I got it, I’m fighting it. I’m vaxxed, and I’ll keep you guys in the loop.
This shit suuuucks.
-F
I got it, I’m fighting it. I’m vaxxed, and I’ll keep you guys in the loop.
This shit suuuucks.
-F
Garde’s taken it upon himself to write a later-game event I’d always thought would be fun: tracking down the slaver Hirrud Grune and giving him a whole new perspective (with a little help from a certain corrupted cocktail).
0.8.9 Patch Notes:
If you want to play with Zo’s new hairdo as much as I do, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
Sometimes you need to test new hardware… (by ToonNik)
Did you miss us?
The content pipes are open and flowing, with some fun new content from Adjatha, a highly variable new blowie penned by yours truly, some juicy new art, over a month’s worth of lowercase donkey’s backed-up fixes, and more!
0.9.138 Changelog:
As we’ve recently had the Big B! Batches of content, so too today comes a Wave of Wsan, featuring a big Kaly expansion and some new content for Brint, Alice, and Evelyn.
0.8.8 Patch Notes:
If you love ‘taurs of both mino- and cen- flavors, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
The Divrani Gardener has appeared to hassle you within the confines of the Phaedra’s Radwoods (the zone past the train dungeon)! She’s quite the mutagenic foe, so be careful when you tangle with her, lest you leave as perverse as the mutated of plants on Phaedra!
I put a little extra spit polish on the transformation scenes to give them more things to do on repeat interactions – instead of just changing type, you’ll change type, then gain extra length or wetness, etc as the part and scene allows. I may have to circle back and get some bug fixes for it at the end of the week. Transformation content is always a bit dicey, and I was doing a lot of bolting-on after the fact, which tends to impair me a bit.
Nevertheless, welcome to the jungle!
0.9.137 Changelog:
We’ve gone back and added some new breadcrumb trails to help with finding Tall Lyric, and smooth out the transition between Acts 1 and 2. Plus there’s a bunch of new busts for the Companions: Brint has a whole new set by Moira, and several sets have gotten their artwork. More to come on that front!
0.8.7 Patch Notes:
If you like painted up celtic redheads as much as I do, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
It’s been a long time coming, but Agnimitra’s been given a big expansion! This centers around her backstory, as well as her relationship with other harpies. She’s an undying phoenix, a one-of-a-kind – she’s pretty famous among them!
Big ups to B! for two patches in a row of chunky content!
0.8.6 Patch Notes
If you want to make this birdie sing, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
You aren’t a cop… are ya? By Adjatha
FINALLY! Everyone’s drug-dealing Nurse-bot on Dhaal has gotten an expansion with a whole-ass dungeon!
I have to apologize for how long this took. For the size of the room count, Narc’s quest played with a lot of ambitious ideas – and had the dubious honor of being passed between lowercase-donkey and I – with our wildly divergent coding styles and skills. The original plan was for donkey to handle the bulk of coding the dungeon, then to have me roll through to polish up any rough edges and get the combat routines up and running. It started off fine, but once I started playtesting through, I wound discovering an absolutely enormous amount of things to polish up. For example, the “Units” which are found within can be plugged into a computer to unlock specific log files, but in playtesting I immediately discovered an exploit in the alpha code that allowed me to unlock most of the logs by repeatedly plugging the same unit in and out over and over, even though it should only have one log.
Which lead to me attempting to rework it into a more robust format – data stored on the objects themselves, embedded into the very item data. We can do that, of course. We did it with custom weapons already! But this bumped into a lot of things donkey had set up that didn’t like the changes I had made, and to be frank, I’m kind of a shit coder. Some of the objectively correct javascript code donkey wrote out is simply impossible for me to parse in a reasonable timeframe. I had to rip it out and rebuilt it into a less condensed, dummy-THICC version. And then I discovered other issues I did not like – post-combat menus I felt were too railroady, especially regarding the aforementioned “units.” Those needed fixed too. I had to pass the item onto NPCs without using their inventory, since combat NPCs use their inventories to store “dropped” items, and unplugging these had their own menu.
And so on. (And also damn near a total mental breakdown from the fuckery going on with payment processors for adult titles…)
And then I still had to get combat routines working for four different fights, one of which was actually three slightly different variants. After a near twelve hour day yesterday and a solid 8+ today, I think I have in a state I’m willing to release, though I have no doubt that in my hurry and fatigue some bugbears will remain. Please do not hesitate to scream and ping at me in the Discord should you run into any major game-breakers or crashes with the new content.
Since there was such a big gap, I went ahead and had a few pieces of Backer-exclusive content pop over to the public side. We usually aim for four patches to be roughly a month, and for new content to be exclusive to backers. We do have a new NPC coming in hot & fresh from Leek’s code oven soon (tm), so keep your eyes on the blog next week.
Hotfixes (1st):
Hotfixes (2nd):
0.9.136 Changelog:
Lyric is back for more and bigger than ever!
All of this is by the Big bad dragon himself, B!
0.8.5 Patch Notes:
If you’ve always wanted to train your kobold into a dommy dragonoid, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
Following up on more knot cave content, if you agreed to side with Olivia during the events, you can invite her back to the Wayfort to serve as your court bard and socialite, entertaining your guests while you’re away. Since the content is so massive, this is just the first of multiple parts; there’re about two or three more updates’ worth of content with her if you like this sort of thing!
Meanwhile, most of the staff is now busy working away on the next iteration of the Main Story Quest; I’ve roped in everybody but Skow (who’s busy doing a different quest anyway) to contribute a mid-level boss while I’ve made my way up to the final confrontation… which thanks to all the various branches in The Siege of Khor’minos so far is looking to have at least four different versions. Fun times ahead! If you haven’t already done so, you might want to make sure you’ve cleared out the cult activity in Harvest Valley, the Glacial Rift, and Dracia — letting that fester all throughout the siege might have some knock-on effects when you finally bring the fight to the demon army!
In the meantime though: dogs and dog accessories.
0.8.4 Patch Notes:
And yes, you’ll be able to breed Olivia in a future patch — just needed to be coded in, but that’s another 250 pages of content…
If you’re a good dog owner and want to buy the girl some treats, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
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