
Ginny art provided by the fabulous Adjatha!
It’s been a hot little minute, and let me start of by saying clearly that Azra’s quest isn’t quite ready yet – but it is baking to a nice golden brown in the code furnace at this very minute. I’d estimate it’s about half-cooked, depending on how long the finishing glaze takes.
In plainer terms, a few roadblocks have slowed me down. The most recent example? There’s an optional battle at the expedition’s midpoint with a trio of cockvines that seemed conceptually simple to implement – until I actually started trying to wire it up. They weren’t set up to properly handle multi-target battles at all, let alone having multiple cockvines on the field, each with their own progressive grappling actions going on, each dumping huge spammy attacks that were often three paragraphs long. Before I did anything else, I had to go through and convert all the:
"You dodge a tentacle."
to
"${StringUtil.capitalize(target.getCombatName(), false)} dodge
${target.isPlayer() || target.isPlural ? '':'s'} a tentacle."
Then the hidden grapple stage statuses needed reworked to directly tie back to their points of origin and their target selection reworked to stay locked onto partially grappled targets. As I was working through it, I made numerous tweaks to reveal more of the hidden status effects to the player and improve the combat flow of the encounter. In short: cockvines had basically every part of their fight reworked to run cleaner, more logically, and format better over two days. And then I wrote shorter versions of their attack texts to keep a fight with that many bodies in it legible.
I lost another two days of potential coding to having my house’s air-conditioner replaced – the unit is in the closet just outside my office, so I wasn’t really able to smut around at my smut-minting station as I normally would. Instead I wound catching a hit of inspiration and blocked out about three pages of outline for a possible fourth Azra expedition set on the twilight cyberpunk world of Dhaal from my laptop. I can’t promise that it will come with any direct rapidity, but it’s a big leap forward from being so idea-blocked that Skom had to come in to design and write the quest (as he did for Myrellion’s expedition). I can say that I’m really happy with what I have planned for it already, as heist missions are always a treat in any game!
There was also a little side adventure into improving our blackjack user experience with Jacques00’s help (he did all the real work!), but I’ll let the improved experience speak for itself. For now I’m gunning to have Azra quest drop in the coming week.
0.9.159 Changelog:
- Known Bug: The player character portrait doesn’t seem to be updating correctly in all cases, Jacques00 is aware. I’ll hotfix when I have a solution handy.
- [Backer Exclusive] New Dhaal Encounter: Ginny, the short, stacked XO! She’s more common in the southern Stacks, but she’ll pop up in the Gyre at times as well. Written by Magenta Needle, she was implemented by Leek with a small touch-up pass to some of her combat effects by Fenoxo.
- New Bust: Ginny, by Adjatha.
- [Backer Exclusive] Grimald Dates! Roughly seventy pages of new content for spending time with Grimald in all sorts of ways~ Written by Magenta Needle and coded by Leek.
- [Now Public] Catching Rummi
- Player Bust Updates: It should now have a variety of non-human head shapes added as well as support for some non-human body types. Ear types to come in the future!
- Reworked Blackjack Interface – give it a try! It should feel a lot more like a “real” blackjack game now. (Relentless demands by Fenoxo, actual code & work by Jacques00.)
- Reworked Cockvine battle – now features proper improved combat flow, improved status effect visibility and information, reactive anti-drone attack (and support for new “drone” types in said attack), and less random new line returns adding spaces where none were needed. (Fenoxo)
- Fixed Azra’s axe-kick not displaying damage dealt. (Fenoxo)
- Fixed a Shock Hopper attack potentially affected by the same bug as Azra above. (Jacques00)
- Removed outdated and broken ‘classMST’ parser and replaced it with a new clMulti parser. (Example: [char.clMulti smuggler mercenary engineer kineticist|I’m a smuggler|I’m a mercenary|I’m a tech specialist|I’m a kineticist|I’m none of the above]) (Jacques00)
- Assorted Frosty consistency fixes. (Jacques00)
- Fixes some issues with browser-based translation & the react framework. (Jacques00)
- Hardlight suits and power armor are no longer prevented from use by the “Priapism” effect. (Jacques00)
- The number of force darts is now properly displayed. (Jacques00)
- Amber encounters now pause navigation to prevent missing her while walking quickly. (Jacques00)
- Fixes for VR versions of the E.G.G. quest encounters. (Jacques00)
- Fixes for the Siren’s Bounty face transformation effect. (Jacques00)
- Tail transformation effects have been unified with a shiftTail() utility function, and used through most TF items. (Jacques00)
- Minor pregnancy and typos fixes. (Jacques00)
- Many small user interface improvements. (Jacques00)

Ngl, was hoping for hair style options for mannequin, seems like an obvious addition, if work intensive to implement fully.
We’ve had discussions about hair and ears. We’ll see where it goes!
Hope your health is doing better Fen. Having the air condition replaced might even help ( costs cash unfortunately). Throw the old one out dont know what is inside it (legionary disease,covid, Mark of Nurgle). Azra expedition on Dhall sounds like a preem heist filled with pissing of a Zaibatsu. Im sure it will go all according to plan like that other “Big Heist”. Ginny and Grimald dates sounds great. Thanks for your hard work Fen, Leek, Magenta Needle and Adjatha.
The zaika have proven they can’t be trusted with fragile plants already – heist away, guilt-free!
oh Shortstack of the Stacks what is your wisdom
“If you just say ‘Yes Mistress’ any time somebody says something, but in a, like, monotone voice, they’ll think you’re brainwashed and give you all kinds of rad upgrades totally for free! You should try it some time.”
I know ginny doesn’t have a bad end yet, but is it planned? The last line after you lose to her really makes it sound like it. I don’t think I’d mind being demoted to cyborg chair or short stack pet personally
I too was shocked when I didn’t see a shortstack and I directly told the author ‘people are gonna want the promised Bad End,’ ha hah. Perhaps Magenta will bless us with a little more shortstacking before too long, to see exactly what kind of silly lewdness the two of you can get up to?
I am 100% with wanting more hot bad end scenarios.
Fixed Azra’s axe-kick not displaying damage dealt. (Fenoxo)
*Azra’s* axe-kick? Is that something in the newer encounters (which, as far as I know, not even backers have seen)?
Or is that a thinko on the name?
It’s an ability that’s added to her repertoire in the second expedition, I think.
Even if this was a pain in the ass to code, I’d say we need more ‘progressive grapples’ in this game. I’d go as far as to say every enemy that grapples should have an ‘escalation’. Some late game enemies are so pathetic with their grapples that it’s an actual safe-strat to stay in the grapple and let my drone take them down.
So, suggestion.
If you make it all the way to Phaedra without committing to anyone, you can take Bimbo and you both do hyperporn video together as an ending. :V Secret ending.
But there’s lots of other crew members who’d love to join the Steele Tech hyperporn studios as well! Mitzi, Bimbo Penny, Dizzy, Bimbo Kiro… heck, even regular Kiro was in a whole series of vids!
I certainly approve of recruiting Bimbo the bubbly hyrax, but no need to stop at just her. Get a whole squad!
Was joke, but I’d definitely support something like that being added.
As it’s been quite some time, I probably have missed something or the other on Phaedra but as of the present build both options for talking and sex with Gayll and Rummi are quite greyed out with a ‘Coming Soon’ otherwise, I presume there is something I’ve missed? I’ve been so far as to have a little chinwag with the Bimbo Bouncer and everything in the other part of Phaedra, as it were.
If you wander around Phaedra for a while on foot, eventually an event happens which leads to sex with Gayll and Rummi becoming available. It happened to me while I was walking back from their home to my ship, but presumably it can happen elsewhere too.
Venus seems to be missing with this recent update. She was at her spot before, and the spot is marked that she’s supposed to be there, but even after waiting she just never returns to her spot in Esbeth.
Hmmm, I haven’t personally touched the code but maybe someone else could have tweaked it.
Just to make sure, you didn’t accidentally open your save on the public version of the game, did you?
If not, could you toss us a bug report on the forum with a copy of your save (do a save “to file” from the save menu) to investigate?
Is there any particular area you can find Venus initially, or a condition that causes her to appear? I’ve been searching all over and have never seen her.
I believe she’s still Backer-Only, but I think she should be anywhere you can encounter the normal Venus Pitcher plants