It’s been a while since the last blog post, so let me touch base with where we all are after the latest team meeting:

  • Fen: I hit a trouble spot with how I was approaching this Big T & Gianna event that blocked me from getting much down for a few days, but I seem to have gotten into a good rhythm over the past few, cranking out ~3,500 words Monday and ~2,000 yesterday. The document is currently ~23 pages long and growing with a late-dinner BJ offer that’s being crammed in under the tablecloth as we speak. I estimate that I should have it wrapped somewhere around 30 to 35 pages long, at which point I’m going to go full steam on ahead on converting Gianna’s vast swath of existing content to function on the ship.
  • Savin: He’s almost done with a hefty expansion for Anyxine (almost as hefty as the character we got a CG of from Morgore…)
  • Gedan: She took a week off after banging her head against the porting to javascript pretty much nonstop (and to keep up with some other commitments). She’s back now. Code go BRRR.
  • Adjatha: Art got finished for the other new enemy coming in the tutorial dungeon. Updated Rival art and art for the tutorial dungeon’s medical bot is on the table for the future. He did some more work on finishing up the writing for Molli, of Cherry’s Tap Hall.
  • William: Has 50+ pages of a thing he’s been working on, because you damn well know he does! He indicated he’ll be starting work on the tutorial dungeon’s boss this week if all holds to plan.
  • Jacques00: Jacques00 has been working on polishing up a bust for the female sydian that looks really, really good. The naked variants are done, but I’ve asked him to generate a fully armored overlay that we can use for the combat. I also saw a WIP sketch of a robotic foe that has some new art in the making as well.
  • Others: I don’t have much to report on this front, but DrunkZombie has spoken about tackling Kaithrit pregnancy earlier on, though I haven’t had an update in a little bit.

I apologize for the interruptions that have occurred to our regular content delivery with the death of flash, but we are a long way from done. Thank you for your patience, and your support. Expect a small update to the public version of the game soon too.