[TiTS] Hotfix 3: Hotfix with a vengence

Sneaking out some bigly fixes just for the weekend. There’s a bunch more stuff that still needs some testing before we drop that HOT BACKER CONTENT action soon. Have a little mayternity art goodness for these trying hotfix times!

TiTS 0.9.001, Builds 2057 and up:

  • Internally cleaned up how we make the game show the shop interface. This came with a lot of tweaks to ensure Supply And Demand is working as it should, and rig up a few more specific bits and pieces in a more general fashion so they should work globally for all shops. (Gedan)
  • The Synthwomb implant should now totally avoid impacting virility. (DrunkZombie)
  • The First-14 conduit repair process should now happen correctly for repeat visits, as should the flying-to event text. (Gedan)
  • Sylvie now has some better indication as to the status of her pregnancy. (DrunkZombie)
  • Further work toward the genitalia routers that was started in the previous hotfix. This should clean up a lot of the invalid indexes and the occasional crash that was happening. (Gedan)
  • Teyall’s MSXI now has the proper stats, and so should be a much more formiddable challenge. Like actually shooting back after the first couple of rounds. (Gedan)
  • Teyall should also not show up on ZS until all three of her ship combat encounters have happened. (Gedan)
  • Azariah’s repeat approaches should show the proper first-time event for the first time only. (Gedan)
  • Syri and Penny’s smut mails have been tweaked. (DrunkZombie)
  • The Star Viper that can be rescued post-combat should now be able to leave your ship in some more appropriate places, and not leave in places where it makes little sense. (Gedan)
  • The Anno & Shekka sleep-with waking up scene should work properly. (DrunkZombie)
  • Milkbags should work properly now; various inventory handling systems should no longer make them overwrite each other in strange ways. There might be a few more lingering places where this can happen, but some extensive fiddling happened and it seems solid now. (Gedan)

[Backers | CoC2] Laying the Dragon Has Adorable Consequences…

A hotfix has been released for saves created on 0.4.44 not being able to do Aileh Preg.

Mayternity continues for those of you with the courage to lay the fiercest dragon in Savarra…

0.4.45 Patch Notes:

  • Aileh has a gravid new expansion courtesy of her author, Skow, if you’ve become her lover and fully upgraded the Wayfort. including:
    • A roughly 100 page long pregnancy path for her — certainly the most in-depth parenting sim we’ve had since Kinu thanks to Marethian breeding rules. There’s loads of interactions with you, Aileh, and the scaly potato you’ve made (typically on a 6 day cooldown, eventually progressing to 1.5 days as she grows). Most events proc when approaching Aileh on her tile.
    • Four new Aileh sex scenes (some of which require knocking her up).
    • Sleeping with Aileh at the Wayfort, via her map tile.
    • A full new set of Kasyrra busts, including a clothed version; new pregnant Aileh busts & preg variants.
    • New CG: Aileh presenting her egg.

There’s a bunch of variation in there for your relationship with Kasyrra, too.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!


[TiTS] Insert Funny Post Name Update

Cheeky late Sunday update!

Ardia expansion is going live for Backers with this – keep in mind that it is designed for ardia domlevels lower than 6. Once you’ve visited her folks at least once, the next time you’re warming Ardia’s bed Ardia is warming your bed, you’ll get a little treat and an offer to visit her home again.

TiTS 0.9.001 Release Notes:

  • Backers: Ardia’s low-dom expansion is now available.
  • Haleypreg should be more resilient. (DrunkZombie)
  • Various mimbrane tweaks. (Lowercase_Donkey)
  • Tail Genitals have been cleaned up. Much of the data relating to tail genitals was reworked right on the cusp of us moving over to the JS port, and there was a lot of things that needed tweaking to fully account for their new structure. (Gedan)
  • A variety of scenes written by Will and scattered around the game. (William & Leek)
  • Slightly improved cache-control headers, hopefully better avoiding issues where peoples browsers refused to see a new version of the game. (Gedan)
  • Random ship fights have been re-enabled. (Gedan)
  • Evenings talk menu should work properly. (Gedan)
  • The Great Majin should work properly. (Gedan)
  • AoE attacks should no longer cause a crash in combat. (Gedan)
  • A second means of getting duplicate Siegwulfes should no longer occur. (Gedan)
  • Riley should no longer trigger too often. (Gedan)
  • The ship installables menu should now be in the installables-tagged room and not storage. (Gedan)
  • Results of Event Whorizon should be more verbosely inspected to drive access to Syri Hellhound. (Gedan)
  • The pool in Ten Ton Gym should no longer leave you with the Temporary Nudity Cheat, nor should it allow you to leave the pool room in this state. (Gedan)
  • Anno’s bust should properly update depending on her clothing state. (Gedan)

Shoved some hotfixes out of the door too. Version numbers the same but with a higher build number

TiTS 0.9.001, Builds 2018 and up:

  • Some parser tags used for Syri got cleaned up. There’s still some work to do on a few others. (Leek)
  • Leithacharm had some logic fixes. (Donkey)
  • Under some circumstances, when using implants with physique penalties, it was possible to get a double penalty. This should be resolved. (Fenoxo & Gedan)
  • The system used to handle NPC ships in hangars that the player can interact with has been overhauled. This should fix the remainder of issues with Great Majin, but it will require it’s location to cycle one more time for the data to fix itself. (Gedan)
  • Mitzi more aggressively filters the items she can wear. This fixes an instance where you could have given her the OmniSuit collar in the Flash version, but if she attempts to wear it in the JS version – via an imported save – causes a crash because it is no longer a valid armor slot item. If you had previously given her the collar you can still get it back from her, she just won’t randomly attempt to wear it nor can the player tell her to wear it. (Gedan)
  • More AoE explosion output fixes. (Gedan)
  • The level up UI now ignores fractional stat values when near the cap, allowing you to actually cap your stats up to the max. (Gedan)
  • Syri’s OmegaOil applications should now run as expected. Existing applications will take 7 and a half days, new applications will expire after 3. (Gedan)
  • A bunch of tweaks to fix bust presence through KiroQuest: Po Edition. The full fixes will require us to clear out our built image cache, which will happen on the next “full” build rather than a hotfix. (Gedan)
  • Many instances where you could repeatedly activate a button that used to disable itself after the first activation should now work as expected. The Extort button after random ship combat is a good example of this pattern. (Gedan)
  • More ship combat crashes should be fixed, specifically those relating to “statusEffectv1” and similar. (Gedan)

TiTS 0.9.001, Builds 2026 and up:

  • Removed some duplicated fixed tail genital stats output. (Gedan)
  • Cleaned up some parser stuff in Hellhound Syri content. (Gedan)
  • Minor fixes to some Wulfe scenes. (Gedan)
  • Minor fixes to some Dhaal Motoblitz scenes. (Gedan)
  • Minor fixes to some Aria scenes and her bust display. (Gedan)
  • Fixed non-text buttons being disabled. This fixes the storage menu for example. (Gedan)
  • Cache the default bust rather than attempting to pull it out of the image manifest every time we need it. (Gedan)
  • Hand-So console tweaking. (Fenoxo)
  • A bunch more rooms in Dhaal have real descriptions. (Fenoxo, Donkey & Jacques)
  • Reworked some internal functions that allow for genitalia selection. We had two versions of these for each type of menu we wanted to generate that had become somewhat out of sync, so this was an attempt to cut the least-functional version and convert calls from one to the other. There may be issues lurking in the wake of this. (Gedan)

[Public | CoC2] Musical Moo Times Two

(or maybe more!)

Mayternity continues, this time bringing a new relationship expansion to my cow-bard Livrea, and some hot new group action for the orc tribe if you’ve knocked all the girls up at once!

Edit: There’s a hotfix live now to fix a minor issue with Livrea’s romance requiring a dick, instead of just the breeding.

0.4.44 Patch Notes:

  • Livrea has a new relationship expansion. Unlock it by having sex with her, tipping her, or completing main story quests (any combination adds to her relationship tracker). Eventually she’ll ask you out, and you can decide how far you want to take your relationship from there~
  • If Arona, Hretha, Infrith, and Rags are all pregnant to the point of showing at once, bring Arona to the Warcamp in your party and then leave with her. Repeatable thereafter from Arona’s camp menu. Requires cock. (by Gardeford)
  • New Infrith titjob scene (by Funtastic)
  • New Marefolk Shaman loss scene for PCs with vaginas (also by Funtastic)
  • New Busts: Noire, Preggo Livrea
  • New CG: Orc Pregnant 5some.

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

New Since Last Public Patch:

  • The Khor’minos baths are now open, with several substantial new NPCs to enjoy (Arille the femdom cow, Noire the breedable sheep, Taranda the buttslut elf, and Yonzan the hung lizard dude) as well as some cute masseuses.
  • A bunch of new random Wayfort scenes.
  • New Busts: KM Bath NPCs
  • New CGs: Arille Femdom

One of our most substantial pregnancy expansions yet is coming next patch. Stay tuned!


[TiTS] It’s a real human bean

A weekend and a bits worth of digging into some spicy bugs, along with an opportunity to test somethin’ else cooking in the background – this is the trial by fire release for a behind-the-scenes feature that we’ll be using in the future.

Whilst we’ve been porting everything over to Javascript, we’ve used the module layout that the code has taken as part of the re-organisation to turn whole chunks of content off on a planet-by-planet basis. It hasn’t been perfect and it’s raised a few issues here and there but those are basically all down to the fact we moved from “everything exists everywhere” to nice little seperable blocks of stuff that we can glue together when the game loads. This is how we’ve been disabling planets for public releases that the backer releases still have access to, but our ability to do this was one hundred percent down to the convenient nature of those modules.

With Dhaal now going public, we no longer had that power (at least not until we get to adding another new planet…) – but having the ability to do side-by-side releases whilst maintaining a difference in content has been nice. So now we have a system we can use to handle it in a more granular fashion.

To wit, I coded a relatively small Ardia expansion and used the system to only enable it in development builds (and in the process built a custom VS Code extension…). There should, in theory, be no trace of it in the public and backer builds – but me talking about it is an invitation to see if you can find any trace of it regardless.

TiTS 0.9.000 Release Notes:

  • The version number is now a real number to demark our shift from predominantly porting, to primarily expanding. The number was selected to make it clear that the JS builds are much more recent than the last Flash build.
  • Public releases now have access to Dhaal. There should not currently be a disparity in content between backer and public versions.
  • Achievements have had a few fixes, and the historical unlocking system has been enabled. Their unlock state should save and load properly. (Gedan)
  • A collection of issues relating to the drop list and “reverting inventory” should be fixed. I think I understand the root cause of how this was happening, but it’s possible that I missed some edge cases about when it can happen. (Gedan)
  • Vendors that use non-standard credits should display this more obviously. (Gedan)
  • All instances of fractional credit display in shops should be fixed. (Gedan)
  • The Blade should no longer cause crashes in combat. (Gedan)
  • The Moondast map should once again consist of euclidean space. (Gedan)
  • The mail system now supports buttons related to the displayed content. (DrunkZombie)
  • A variety of bust displays have been tweaked around the game, too numerous to properly detail. (Lowercase_donkey & Gedan)
  • In some circumstances the inventory buttons can disagree with the item actually selected; an attempt has been made to avoid crashes caused by this, but the underlying mismatch may still occur. This is the root cause of “useFunction must be overridden” crashes. (Gedan)
  • Internal Tooling: A custom VS Code extension to help speed up the process of scene coding and a baseline for generating useful metadata extracted from the build. (Gedan)

[Backers | CoC2] Mayternity Begins!

Time for another month of breeding to begin. Our first two are quite large chunks of content compared to the average preg-expansion. Thanks for your patience while we get all this coded for you!

0.4.43 Patch Notes:

  • Two new NPCs for the Khor’minos bath house:
    • Yonzan, the friendly (and well-endowed) lizardfolk swimmer doing his laps in the pool. (By Wsan)
    • Noire, a shy sheepgirl with about 200 pages of content, including preg and a whole lot of variations in her scenes based around her state of bred-itude. (By Tobs)
  • New Bust: Yonzan. Noire’s coming soon!

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar! In the meantime, a hint of Noire~


[TiTS] Achieve This

Chef Gedanne

Been a while since the last time I posted, but rest assured I have been busy in the kitchen cookin’ up some fresh code. Just a little itty bitty update to roll in some fixes and unveil the first pass on a new feature to get y’all started off with and set the tempo of the next couple of weeks whilst Fen is a little sidelined; I’m gonna take over chunking out the builds and we’ve got a couple of spicy meatballs lined up in the pipeline soon! Builds should be out and available within the hour after this post.

Now that the Achievement system is outta the door I’m going to take a look through the content backlog and work on actually sliding in something new for the first time in a long ass time for next week, so be prepared! The Javas Cryptening is upon us!

Small Hotfix Patch Changelog:

  • New Feature: Achievements. Bugs relating to the initial behind the scenes implementation have been fixed and the system is now enabled, along with a raft of an initial set of achievements. Unique icons will likely be forthcoming in a later patch, along with an ever growing list of achievements.
  • A few more hard crashes relating to invalid button configuration have been fixed across the codebase.
  • Roo’s blackjack handling should have had a few crashes handled. The real cause of this is still somewhat of a mystery, we’re just being more careful about the values being handled.
  • Fixed the enormous goof with save data that formatted the days and hours as a time, rather than the hours and minutes.

State of the Fen: Big Ouchie [Small Patch Too]

Hey guys, sorry I haven’t had much to share this past week. There’s no way to sugarcoat me landing shoulder-first at some speed above 15 mph and busting myself to hell. I spent most of the last few days laying in bed and barely being able to sleep, let alone sit up without wincing and shaking. My arm became a supernova of pain, shooting out flares of agony at the slightest provocation. My hip caught a road rash, I got a smaller abrasion on my knee, and I peeled some skin off of my right palm. But I’m not dead!

And I’m already on the mend. Every day has been a bit better than the one before it. Yesterday I was the first one I didn’t dread having to get up to use the bathroom. Today marks like the first day I feel truly mobile again – provided I slap on a sling for longer amounts of time spent on my feet. Make no mistake, I’m liable be to be recovering for a while…

…But I’m back, baybee! I’m gonna crank on Dhaal dungeon work right after I tear into this massive communication backlog I’ve allowed to build up.

Small Hotfix Patch Changelog (Big Thanks: Donkey/Gedan/Leek!):

  • New Content: It should now be possible to wander the brothel on Dhaal and proc some exciting new scenes by William!
  • Gedan built up support for pop-up achievements. It should all be turned off for you guys atm so that it doesn’t break anything…
  • Fixed Nessa’s nude “belly” bust.
  • A potential crash in Throbb’s bad end was fixed.
  • Applied a fix for Uthra sap’s menu buttons.
  • Fixed checks in Rat’s Raiders and Evening that were checking against incorrect inventory data.
  • Fixes for masturbating with panties gifted by NPCs with configurable names.
  • Fixes for Anno’s post walkies lap sex.
  • Crew “blurb” display (what shows up when checking the “crew” menu) should perform better.
  • Nastizia shouldn’t appear pregnant on first meeting.
  • Fixes for Breedwell softlocks.
  • Fixed Sylvie’s mount sex having a broken button.
  • Fixed an issue in raskvel pregnancy where content for non-hazard rooms was displaying in hazard rooms (and vice versa!)
  • Misc typo fixes.

[Backers | CoC2] Clean Cows

Time to get cleaned up for a day on the town!

0.4.42 Patch Notes:

  • The Khor’minos baths are now available! You can meet:
    • Tarandra, the wyld elf with a seemingly fate-altering mark
    • Arille, the cowgirl with a penchant for getting what she wants
  • There’s an assortment of new random scenes at your wayfort depending on which NPCs you have there and what decisions you’ve made
  • New Busts: Arille, Tarandra, Masseuses busts
  • New CG: Arille Femdom

If you like what we’re doing, consider supporting us on Patreon or SubscribeStar!

Plenty more on the way for the baths in the next patches 😀


[TiTS] Take a Chance

If you like CoC2, they patched YESTERDAY! Check it out.

With the looming pain of taxes distracted by a check larger than I care to think about, I can devote my brain back to TiTSing around once more! I’ve been building up and writing the rooms for the next major plot dungeon on Dhaal, so that they can be dropped in soon ™. It’s gonna be a good one, IMO. Will has continued churning out plenty of hot smut of course, and the rest of the code team has buried plenty of treats in this patch for everyone!

Changelog:

  • THE GAME GOT HARD. I fixed a bug that caused the game to think “Easy Mode” was on all the time. There are likely to be balance changes that will need made as a result.
  • New NPC: Chance the Faux Cow!
  • New Scene: Kase and Ramis threesome! As long as the player meets Ramis’ preferences and there’s been a blurb or two with her and Kase, it’s now possible to have Kase join in. There are two unique variants to the scene depending on if the player is topping or bottoming for Ramis.
  • New Scene: Crotch worship for Lund! After submitting to Lund and becoming his bitch, the player now has a repeatable crotch worship blowjob scene. Also, Lund’s collar is now equippable at any given time like the Sub-Tuner, Sera’s, Lorelei’s, etc.
  • New Scene: Kase Nursing! A new, small scene with Kase is now available for milky momma PCs to nurse their kitty-boi. Options are available to jerk him off or let him drink himself into a nap.
  • Tweaks for Kelly! After building a relationship with Kelly, you will be able to do things like flirt with her at work. This initially leads to a teasy under table blowjob, but now with this scene you have an option of letting her take the lead.
  • New map icons: door entrance and door exit.
  • Lowercase-Donkey reworked the underpinnings of NPC bust dispays across the game.
  • Improved handling of hyperlinks under the hood and how they are displayed.
  • Improved image compression for public builds.
  • Improved error handling for attempts to move to invalid room indexes.
  • Did work under the hood for a “toasts” style achievement display system. (Good work, Ged!)
  • Plenty of other fixes and new opportunities to slip bugs in for y’all to find!

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here!


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