Who needs to relax on a weekend when you can fix bugs and add new features?! We’ve got a spicy Monday drop that not even Garfield could hate. Maybe our code spaghetti congealed into code lasagna!

02/23/2022 BONUS Changelog:

  • Minimum lust has been converted to Minimum Lust Rating, and it now has diminishing returns the higher it gets. This eliminates a lot of janky behavior and makes it much harder to accidentally lock your lust at max.
  • Leek made some changes to how characters are loaded for combat that should result in less errors during battle.
  • Emmy’s Herm Harness’s Codex controls should work now, both in person and remotely.
  • Geddy improved how the game handles loading a save in an invalid location.
  • There’s an existing issue where character heights could become considered a string by javascript, which would result in strange addition when changing height. Ever suddenly gotten 10x taller? That’s the culprit. We’ve deployed two fixes that should try to prevent that from happening in the future…
  • The Omnisuit is now a rare item, also a lil more polish to it.
  • Undressing for the New Texas pool should be less crashy.
  • Cockvine tails now count as parasites again.
  • Backing out of Nevrie’s shop no longer displays main menu buttons.
  • Fixed a missing room description on New Texas.
  • Submitting to Lund no longer crashes.
  • The softlock that happens after submitting to Lund that was hiding behind the crash has ALSO been fixed.
  • More improvements for displayed names, courtesy of Jacques00.
  • Fixed an issue buried in the parser’s belly.
  • And many more!

Changelog:

  • TiTS now has an error reporting system built in. By default it is disabled – there is an option to enable it in the Options screen, under Gameplay – look for Automatic Error Reporting.
    • This system is based on Sentry.io, but we’re hosting our own instance of it, and I want to explain a little bit about it in the hopes you guys will _opt_ to turn it on.
    • Firstly, we’re defaulting it to off – you, the player, has to make the decision to turn it on. There’s no popup about it, there’s no reminder or anything. Turn it on or don’t, it won’t get in your way begging for your attention either way. For all intents and purposes, this is the only time we’re going to talk about it being a thing and asking people to turn it on because we are like you – my ass always gets chapped when this kinda stuff gets forced on me so I am absolutely not gonna do the same.
    • As for turning it on, there are two modes: Auto and Prompt.
    • Auto will just send the error message straight to us as soon as it’s displayed. It can send us some extra data as well, chiefly, a record of the last couple of actions you’ve taken leading up to the crash which will allow us to more easily track down the issue.
    • Prompt simply adds an extra button to the error screen that will send the error, and only the error, to us, but only if you hit the button.
  • The exploration system has been turned on for Mhenga, Tarkus, and Myrellion. Now you can chart your own journey through the sparsely explored wilds of the galaxy, and more easily tell which places you have explored, and which you have yet to explore. Perhaps in time we can add a place for you to make a few bucks off your map data…
  • Item Rarity display is coming to TiTS! Expect to see items in your inventory have different colored icons to denote their rarity. My current labels for them are common, rare, and custom.
    • KNOWN BUG: Currently rarity information is not displayed on equipped weapons on the paperdoll. (This is fixed!)
  • Item level display has been configured for most weapons and armors in the game.
  • The battle for Korg’ii Hold is now able to be completed – at least on the test save I plowed through with it. I fixed up a bunch of broken room linkages, added staircase icons where appropriate, fixed something like 10+ different crash bugs, cleared up missing text when defeating the War Alpha, and more. There’s still one issue with encounter text being eaten – I think when Tuuva is assisting, and that’s on my agenda for today…
  • Geddy took a pass through the Codex buttons and cleaned up the whole mess of them.
  • Fixed a Mirrin softlock.
  • Fixed a Bothrioc birth codesplosion.
  • Fixes for the nursery & plenty of pregnancies.
  • Lots of under the hood changes for Roxy to address some of her bugs.
  • Lots of name displays got fixed. (By which I mean all-caps displays with “\n” or “<br>” have been formatted to fit the new display style.)
  • Many improvements to quest log display.
  • Addiction data has been moved into the medical log of your Codex.
  • The Pumpking’s bust cropping has been fixed.
  • And more! <3