Streaming Trials in Tainted Space busts and movies
Today’s bust: a nyrean c-boy encounter for Azra Quest
Come watch and chat at: https://picarto.tv/Adjatha
Streaming Trials in Tainted Space busts and movies
Today’s bust: a nyrean c-boy encounter for Azra Quest
Come watch and chat at: https://picarto.tv/Adjatha
A little something unorthodox this way comes, crawling out of the shadows and into an unsuspecting (or, let’s be honest, extremely into it) Champion.
Meanwhile, Leek’s started coding on Tychris’s initial content drop, and there’s still a couple more things coming for Mayternity that’ll be deer to our readers’ hearts. So don’t feel left out in the cold just because there’s not a waifu preg this time 😉
Hotfix:
0.8.36 Patch Notes:
If you’re ready to slip and fall on some tentacles, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!

Ginny art provided by the fabulous Adjatha!
It’s been a hot little minute, and let me start of by saying clearly that Azra’s quest isn’t quite ready yet – but it is baking to a nice golden brown in the code furnace at this very minute. I’d estimate it’s about half-cooked, depending on how long the finishing glaze takes.
In plainer terms, a few roadblocks have slowed me down. The most recent example? There’s an optional battle at the expedition’s midpoint with a trio of cockvines that seemed conceptually simple to implement – until I actually started trying to wire it up. They weren’t set up to properly handle multi-target battles at all, let alone having multiple cockvines on the field, each with their own progressive grappling actions going on, each dumping huge spammy attacks that were often three paragraphs long. Before I did anything else, I had to go through and convert all the:
"You dodge a tentacle."
to
"${StringUtil.capitalize(target.getCombatName(), false)} dodge
${target.isPlayer() || target.isPlural ? '':'s'} a tentacle."
Then the hidden grapple stage statuses needed reworked to directly tie back to their points of origin and their target selection reworked to stay locked onto partially grappled targets. As I was working through it, I made numerous tweaks to reveal more of the hidden status effects to the player and improve the combat flow of the encounter. In short: cockvines had basically every part of their fight reworked to run cleaner, more logically, and format better over two days. And then I wrote shorter versions of their attack texts to keep a fight with that many bodies in it legible.
I lost another two days of potential coding to having my house’s air-conditioner replaced – the unit is in the closet just outside my office, so I wasn’t really able to smut around at my smut-minting station as I normally would. Instead I wound catching a hit of inspiration and blocked out about three pages of outline for a possible fourth Azra expedition set on the twilight cyberpunk world of Dhaal from my laptop. I can’t promise that it will come with any direct rapidity, but it’s a big leap forward from being so idea-blocked that Skom had to come in to design and write the quest (as he did for Myrellion’s expedition). I can say that I’m really happy with what I have planned for it already, as heist missions are always a treat in any game!
There was also a little side adventure into improving our blackjack user experience with Jacques00’s help (he did all the real work!), but I’ll let the improved experience speak for itself. For now I’m gunning to have Azra quest drop in the coming week.
0.9.159 Changelog:
Mayternity continues apace, now featuring Genova — a personal favorite of mine, who I’m very happy to see get expanded (in more ways than one)!
0.8.35 Patch Notes:
If you’re ready to horse around with Nova, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
Dragon!Eve is next up for Mayternity this year — time to get yourself filled with eggs. 
The pregnancy is triggered by first completing the questline of the Tiran paladin that comes looking for Evelyn, Alice. Once the player has completed this in full, as long as they have a vagina and are not currently pregnant, the pregnancy lead-in will appear next time they visit Dragon Evelyn’s lair.
The pregnancy is also repeatable! Every sex scene that involves vaginal has a chance to randomly knock the player up, but there is also a new scene being added to guarantee being knocked up: [Breed Me], under the [Tribute] menu.
0.8.34 Patch Notes:
If you want to become part of Eve’s hoard more permanently, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!

Development Preview! Jacques00 has been cooking some enhancements for the character paperdoll mannequin.
A large variety of face shapes have been created (including some that don’t even match in-game options). Once we have appropriate ears added, I’ll see about getting this built out more and release it for you all to play with!
We got a new patch today with some fixes and some pregnancy, a great start to Mayternity, even if I’m not an ardent subscriber to this month’s festivities. I’m very much more a “May is for outdoor fuckin’” kind of fella!
Today has been a fun one, since it started with a very simple and quick crash fix and then ballooned into a complicated series of corrections across multiple game systems as I attempted to verify my original fix.
0.9.198 Changelog:
…and finally, a quick update on my health. Ears and sinuses are doing pretty good after finishing my antibiotic course – but something’s still fucked with the front-left side of my throat near my larynx. There’s swelling that makes every swallow feel awkward and a little tight (a lil mild pain too w/e), but after a celebratory alcohol drink on Tuesday night it decided to start rioting into the night through Wednesday morning – more swelling and discomfort aplenty. Aleve did me a solid and wrangled it back down to a far more tolerable level today. Unfortunately it will be until the 19th before I can get to my appointment at the local ENT. If things stay as they are (and I avoid the devil’s delicious, delicious beverages!) I should be able to keep cranking on TiTS work just fine. After all, this is a mere fraction of what I was dealing with my sinuses and ear were part of the illness-fucking tag-team.
It’s that most motherly time of the year once again, and this time we’re starting off with the innocent little sheepgal Clementine! I know this one’s been long awaited by her fans, so I hope you all enjoy.
We’ve got plenty more where this came from, with a beloved princess in red up next…
0.8.33 Patch Notes:
If you want to beep this sheep, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
New patch day! Check out the changelog for the new hotness – the next couple paragraphs are an update on Azra development and my health.

Art for the lovely Venus provided by Adjatha!
First off: Azra’s third expedition. Authored by Skom, it’s around 150 pages of content, and I took another pass through to check up on my last set of corrections and requests. The first go had been fairly brutal – I’m picky about Azra since I wrote most of her content myself (recruitment to most of the two followup expeditions) so I’d like to avoid any significant variance in her personality or the way the her expeditions flow. I’m happy to say most of the issues I had with her characterization have been resolved. One of the NPC encounters (a male Nyrea) still requires reworking to match their biology as defined by their codex. Skom had some neat ideas that he thought were kind of hot (and to be honest, I do kind of think would be interesting on different species) that didn’t quite mesh with the established lore. I also rewrote some of the early epilogue content for characterization, even though I slipped into doing something I had asked Skom not to do in my previous rewrite request! (Sorry! I’m a pain, I know…) I’d like to start working on the coding for finished portions of Azra’s third expedition this week, and hopefully have it in your hands in 1-2 weeks from the time of this post – HEALTH PERMITTING.
Which brings me to my next topic: my health. I’ve caught some flack with previous posts about my recent health issues being manufactured, but that is sadly not so. After sliding back toward the gutter bit last weekend, I went to urgent care on monday. The diagnosis? Post-Covid bacterial sinus infection and impacted earwax in my left ear. Given the difficulty they had extracting the blockage Wednesday and the fact that my left side ear has felt a bit off for a while, I suspect that was impairing me for a rather long time. I’m now in the last half of my antibiotic course with a clear ear, but I worry that there’s one more issue to chase down. During the end of Covid, I started getting shooting pains into my neck while blowing my nose (especially the left side), as I often had to blow quite hard on that side. Well, the pain in my neck persists on and off even as my sinuses and ear are returning to normalcy. My worry is that the overpressure may have torn or herniated something around my larynx. I’m hoping that with my sinuses cleared (and avoiding pressurizing myself) I can take it easy on those tissues and recover naturally, but if I’m still having issues when I run out of antibiotics later in the week, I’ll be trying to source an ENT (ear, nose, and throat doctor) to help me get it sorted ASAP.
I don’t think it’ll slow me down too much unless it winds up being something that needs surgery. I’ll keep you posted.
0.9.157 Hotfixes:
0.9.157 Changelog:
A new foe appears in the Coastlands, and the Champion’s gaining access to a few new toys to play with to help conquer her and all the other foes that stand between you and your goal of facing the Demon Queen.
After a few recent playthroughs of the early game building saves up to playtest The Siege of Khor’minos and the Coastlands, I couldn’t help but want to do a little tinkering, adding a few new items and powers to cover what felt like gaps in the early hours of the campaign. That, and designing a bunch of new items for the upcoming settlement of Tychris, has lead me down a rabbit hole of not being quite happy with the balance of a bunch of other items; we’ve ended up with a fairly substantial itemization rebalance, and tweaking some perks as well, to make more characters and loadouts viable. A lot of these changes should make less-used items more competitive, or rein in ones that’ve been squashing their competition for too long.
Speaking of Tychris, I’ve just passed the 60,000 word mark on my core document (that is, not including all the stuff other writers have in the pipe for the settlement). Most of that’s been spent on weaving the town’s plotline about a cursed princess in need of a Champion to break a most lascivious spell (with sex — there’s a lot of royal cheek clapping), but I’m just starting to dig my teeth into the second of the sexable NPCs I’ll be writing for the area: a former archmage who’s had her magic ripped away by the Order Astrida — Nareva’s spell-eating godsworn — and now lives as a bound thrall of the serpent’s temple. Tychris might be the beating heart of magic scholarship in the Frost Marches, but they take a very dim view of sorcerers that abuse their power. Nareva’s cinder-scaled paladins have just the thing for evil witches, though: no more magic, no more problems!
0.8.32 Patch Notes:
If you want to get your hands on this ‘gull, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
The Coastlands continue to expand, now with a gang of enemies that might give CoC1 players a bit of nostalgia~
We’ve still got a couple more encounters to go before I’ll call the area fully populated, but the merry month of May does fast approach…
0.8.31 Patch Notes:
New Since Last Public Patch:
If you think you’re about to need some minotaur rehab, you can get access to this and all our other content over on our SubscribeStar or our Patreon. Your support is always deeply appreciated!
You might also want to come hang out on CoC2’s own Discord!
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