[Backers] Pregnant Centaurs… But Wait, There’s More!

This Aina brought to you by Shou

Hi, Fenny Sprays here, and I’m here to tell you about the exciting new content coming to TiTS in this patch. Like dicks? We’ve got those. Pussies your thing? Knock up Aina with ease. There’s nothing this new patch can’t handle! It even has a new, holiday appropriate event! Too spoopy for me!

0.7.221 Changelog:

  • The Event Whorizon is live! Have fun with it! Big thanks to Savin for writing it and Gedan for slaving over the hot code stove.
  • Male SecOps will now sometimes go for the throat when they win… if you know what I mean. (Written by William)
  • Aina can now be impregnated thanks to the efforts of Gardeford’s writing and DrunkZombie’s coding.
  • It’s now possible to submit to Lund even more than before! Two new scenes by Wsan have been added. They should play in sequence, then randomly select one once you’ve seen them all.

0.7.222 Changelog:

  • Some issues with Event Whorizon should be fixed!

I’m out to hit the gym and put some food in my maw, but tonight I’ll be wading through the dream entries and working on slotting them into the game. Expect a smaller patch tomorrow with a few of them!


HALLOWEEN CONTEST ENDING

I can’t resist showing off this beautiful sketch I got from Mr. Pink. Whoops, I showed this off before. Guess we’re stuck with it again!

ITS OVER! Get your entries posted sometime in the next 12 hours if you want to join in! Submissions and rules can be found here: https://forum.fenoxo.com/threads/halloweiner-dreams-contest-entries.15468/

Bonus Backers 0.7.220 Changelog:

  • The scaffold level’s descriptions are all loaded in. Apologies in advance for any and all typos! (Note the rooms leading up to the rival encounter still need described.)
  • New Busts for Akane thanks to SoAndSo commissioning some on his own from a couple artists.
  • The forgehound is now a one-time fight in a single square on the forge deck. He now drops an upgraded version of the aim eyepiece that has the additional benefit of reducing enemy evasion by 5%.
  • A few typo fixes and the like.

[Backers] Say Hi to Jack/Jill for Me

Adj did a lovely job on our cybercats.

It’s been too long! Before I get into the changelog, a suggestion – save and reload the rival encounter so you can experience all of it. There’s a special loss scene for letting the bodyguard sit on your face. I’d also recommend loading back to before the encounter when you’re done, so that you can hit it with all the proper bust art lined up down the road.

0.7.219 Changelog:

  • Your rival (and his/her bodyguard) can now be encountered in the scaffolds above the forge deck. The scaffolds themselves remain largely unfinished, though the square you encounter them in will be the entrance to the Sidewinder, the pirate’s prototype ship.
  • New Busts: Punk Secops (Male & Female) along with Haley (this is an update & replacement of her original bust by Shou with a newer one).
  • Smugglers will no longer automatically jump up from being tripped if they choose the “wait” action.
  • It is now possible to revisit Poe A once per year for holiday fun, even if doing so is non-canon. Happy Halloweenings!
  • Penises can no longer receive the “voluminous” adjective.
  • The Gryvain Agent’s sex is now properly listed as “Herm” in combat.
  • Jacques00 went ham on cleaning up a bunch of other content bugs as well.

I hooked Mr.Pink up with a custom PC preset named “Pwink” in exchange for some art, and he was nice enough to give permission for me to post the name and a piece of art to use it as a custom PC bust.

Coming Soon:

  • The Event Whorizon, a Halloween adventure from Savin complete with bust art. I’m told Gedan has it mostly coded.
  • Rat’s Raiders by William – a collection of three semi-random mousy enemies with over 200 pages of content. Will is writing up the last scene for them now while Lighterfluid works on programming them.
  • The Shock Hopper and LDC – this pair of NPC’s functions as Zheng Shi’s ultimate boss fight. Savin’s been writing them (with help from Will soon) and came up with some amusing combat attacks for the fight.
  • Aina pregnancy by Gardeford.
  • Polishing up the scaffolds, their room descriptions, and spinning the Forgehound into a one-time, optional miniboss with sweet loot.
  • Whatever unfinished writing project I dive into to try and get caught up!

Long Day in the Code Mines

SIgnirSol did a picture of Shekka that I absolutely love.

I wrote well over two thousand words of huge dicks (too big for vaginas) sliding between big juicy boobs, then spent four hours streaming the code work to implement the latest fight with [rival.Name]’s bodyguard. In my opinion, it’s some of my best writing work since working on the jumpers, though those of you who don’t frequent the discord or my streams are liable to be into a big surprise when I drop the patch tomorrow (nite?).

When the content does drop, I recommend saving before you do it giving it multiple passes to hit all the available scenes, since it’s a one-off encounter that has more to it than Dane’s dick worming up your asshole.

Ciao!


Writing Stuff & Ship Update

Killjoy08 took a more direct approach to getting questions answered by me than most. The short answer is that I didn’t write them and struggle hard enough supporting tail genitals! Still, if anyone wants to write scenes for existing NPCs based around tentacle fucking, I’m game!

I finished writing the traditional penis-based victory scene for the new rival & bodyguard encounter (~3,000 words) and the vagina-based one (~1700 words). Very good day for writing. The first scene definitely spun out a bit longer than I intended it to be. I still want to do one for people that have “too big” endowments (because I’m all about that stuff), after which I’ll be diving into putting the encounter to code.

We also had some discussions about the ship systems which have been sidelined for quite some time as a result of real life being a dick to Gedan and most of the remaining work being UI focused. I made the executive decision (for the moment) to cut the detailed customization and ship part collecting aspect from the systems for now to minimize the amount of UI work that will need to be done in order to push for faster access to obtainable ships – something we really need with Zheng Shi coming to a head.

In place of bespoke customization of parts and rooms, we’re going to have ships come with predefined weapon/equipment loadouts. Later I’d like to have Vahn allow the option to swap them out for some other predefined loadouts in order to maintain some customization until we can get things straightened out on the UI front. For instance, you could have Vahn swap out your CassTech’s loadout so that some of the crew rooms are replaced. Nobody likes building new UIs.

Take all this worth a grain of salt. We had some intense discussion about this during the afternoon, but like all things in development, our goals for the design are liable to change and adjust to the realities of our project.


Update on Update

Crew Shekka saying hi by JamesAB

First off, there’s a Halloween contest running right now. Rules and such are as posted over yonder.

I’m pleased to say that I’ve been writing since shortly after 9am this morning and produced 4,100 words of content, most of it for losing to your cousin’s bodyguard. It’s currently split between two different loss scenes, one of which is triggered by losing in a certain voluntary way in combat. Now if you win, I could have your cousin show up with a jetpack and a gatling laser to strafe you as cover for his underling to escape… or do some proper scenes this time. I’m going to aim for pounding out two of those on the morrow, which should have me ready to plug it into the game at the door to the pirate base’s secret ship.

Of course I still need descriptions for the rest of the scaffolding deck, which I will endaevor to add along with this fight. If nothing else I should be able to churn out 6-7 of them in short order. I also need to rework the forge-hound into a one-off optional miniboss in the forge deck, and probably give him some nice drops as a reward for taking him on.

Ta ta for now!

 


Update

First off, there’s a Halloween contest running right now. Rules and such are as posted over yonder.

I’m back on the write-train working on the next encounter with your cousin and his bodyguard. There’s a bit of a twist on the usual format this time though. I won’t spoil it too hard, though. Hopefully I’ll have it in code by this weekend.


[Public | CoC2] Power Cards and Borkers

Check out Fenoxo’s post about a spoopyween contest below! He’s even been so kind as to allow CoC2 dreams to be submitted as well.

Also send some love to DCL who’s as sick as a dog (ha), hence the… interesting icons we used for the new fight until he’s back on his feet and arting.

Play Here | Support Here

0.0.26 Patch Notes:

  • There is a new fight in the Old Forest: wolves! Actual, non-sexable wolves, not lupines. Don’t mind their icons — those are temporary. The wolves are level 1 mooks, and should be easy grinding if you’re having trouble with the Foothills. More level 1 content to come as we move our focus towards the Old Forest.
  • New power card assets are in place and lookin’ swank. The map “crosshair” has been updated with a new asset as well.
  • Each class now has an icon used on its cards, and used in place of your portrait if you don’t upload one of your own.
  • Brint (our new companion, found in old forest) from last patch forgot his pants on the way out the door. He has an armor set now.

Art: Cait is extraordinarily happy about having her own minotaur around, courtesy of DCL from a few weeks ago.


Halloweiner Dreams Contest

Last year we had a massive spook-contest with a massive spook-prize. This year, I’m going to do a smaller (but still spoopy) event where you can write something that gets in as a new dream sequence – and make a few bucks doing it!  The smaller format should result in quicker judging times and a very quick turnaround on coding the winners. Check out da roolz:

  • Grand Prize: $100, Judge’s Choice Entries: $50. Payout is done via paypal.
  • Entries should be written as a dream the player can experience while sleeping.
  • Entries should still be titillating in addition to Halloween themed. Despite the fact that there is a skeleton inside you RIGHT NOW, we don’t want to spoop it the entire way out of your body.
  • Entries should consist of no fewer than 500 words.
  • No more than two entries per author.
  • All entries are to be posted in this forum thread.
  • If you want to write stuff targetted for CoC2, I’ll potentially pay out for those as well. Choose the game you like!
  • Please submit your entry by the end of Monday the 22nd.

Now back to work for me. Sorry for the absence!

 


[Public | CoC2] Big Changes and Big Bros!

Hey there, it’s been a while. We’ve been working on a lot of technical stuff, but now we’ve got a big hunka burning love that wants to shove his way into your party — and your holes, too. His name is Brint, and he’s a big ol’ boy written by Wsan — so you know he’s some grade-A beefcake.

The next chunk of content should be some much-needed level 1 mobs in the Old Forest: wolves, some hornet-girls, and story-related plant babes lookin’ for some tentacle fun. See y’all soon.

Play Here | Support Here

Update (10/12/18): Build with a bevy of bugfixes is out (including shop bugs, gender preference, and Brint no longer breaks your legs). Same version number.

0.0.25 Patch Notes:

  • The Old Forest has been added to the game, accessible via Hawkethorne’s north gate. It currently has no encounters, except…
  • Brint, a minotaur warrior, has been added to the game. You can find him just outside town in the Old Forest and ask him to join your party! He comes with the expected batch of new sex scenes, including something very special for traps looking to get plowed!
  • The way exploration works has been revamped: you now unlock paths between map locations by exploring, and travelling between them takes 30-45 minutes per space.
  • Several random, non-combat events have been added to the encounter tables when you don’t bump into enemies.
  • Harpies got nerfed; you should never face more than one Enforcer per encounter now.
  • Various and sundry bugfixes.

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