Tag: Art

[TiTS] Raid Her? I Barely Know Her!

Nuka splash courtesy of Adjatha

0.9.129 Changelog:

  • [Backers] New Foe: Nuka Raider. The Nuka Raider can be found in the Radwoods, near the behemoths. Written by Dreamer44 + Adjatha, coded by Leek.
  • [Backers] New Behemoth Scene: Get Fucked, by QuestyRobo. Coded by Fenoxo.
  • [Backers] New Bust: Nuka Raider (by Adjatha)
  • [Backers] New CG: Nuka Raider (by Barret XIII)
  • [Public] The Pump House
  • Reduced the frequency of Paulette’s crew toy event. (lowercase donkey)
  • Fixed a crash in Kiro’s content related to penis-selection. (lowercase donkey)
  • Cleaned up the post-fuck cleanup function for Behemoths. (lowercase donkey)
  • Lash is a bit more thorough on chest reductions… (lowercase donkey)
  • Numerous other minor fixes. (lowercase donkey)
  • New Option: Reset Options to default. (Jacques00)
  • Removed duplicate Gianna from the gallery. (Jacques00)
  • Numerous other gallery system tweaks. (Jacques00)

[TiTS] Behemoth Bangin’

It ain’t easy bein’ green… Adjatha

I must apologize for the lateness of this patch. I thought for sure I could blitz through the rest of the behemoths, but instead I wound up going so mad that I had to throw the progress I had made on that scene out entirely. Parser-scripting variations in text do not lend themselves to easy at-a-glance organization and categorization, and it’s worse when the markup for the start and end condition are the same as the markup for a word replacement call like [pc.cock]. I was trying myself batty trying to pull them apart to verify that the logic was sound (while also replacing CoC2-exclusive parsers with hand-coded variations) before ultimately going so nutso that I had to step away from it for a bit and reset.

Fortunately I came back with a fresh brain and was able to chunk through the rest of the behemoth code without too much struggle – and then I also discovered that the CoC2 guys actually have a tool to break apart embedded parser scripts into logically organized code-like formatting. Geddy’s stepping up and porting the functionality into our tools so we can make use of it in the future – and so I can have my revenge upon that scene. (Seriously, it’s a huge scene with some neat variations that’s worth struggling for.)

Coming Soon: Nuka Raider, with some lovely looking art I got to take a peep at today during meeting.
Coming Slightly Less Soon: Behemoth pregnancy. It was written with the enemies, and I’m 90% sure DrunkZombie told me he would jump on coding it after the enemies were coded…

0.9.128 Changelog Hotfix #1:

  • Added the Kimber Panty CG.
  • Added the Grimald Clothed Bust.

0.9.128 Changelog:

  • [Backers] Behemoths have landed! The big scaly brutes were written in collaboration between Skom & QuestyRobo, and can be found on Phaedra on the opposite end of a long train ride! (Shieldrock Station environs!) They come in pairs, and they liked how you looked from across the Radioactive jungle… (coded by Fenoxo)
    • I tried to test every scene to make sure it would run, but there’s some deeply nested variations – make sure to take a save before roaming into Behemoth territory!
    • New perk: elastic jaw. Get used by the behemoths too many times and you’ll gain the ability to deepthroat!
  • [Public] Cocksocks!
  • New Busts: Behemoths (a lot of variants – Patreon folks can see them all!), Grimald Clothed (All by Adjatha)
  • New CG: Kimber Panties CG! (By ToonNik)
  • The legNoun parser was updated to produce more user-readable results. Yes, this is because the behemoths came with a “Use [pc.legNoun]” scene, and a goo PC would not know which “Use Mound” the button is referring to… (Fenoxo)
  • Numerous UI improvements courtesy of Jacques00.
  • Fixed Renvra pregnancy issues. (DrunkZombie)
  • Added two pastel-like color themes for the season: “Purple” and “Spring”. (Jacques00)
  • Animated scanlines should now be off by default for mobile devices. (Jacques00)
  • A note for reasoning has been added to the option toggle. The user can actively turn it on if they want to use it.
  • Updated the Achievements and Credits screen to be navigable using keybinds. (Jacques00)
  • The Credits screen now has browsing controls for the backer lists. (Jacques00)
  • The lists now have a “play” button (to auto-roll credits), a scroll-to-top button, and a layout toggle button (to swap between the original full-text style and a neater, listed-columns style). Changing to the listed-columns format will divide the credits text into columns and allow paging between the sections for easier readability. (Jacques00)
  • Added scroll margins for certain interface elements that exist in containers to make the auto-scrolling focus look prettier. (Jacques00)
  • A pile of bugfixing from lowercase donkey was caught up in the pipes, but a little extra pressure got them pushed through and into the game for this patch…
    • Fix event queue crashes including shalin singing and Dane email.
    • Fix for a recent crash in the quest log if the player has met Sylvie.
    • Fix rare sydian female crash that occurred if a player lost all their cocks in between encounters.
    • Fix some crashes due to some mismatched checks in scenes that supported the player selecting a penis: Paige shower and sparring scenes, frog girl, pirate gabilani (also improve hints here on what players need), Azra Hyper Docking.
    • Fix for a Flurry crash where the player’s genital selection was not being properly reset.
    • Fix for some swapped functions in NT football, possibly leading the game to crash trying to fill a player vagina when none existed.
    • Fix crash when trying to leave Thyvara picnic (Room not found).
    • Fix recent crash with Anno lockpicking button.
    • Fix Ramis crash where a player with no cocks could sometimes get into a scene that required them.
    • Many Tyros fixes including full support for hardlight in scene text after it was picked, and fixing his mistaken appearance as a 3.5 foot mini-taur.
    • Fixes for Uveto ‘collapse’ scenes. Fix recent issue with them not showing at all, and long standing issue where Luna was rescuing you when Jeryn or Jerome were intended.
    • Fix for the wrong Kiro scene sometimes displaying if you call on her for help getting into ZS.
    • Fix issue with a function that checked if the player had a cock and our text parser. The issue caused the wrong text to appear in some scenes.
    • Paulette scene fix that was trying to find a vagina using a cock’s index.
    • Fix price and discounted price being partially switched for grey goo upgrade.
    • Fix a display issue where the goals for the lights out minigame may have been incorrect, or even displayed the same goal for both victory and defeat.
    • Many small fixes for text that wasn’t causing crashes, as well as punctuation and spelling. Ty to B Mag, Sil, and Will for their help

[TiTS] In the Grim(ald) Future

OwO (by Adjatha!)

We had a late patch, for which I must apologize. I think it worked out a little better this way though – no double-patching with CoC2 slamming content out within 24 hours of us. Why were we late? Well, I wanted to get the behemoth fights in this patch. I failed. They just weren’t destined to make it this week. The fight is done. The busts are done. They just need polishing and their sex-scenes finished up. I just got a little slow on the sex scenes thanks to the innate complexities of interacting with two different characters, one of which has a variable gender, and the player’s own variable gender… and a mid-sex temporary transformation effect with lingering permanent changes… Soon. SOON!

0.9.127 Changelog:


It’s a Pump…. Hooouuuse

Sometimes TiTS patches take forever, really edging you guys. Sometimes they come hot and heavy one after another, like this week!

0.9.126 Changelog:

  • [Backers] A new establishment opened up on Canadia station… at least if you’ve done Malai’s quest. (Malai lives on the south end of the Short Stacks on Dhaal.) Featuring a variety of hung femboys, the Pump House offers such delicious treats as pancakes, and dick. Coded by Leek, written by Doots.
  • [Public] The suula space pirate can now hassle public skies!
  • New busts by Adjatha: Jana, Don, Lino, Niko, and Tamara.

    Am I playing favorites by posting Lino’s bust?
    Yes. Yes I am.
    (By Adjatha!)

  • Added rarities and improved pricing for the cocksocks added in the last patch.
  • Map edits and improvements. (Particularly Tavros Residential) (Jacques00)
  • Added two new color themes. (Jacques00)
  • Fixes for unequipping a combat implant when it is in the utility slot somehow. (Jacques00)
  • Fixes for heat/rut perk removal trying to remove perks that don’t exist. (Jacques00)
  • Fixed invalid text entry events causing softlocks. (Lowercase donkey)
  • Added quest icon on Malai & his quest’s warehouse. (lowercase donkey)
  • Improved some over time pregnancy messaging. (Gedan)
  • Fixed an issue where renaming Kiro during her recruitment quest would put you into the other recruitment path for her. (lowercase donkey)
  • Cleaned up a Penny scene that referenced going back to your ship and made sense for a Penny that was on your ship on your crew. (Gedan)
  • Fixed some missing text in a slavebreaker scene. (Gedan)
  • Fixed a crash in Saendra’s quest. (Jacques00)
  • FUCKLOADS OF TYPOS. (Gedan)

 


[TiTS] Hyper Sized Compatibility

The Captain will see you now… (By ToonNik)

This patch’s headlining updates are some new scenes for well-endowed players with the pirate Kaska, but there’s also a raft of improvements and bug fixes, particularly a lot of nasty crash catches! Leek’s still cooking away at some other content, so expect that to come in hot and heavy this upcoming week, potentially with some stuff for Cap’n Khorgan from yours truly…

Hotfix Additions:

  • Fixed some new Erra issues.
  • Fixed some Kiro issues.
  • More small fixes.

0.9.124 Changelog:

  • [Backers] New Kaska scenes! Males too large for her vagina had nothing to do after taking her down at the tether, so I set out to fix this – first with an option to show her up with some aggressive, well-endowed frottage, and for the truly hyper: docking her comparatively tiny dicklet into your own and flooding her balls with combination-jizz! Written and coded by me, Fenoxo!
  • [Public] The Shalin Hunter!
  • [Public] Lithium Flower Extrameets!
  • New CGs: Bea Panty CG, Sylvie Anal Pitch CG (by ToonNik)
  • Lactomax Piercings have been updated and fixed! They now induce lactation while worn, prevent lactation loss (as they did before), and transform milk type to milk if it ever changes (in a more correct way than before.) Their price has been increased from 2,000c to 20,000c to reflect their utility and place of origin. (Fenoxo)
  • Map improvements! Popping out the full map view should have a proper icon, and an isometric view is available for those that like it. (Jacques00)
  • The Grenade Launcher obtained from Dhaal’s “Train Dungeon” has a new UI for selecting shell type. (Jacques00)
  • Fixed a crash in the Saendra expansion pack email notice. (This one came from an interaction with the recent eventqueue overhaul.) (lowercase donkey)
  • Accupitch labs now uses a lock icon instead of a one-way icon on the map. (Jacques00)
  • Fixed behemoth leg TF applying to taurs.
  • Fixed a crash in Mirrin’s pregnancy inducing “pumped” scenes. While already-pregnant females were properly blocked from doing the pregnancy-inducing scenes, herms could get to the menu and then choose the female options anyway, leading to them entering the scene without a valid vagina to use (it needs an unpregged quim!) This has been fixed, and some extra safety code has been left in case someone finds a way to disable all three scenes but still get to the menu… (Fenoxo)
  • Lithium Flower’s post-quest extrameet content should now unlock no matter which confrontation option was chosen. (lowercase donkey acting on Magenta Needle’s intent)
  • The “Wall Slut” status now properly increases minimum lust. (lowercase donkey)
  • Fixed a crash in using a hardlight dong with the Jumper interceptor. (lowercase donkey)
  • Updates to make entering and exiting parked spaceships more consistent between Shizuya’s, Erra’s, etc. (Jacques00)
  • Updates to make “back” buttons in the masturbation menu. (Jacques00)
  • Improvements to several scenes that move the player to an inaccessible room. (Jacques00)
  • “Vaginally-Filled” should vanish when you no longer have a vagina. (Gedan)
  • Siegwulfe attack settings have been improved. (Jacques00)
  • NPCs with balls that did not have balls assigned in their stats now have balls in their stats. (lowercase donkey)
  • The image gallery should player nicer with the few videos available in game. (Gedan)
  • Cover fights have been overhauled and made consistent. (Jacques00 & lowercase donkey)
  • Many more code changes titled “Minor Edits” or “Typo Fixes” and the like. (various)

[TiTS] The Tortoise Fucked the Hare

Is there a more common trope in space adventures than having some kind of crazy space race? I think not!

I’m in the process of fighting off the second sinus infection of the year, but I didn’t hear no bell! …seriously this winter has felt a little bit like the old days, when my sinuses seemed like a second home base for a demon of rot and I was constantly posting about how badly they fucked me up. I think I’ve got this one halfway nipped in the bud though, not like the pre-Christmas one that haunted me well into mid-January.

Fuck sickness, let’s get to the new stuff!

Hotfix(s), GODDAMNIT DONKEY Edition:

  • Fixed crashing any time the game checks if it is allowed to grow you a new vagina. Donkey is addicted to making wide-ranging changes to underlying utility code that’s used all over the game and then not actually testing it. That’s a paddlin’
  • Somebody decided to “clean up” Urbolg’s files and deleted some tags that could be used to access that content from anywhere else in the game engine – but left Urbolg’s buttons calling it through those tags. Thus, it crashed. Three different functions in Urby’s menu should be fixed.
  • Behemoth transformations could queue up twice and trip an error with the eventQueue. This has been fixed. (And this time the blame’s alllllll Fen’s!)

0.9.122 Changelog:

  • [Backers] New space encounter: Tyros! Rather than running into a pirate you have to fight, Tyros will challenge you to a race across the starways! (Written by Sil the Dragon Lover & Coded by Leek)
  • [Public] Behemoth TF (I really gotta get on getting the encounter source piped in!)
  • [Public] Capturing the Slyveren Slavebreaker
  • [Public] Charging Message Drones
  • Weapon crafting now restricts several proc chances to specific, appropriate damage types. (Fenoxo)
  • The Cyberpunk Ship Fight now goes on cooldown when reported to the peacekeepers. It also disables after being reported 4 times. (Fenoxo)
  • The Pirate Slyveren Ship Fight now goes on cooldown when reported to the peacekeepers. It also disables after being reported 4 times. (Fenoxo)
  • The Jumper Interceptor Ship Fight had a massive reduction in cooldowns, allowing you to encounter it more often. It now goes on increasingly long cooldowns as it is reported to the Peacekeepers, culminating in removal at 4. (Fenoxo)
  • Several changes were made to the pirate encounter table to make hunting a specific pirate more easy, giving them a “home turf.” (Fenoxo)
    • The Pirate Slyveren Ship Fight encounter is now 3x more likely around Myrellion.
    • The Cyberpunk Ship Fight is now 3x more likely around Zheng Shi & Uveto.
    • The Jumper Interceptor Fight is now 3x more likely around Dhaal.
    • The Gabilani Pirate is no longer found around Dhaal or Phaedra, as they dominate the low level pirate encounters already.
  • The image gallery got a ton of missing images added courtesy of Gedan, and she has my permission to break the knees of any coder that adds new game art without integrating it into the gallery. (By Gedan. Fenoxo fears for his knees.)
  • Updated how eventQueue failures are handled to crash rather than soft-lock, hopefully providing more data for quicker fixes. Also fixed a bunch of instances of this already. Hopefully nobody has to see this error! (Gedan)
  • Fixed dumbfuck over-queueing itself and proccing too much. (Gedan)
  • Fixed a sleep crash event for gray goo stuff. (lowercase donkey)
  • Fixed Brandy using a vagina index for a player’s penis. This is usually a bad thing. (lowercase donkey)
  • Increased cap on Synthsheathes to 8. (lowercase donkey)
  • Fixed MascOff having Condensol’s description for some reason. (Gedan)
  • Fixed a strange interaction that allowed goos to infinitely and instantly grow their boobs by toggling a fluid status on and off. In the process tweaked how oral loads are handled and did a fair amount of thinking on how to upgrade our fluid storage system. (Fen + Gedan)
  • Fixed a crash in Kiro’s double milker scene I randomly stumbled onto, and then fixed every piece of content with a similar setup to use a more correct setup. (Fenoxo)
  • Donkey basically ripped through the entire game to update how most numbers are displayed.
  • Fixes and tweaks for some combat handling. (Gedan)
  • Fixed old Naleen issues. (Gedan)
  • Fixes for Hellhound Syri busts. (Jacques00)
  • & more fixes! If you didn’t come back for the hotfix patch dropped on the 10th, there’s a lot more new bugs fixed for you tooooo~

[TiTS] Weekend (Bird) Warriors

Damn, he looks like he could displace some organs! (Art by Adjatha)

You didn’t think we’d forget to bring you some new goodies this week, didja?

0.9.121 Hotfixes (Deployed ~5 Eastern ‘Murrica Time, 2/10/25)

  • Reworked most of how weapon crafting’s data was organized and passed around by the code, fixing a few bugs. (lowercase donkey)
  • Fixed donkey’s bug that made weapon crafting impossible. (Fenoxo – donkey I’m 86.75309% convinced you do these on purpose, test yo shit.)
  • Fixed accuracy being bugged in weapon crafting. (Fenoxo)
  • Fixed weapons getting “undefined” in their name in certain circumstances. (Fenoxo)
  • Fixed gems not being consumed in weapon crafting in certain scenarios. (lowercase donkey)
  • Tweaks for Brandt’s content to better reflect her opinion of the PC. (Gedan)
  • Added the “Bullet” tag to the Avenger SMG. (Gedan)
  • Fixed a softlock in plantation quest. (lowercase donkey)
  • Paulette can now be re-invited to the ship. (Gedan)
  • Fixed bleeding italics in Lithium Flower content. (Gedan)
  • Tweaks and adjustments to nav controls and map systems. (Jacques00)
  • Fixed a crash in Mirrin pregnancy content. (Gedan)
  • Consistency adjustments for the various forms of the word “Hyrax.” (Jacques00)
  • Cleaned up the Suze email mess that was recently introduced. (Gedan)
  • Fixed a narc crash. (lowercase donkey)
  • Liferoot Pollen’s effects last for 48 hours instead of 4 hours
  • Bionahole and Hyraxi codices got art displays with their text (from existing assets). (lowercase donkey)
  • Hyraxi codex should now properly unlock. (lowercase donkey)
  • Fixes for shop interfaces related to item stack merging. (Gedan)

0.9.121 Changelog:

  • [Backers] Lithium Flower Extra Bonus Content – Paulette can clue you in to the Lithium Flower’s status after her associated quest and unlock the ability to bump into her again on Dhaal’s streets. After speaking with her on your ship about it, look out around Gabtown for an NPC marker that pops up between 20:00 and 4:00. (Written by Magenta Needle and coded by Leek.)
  • [Backers] Shalin Hunter – this new hostile encounter can be found in Phaedra’s radwoods! (Written by Nonesuch and coded by Leek.)
  • [Public] Jumper Interceptors
  • [Public] Tainted Cultists
  • [Public] Psi Weapon Crafting
  • Numerous fixes to the train dungeon. (By Gedan)
  • Gemstone drop changes! I’ve taken a pass through to redistribute gem drops and add some more that can be used for crafting weapons. Behold:
    • Myrellion: Home to Satyrite and Kirkite
    • Uveto: Home to Lucinite and Savicite
    • Zheng Shi: Home to Geddanium Chunk, Geddanium Crystal, and Picardine
    • Phaedra: Home to Adjite and Urtanium. Additionally, Selene & Neil can now drop Adjite crystals.
    • Cheers! (By Fen)
  • Fixed the mimbrane symbiosis event. (By Gedan)
  • Updated Behemoth TF with a scale color changing transformation, correcting an oversight Fen left unpolished! (Praise be to Gedan!)
  • Fixes for the slyveren slavebreaker’s clothing gifts. (By Gedan)
  • Fixed a Reaha wakeup scene crash. (By Gedan)
  • Fixed a softlock in Ovalasting egg trainer. (By Gedan)
  • Fixes for a Maja scene. (By Lowercase Donkey)
  • Included in last hotfixes: numerous softlocks and crashes related to the new eventQueue. (By Gedan & a lil Fen)

[TiTS] Vivi, Futa Naleen, & Tweaks

Full resolution and backer content access can always be found through our Patreon!

Yo yo! It’s been a couple weeks, and that means we’ve got some new encounters and a lot of under-the-hood work and polish and show off.

Hotfixes (Download players will need to redownload):

  • Fixed crashes in the behemoth transformation related to penises and vaginas. (Fenoxo)
  • Fixed a softlock in Penny’s recruitment quest.
  • Fixed several more issues with the eventQueue.

0.9.120 Changelog:

  • [Backer Content] Vivi, a skunky drug dealer, is now available to be encountered on Zheng Shi station. Written by Asteroth and coded by Leek.
  • [Backer Content] The Futa Naleen (a higher level “tainted” encounter found on Mhen’ga) got an expansion pack to have some less combative fun with her! You just need to defeat her in combat three times and have some victory sex with her first… Written by Doots and coded by Leek.
  • [Now Public] Velta Hardlight Blowjob
  • New Adjatha Art: Sam Steelesuit Bust (This was meant to be active ages and ages ago but finally got fixed up thanks to Donkey clearing out old bugs), Qailla nude (She doesn’t have scenes that use it yet, but I doubt she’ll stay that way very long.)
  • New ToonNik Art: Zephyr Busts (x2: These are a bit more lore accurate to Zephyr’s height. Her previous art made her seem like something of a shortstack instead of a nine foot tall amazon)
  • New CG Art: Suzereigne’s 4th email should include an attachment with an image, but when she was coded our email systems did not actually allow us to embed images within them. Now that this is fixed, the intended art has been added. (lowercase donkey)
  • The map for the Radwoods, on the far side of Shineglass Station’s Train Ride (Phaedra content) has been deployed. For now, the Behemoth Crystals and Tainted Cultists are the only attractions, but this will be changing soon… (Fenoxo)
  • Mhen’ga and Myrellion’s Deep Caves got some reworking to their encounter proccing systems in order to support events proccing that don’t lock you out of movement in a more robust way. This change touched almost every encounter those systems could initiate, so be sure to let us know if there’s a new bug where you can walk away from a fight without starting it or other weirdness. (Fenoxo coded this.)
  • Strange Eggs and Mhen’gan Mangos are now rolled for as encounters with the enemies in their particular area. This should prevent them proccing in the immediate aftermath of a fight or annoying the player with incessant amount of navigation interruptions. (Fenoxo)
  • Oxonium Crystals can now be discovered on Mhen’ga while exploring. They’re worth about 600 credits a piece and should help early game players refill their depleted bank accounts. They may also be used in custom psi weapon crafting. (Fenoxo)
  • When finding Strange Eggs, Mangos, or Oxonium crystals, the game will remember that item’s location for up 2 hours of in-game time (longer for the egg), allowing you to path back and grab something you breezed by in a hurry. Note that you will not encounter that item anywhere else until that cooldown ends. Picking up the item shortens the cooldown to 20 minutes. (Fenoxo)
  • Our eventQueue system served us well, but could also introduce some weirdness when used improperly. Gedan decided to rip it out and rebuild it better… stronger… faster… and sexier. Turns out it was one of the main things holding back the experimental undo/redo feature. If all is going as intended you shouldn’t notice any differences at all… (Gedan)
  • Fixed a narc crash. (lowercase donkey)
  • Fixed crashes for Suzeraigne related to vaginal filling. (lowercase donkey)
  • Fixed an issue where you could choose to DP both insertables into your ass during Dhaal’s Farrow Quest and crash the game. (lowercase donkey)
  • Fixed a crash when fucking Neil with a strap-on. (lowercase donkey)
  • Fixed a Maja handjob crash. (lowercase donkey)
  • Fixed an Embry strap-on crash. (lowercase donkey)
  • Fixed Carmelita’s bust not showing the appropriate variant. (lowercase donkey)
  • Many spelling and punctuation fixes (even for variable names that don’t need to be grammatically correct!) (lowercase donkey)

Keen-eyed observers may notice that Jacques00 hasn’t touched much of the code in a little while, but that’s because he’s been doing busts for the Tainted Rusher – a highly variable NPC that changes quite a lot across the course of the game. I got to see some early flat color previews, and she’s looking niiiice. Look forward to it!


[TiTS] Fan Comic

While we’re gathering things for the next patch, enjoy these fan comics commissioned by Korgie from Gynoid_Herring! They largely follow the enemies encountered in Kiro’s recruitment quest: Dr. Po’s sexdolls.


Po’s Demon Doll:

Po’s Goth Doll:


[TiTS] Behemoths Slavebreaking Slavebreakers

Qailla sends her regards. (By Adjatha)

New week, new patch! This time we have a whole new follower recruitment, though it is sadly limited to hard personality types only at this time due to the way the PC is written within the events. We also have a new transformation item, freshly worked up and ready to go, and I even went ahead and integrated it into the weapon crafting system to boot!

Stay tuned as we push deeper into Phaedra’s wilds in the months to come!

0.9.119 Changelog:

  • [Backers] New Follower – capture a slavebreaker and take them aboard in a delightful reversal of fortunes. Because this expansion pack is written with a harsher tone and more into BDSM/punishment without variance for personality type, it wouldn’t make much sense for personality types other than “hard,” and is thus restricted to that personality type only. (Written by Doots, coded by Leek)
  • [Backers] New Transformation – Glowing Behemoth Crystals. Right now the mob that drops them isn’t coded yet, so you’ll have to cheat one into your inventory if you want to experience them. Simply carry one on your person, and you’ll experience transformations every other hour or so, starting after you’ve carried one for four hours or so. After four transformations, the crystal will become dull. (Written by Skom/QuestyRobo, coded by Fenoxo)
  • [Backers] Added Dull and Glowing Behemoth Crystals to the weapon crafting system. Both allow a previously unavailable proc chance: stun chance and burn chance. (Fenoxo)
  • [Backers] Charge a Message Drone! The warning drone on Mhen’ga that got its bust updated has a new scene for recharging its bouncy gel-batteries! (Written by Adjatha, coded by Fen)
  • [Public] Paulette’s Expansion
  • New Busts: Qailla, Qailla with Apron (full rez on Patreon & SubscriberStar!), Steelesuit Slavebreaker, Slavebreaker with Collar (+1 variant).
  • Spam emails were apparently broken, and are now fixed. (Thank lowercase donkey for this one.)
  • Crafting a weapon with trip chance no longer creates a weapon with stun chance, and properly applies trip chance.
  • Numerous Jumper Interceptor fixes. A TON of bugs got cleaned up. (Gedan / lowercase donkey)
  • Fix ship stealth fields lasting more than 5 turns. (Check with your doctor if this happens to you!) (lowercase donkey)
  • Fixed up some improperly formatted attack texts for Feruze. (Gedan)
  • Fixed some pronoun issues in the train dungeon. (Gedan)
  • Fixed “tremdously large” descriptor. (Gedan)
  • Donkey reworked all the systems underpinning the tease system while fixing some minor bugs.
  • Horse PIlls can now remove horn bumps. (Gedan)
  • You can no longer craft “a Knuckles” when crafting weapons. (Fenoxo)
  • And so many other typos, tweaks, and adjustments!

You must be 18 years old to visit this site.

Please verify your age