Adjatha, Ithzan (Nude)

Art by: Adjatha

I am absolutely melting, so it’s gonna be another short one for a blog toast today.

Couple of very productive discussions have happened over the last week that I’ll summarize as quick as I can:

We’re changing speech formatting to be similar to CoC2; that is we’re going to move from disabling italics for emphasis to bolding the emphasised words.

I’m gonna spend some time figuring out how to best get some animations we’ve collected over the years into the game and as part of the image pack.

We figured out what we want to do finally when it comes to displaying embedded images, mostly as a consequence of really needing to do something about it for the animations.

Feedback about Jasvalla has kind of crystallized into a few points that I’ve made with the rest of the team and I think I have a really solid way to explain it when it comes up; it’s a difficult thing to really pin down and explain in a succinct fashion, but it’s very much a case of “when you see it, you know it” kind of deal. This has already had a few knock-on effects on upcoming content to avoid some of the issues raised.

Ideas™ were shared about how we handle race-determination for the player; the current scoring system has become more unwieldy as it’s had to grow to encompass an ever-expanding list of potentials, and some of the options are now at the level of needing a byzantine level of specificity to get them. I think we have a direction to clean this up finally that will provide greater choice to you as the player though!

I’ve been in the bug-fixing mines most of the week, I think Fen has been clobbing away at the Zika Gangers a bunch, and I know Savin turned in the first of the documents for NextPlanet, Will has been putting the final polish on EvilBun, Adj is still delivering consistent good draws all over workchat on the regular, and Jacques has successfully managed to not drive himself insane continuing to work on the playing card faces, so it really feels like everybody is getting back up to speed post-port.

TiTS 0.9.011:

  • Backer: The first part of the Zheng Shi operations deck is now available, featuring a layout for the sprawling quarters belonging to the officers, gang leaders, and other high-ranking criminals running ZS. (Will & Leek)
  • Backer: Nonesuch has written a series of orgies for the OpsDeck with a unique character included. (Nonesuch & Leek)
  • Public: Narc’s expansion is now available to the public; it’s a new quest that ultimately unlocks the ability to give her a dongle of her very own, and a few new scenes to go along with it. (Fr0sty & Gedan)
  • A metric ton of various fixes for Jasvalla have been rolled out, along with a few general nerfs and having an easier time disabling her via Penny. (Leek, DrunkZombie & Gedan)
  • A bunch of fixes have been made to the inventory and shop displays to better handle selling ship weapons, interacting with a few items, and ensuring weird things don’t happen when you hit the escape key. (Gedan)
  • Inessa’s belt is properly shown. (Gedan)
  • A few blackjack win/loss state disagreements have been cleaned up, and the ability to bet custom values has been re-added, although its implementation is not ideal. (Gedan)
  • Penny’s crew menus should work again properly.
  • A few more changes have been made to save-loading to handle saves in weird states, and there’s a new request for your browser to allow “persistent data”, which should help with instances of your browser just deciding to clean out your save slots. (Gedan)
  • Eitan sparring should work as expected. (Gedan)
  • There’s been a few minor changes to how race scores are calculated. We’ve discussed a larger overhaul that may make it in over the following weeks. (lowercase_donkey)
  • A few more creatures have had their utility methods glommed together into their creature object. (lowercase_donkey)
  • Mitch has had a few more content tweaks and issue clean-ups. (lowercase_donkey)
  • Dizzy will no longer annihilate your ship crew menu. (Gedan)
  • Chased down a long-lingering “ballFullness is NaN” issue. (Gedan)
  • Some missing breedwell functions have been returned. (DrunkZombie)
  • Cum-bubbles should be throwable at enemies again. (DrunkZombie)
  • Charged Shields should work correctly. (DrunkZombie)
  • The start of a system to be able to embed images in mails is coming along; a discussion happened around embedding images in general so there should be updates to that effect soon. (Gedan)
  • And a bunch of other little bits and pieces all over the game.