Trials in Tainted Staves

New weekend, new patch!

This chunky lil guy comes with a lot of changes resulting from climbing around the inside of the codebase like a monkey on a jungle gym. My personal high points were massively improving deep freeze procs, discovering 20+ misconfigured damage flags on various encounters and items throughout the game, dumping a fat sack of new Adjatha art in, and getting to add a lovely bit of lore to the description for one of the new staff items I added.

I’d like to extend a fond “Thank You” to everyone who posted feedback in the Kineticist feedback thread to help me file down the biggest rough spots.

Hotfix #1:

  • Fixed staves crashing for kineticists when swung. This one was due to me incorrectly trying to add damage to “kinetic” instead of “kinetic.damageValue” because apparently any time I touch damage values, there’s a 50% chance I mess it up the first time. (It’s me, Fen!)
  • Fix PsiNoiseGenerator not being collectible because the collection function wasn’t properly committed. It was in a file I had a half-written, WIP scene in that masked it when I was doing the commit, causing me to miss pushing that essential bit of code. (Goddamnit, Fen!)
  • Fixed tripped enemies targeting themselves while tripped. The combatAI function got some dyslexic arguments slipped into it.

Changelog 0.9.068:

  • [BACKER] Additional slavesuit anal scenes (Will & Leek)

  • [PUBLIC] Femmitch (Wifely & lowercase_donkey)

  • New bust by Jacques00: Slamwulfe.

  • New busts by Adjatha:  Eloise, Neil, Selene, Warboy’s Bike and the Warboy.

  • New common items: Staves! You can pick up a Quarterstaff at Carl’s on Mhen’ga, a “Steelestaff” from Anno on Tarkus (or in your hold if you’ve recruited the alabaster assistant), or a Shieldwall Staff from Emmy on Myrellion. They’re all tagged as psionically attuned – which will grant kineticists a little extra kinetic damage when striking with them. I’m not done yet either – expect more staves and some rare ones to slip in soon. -Fenoxo

  • New rare item: Psinoise Generator. This rare accessory can be found in Zheng Shi’s mines by kineticists. When equipped, it should increased energy recovery by 25%. This was actually in the last patch but unobtainable due to non-final, buggy coding. (Fenoxo)
  • Adjusted the dom siegewulfe collaring lead-up scenes to give hints as to the requirements required for the scene happen and added further details about them to the quest log. (Jacques00)

  • Adjusted isHuman tests to better incorporate the reworked racial scoring system and its primary/secondary scoring to determine humanity-factor. (Jacques00)

  • Adjusted Deep Freeze shatters to trigger with non-melee tagged crushing attacks. (Fenoxo)

  • Adjusted Terran Treats so that certain bodypart flags can be cleared even if you already have the human type-version of a bodypart those flags apply to. (lowercase_donkey)

  • Adjusted changeEnergy() to more accurately display energy change. (Fenoxo)

  • Fixed a crash with the Forgehound’s combat interception. (Gedan)

  • Fixed a few more potential operation errors with the data menu after loading a save on a slower/touch device. (Gedan)

  • Fixed a few potential pathways where some menu buttons might leak over into the game menu. (Gedan)

  • Fixed combat not being properly completed after the Hyrax Raider BDP scene. (Jacques00)

  • Fixed some missing instances of fluid-ingestion and taint in scenes that mention these things are happening. (Jacques00)

  • Fixed instances of Damage Flags not being properly configured on some combat enemies, or more accurately, not being properly configured on their equipment damage values. (Fenoxo)

  • Fixed the new Tripped/Get Up mechanics to apply to hostile NPCs as well as friendlies. (Fenoxo)

  • Fixed a handful of abilities requesting target selection even though they don’t actually require a target. (Fenoxo)

  • Fixed the Siegewolfe renaming button option from its quick little holiday out of the reworked siegewulfe menu. (lowercase_donkey)

  • Fixed the reversed value reporting from some feminization changes. (lowercase_donkey)

  • Fixed some typos in Gianna bust names, effectively disabling them from being used. (lowercase_donkey)

  • Fixed some issues with parser tags and support functions used by frostwyrm content. (lowercase_donkey)

  • Fixed some issues in Overqueen content relating to how it was attempting to use changeEnergy() previous. (Leek)

  • Fixed typos. (Jacques00, lowercase_donkey, Fenoxo)


A New Challenger Approaches!

I’m pleased to talk to y’all today about a new project, though not my own. This one comes from Quiette Shy! She graciously hosted me on her podcast way back in the day, and not too long afterward reached out to me about sourcing a writer to assist in creating a visual novel style game. I was able to put her in touch with someone I knew through our communities – I’m too drowned in my own work to help directly. Well, fast forward a couple years. The project slipped out of my awareness for a while. I had all but forgotten about it! Then a private message arrived in my inbox indicating that the very same VN would be releasing on Steam quite soon!

(the image is a link to the steam page)

A science-fiction game featuring adult themes with some anthropomorphic characters sprinkled in? Should I be worried? …Nah. The way I see it, I’m basically the god-father of this soon-to-born VN, and I want to see it succeed in hopes that more will follow!

Check it out, and if it looks like fun, be sure to give it a wishlist.

I have not been compensated in any way for this post and do so out of a genuine desire to see more games in these spaces succeed. Geddit? In these SPACEs? Cause sci-fi? No? I’ll see myself out.

 


TiTS Hotifixin’

HOTFIXESSSSSSSSSS (Backer note: direct download links should automatically update to this once it is ready):

  • Penny’s sex menu should no longer blow up.
  • Penny’s old roleplay scene should be back in it’s old place again and available in public once again. We apologize for the inconvenience.
  • Penny’s new roleplay scene should be available on her base crew menu only, now labelled “Surprise Roleplay”. This works doubly well since her crew sex menu was running out of button space, AND the scene was written from the perspective of being an “out of nowhere” request and not something following the normal sex-approach lead-up.
  • An optimization to the parser was exploding some of the Dhaal dungeon parsers, hard breaking that content. This should be fixed.

Trials in RP Space

Howdie howdie howdie! I hope our patch this week finds you all hale, hearty, and hard-on’d.

Personally I didn’t get a ton of writing or coding this week – but I did break out a potential ability & perk list for a psychic “kineticist” class to be added to the game, from level 2-12. The big focus for me was giving it a unique class identity from the others that really leans into “magic user class” tropes while still holding onto the sci-fantasy, technological bent that the TiTS universe has. To that end, it’s going to be a class that favors more activated abilities than its peers and does not get any of the usual “flurry attack” or “second attack” perks. Instead you might find yourself leaning more into abilities that debuffing the enemy while causing damage, hastening yourself, or even raining down psychic blows on a foe while disarmed. You’ll leach your foes’ body heat, dealing cold damage to restore your own energy. You’ll choose between tanking with constantly regenerating shields or mercenary-tier HP that heals every time you cast a spell.

Focusing on telekinesis was a necessary choice to maintain cohesion of the game world and the existing events and storylines – a Steele that can reach into other’s minds at will and exert his own mental pressure on other NPCs requires a game bespoke tailored to that sort of experience – something we aren’t doing.

I hope the eventual result will satisfy in the crunchy RPG turn-based sense and fun RP sense of being a psychokinetic space-monk killing machine… but first I have a lot of feedback to address from the team after my presentation yesterday, implimentation, and play-testing.

TL;DR: Fen specced out the first draft for psychic class abilities (COMING SOON ™), also we have some new content in this patch below!

0.9.062 Changelog:

  • [Public] The Soaked Raskvel is now available for making moist.
  • [Backers] New NPC: Eloise, located in the Crash Landing on Dhaal. Why not wander over and see what she’s about? Written by Magenta Needle and coded by Leek.
  • [Backers] New Penny Scene/Event: Roleplay! Written by William and coded by Leek, this event lets you request Penny jump you for some cop-on-PC roleplay sucky-fucky!
  • Cleaned up combat’s “sense” menu output to look nicer.
  • Malai’s quest now pays out.
  • A few small fixes for the blackjack minigame.
  • Fixed the “manage collar” screen not clearing the screen.
  • More keybinds for pop-up modal added – now includes the standard gameplay buttons and the zoom toggle buttons (mainly used in the image viewer).
  • Added some clarity on keybind opacity option.
  • Busts associated with ship busts will now have a non-person as their “default” image if they are missing an image in the manifest.
  • Added default logo image and image parsing.
  • Shifted button keybinds for rooms only appear when in navigation mode (MAIN_TEXT, though may change if needs more parameters).
  • Added consistent keybind location for gallery/inventory tab buttons.
  • Fix for Vulriks sometimes doing buttstuff when he’s supposed to do vagina-stuff.
  • Gedan did a lot of monkeying around under the hood and is still doing more monkeying under the hood that is likely to be more documented next patch.
  • Work under the hood was done to support custom ship busts like the custom PC busts.
  • Fixed a Neil combat crash for invalid targets.
  • A possible fix for a nuka psyker crash.
  • The drone no longer prevents fleeing from the nuka psyker.
  • “Suck and Frot” with radglow now requires a penis.
  • Helped the Shalin Shaman find the correct cock – and otherwise improved their ability to select an appropriately sized one.
  • Fix for loading bar visual issue where it appeared to load too much.
  • Fixed a crash in the pumpking during fight initialization.
  • Applied a fix to “hermRouterObj” that should fix a paige sex scene crash and may solve some other crashes elsewhere that we don’t even know about yet!
  • Fixed a crash looting eggs off the Easter Zaika.
  • Fixed a crash attempting to fertilize a cuntsnake.
  • Fixed a rare drop crash.
  • Fixed Sylvanol not being able to find a valid creature.
  • Fixed Foxfire always going Kitsune.
  • Fixed Siegwulfe’s lust not increasing.
  • Fixed a softlock with the Zheng Shi mining bots after getting the RFID tag.
  • Fix for Narc being described as missing pieces of herself that had already been restored.
  • Fix for “still in combat ninny” after fighting the hazard zaika in Dhaal dungeon. There’s a lot of content here, so there may be more branches to fix.
  • Fix for anal content appearing in a Kase+Anno threesome where butts should not be involved but the PC is a buttslut.
  • Use Nykke’s “erect” bust for her anal scene.
  • A lot more work on our appearance tech. Should now work correctly when it’s used in combat for a “closer look” at a target.
  • Fix for areolae description being double printed if the player had dick nipples.
  • Fix missing space in ballsack description
  • Fix for collar descriptions not properly clearing the screen when refreshed.

Trails in Phaedra Space

HOTFIX UPDATE: If you can read this, I’ve just finished shoving out a hotfix that should handle the majority of common crashes hitting people in the appearance screen, on Uveto, and a few other combat issues.

Hello! I hope this week finds you all well. This week we pushed hard in the content mines to dig into some of the submission backlog, so backers have a nice chunk of new content to look forward to. Of course, we haven’t forgotten about everyone else – Phaedra’s base content is now enabled for public, even though it’s still very “in-development.” Nobody’s here to listen to me prattle on though, so lets get to those juicy, content-impregnated patch notes.

Hotfix 0.9.062, builds #3601 and up Changelog:

  • Adjusted scrollbar styling. (Jacques)
  • Adjusted a bunch of internal logging to use the proper categorized logging system, so that it can emit (hopefully) useful information into the action crumbs displayed during a crash. (Gedan)
  • Fixed crash relating to metallic color name keys in appearance. (lowercase_donkey)
  • Fixed crash when recieving various non-targetted damage. (lowercase_donkey)
  • Fixed missing author data and a typo in Selene content. (lowercase_donkey)
  • Fixed Olympia/Bubblebuddy interaction. (lowercase_donkey)
  • Fixed Olympia tailcock buttons and some text in assocated scenes. (lowercase_donkey)

0.9.062 Changelog:

  • [Backers] A new mini-boss encounter is available on Phaedra II, written by Magenta Needle. It features the tag-team of Selene and Neil, a semi-treated Thraggen with his mutant Rahn “slave”. They come with fourish win scenes and another fourish loss scenes AND a bad end. It’s also a pretty challenging fight, so for now they’re confined to one tagged square and respawn after three hours – but once I break the Phaedra encounters in the plains into sub-zones they’ll be part of the random encounters in a sub-area…
  • [Backers] Have you ever wanted to meet up with Mhorgenn again? In a bar? Well now you can, after meeting her on Dhaal she’ll be showing in the crash landing going forward. Written by Sil and coded by Gedan.
  • [Backers] New “Wall” character in Cherry’s Taphall: the Bull. Written by Reathe and Magenta Needle, coded by Leek.
  • Coming soon to Hyrax warboys near you: bikes!
    (WIP Art by Adjatha)

    [Public] Come land on Phaedra II! Four new-to-public encounters available! See the scenic incomplete room descriptions. Enjoy the friendly plant life! See the psykers! And watch out for motorcycling Hyrax and stampeding bird-taurs!

  • [New Busts] Soaked Raskvel, Ancient Warbot, Syne, 17, Emese
  • Several keybinds have been reworked or improved by Jacques00, both in function and display.
  • Author, busts and showName are now tracked in the UI history stack so they can be recalled after a UI state is recalled. (Jacques00)
  • Have consistent-sized scrollbars, where applicable. (Jacques00)
  • New panic mode calculator. Office better look out, we’re about to become the top fap/office-work app on the market! (Jacques00)
  • Geddy dug around under the hood dealing with things like debounce handling to improve mobile play – and is also chasing down some small bugs buried reeeeaaaaal deep in the engine.
  • Fixed logic to set the variable correctly to use the correct egg laying scene for the current stage. It was always using the first stages scene due to incorrect logic. (DrunkZombie)
  • Fixes to Haley Preg Preg interactions are no longer available before she sends the first email for subsequent pregnancies.
    • Fixed dialogue text in “Check on her” scene to display correct pregnancy time remaining.
  • Add a feature where tooltips can be closed by tapping on them if the blur function doesn’t catch it first. (Jacques00)
    • This should allow players who mis-touched or don’t want tooltips blocking their text to remove it from view. Tapping the respective button again should redisplay the tooltip as normal.
  • Text fix for first encounter with liferoot mistakenly behaving as though you had met before. (lowercase_donkey)
  • Code missing text for when the Hyrax Raider has their bike destroyed. (lowercase_donkey)
  • Code missing button text for the same raider’s smut options. (lowercase_donkey)
  • Shalin Shaman text fix, do not show text for dart’s effect if the dart missed. Fix capitalization of their name in combat. (lowercase_donkey)
  • Hyrax raider fixes: they can no longer Lust Boost multiple times in a single fight, can now be defeated via lust. (lowercase_donkey)
  • Fix ‘Breastplay’ option for nuka psycher not triggering player orgasm/lust reset. (lowercase_donkey)
  • Fix for player not taking environmental damage on Uveto. We were silently failing out of our damage system if no creature had responsibility for causing it. Possibly this fix will expose other issues, please report if you get odd crashes about `attacker` missing. (lowercase_donkey)
  • Fix odd issues with Rodenian Mechanic and their button, may have been causing softlocks. (lowercase_donkey)
  • Crystal Goo resistances were not calculated correctly, (their resistance to freezing damage may have been being overwritten.) (lowercase_donkey)
  • Small fix for Cherry where Cherry’s internal cum counter was not updating correctly. (lowercase_donkey)
  • Several codex fixes where buttons inside the appearance screen were not properly writing content to a place players could read it (Gender Selection, Silicon/Wing preference, etc). (lowercase_donkey)
  • Fix for Emese Pet Play bugs: first a crash, then an error printed in text caused by a bad test that let players into a scene that did not meet the qualifications. (lowercase_donkey)
  • Fix for vampiric effects on weapons not working. (lowercase_donkey)
  • Fix for Azariah crash relating to dick selection (lowercase_donkey)
  • Fix for Kaede Ilaria date which was giving you 100000 credits for buying a sin-a-bun (The actual issue was a capitalization mistake when we were looking up the price, and the cash give away fallback was a very old fashioned way of alerting folks to an issue, according to an old note.) Modernized this section of code so similar things don’t happen again.  (lowercase_donkey)
  • Fix bust for Phaedra’s Liferoot. There is no “nude” art variant, liferoot is always nude. But if it DID wear pants, what would they look like? (lowercase_donkey)
  • Small whitespace fix for robotic enemies in combat. (lowercase_donkey)
  • Fix double spacing in victory text and improve formatting. (lowercase_donkey)
  • Fix spacing issue in Edan scene, many spelling fixes. (lowercase_donkey)

Fixing Duck-Ups

A couple big snags were included in the last patch, so we’ve smoothed them out and rushed this into your hands pronto.

0.9.060 Changelog:

  • Ship equipment shops should function again. (Gedan)
  • The content pipe has been unkinked, and the Syri/Anno Ruu event and Emese should now be properly included in the backer version. (Fen)
  • Kattom won’t shop in the crashed ship anymore. (Fen)
  • Micromap should now be accessible for players with busts turned off. (Jacques00)
  • Add some semi-transparent color coding to map tiles of irradiated areas. (Jacques00)

Hallelujah!

Finally, a patch! I cranked pretty hard this week getting all my ducks in a row for this patch, and I was thrilled to discover that we had even more delicious content coded in piping-hot from Leek. Check out the overly detailed patch notes below for a look at what’s coming in the patch, or look at the giant dragon dick-girl on the right if that’s more your speed. (More pixels are included in the Patreon and SubscribeStar posts!)

0.9.059 Changelog:

  • [Public] The Tainted Rusher is now available for all.
  • [Backers] Emese, the cat mommy (written by Doots), can be found on Uveto’s main street. (Leek)
  • [Backers] Sisterly Ruuing by William: With both Anno and Syri as crew members, and after both have acquired their maid costumes, players with a penis can trigger a new random event by simply boarding their ship in which the two Dornas tempt you with the prospect of domming them both in bed. Which of the two siblings gets to be first? (Leek)
  • Adjatha makes the most drool-worthy art.

    [Backers] New encounter on Phaedra: the Kihan Armature. It happens in a specific location on the way northwards in the east half of the map. This peaceful encounter will give you a little lore and set you up for the next piece of content…

  • [Backers] New NPC: Syne! After encountering the Armature in the wastes, Syne will be added to the random encounter table. She will give you a chance to help her out with a little problem she has: a mega-varmint inside a crashed ship with valuable data.
  • [Backers] New Micro-Dungeon: The Crashed Ship. This small dungeon features some puzzles, a fight with a nasty beastie, and the chance to get the ultimate in optional loot: sweet cologne.
  • [Backers] New Rooms: Phaedra’s first explorable area has been fully charted out for exploration. Room descriptions are still pending.
  • New Systems: Irradiated (and Heavily Irradiated) rooms, that can be protected against with airtight armor or armors tagged with the new “Rad Hardened” flag (not on any items YET). Radiation reduces all your stats by one when entering a square afflicted with it (more for heavy radiation). The effect is cured by your enhanced immune system at a rate of 1 point an hour, though at the expense of picking up a point of taint for each point of radiation damage healed.
  • You can no longer rest or sleep in irradiated areas.
  • Other actions or event procs that occur in radiated areas will not negatively penalize you. Radiation only applies with movement, as stacking up a huge debuff because you procced an autofellatio event would be hellaciously unfun. We’re here for fun, not gritty simulation.
  • Fixed a number of crash bugs related to recent code refactoring work. (Jacques00)
  • Fixed some navigational oddities and button updates connected to the Mail and Level Up screens. (Jacques00)
  • Added new parameter to control the image offsets via the manifest. This lets us control the position where the image is visible within the image boundaries (not physically cropping, but visually cropping the image)–useful for the combat layouts. So far, only one bust uses this, but we can add it to more busts, where applicable. (Jacques00)
  • The Level Up screen have some visual improvements. New additions will have a highlight color for the text and new/unchosen perks will have a color strip on the side of their level numbers. (Jacques00)
  • Perks on Level screen will display “Locked” for locked perks to preserve the “sense of achievement”. All unlocked perks can now be clicked on to display the perk’s information at any time. (Jacques00)
  • Added a receipt printout on the Level Up prompt so the user can review all the changes before they confirm. (Jacques00)
  • User can now Accept the level up to obtain the auto-gained class perks without needing to change the other stat and perks first. (Jacques00)
  • Minor updates to the piercing menu for better clarity. (Jacques00)
  • Cleaned up several items that had redundant defines for attackVerb and unused stat blocks. (Jacques00)
  • lowercase_donkey scurried through the code trying to bring us up to proper standards and cleared a bunch of bugs in the process.
  • lowercase_donkey broke and subsequently fixed a bunch of creature description functions.
  • Fixed a crash related to cumflating pregnant PCs. (lowercase_donkey)
  • Fixed the mouse mechanic not appearing in Zheng Shi. (lowercase_donkey)
  • Extensive typo fix for a weird pattern: “Your scratch your nose.” (lowercase_donkey)
  • Fixed a vagId issue in Cackler. (lowercase_donkey)
  • Deployed a fix for Azra laying pipe in the text (“|”). (lowercase_donkey)
  • More work on getting a consistent palette of colors to pass around to places players can choose colors. (lowercase_donkey)
  • Spelling and text fixes for lots of Phaedra scenes. (lowercase_donkey)
  • Narc italic fix.(lowercase_donkey)

No Patch Today

I wanted to have this Phaedra micro-dungeon in you all’s hands today, but I hit a couple slowdowns polishing up things that cost me some time, and I’d like to be able to hotfix up any problems that crop up quickly. Expect it to hit Wednesday and finally nudge the plot forward. This will give me some time to beat on things like the new “Irradiated” debuff that can stack up in certain areas and build out a little more depth to the radiation system to allow for two grades of danger and protection against it.

Soon!


Jobs Blown

Howdie neighborinos! I come bearing gifts! Or at least… a new scene for Azra, by William… and a lot of effort by our coders to run down some of the worst bugs that have been plaguing us of late. My next coding job will be some progression content on Phaedra, so keep your eyes peeled for that!

0.9.056 Changelog:

  • [Public] Azra has a new blowjob scene, by William. Originally it was written such that Azra would surprise you with a bunch of sweat and musk, but that didn’t quite align with my vision of the proper shark-woman less physical job and high hygene standards. I reworked it to the PC to blow her without mention of extra sweat/must, or adjust the lab’s thermostat to get yourself a lil extra to sniff. It doesn’t make a tremendous difference in the overall scene text, but it’s another notch in player agency. In my haste to do all that, I forgot to tag the content for backers-only. My foible is your gain! Written by William, coded by Fenoxo.
  • New image pack scene: Azra getting blown by the PC. The lines are by MrPink and the colors are by Waru-Geli, and the full resolution version of the image is available on our Patreon or SubscribeStar posts.
  • New Bust art: Reaha’s cow-print bikini, by Adjatha. (Lowercase-Donkey)
  • Fixed a handful of modal dialog issues that were probably the primary cause of the “shipMode” crash errors, and possibly some of the inventory and storage issues. (Gedan)
  • Fixed Ramis’ sleep with button options and clarified what the switch button is going to do without needing to look at the tooltip. (Gedan)
  • Fixed a broken call to itemCollect() blowing up using the black market options from Orryx. (Gedan)
  • Fixed another pathway through combat cleanup that wasn’t properly clearing text output before emitting loss scenes. (Gedan)
  • Fixed the tightness of checks around masturbation with toys, where the menu to pick a toy could pull from ship storage whilst onboard the ship, but was requiring a toy to be in the players inventory to enable the toy menu itself. (Gedan)
  • Fixed gooballs not applying the correct color. (Gedan)
  • Fixed Sophora’s rend attack improperly calling applyBleed(). (Gedan)
  • Fixed another way the shower masturbation scene buttons could blow up in rare circumstances. (Gedan)
  • Fixed Mirrin’s DP scene and how it offers selections for genitalia to use, streamlining the process and avoiding invalid index errors. (Gedan)
  • Fixed clarity issues with the save buttons disabled tooltip, making it clearer that it is not possible to save whilst the codex is active. (Gedan)
  • Fixed Kitty Courtesans not actually taking their credits for services rendered. (Gedan)
  • Using the spreadsheets in “panic mode” should no longer bloat saves quite so much. Jacques00 has made improvements that should greatly reduce save file size for those that use them as a place to take notes.
  • Jacques00 grabbed the source PSD for much of the old Gats art and pulled higher resolution variants for use in game.
  • Added an overwrite option for if the user has at least one saved spreadsheet when saving the current spreadsheet. (Jacques00)
  • Dark mode toggle is now a persistent option in spreadsheet mode. (Jacques00)
  • Fixed being unable to remove piercings. (Jacques00)
  • Refinements to the piercing menu for equipping and unequipping. (Jacques00)
  • Added icons for piercing menu filters. (Jacques00)
  • Prettified the Inventory item lists. (Jacques00)
  • Panties and the Bimbo Ray key items will now read better in the key items list. (Jacques00)
  • Added title attributes to inventory set buttons for clarity. (Jacques00)
  • Fixed the Ganger Heavy target selection button. (Lowercase-Donkey)
  • Prevented Bimbo Kiro from showing up in Kally’s bar as a patron that acts like normal Kiro. (Fenoxo)
  • Fixed a number of places where Kiro’s name was hard-coded and not properly dynamic. (Lowercase-Donkey)
  • Extrameet fixes for fast travelling to the milk bar on Dhaal. (Lowercase-Donkey)
  • Prevented codex output from displaying inline bust images outside of the codex display. (Jacques00)
  • Viewing codex entries should now properly clear the menu before displaying the next entry (in case of any extra generated buttons). (Jacques00)
  • Adjusted Korgonne’s Translate button for better navigation. (Jacques00)
  • Grouped some codex bust images instead of having them be a randomized single. (Jacques00)
  • Change sand worm/butt bug image names for clarity. (Jacques00)
  • Fixed the deployable drone disabling your ability to duck under the overpass during the Feruze fight on Dhaal. (Jacques00)
  • Fixed a crash in Steele Biomedical. (Jacques00)
  • Fixed displaying the wrong Syri image based on her coat status. (Jacques00)
  • A metric bug-ton of typo fixes, under the hood adjustments to base systems, and small bug fixes.

Trials in Tainted Space: Greatly Changed Up Programming System (TiTS: G-CUPS)

The update – she cums!

…is it too late to rebrand after the javascrypt conversion?

Gedan gave me a poke this morning to indicate that another big ol’ batch of bug fixes was ready, so lets get right into the meat and potatoes of it.

0.9.054
  • Corrected the below save/load issue.

0.9.053:

  • [CRITICAL ALERT]: It has been discovered that saves made in this patch will not load. We will deploy an update ASAP to resolve this. We recommend holding off on this patch for the time being.
  • [New Public Content] Penny Pirate Suck! It’s now possible to have the Cyberpunk Cheetah Pirate suck off your loyal futanari cumslut (or bimbo) fox, written by Fenoxo, coded by Fenoxo, Fenoxo’d by Fenoxo.
  • [New Backer Content] It is now possible to take Anyxine on a date.
  • [Now Public] Anno can introduce you to a trio of kitty cats when boarding your ship at Tavros station once you have met Urbolg, adding a new repeatable fap scene. (William & Leek)
  • [Big Fix] Several Perks that were intended to make permanent adjustments to the players resistance stats (Tough, Tough 2, Helldiver, etc) were not actually applying the modifications due to Javascript being Javascript. 0/10 coding language, do not pass go, do not collect 200 bikini babes (or bros). This should be fixed now, with old saves being properly upgraded to have the correct values applied. (Gedan)
    • Also Helldiver’s perk text has been updated to correctly state “burning” damage instead of “thermal”. Note the old text may be stored on old saves. (Fenoxo)
  • [Semi-Big Fix] Order of post-combat events should be corrected so that the screen properly clears and doesn’t append your victory (or defeat) text directly onto the enemy appearance text.
  • The Tainted Rusher’s encounters now require you to experience the previous planet’s encounter before running into them on the next planet – this should address inconsistencies in the events where scenes would act like you recognized before you even met them, and guarantee proper continuity of their content. (Jacques00)
  • Shower jerkoff options have been further unfuckulated. (Gedan)
  • You can no longer use the Prostitute Pro to commit fraud on Breedwell. (DrunkZombie)
    • To prevent an infinite money exploit, Steeles can no longer use Breedwell Pods with an implanted Prostitute Pro.
  • If the player is flying, they will no longer pancake on the overpass during Feruze’s fight, and will instead zip out of the way. (Fenoxo)
  • Fixed incorrectly gendering enemies who cannot reach you while you are flying. (Fenoxo)
  • Fixed Bianca’s icon appearing on Myrellion even during her off hours. (lowercase_donkey)
  • Fixed the Easter Zaika’s bust being broken, and numerous typos. (lowercase_donkey)
  • Somebody did a find & replace across the codebase to remove “public” from the code – something that would frequently appear before function definitions in flash but doesn’t need to be there nowadays. It ate a lot mentions of republics, etc in the Codex articles. This has been corrected. (lowercase_donkey)
  • SteeleTech turrets may not be the best turrets, but they’re efficient, durable, and highly-repairable with minimal power tools.

    Work on fixing hard crashes related to custom busts & image gallery code. (Gedan & Jacques00)

  • Taking the Tainted Rusher’s virginity is now tracked. (Jacques00)
  • Tainted Rusher combat texts should support non-PC targets. (Jacques00)
  • Made some under the hood changes to how Tainted Rusher bust displays are called to support future art. (Jacques00)
  • The weapon output for ship combat has been converted to a proper table layout. (Jacques00)
  • Adjusted appearanceWornCollar() in appearance to only show on the player character’s appearance output. (Jacques00)
  • Fixes for temporary color values in game. (Jacques00)
  • All [pc.Name] parser calls should be changed to [pc.name]. This will not force uppercase on name output for those who want to have a lowercase name. Personally I (Fen) had done this intentionally because I figured a fair number of players might just type in a name without worrying about proper casing, but I suppose some players also want to be able to further dehumanize their characters. (Jacques00)
  • lowercase_donkey did a lot of find & replacing of formatting things for eslint.
  • Reviewed and updated all race() checks and simplify to raceShort() (or isAusar(), isCat() or isDog()), where appropriate. (Jacques00)
    • Adjusted some race outputs. * The “horse” and “demon” races should now be “equine-morph” and “demon-morph”, respectively.
    • The “amazon” “race” output should slightly vary based on gender.
    • Race output override moved down slightly to better accommodate any prefix/suffix changes.
    • The stripped-down version of myr races (red, gold, orange) should now be “myrmydion”, so it’ll be easier to find all variants of the race with raceShort, and the specific race with a race().indexOf().
    • Many instances of Terran have been replaced with human.
  • Re-added in cowScore() for checks that only want the cow score value without the added bovine score. (Jacques00)
  • Updates to the quest log. (Jacques00 & lowercase_donkey)
  • Some accessories incorrectly gained boot icons. This has been rectified. (Jacques00)
  • Numerous other smaller fixes, tweaks, changes, and find-and-replaces. (THE TEAM <3)

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