So it happened again. The iOS builds are failing with the amazingly useful error message:
“compile-abc failed”.
At least for the time being, no more iOS builds will be forthcoming. I’m not going out of my way to fix it immediately.
So it happened again. The iOS builds are failing with the amazingly useful error message:
“compile-abc failed”.
At least for the time being, no more iOS builds will be forthcoming. I’m not going out of my way to fix it immediately.
Sorry guys, but I don’t have any april fools pranks for you this year. I do have a new build with some new content and one tidbit of exciting news: we’re planning on hiring Jacques00 to join the team in the near future. Nothing is totally final yet, and there’s going to be a bit of time before we can get the paperwork all lined up, but yay, we’re growing.
0.7.33 Changelog:
Quinn by Adjatha!
Because what are friends for, if not plugging?
No, but seriously a long time friend of mine is working on a game to release on Steam, and I told him I’d use my phenomenal perverted powers to hook him up with some free advertisement. The game is called Attack on Kitten and you can find it on KickStarter. They’ve already punched their way through the Steam Greenlight process!
Okay, toggling shill-mode off and disappearing back into Tax & Accounting work. Yay, business!
I am lord business, and I did some more TiTS work! Nobody seems to have given me any bugs with the plantation, so I am left to assume that I am perfect in every way.
0.7.32 Changelog:
It’s super late, and I’m super tired, so this post will probably be brief. 3,500+ lines of mainline content + five fights later, Fen is ded. There’s some more stuff for epilogues in Esbeth to do, but I wanted to go to bed. TOMORROW.
First up, a few words of caution:
0.7.31 Changelog:
Figured I’d give everybody an update with what I’m up to and a breakdown on what to expect for SPACE SHIPS, considering I’ve had my head into this for at least two weeks now without really surfacing much.
I’ve got the basics of the ship system itself all functional. This might not sound like too much until the scope of what you’re gonna be able to do with them becomes clear, but it made for a lot of fiddly organising to make sure it could do everything I wanted it to, and now I’m starting to flesh out the first of the core parts that need to be built on top of it- the combat.
More deets after the break if you care to peep the future of ship on ship violencing! And if you don’t care? Then I leave you with a very cool thing done by MadamSquiggles that has also pushed me toward wanting to make sure we get some more pregnancy content as soon as I crawl out from under SHIPS4EVER.
Today I had a four hour stream and roughed out most of the Plantation Quest’s fights and followup scenes. Tonight I did some work wiring them up, but there’s still a lot to do. There’s three main end states and a variety of ways to reach some of them. The place I’ve paused at is wiring up a diplomacy interaction similar to the one with Queen Taivra on Myrellion.
If I can get the main stuff going tomorrow I might have something in the early afternoon or late evening to share – likely the quest stuff without any of the stuff for revisiting locales. If not, Monday should house a pretty decent-sized backer patch. Till then, stay cool duders!
Two quick notes: We added the ability for certain bimbos and people with kui-tan nut-perks to drink bubble-buddied cum. Thanks to SomeKindofWizard for chipping in quick stuff for that on a whim.
Still working on the plantation quest. Thus far three of the fights are in and working. I’ve wasted entirely too much time scratching my head and trying to figure out how to do the mechanics Nonesuch wanted in some places (and in others I’ve come at them with a hacksaw). For instance there’s a climbing challenge with every movement taking energy, and you fall if you hit zero energy. Fun stuff.
There’s a fight with a naleen orgy ball to do as well as a boss battle left still, but I was up early this morning for legal stuff, and there’s lots of gaming to do. I haven’t even begun to laugh at Mass Effect’s facial animations, and Overwatch has a new hero too. Decisions, decisions…
Just wrapped up a 4+ hour stream this afternoon where I worked on Nonesuch’s Plantation Quest. Despite my complaints, it was actually very well laid out and Nonesuch was around to answer any questions I had (and make a few tweaks here and there). Thus far I’ve got the intro stuff straightened out, 12 new rooms, and a the first fight’s mechanics all going.
More work tomorrow! (And later tonight!)
(Oh, and Geddy streamed ship customization coding stuff with me too!)
Update: I’m dumb and coded in a small thing from the backlog for a break. Coming soon: people with ‘nuki nuts and certain bimbo-ey perks can voluntarily drink stuff packaged up by their bubble buddy. Maybe I’ll even add some bubbles to the drop table for people who are in need of that sort of thing.
0.7.30 Changelog:
Tomorrow: Plantation Quest coding, finally.
I’m not sure if Kat or Carver are visible in game at the moment, but you can see the lovely Kat at right. Adjatha does good work.
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