Streaming Trials in Tainted Space busts
Today’s bust: Shierra & Farine, half-milodans looking for a third
Come watch and chat at: https://picarto.tv/Adjatha
Streaming Trials in Tainted Space busts
Today’s bust: Shierra & Farine, half-milodans looking for a third
Come watch and chat at: https://picarto.tv/Adjatha
And here we are at last, the blissful climax to the BriHaus saga, with the opportunity to wed your cow (or herd of cows).
Marriage for your favorite bull/cow is now in the game! You can now marry Brint, Brienne, or Brienne+Rina+Cassia all at once. This comes complete with a pickable ceremony (small, large, or the triple marriage for the latter) as well as the followup scenes. Support for marriage in the house content is already in, so you can look forward to seeing all the new variants for it.
Brihaus is now feature-complete! Well, except for the quest rewards. We’re still tuning them so you can look forward to that in the future (don’t worry, they’re rewarded retroactively). Hopefully you’ve enjoyed the content.
0.6.28 Patch Notes:
If you’d like to help reward our resident cow-wranglers for the deluge of milk, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!
We’ve clocked a lotta annoying bugs this week, the kinds of sneaky things that have had a few specific things broken probably for quite a while and was subtly fucking up a lot of stuff. The genericVictory fix should clean up a bunch of weird things around a handful of different quests; it’s a feature that only tended to get used in complex scene chains with combat somewhere in the middle, generally the kind of thing used in a dungeon so this should fix problems with one of the Syriquests for example.
A few more documents for the Phaedra dungeon have started hitting my desk; I haven’t gotten started on implementing them yet, still gotta comb through and give them a good edit first before I crack into smashing them into the game but I’ve been getting my thinking hat on and coming up with plans for all the combat that is gonna have to happen as part of it.
Back 2 da mines!!!
Lotta work going on in the background right now, a lot of hands in many places prepping big content drops. The train dungeon implementation is coming along as remaining content documents get dropped in my lap, it’s gonna be a few more weeks before it’s all handed over to us with the original submission deadline for all the components being the end of November, and then I have Jolly Fun Good Times cooking up and implementing the combat for all of the enemies in there.
I’m finally shoving the species-preference selection out of the door. I was dragging my feet on doing this because it doesn’t yet always fully account for various special overloads that the current system can generate; all that shows up in the menus are the root species type names, and none of the extra fluff that has built up over time. I kept meaning to spend a couple of hours getting into it but there is a million other things to get done that has kept pulling me away from dedicating the time it needs to doing the needful. Instead, I’m trusting that there will be a great many reports coming our way that something isn’t available or doesn’t quite work, and that’ll put the fire under me to fix it up bit by bit.
In the interrim between more things to plug into the dungeon I’ve been sketching out something I wanna write that’ll give me an excuse to plough into a bunch of ship combat stuff. I’ve got a bunch of new gadgets racked up for provisional implementation that will add a lot of dynamic options to ship combat encounters and they lean heavily into the idea of vastly increasing damage output as long as the conditions are right – and conversely, providing enemy ships with new and fun ways to clown on you unless you counter them appropriately. The goal is to make ship combat much faster as long as you’re paying attention and have equipped your ship properly for a kind of Rock-Paper-Scissors of doing the right things at the right times. Part of the plan has been rolled out in this patch, but it’s more background stuff – it will have no immediate effect on things, but it will make the coming modifications easier to isolate to only Ship combat and thus leave less opportunity to goof up regular ground combat when the gadgets go in.
And they’ll get delivered by a pair of space dragon pirates making Steele the meat in a scale sandwhich 🙂
Back 2 da mines
0.9.081 Changelog:
Before playing this patch, PLEASE CHECK OUT THE NOTICE BELOW so you don’t lose your saves! It’s also reprinted at the bottom of this post, to double the chances of you reading it!!
That said, the game’s next explorable region, the Windy Peaks, is now accessible — and with it comes a slice of new encounters and characters. There’s a couple more vulperine NPCs coming pretty shortly, and one or two more encounters that’ll find their way onto the peaks in the future!
If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!
Now, for the inconvenient news:
The Steam version of Corruption of Champions II has been broken for some users, and we’ve finally found a fix! This patch contains an update to Electron (the program that lets Steam and Desktop Download users run the game) that will resolve the issue.
The bad news is that with THIS patch the codebase update is likely going to cause ALL DOWNLOADED DESKTOP VERSIONS of Corruption of Champions II (NOT TITS) to lose their LOCAL save files (ie., those not saved to a .coc2 file). Saved-to-file saves will be unaffected!
STEAM users will lose their AUTOSAVES, but normal saves should be unaffected in the cloud.
BEFORE YOU OPEN THIS CoC2 PATCH, I HIGHLY RECOMMEND loading the previous version of the game and using the Save-to-File feature for any playthroughs you want to keep.
Browser and Mobile versions SHOULD be entirely unaffected, as they don’t use Electron. I’d still recommend a quick Save-to-File though. You never know!
My sincere apologies for the inconvenience. Keep your Champions safe and save-to-file!
Instead, I have been given the Big Write Boner to write some threesome energy into the game, and seeing as I’m in a bit of a lul now before the rest of the dungeon content slides my way I think I’m gonna get right on writing a pirate team to come chase Steele down and plunder their booty, in all senses of the word.
BACK 2 DA MINES
0.9.080 Changelog:
(PLEASE NOTE: THIS DOES NOT APPLY TO TRIALS IN TAINTED SPACE IN ANY WAY!)
Hello everyone,
The Steam version of Corruption of Champions II has been broken for some users, and we’ve finally found a fix! The next patch will be coming out soon with an update to Electron (the program that lets Steam and Desktop Download users run the game) that will resolve the issue.
EDIT AS PATCH IS LIVE: The bad news is that with THIS patch the codebase update is likely going to cause ALL DOWNLOADED DESKTOP VERSIONS of Corruption of Champions II (NOT TITS) to lose their LOCAL save files (ie., those not saved to a .coc2 file). Saved-to-file saves will be unaffected!
STEAM users will lose their AUTOSAVES, but normal saves should be unaffected in the cloud.
BEFORE YOU OPEN THIS CoC2 PATCH, I HIGHLY RECOMMEND loading the current version of the game and using the Save-to-File feature for any playthroughs you want to keep.
Browser and Mobile versions SHOULD be entirely unaffected, as they don’t use Electron. I’d still recommend a quick Save-to-File though. You never know!
My sincere apologies for the inconvenience. Keep your Champions safe and save-to-file!
Temporary lower bodies made of hardlight seem to be the order of the day!
…and my buddy Anonymous Man (of “Cursed” fame) is still making games too! He’s been quietly building up his current project: the Guide to Being Assertive (Itch.io & SubscribeStar), and I really enjoyed what I had played of it a few months back. I’m gonna enjoy sinking my teeth into new stuff when I get time. Needless to say, I’m only mentioning it because I think it’s developing nicely.
Another BriHaus patch coming at you this week, which leaves Rina ripe for breeding. We’ve also got the last bit of Orctober content that didn’t quite get merged in time, plus a new Livrea scene for getting treated like a heifer by the bard and her new strapon!
0.6.26 Patch Notes:
If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!
Wsan says the next bit of MooHaus content will be joining your cow in holy mootrimony.
Tired, hungry, grouchy, still don’t have my car back. Hammering away in the codemines and trying to get back up to speed- taking longer than I would have liked, but as it turns out moving house is never as simple as it should be!
Anyway – spooky content is a go!
0.9.078:
What do you do with Ardia?
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