[Public | CoC2] Musical Moo

Time to spoon the bard!

Also TiTS just put out a big patch. Go hug Queen Taivra again!

0.4.34 Patch Notes:

  • After completing CaliseQuest #1 and tipping Livrea at least once, you can find the bovine bard at the milker stall which leads to a date, and then to some repeatable sex scenes with her. Moo!
  • Fem!Keros has a new scene for female PCs. (By TheObserver)
  • Daliza and Jael’yn have an optional threesome date (by Skow), and the Maid Jael’yn version has a new CG to go with it (by Akira).
  • Byvernia has a new encounter that can occur in the Old Forest, Foothills, or Harvest Valley. Requires having fucked her before, and you need to beat her in combat in her normal encounter to refresh it (By BubbleLord). Includes a CG with 2 variants (by Anon)!
  • Balak’s begun work on a sweeping set of changes to the game’s underlying combat and character mechanics. Check below the break for a more exhaustive list of changes!
  • New Busts: Ring Slaver, Kazuo’s Puppets, and Fem!Keros “Pregnant” version.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


TiTS: Frozen Cartography

New day, new patch, new features, new bugs!

(EDIT) Hotfix Changelog:

  • Fixed an error that caused the map to stop working entirely.
  • Fixed an error with Leek’s optimizations that made many puzzles (and some other content) softlock.
  • Fixed Bianca exploding the map system.
  • Azra’s mom-dom scene was ported back in.
  • Fights with multiple enemies will no longer give you multiple times the XP/credits they should.
  • Fights with multiple enemies should correctly output the list of defeated enemies.
  • Equipping heavy weapons you cannot carry should no longer crash.
  • Corrected the “Lights Out” puzzle in Azra’s Tarkus expedition to use the proper arrangement laid down in the holy Flash texts.
  • Fixed a crash with submitting to Overqueen Ysolte.
  • The Overqueen should no longer auto-grapple smugglers or athletic PC’s, as is written and intended.
  • Getting hit in the face with the Overqueen’s bolas should no longer deal lust damage, considering how painfully the text is written.
  • Pierced tongue descriptions should no longer always say “heavily pierced”. A few new small variants were added based on piercing type too (bar vs hoop).
  • Korgonne translation should be less crashy and error prone.
  • The softlock in Roxy’s doggie-style scene has been fixed.
  • A bunch of content & items that were changed in Flash after the JS port was started were updated with changes that were made in Flash. (Playing catch-up!)
  • And more!

Changelog:

  • [Backers] Uveto is now available for play in the backer build of the game! As usual, it’s going to be pretty rough around the edges. We’ll be banging on the bugs as space-time and bug reporting permits!
  • [Public] Myrellion is now explorable in the public version of the game! Don’t worry, we left the sexy bugs intact!
  • [Backers] The new experimental “exploration” system has been turned on for Uveto’s snow-fields. This is a feature I’ve wanted since the very early days of working on the game in Flash, but I lacked the skill to pull it off myself. Of course Geddy cracked it out in short order, that canny dragoness! Now rooms will fill in on your map as you explore them, and their exploration status should save. In the future we plan to bring this feature to more of the “wilds” of the game world, after shaking it down for any possible meltdowns in the snow…
    • Known Issue: Korg’ii Hold is visible before being explored.
  • The new exploration system should restore our ability to display markers for Bianca and Kattom Osgood, kaithrit businessman supreme!
  • The Omnisuit should actually be working again! This was… wayyyyy more of a headache than you would assume. The new inventory UI really did not like an item replacing itself with another item midway through the equipping process, or proccing multi-page events right in the middle. To get around this, I wound up making the collar a consumable “gadget,” which taps into the same sorts of systems driving player transformation items. Just use the collar, and presto! Your armor is an omnisuit, and any old armor is looted. Once you remove it, it will quietly transform back into a collar again for your future use. I dumped at least six hours of work across three days getting this fucking piece of shit working…
  • Donkey took a bunch of improperly formatted button prompts out behind the shed and took care of them. That’s well over 100 potential crash points absolutely shredded. The next time Gordon Ramsey calls someone an “absolute donkey,” it’s going to be a compliment.
  • Fixes for Bess.
  • Fixes for Shade’s bust.
  • Fixes for Dr. Poe’s menu.
  • Some fixes for nursery baby interactions.
  • Restored busts for: Sexdolls (Kiro Quest), the Cumjuice Poster decoration, Yammi Crew, Anno (Adjatha’s variants), Anno (Nikku’s variants),
  • Removed a duplicate Kiro/Paige threesome from the code.
  • Kimber fixes.
  • Bianca crew conversation fix.
  • Fixed Qualle softlock
  • Fixes for Kane’s wrestling event.
  • Fixes for Shade interactions crashing when Uveto isn’t loaded.
  • Catnip should now interact correctly with tail genitals (and fixed a missing parenthesis in the codex’s information about tails!)
  • Fixes and improvements to the questlog, courtesy of our resident lowercase-donkey!
  • Under the hood work to prepare the blackjack minigame for Zheng Shi’s arrival.
  • Under the hood work to prepare the ship systems for deployment.
  • Fixes and improvements for GooArmor.
  • Fixes to reduce how often the game has to fully re-render itself.
  • And much mooooooore~

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


You Guessed It… TiTS Fixes

  • The Quest Log is back baybeeeee~
  • Aina turbo-speed pregnancy should be fixed. Thanks, DrunkZombie!
  • Other pregnancy speeds that went too fast should also be handled. Here’s a note from the intoxicated undead himself: Changed all npc preg flags from += totalDays to += deltaT/1440 to fix preg progression being way too fast. Preg flags in AS version were updated daily but are now updated per minute. totalDays is a running total of the time passed that day so adding it every minute was bad.
  • Fixes for raskvel male references in the “Sydian Queen” content on Tarkus.
  • Fix catnip causing femininity to be “Not a Number”.
  • “Cum Highs” had some of their checks fixed.
  • The Zil Twins should no longer make Burt’s vending machine disappear.
  • Fixes for the Love Starz portraits.
  • Fixes for the “keg” cow busts not showing.
  • Fixes for how Doctor Po and the Slyveren Slavebreakers interacted with the player character’s inventory.
  • Fixes for goo player characters interacting with their gooeyness.
  • Fixes for the KiroQuest Twins combat encounter.
  • New Texas’s varmint got fixed. Poor guy!
  • Fixed one of Big T’s tooltips.
  • “Shotguard” and “Techguard” had errors with their combat abilities fixed.
  • Fixed some hacky parser stuff I did in the early days that doesn’t need further elaboration…
  • Bhakar had his tooltips for sex filled in, and his apartment approach scene should properly display the repeat version now.
  • Drop menu updated with a confirm popup and receipt display.
  • Renamed “Accept” button of drop and shop menus for clarity.
  • Gianna’s busts should work again. Unfortunately we’ve had to retire Shou’s busts for her in the short term due to how busts are handled in our javascript engine.
  • Mitzi’s missing busts should work again.
  • Fixed a Chaurmine scene mentioning the wrong hole in one place.
  • Fixed a crash with the zil hoverfly.
  • A bunch of fixes that weren’t very well documented by their respective coders or that Fen skimmed over while creating this list.


[Backers | CoC2] Gods & Dragons

A god(dess) and a dragon are getting a little lewder today!

0.4.33 Patch Notes:

  • Fem!Keros has two new sex scenes (by TheObserver), one of which features a new CG by Bread!
  • Once you’re official with Aileh, she’s got a couple of new sex scenes, and one random scene for entering her tile! (by SomeKindofWizard)
  • There’s a new, non-lewd scene featuring Cait and Quin in the cat temple (by BubbleLord)
  • Brienne’s stargazing CG has been updated to include her cowprint bra!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


[TiTS] Donkey’s Kickin’ Bugs

The weekend is over, and lowercase donkey had a nice thick pile of code to deposit that should fix a bunch more bugs. Will it be enough? No, not yet, but it’s another brick in the ever-growing wall that is the javascript version of TiTS.

I’ll go ahead and leave a teaser here too. Word from mount dragon-code is that work for displaying Kattom/Bianca’s icon on the map is ongoing… along with another, more impressive update that I can’t wait to show off.

Changelog:

  • [KNOWN ISSUE] Character art appears improperly scaled or positioned. This error was introduced by changes to the display code made for getting ship combat ready. We hope it does not take too long to resolve.
  • Lots of fixes for goo armor.
  • The defense value should actually show when inspecting an item in javascript TiTS.
  • Defensive flags on equipment should show on the inspect screen.
  • Fixed the “undefinied y” error in the Treatment.
  • Boatloads of fixes for Gastigoth, Canadia, & Breedwell.
  • Fixes for Kaede, including my favorite message on a block of committed code: “Make Kaede some cereal.” This translates into fixing her so some of Geddy’s magic code (THE SERIALIZER) is aware of her.
  • A fix for Luca’s submission tracking.
  • Fixes for Riya’s content.
  • Fixes for the Implantation Station on Dhaal.
  • Fixes for Cherry’s Tap-Hall on Zheng Shi.
  • Some big chunky fixes that touched a bunch of files at once without much documentation. I’m talking like 30+ different code files.
  • A fix for the gildenmere orgy crash.
  • Fixes for Brandy’s icon display.
  • Bess fixes.
  • Lots of under the hood work on ship combat.
  • Tweaked error formatting to look nicer when copy/pasting into a forum bug report.
  • Fixes for the Event Whorizon map.
  • Fixes for Kane.
  • Fixed [ara.himself] parser references to [ara.himHer]self.
  • Fixed a crash at the Raskvel Dockmistress.
  • Fixed references to now-removed functions for communicating about TF-locked body parts.
  • Fixes for Saendra’s quest.
  • Zil Champion fixes.
  • Pollen fight fixes.
  • And still more fixes. You want fixes, we got ’em! Just ignore the extra new ones slithering around…


TiTS Bug Fix Report

Snow high. Caffeine low. Fen out!

Changes:

  • Installed Devices should be available in the storage area of your ship once more – though the sleep fapnea appears next to your bed now.
  • Sexual installed devices are also available from anyone on your ship inside the masturbation menu in the “installed” category.
  • Improved install messages for installed devices to better relate to their new organization.
  • Some fixes for Syri’s quest are in.
  • The friendly zil will no longer leave you in an in-combat state after interacting with her.
  • Single enemy fights should display their in combat descriptions once more. By default I’ve configured it to only show up in the first round, but I added a toggle to the options to display it every round (more like how it was in flash), if you prefer it that way.
  • “Look Closer” has been updated to work on any enemy, though enemies not configured for full appearance screens will only display their standard combat description.
  • Cunt snakes should no longer be referred to with masculine pronouns (he->it).
  • Many rooms that had variable icons in flash now work again in the javascript version.
  • Saves broken by the Hammer Shield typo fix should now be able to load against thanks to Dragon & Donkey magic.
  • Emmy’s hyper footjob scene should properly determine a player penis to footjob now.
  • Kane no longer sends you to an undefined room.
  • Fixes for Mirrin.
  • Fixes for getting stuck in Taivra’s dialogue.
  • Map fixes.
  • Fix Gianna’s missing crew blurbs.
  • A bunch of other fixes.


[Backers | CoC2] Dragon Laying

It’s time to finally be a hero and lay the dragon in your castle…

Also, Fen just dropped a big TiTS pub/backer patch pair!

0.4.32 Patch Notes:

  • If you’ve made a good impression on Aileh, she’ll send you on a quest to make her accommodations in the fort a little more comfortable, which leads to some inevitable bonding…
  • Said bonding includes a new CG by Akira Raiku!
  • Vitra’s brother has opened shop in Khor’minos, selling some new adventuring gear.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! Or you can grab the game on Steam!


[TiTS] People’s Tarkus & Capitalism Bugs

Be forewarned: Myrellion is probably janky enough to make Cyberpunk 2077 look polished on PS4 at launch.

Here’s today’s changelog for the Backer & Public builds:

  • Tarkus has been unlocked for the public.
  • Myrellion has been unlocked for backers.
  • Uveto was accidentally enabled. This has been fixed.
  • The following part flags were incorrectly set to correspond to the same value approximately a month ago. The number? 55. I’ve changed the values to increment appropriately, though as a result, older saves that have parts flagged as artificial, genital slitted, or uniballed will now all be counted as parasitic, since parasitic won the lottery and got to keep the assignment to 55.
  • The Codex stats page should now display the correct values for tail genitals. Formatting for tails was also improved to be more readable: types are listed first followed by flags. Tailcunt and tailcock displays were separated to better allow for multi-genitails in the future (Zaika style hybrid cock-cunt-tails.)
  • Soak, the Treatment, Throbb, and Gush now all have a quick button prompt to jump directly to the Codex entry if you’re blocked from using the item by not having read the relevant data log.
  • Fixed Briget’s bust not displaying.
  • Fixed a crash in the Treatment during body tone transformations.
  • Fixed orgasms not correctly emptying balls – and as a result blue balls are properly attainable again.
  • Fixed a crash in Codex->Stats->Location
  • The following Uveto content got some fixes since it got some bug reports: Syri’s Uveto Quest, SubTuner, Zaalt, Kiona, Frostwyrm, Milodan Futazons, Krym.
  • Gigantic nuts can immobilize you once more.
  • Fixes for the “Event Whorizon” event.
  • Improved counting items when there are multiple stacks.
  • Applied several fixes to the goo menus.
  • Fenoxo’s balls grew one size that day.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


TiTS-JS: Crankin’ On

The weekend is over, and you know what that means: I put on the big boots and dropped foot first onto more bugs. We got a lot on the menu today: fixes for main story quests, crash fixes for a dozen+ items, and cleanup on a few busts. I even ran some of the old Gats busts through the waifu2x upscaler to try and squeeze a few more pixels out of them and get them to look better in the larger bust windows TiTS-JS offers.

Expect backers to get access to Myrellion later this week (and the public build to get Tarkus). I trust you’ll find the ant planet sufficiently buggy – no matter which definition you use.

Changelog for Backers & Public:

  • Combat items should now be usable thanks to Leek!
  • After the Stellar Tether, Shekka’s square on the map now displays a “!” to indicate there is a quest event there.
  • Fixed Khorgan’s bust by Adjatha not displaying.
  • Fixed Nessa’s Adjatha busts not displaying.
  • Added the missing male sexbot bust back.
  • Sexbots should now display a bust on approach… though I don’t think I tested this one.
  • Fixed a missing roomlink in Stellar Tether near Captain Khorgan’s battle.
  • Corrected references to Captain Khorgan that did not exist and were causing crashes.
  • Fixed a crash in FizzyFix.
  • Fixed a crash in the Magic Milker.
  • Fixed a crash in Pickmentation.
  • Fixed a crash in Reptilum.
  • Fixed numerous crashes in Soak.
  • Fixed a crash in Turtleneck.
  • Fixed a crash in XhelarfogPlus.
  • Fixed a crash that could occur when getting rid of a genital (or genitals) due to an error in how piercings were handled.
  • Fixed a crash in Uthra Sap.
  • Fixed the Hammer Shield.
  • The Panty collection system was converted to use fancier systems than my hard-coded kludges.
  • Fixed a crash when approaching the Raskvel Dockmistress.
  • A lot of potential crashes in the goo player menus were fixed.
  • Missing Anyxine emails restored.
  • Several fixes were made to Shizuya’s Majin (her ship).
  • Jacques00 did some work cleaning up shopkeepers and improving name displays across the game.
  • Fixed IncrementFlag so that it will properly increment an undefined flag to 1 once more.
  • Several crashes related to movement and ship location have been correctly formatted to use the new javascript methods.
  • Gedan pumped a lot of work into improving our automated testing systems so that the game can rapidly create a new character to test new commits entirely on its own!
  • More work was done preparing ship combat to function once more. It isn’t active for you guys yet, but Gedan was able to start a fight without crashing. PROGRESS!
  • A lot of other fixes that aren’t properly documented here because there are so many being jammed in.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


TiTS-JS Update: Just In Kase

Good evening, and good upcoming weekend! As you can see below, we’re still making tons of sweeping changes that introduce whole swathes of bugs and crash even more. Lowercase donkey has been absolutely pounding away at the codebase to knock down the total number of bugs and tracking down systematic things to fix across the game. Meanwhile, I’ve been bouncing between spraying raid into the cracks and doing what I can to keep up with admin tasks like payment errors or tax paperwork.

I don’t want to spoil too much of what the team is up to, but I will say that Savin has been working on the Brightwater version of Dhaal’s probe quest. I’m excited to dig into it.

I may append some hotfixes to this as the night and weekend roll on. If I do, I’ll try to edit the changelog with some bolded “edit:” notes.

Love you guys <3

TiTS Javascript Version Changelog (#1158):

  • Edit (1180+): Improvements were made to Treatment transformation stability.
  • Edit (1180+): Fixed a possible crash in Gobbles the holiday turkey-girl.
  • Edit (1180+): Bess got a possible crash fixed.
  • Edit (1180+): Yancy got a possible crash fixed.
  • Edit (1180+): Siegewulf got an identical twin or two pulled out of the codebase and some additional fixes applied.
  • Edit (1180+): Some under the hood stuff to update saves with newer changes to the save file format.
  • Edit (1180+): Anno’s follower shop should now be set up.
  • Edit (1180+): Piercings are able to be equipped without crashing again! Cocksocks should work too, though they have not been tested yet.
  • Edit (1180+): Fixed a crash with Erra’s collar scene.
  • Edit (1180+): Verusha’s scenes that move the PC to the bar should now move the PC to the bar (and other Tarkus content that moves to that location should also be fixed!)
  • Edit (1180+): Lane should no longer pay or take payment in strange fractional credit values.
  • Edit (1180+): Fixed a crash in the player character’s appearance screen related to attempting to access accessory data incorrectly.
  • Edit (1180+): Ship storage should now report its fullness per category more effectively.
  • Edit (1180+): Fixed crashes related to the “nippleWidthRatioUnlocked” function in: ReductPro, DracoGuard, Lion-Os, Lip Tease, and the milk thief on Dhaal.
  • Edit (1180+): A full screen toggle button has been added to the corner of the main menu.
  • Edit (1180+): More fixes to Goo Armor (Nova) to accurately reference the correct creature object instead of a random Tarkus gray goo.
  • Edit (1163+): Ship combat was re-enabled somehow and crashing you guys hard. It should be turned off again (refresh!)
  • Edit (1163+): Haley’s creature data was never ported over, which meant she was pretty much guaranteed to cause crashes. I’ve resolved that issue but not had time to bang on her content. Interact with Haley at your own risk!
  • Reorganized how crew members are tracked as being recruited so that it’s directly attached to them in the code – anno.isCrew() instead of a random “annoIsCrew()” function floating around somewhere.
  • Kase got a proper stat block to hang his crew checks from, which should also fix some crashes he had elsewhere.
  • The Treatment’s transformation events and associated data has been migrated into the item object instead of left floating in its own file. Ideally there should be no discernable change to you.
  • The “delete save” button was adjusted slightly.
  • Map errors should include more information. This one shouldn’t matter to you guys, since the maps for zones usually work before we ship them out to you.
  • The Masturbation menu now has subcategories to better handle characters with an excessive amount of masturbatory option. “Repeat” and “Random” will still be on the top level to enable quick lust resets without an excess of player input.
  • More work under the hood was done to get ship combat ready.
  • Zil Nigh the Science Bi has been ported to JS (A porn parody for the smut menu.)
  • Fixes for the Dong Designer / Cockbox
  • Fixes for Bianca’s store.
  • Formatting for an absolute butt-ton of buttons has been corrected, solving a ton of potential crashes.
  • I cleaned up a bunch of references to the now-defunct “cockSelect” function and corrected them to use “penisRouter”. This should prevent a number of crashes in Zheng Shi’s content in the future.
  • Fixed the Dong Designer booting you back to ship storage instead of the main interface when leaving.
  • Fixed some Mitzi crashes.
  • Fixed Nym-Foe attack crashes.
  • Fixes for the plantation quest on Mhen’ga.
  • Fixed a crash for goo pc’s.
  • Fixed an exploit that allowed players to skip from creation straight to Tavros.
  • The layered hairstyle no longer breaks hair descriptions.
  • Fixed a crash in Bimbo Penny’s menu.
  • Turning off inline images no longer causes the game to crash when you would encounter one.
  • Fixed a glitch in the randomizer function that would allow it to roll negative values in very specific situations.
  • Lots of cleanup for title text of rooms of characters.
  • Lots of other changes too numerous or inscrutable to note here. Sometimes you look at the list of code changes, and there’s one labelled “fixes” that modifies 100+ things across 36 files, and you know your time would be better spent climbing back into the bug pit.


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