New weekend, new patch!
This chunky lil guy comes with a lot of changes resulting from climbing around the inside of the codebase like a monkey on a jungle gym. My personal high points were massively improving deep freeze procs, discovering 20+ misconfigured damage flags on various encounters and items throughout the game, dumping a fat sack of new Adjatha art in, and getting to add a lovely bit of lore to the description for one of the new staff items I added.
I’d like to extend a fond “Thank You” to everyone who posted feedback in the Kineticist feedback thread to help me file down the biggest rough spots.
Hotfix #1:
- Fixed staves crashing for kineticists when swung. This one was due to me incorrectly trying to add damage to “kinetic” instead of “kinetic.damageValue” because apparently any time I touch damage values, there’s a 50% chance I mess it up the first time. (It’s me, Fen!)
- Fix PsiNoiseGenerator not being collectible because the collection function wasn’t properly committed. It was in a file I had a half-written, WIP scene in that masked it when I was doing the commit, causing me to miss pushing that essential bit of code. (Goddamnit, Fen!)
- Fixed tripped enemies targeting themselves while tripped. The combatAI function got some dyslexic arguments slipped into it.
Changelog 0.9.068:
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[BACKER] Additional slavesuit anal scenes (Will & Leek)
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[PUBLIC] Femmitch (Wifely & lowercase_donkey)
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New bust by Jacques00: Slamwulfe.
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New busts by Adjatha: Eloise, Neil, Selene, Warboy’s Bike and the Warboy.
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New common items: Staves! You can pick up a Quarterstaff at Carl’s on Mhen’ga, a “Steelestaff” from Anno on Tarkus (or in your hold if you’ve recruited the alabaster assistant), or a Shieldwall Staff from Emmy on Myrellion. They’re all tagged as psionically attuned – which will grant kineticists a little extra kinetic damage when striking with them. I’m not done yet either – expect more staves and some rare ones to slip in soon. -Fenoxo
- New rare item: Psinoise Generator. This rare accessory can be found in Zheng Shi’s mines by kineticists. When equipped, it should increased energy recovery by 25%. This was actually in the last patch but unobtainable due to non-final, buggy coding. (Fenoxo)
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Adjusted the dom siegewulfe collaring lead-up scenes to give hints as to the requirements required for the scene happen and added further details about them to the quest log. (Jacques00)
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Adjusted isHuman tests to better incorporate the reworked racial scoring system and its primary/secondary scoring to determine humanity-factor. (Jacques00)
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Adjusted Deep Freeze shatters to trigger with non-melee tagged crushing attacks. (Fenoxo)
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Adjusted Terran Treats so that certain bodypart flags can be cleared even if you already have the human type-version of a bodypart those flags apply to. (lowercase_donkey)
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Adjusted changeEnergy() to more accurately display energy change. (Fenoxo)
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Fixed a crash with the Forgehound’s combat interception. (Gedan)
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Fixed a few more potential operation errors with the data menu after loading a save on a slower/touch device. (Gedan)
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Fixed a few potential pathways where some menu buttons might leak over into the game menu. (Gedan)
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Fixed combat not being properly completed after the Hyrax Raider BDP scene. (Jacques00)
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Fixed some missing instances of fluid-ingestion and taint in scenes that mention these things are happening. (Jacques00)
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Fixed instances of Damage Flags not being properly configured on some combat enemies, or more accurately, not being properly configured on their equipment damage values. (Fenoxo)
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Fixed the new Tripped/Get Up mechanics to apply to hostile NPCs as well as friendlies. (Fenoxo)
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Fixed a handful of abilities requesting target selection even though they don’t actually require a target. (Fenoxo)
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Fixed the Siegewolfe renaming button option from its quick little holiday out of the reworked siegewulfe menu. (lowercase_donkey)
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Fixed the reversed value reporting from some feminization changes. (lowercase_donkey)
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Fixed some typos in Gianna bust names, effectively disabling them from being used. (lowercase_donkey)
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Fixed some issues with parser tags and support functions used by frostwyrm content. (lowercase_donkey)
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Fixed some issues in Overqueen content relating to how it was attempting to use changeEnergy() previous. (Leek)
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Fixed typos. (Jacques00, lowercase_donkey, Fenoxo)





Howdie neighborinos! I come bearing gifts! Or at least… a new scene for Azra, by William… and a lot of effort by our coders to run down some of the worst bugs that have been plaguing us of late. My next coding job will be some progression content on Phaedra, so keep your eyes peeled for that!


