[TITS] Party Party Party!

This patch is a little more middling in size than the Tessa-pocalypse we unleashed last time – but it still comes with some nice chunky scenes by fan favorite writers Adjatha & Savin – some of which are even delightfully repeatable!

I’m also happy to report that the next plot dungeon is chugging along pretty well in the background. Gedan has been going ham ripping through enemy combats and coming up with fun mechanics to polish them up with. Some members of the team have played through what’s there and gushed about how good it’s coming together. Hopefully I can share more specifics soon!

0.9.096 Changelog:

  • In order to improve the flow of Dhaal’s Party event, the player will now be invited to a party after the party where they can spend 36 hours fucking around with Elyrrin (the Gryvain) or Mz. Taldri (the snake). In order to encounter Elyrrin, you will need to have flirted with her during the party itself. (Elyrrin by Savin, Taldri by Adjatha, coded by Fenoxo)
    • Added a new “Backrooms” button to Paragon Playground. There, you can encounter Mz. Taldri again, assuming you have completed the party event. (Coded by Fenoxo, text by Adjatha)
    • Because the above encounter changes the party event flow, I am releasing this simultaneously for all instead of doing additional scripting to maintain the “old” outro.
  • Blind Immunity will now work vs the Milodan Infiltrator’s Flashbangs. (Drunk Zombie)
  • Added simple preg logic to Milodan Temptress (ends rut and added number of pregnancies counter in codex) (Drunk Zombie)
  • The button to start Tessa’s quest should now function properly. (lowercase donkey)
  • Reaha’s nude bust should no longer disappear in some instances. (lowercase donkey)
  • Fixes for broken italics. (lowercase donkey)
  • Improvements to the save/load menu. (Jacques00)
  • Fixes for the Heavy Munitions Bot encounter text. (Jacques00)
  • Fixes for how Bianca’s thigh sex scene is gated. (Jacques00)
  • Improved collar detection for shock hoppers, bored jumpers, and ardia. (They now detect more than just Maike’s). (lowercase donkey)
  • Updated the minigame UI to make the toggle settings persistent. For the Lights Out minigame, there is now a toggle to hide/show the hint markers (appears on hovering over switches or when using keybind controls). (Jacques00)
  • Changed the Achievement control feature to now be available to the public. Users should now be able to toggle whether or not they want to track achievements or re-lock any or all (native-side) achievements. (Jacques00)
  • The Plasma Torch key item from the Hazard Suit Trooper should now be obtainable from repeat Hazard Suit Trooper encounters. The first Hazard Suit Trooper encounter should now be flee-disabled. For the key item, it will only be obtainable if the character doesn’t already have it and the safe has yet to be opened (however this condition can be changed if we want other uses for the torch). (Jacques00)
  • Typo fixes. (Jacques00, lowercase donkey, Drunk Zombie)

Now Streaming

Streaming Trials in Tainted Space busts and movies

Today’s bust: Pepper, chief engineer for the Black Void

Today’s movies: atypical superheroes with “Lucy,” “Firestarter,” “Split,” and “Glass”

Come watch and chat at: https://picarto.tv/Adjatha

[Public | CoC2] A Taste of Draconic Power

It’s finally time to unleash the power of the crystal retrieved from Dracia’s ancient dragon-barrow…

… and then make Daliza cream her panties at the sight of you.

0.7.6 Patch Notes:

  • Edit: A hotfix is out, updating the requirements for Daliza’s treasury scene to be based on the money in your pocket, not waiting for pickup in the vault, and making her first reaction to Dragon!PC proc more reliably. It also has moved Elthara from arriving every 14 days at the Wayfort to every day ending in 0 — the same schedule as your fort’s taxes are collected. Makes it easier to keep track of her!
  • If you have secured the blood crystal from the bottom of Dracia Keep, you can now bring it to Viviane to pick up a quest that will allow you two to refine it into a new TF item: the long-awaited Dragon TF.
  • Once you have taken enough of the Dragon TF to count as a dragon, Daliza has a unique new scene for seeing you for the first time. Triggers when entering the Wayfort.
  • Daliza also has two new repeatable scenes for Dragons: bullying her with your tail, and roleplaying in your hoard (if you have a whole boatload of coins in the vault).
  • Azzy, Ashe, Kaina, and Dragon!Evelyn all have small unique interactions the first time you return to them as a Dragon.
  • Daliza has a new talk scenes about dragons, if she’s seen you as a Dragon at least once.
  • If you pursue an alternative method to acquire the Dragonsblood TF (perhaps using something acquired from Nash, rather than normal Cinderleaf…), there’s a new sexual perk hidden in the TF and a new pregnancy that works similarly to the Harpy’s Oviparous.
  • The scene at Ogrish’s smithy with Jen is now one-time-only.
  • New CG: Daliza in your treasury, the crown jewel of a dragon’s hoard. (By Akira!)

If you like what we’re doing, you can get early access to future content by heading over to our SubscribeStar or our Patreon. Your support always deeply appreciated!

You might also want to come hang out on CoC2’s own Discord!

Happy Year of the Dragon, everyone!

[TiTS] An Eternal Tessaning

I emerge from the tax-man paperwork pile to deliver you this patch in your time of need. The notes are short, but the content (for Tessa) is quite chunky! (And there’s more in the pipe – Geddy reports good progress on coding Phaedra’s next plot encounter…)

0.9.095 Changelog:

  • [Backers] Tessa has received an expansion that is literally hundreds of pages long, written by Fr0sty. To get started, you’ll need Tessa’s panties and to have Zheng Shi’s probe coordinates, after which you can encounter Tessa on Zheng Shi’s recreational deck for a business proposition. (Coded by Leek)
  • [Public] Anyxine Milking
  • [Public] Thraggen Gardeners
  • [Public] Gabilani Pirate Cowgirl
  • The Zaika milk thief’s leap will now occur less often if she is tripped, and properly remove the tripped status when used.
  • Reaha’s bust should display correctly again.
  • Fixed isolated rooms not displaying features correctly.
  • Fixes for Saendra having some duplicate buttons.
  • Various under the hood tweaks to items to chase down a crash.

[Backers | CoC2] Oral April!

A bit ago we did a poll over on our Patreon asking about what kinds of kinky sex acts other than penis-in-vag/ass folks were into, and perhaps unsurprisingly, oral carved out a healthy win there. So we decided to all pitch in and write a scene or two each for a bit of a themed patch — Oral April.

Breastplay and lactation had a pretty comfortable 2nd place…

And for anybody who didn’t catch that our last “patch” was an April Fools gag: your saves are safe and sound, and carry over from the last “real” patch like normal. We didn’t want anybody accidentally getting stuck with tweaked gear or negative stats or anything weird like that!

0.7.5 Patch Notes:

  • The Hellhound in the Temple of Terrestrial Fire has a new scene where she gives you a titfuck and then a blowjob!
  • Lusina has a new scene at the Marefolk Camp where you can dive into the mothy muff and eat her out!
  • Yonzan the lizard man has a new 69 scene over in the bath house! (By Wsan)
  • Ahmri has a new scene for going down on her at the Centaur Village! (By Gardeford)
  • Aileh has a new scene for using her horns like handlebars and fucking her face! Requires that you be lovers. (By Skow)
  • Solveig, the Frost Hound’s half-orc, has a new scene for eating her out! (By Skow)
  • The Manticore Twins up on the Windy Peaks have a new scene for sucking both their dicks while you sit on Leticia’s face! (By Skow)
  • Aestrea the dickgirl salamander has a mighty 40-page one-night-stand scene for after finishing her related quest. A taste of what’s to come when you eventually head to Tychris! This event triggers 10 days (or 2-3 days if you already did it) after finishing Matiha’s Revenge, in the Frost Hound. (By B!)
  • Thalia, the ghostly salamander from NinaQuest, has a new Get Oral scene for her pleasuring either your cock or your vag. (By TheObserver)
  • Thalia has a new Facesitting scene, with the PC on bottom. (By TheObserver)
  • Thalia has a new Anal scene, using either the PC’s cock or a ‘mander tail. (By TheObserver)
  • New Busts: Temple of Mallach’s lupine milfs (by DCL), a new Hethia bust (by Moira)
  • New CG: Elthara covered in love bites after her lesdomme scene (by AnonArts)

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Tainted Space Gabilani Pantilani & Gryvain Squeezy Breezy

Goblins & Dragons – is there a better combination for a patch to feature?

I’m not sure…

This patch comes comes with two new scenes for the gryvain techie and some new panty-obtaining fun for the gabilani pirate encounter as well as the usual raft of bug fixes and tweaks. We’ve also got some bigger projects being rammed into the hopper for future weeks: Gedan on the next plotty adventure on Phaedra II (+keeping up on image pack issues!) and Leek on a large character expansion that should be ready very soon.

Hotfix, builds 4783 up:

  • Fixed broken imagepack paths for public electron builds.
  • Fixed a crash with some bothrioc combat scenes.

0.9.094 Changelog:

  • [Backers] The Gryvain Techie in FIRST-14 got two new scenes – a victorious facefuck and a defeated dick-teasing for player characters with penises under six inches long. (Written by TheIrishOtaku, coded by Fenoxo)
  • [Backers] It is now possible to acquire the gabilani pirate’s panties from two of her victory sex scenes, and then use them as a masturbation aid in the future. They come with a unique scene for penis-toting players written by yours truly with accompanying art by Adjatha. The new scene is approximately ~4000 words of possible text variants but likely displays less than 1000 for a single character’s run through – and I still want to bolt some more options in for the future. (Written by Fenoxo, coded by Fenoxo, endorsed by five out of five goblins.)
  • [Public] The new throbbed cheetah pirate scene is now publicly available.
  • [Public] William’s “Titfuck the Goblin Pirate” scene is now publicly available.
  • Some downloadable image pack bug fixes. (By Gedan)
  • The Gabilani Pirate is now only able to be bribed if you can afford to bribe her. (Jacques00)
  • Dropships are no longer able to be tripped. (By Lowercase Donkey)
  • Fixed a crash in the Rat’s Raiders encounter. (By Lowercase Donkey)
  • Added Amazon Reaha busts.  (By Lowercase Donkey)
  • Fixed a crash for the “unlock all decorations” cheat. (By Lowercase Donkey)
  • Fixed text issue for a Mitch scene when the player has multiple cocks. (By Lowercase Donkey)
  • Fixed taint check in a Milodan scene that was comparing functions instead of what they returned. (By Lowercase Donkey)
  • Fixed a reversed dick size check in a Molli scene. (By Lowercase Donkey)
  • Fixed text issue in a Bothrioc scene caused by a reversed race check (By Lowercase Donkey)

[Public | CoC2] Final Combat Mechanics Revision [Happy April Fools]

After years of faffing around, waffling between systems and ideas, we’ve finally chosen to look to the game’s past, and the past of the genre as a whole, and revamp our combat system one last time. We’re calling this the Advanced Roleplaying Rules module, where you’ll find greater survivability, streamlined character progression, and revised itemization that should dramatically increase the fun factor all around in a timeless harkening to the oldest days of the genre.

2.7.5 Patch Notes:

  • After much discussion among the staff, we have chosen to rename some of the classes to better communicate the intent behind their mechanical and narrative design. We have renamed the Warrior as the Fighter, the White Mage as the Cleric, the Black Mage as the Wizard, and the Charmer as the Bard. Thieves escape unharmed — for now! Some day they’ll even be able to actually steal things!
  • To combat combat becoming too easy, and characters too overpowered on both sides, you no longer gain Attribute points when you level up, making your Race, Background, and Class choice considerably more important. What you start with is what you’ll have all game! Plan out your combinations wisely!
  • Perks have proven to be too complex and burdensome for players and developers alike (I hate coming up with new things as you gain levels…), and thus are no longer gained past Level 1. Your initial choice of class is that much more important now!
  • Speaking of surviving all game, Evasion has been reworked. Now called “Armor Class,” it derives almost entirely from your equipment. The lower your class of armor, the more likely you are to dodge an attack.
  • The base chance for evading an attack has been increased from 15% to about 50%, significantly increasing survivability and fun factor.
  • Your Accuracy score has been replaced with a To Hit Armor Class rating, based around a benchmark of Armor Class 0. We’re calling this THAC0 for short.
  • The dice rolls used behind the scenes for THAC0 have been changed from 1-100 to 1-20 to simplify math. Most combat related numbers have been divided by 5 to compensate.
  • You no longer score Critical Hits for having Accuracy (or well, THAC0) sufficiently high; your Critical Chance rating is now all that determines crits.
  • Initiative has been replaced with a new system, Speed Factor, which determines your place in the turn order. Like with Accuracy, it’s almost entirely gear dependent. The heavier your equipment, the worse your Speed Factor will be.
  • After many, many comments on the confusion it caused, the Donut Steele placeholder name has been replaced with something more appropriate: Great Hero.
  • Given the significant degree of changes above, old saves are no longer compatible with the new version of the rules. You’ll need to make your own new Great Hero to enjoy the full depth and breadth of our 2nd Edition Advanced Roleplaying Rules.

Join us in wishing CoC2 a happy anniversary with today’s major overhaul!

You can check it out here on the web, or download it here.

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

Edit: Happy April 1st everyone :3 Normal updates to the game will resume, sans AD&D-isms, in a few days. And yes, your saves from the last build will carry over safe and sound.

[Backers | CoC2] Nina’s Eggspansion

With Nina’s quest behind you, you can now treat yourself to about 150 pages of brand new smut with Nina and Thalia!

0.7.4 Patch Notes:

  • After finishing Nina’s new quest, she has a couple of new sex scenes! (by TheObserver)
  • One of those sex scenes is a special Impregnation scene that does exactly what you expect: fills that bird full of eggs!
  • If both Nina and Zhara are pregnant at the same time, they have a unique scene together.
  • All of Nina’s existing scenes have been updated to account for her being gravid with eggs!
  • Thalia the Proto-Astrida can be summoned at the Wayfort’s summoning circle if you secure her remains! It’s a bit of a preview, since normally you’d want to take her to Nareva first, but Nareva’s a bit occupied at the moment (ie not in game yet), so this’ll have to do! (by TheObserver)
  • Thalia has new talk scenes the first time you summon her.
  • Thalia has a host of new sex scenes — with a few more still to be added next patch, too!
  • Various bugfixes, including some by Spotty!
  • Azami now has an NPC tile marker in the den for her first time interaction!

If you like what we’re doing, consider supporting us on either Patreon or SubscribeStar! And come hang out on CoC2’s own Discord!

[TiTS] Pixels for all!

Reaha (BIG), Adjatha

Reaha (BIG), Adjatha (Fen note: image was not included in this patch, will be in next.)

Bit late again, but I have my reasons!

I goofed up some of the changes I made to the CoC2 build process and burned the better part of a weekend catching up and cleaning the mess I’d made up, and then I got straight back into dealing with all of the gallery strings that the new feature of this patch brings. Every entry in the image gallery now has a tooltip that will provide some hint as to where to find every character for the first time. Some of these are a little light on details right now, but I wanted to give the original writers of the characters an opportunity to fill in the blanks before getting creative with it really… also there’s nearly 700 of them in there, so even light, it took a while to fill them all in and make sure they were at least somewhat accurate.

Other than that, I’ve been cracking into building out the dungeons combat. The first couple of characters are roughed in, but all told there’s like 12 I think that need to be detailed, balanced and tested.

Back 2 da mines.

0.9.093 Changelog:

  • BACKER: Another gabilani pirate loss scene, written by William and coded by Gedan.
  • PUBLIC: The image pack has been enabled in the public electron builds. Still playing it by ear, if this stays on will depend how on fire the webserver is dealing with all the traffic. But this should also mean the image gallery is now available in public download builds as well.
  • Added tooltip hints to every character in the image gallery index. Many of them are very light at present, but the ultimate goal is to have there be strong enough hints for how to first interact with a character to unlock them right there, in the game. Expect this to improve over time. (Gedan, Jacques00, with assistance from various writers filling in details for their characters.)
  • Added a generic system to handle side-effects during the application and removal of a variety of common status effects, like Stunned, Blinded etc. This opens the door for some of the things being implemented in the next Dungeons combat design, requiring reacting to certain attacks. (Gedan)
  • Added usability features to the mail system, including better navigation and keyboard handling, tooltips, etc. (Jacques00)
  • Fixed a missing Paulette bust. (lowercase_donkey)
  • Fixed potential issues with some gated Reaha menu buttons (Jacques00)
  • Fixed a “temp nudity” issue with the Ten Tom Gym. (Jacques00)
  • Fixed some potential crashes with the item spawning cheat code. (Gedan)
  • Fixed a potential crash in some halloween events with malformed override parsers. (Gedan)
  • Fixed a potential crash with some keyboard navigation control handling. (Gedan)
  • Fixed issues with Gabilani race scores. They have gained more specific body parts, and their TF items have been updated to provide them. (Jacques00)
  • Fixed some issues with Gene’s scene loops to stop them from potentially infinitely retriggering when returning to main text layout. (Jacques00)
  • Fixed a broken logic test in some Naleen Male scenes. (lowercase_donkey)
  • Fixed a few missing tags in the image manifest so that the image gallery interacts with certain images better when they are used as locked index images. (Gedan)
  • Fixed some issues with the Goo Armors menu interactions. (Jacques00)
  • Fixed some issues with combat for the Shalin Shaman. (Jacques00)
  • Various typos fixed. (The Usual Suspects™)

[Public | CoC2] Squashing Bugs

We released a public patch earlier this morning with a new dungeon and the next phase of the Main Story Quest — and now it’s time to patch the patch! 🙂

0.7.3 Patch Notes:

  • Updated Ryn’s [Her People] talk
  • Added Pink Fur Scrub to hawkethorne/marefolk stylists
  • Added option to Leothranize Cait without participating in the sex
  • Fix for a crash when using Simple Combat Output and fighting the Doppleganger
  • Fix for not being able to return to the second level of the Warped Wayfort if the Soldier’s Stash event was assigned to the maze entrance tile
  • Fix for Witch Cait’s new Radiant Gift stance crashing the game if it’s interrupted
  • Tons of text fixes
  • Other misc fixes
  • More fixes courtesy of Spotty
  • More fixes courtesy of Zag
  • New Bust: Kailani (by Moira)

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