some slow-ass DSL. Personally, I prefer DSLs on bimbos.

As you might expect, progress on Paige today has been… scarce. I’ve got to wrap up a few odds and ends for payroll, then I’m going to give in and call AT&T for some DSL, I think. Maybe it’ll suck less.

0.7.78 Changelog:

  • More checks for catching diseases like the “Sneezing Tits” and “Furpies” have been added.
  • Various bug fixes.

New Since Last Public Patch:


Paging Paige to the Fenoxo.com Homepage

I managed to read through all of Paige’s scenes up to and including about ten pages of her sexual content… of which there are 151 pages. Everything else? A little over 100. I’m going to start work on coding her tomorrow, but I have no idea how long a project like this is going to take. It looms over other projects like a Mount Doom looming over some foothills.

After that, there’s a self-titled DILF in the review queue. I might take a break to write more Azra stuff inbetween. Anyhow, that’s me for the day!


[Backers] Spacejail Part 2

0.7.77 Changelog:

  • Kaska and Captain Khorgan have been added to Gastigoth.
  • Busts for Kaska, Captain Khorgan, and Tamtam have been activated in prison.

Just a small one for now! Enjoy!


[Backers] Space Prison Part 1

0.7.75 Changelog:

  • Gastigoth Station has been added to the game. A few days after sending some prisoners there, you should get an email with the coordinates.
  • New NPCs: Subcommander Brandt and Warden Kasmirin.
  • Tamtam can be revisited in the prison.

0.7.76 Changelog:

  • The prison unlock email should no longer also give you goo hair. lol.

Busts for Brandt and company will be added next patch. I’m fuckin’ hungry and need to shovel some food in my gullet.


[Backers] Krym!

0.7.74 Changelog:

  • Krym the Stormguard Valkyrie has been added to Uveto. Her camp can be found out in the wilds, complete with unlockable fast travel point (assuming you can beat her 3 times in a row). She might be tuned a little TOO hard for a level 9 enemy right now. Feel free to let me know in the comments!
  • “Low Blow” can no longer stun robots without genitals. No more crotch-kicking turrets to stun them!
  • New Item for sale in the Entite: Whiff-o-Wisp, a trippy but amusing little item.
  • New busts: Shelly by Adjatha, Cruff by Shou, Female Raskvel by JayfireGrowlithe. (Krym already has a bust too!)

Considering the next thing on my submission backlog is 260 pages (Paige), so I think I’m going to keep poking at my employee backlog for a bit and tackle the space jail next. Wooo!

Fen out!


Little Shippy, Little Shippy…

‘Big Dick Gator Boss’ – JayEcho

Time for a ship progress update!

All of the core stuff for ships has been done for a little while now; to give a refresher, this is the stuff that’ll be supported out of the gate:

  • You’ll be able to switch to entirely different ships.
  • Each ship has a different internal layout and map that you can move around in.
  • Certain parts of ships can be upgraded; initially this is just weapons, but we may open up more options as we feel the balancing allows. These upgrades are unlockable, purchasable and rewardable- some you can just outright buy as many as you want, some will require looting things from combat, and other still will only be provided in limited quantity for doing specific things.
  • Crewmembers properly take up space on the ship, so the number you can have with you at any time is finally limited…
  • … but you’ll be able to assign them to different jobs aboard the ship and potentially receive bonuses in the process. Off the top of my head things currently support something like 7 core system assignments, and potentially dozens of weapon assignments. (Capital ships pls tia)

The last couple of weeks has been spent slowly tweaking a lot of existing code to ensure that things will work with the new ships. Another list should help demonstrate what is eating up all the time…

  • In the past we only ever had a single “room” to check against to test if the player was aboard their ship or not, so many of these checks (a few thousand, by my count) have needed modification. I need to do a second pass on these and potentially make some of these checks apply to any ship or just the player’s ship where appropriate.
  • Ship interiors introduce a second “layer” of maps, so a couple of the core game functions that make everything tick have received careful surgery to switch between the different ways maps are handled.
  • All of these new features introduce new types of complexity that we never had to save in the past. About 25% of my time working on each part of this is extending and testing the code that handles saving all this stuff. It’s better (and should be much faster) than the old way, but it still has massive room to be improved if more time is invested in it.

Next up on my plate is actually starting to generate content for this stuff; we have overviews of many of the ships and potential weapons but none of the meaty details that are required like the interior descriptions of the ships for all the rooms that they’re now going to have, or the specifics of the weapon attack descriptions…

For now though, hab some meaty JayEcho draws ?

 

 


[Backers] Yo Dawg, We Heard You Like VR

0.7.73 Changelog:

  • RequiemForAMeme’s “Lotus Eater” has been added to Canadia Station. It’s a VR lounge with two pretty indepth scenarios for dickgirl lovers. (~15,000 words)

I’m still trying to crawl out of May’s event submissions. Wish me luck as I try to dig out of this hole. Adjatha did some lovely new busts for Shelly, but those will have to wait until tomorrow to be put in. Sinarra invited some company over, and I don’t need to be flashing a bunch of naked, hyper-pregnant bunny-girls everywhere.


[Backers] Tainted Space 0.7.71 – A Side of Quest

0.7.72 Changelog:

  • Some bugfixes Jacques00 whipped up have been pushed out.

0.7.71 Changelog:

  • Two new busts were added, both for Savin’s latest quest.
  • Savin’s latest sidequest was added to the game. It’s a short and simple mission on Mhen’ga to retrieve the hard drive from a downed Satellite. Comes with one new combat encounter, one new weapon, and a new sex scene.

More work to come tomorrow! (Kaithrit business-guy by Adjatha)


You must be 18 years old to visit this site.

Please verify your age