Gedupdate

Art by: ototatx (via Discord!)

Little quicky to roll up some more fixes from the build this week. We’ve been cranking through things to catch a lot of issues that have cropped up as part of juggling a lot of things around for the sidebar.

I jammed on some iPhone UI things for most of the last couple days to get the UI to a generally more usable state for a variety of fun and stupid reasons, mostly thanks to iPhone safari being weird as hell. We know the sidebar and minimap is way too small and fiddly to use on a small touch device right now, but the first step was to actually clean up more general problems with the UI on these platforms. For the time being, if you use the large view version of the map, the sidebar will replace the minimap with a tradtional set of NESW buttons. You can do this by hitting the magnifying glass in the top right of the minimap.

TiTS 0.9.042 Changelog:

  • PUBLIC: The Zaika Gang encounter is now live in the Gyre for public builds! This encounter, as penned by Adjatha, includes approximately a dozen new sex scenes and a few fun micro-events when you greet the misguided alien gals! (Adjatha & Fen)
  • Added some viewport limits that should make the game UI less likely to be dragged around under iOS.
  • Added some additional detail about why the save-mode button is disabled in the data menu.
  • Added the ability for the minimap zoom button to force the large bust view out of its way.
  • Added unsigned, universal MacOS builds. (Gedan)
  • Fixed some scaling math that broke UI layouts under iOS.
  • Fixed fullscreen button crashing on iPhone safari – fullscreen still doesn’t work on this platform because it’s unimplemented on the apple side in iPhone safari.
  • Fixed status effect tooltip positions so they should more consistently try to live inside the area of main text.
  • Fixed erroneous equip/unequip button in inventory if no item is selected.
  • Fixed some rotational errors with emblem icons.
  • Fixed tent items being unequippable in a way that leaves the slot empty.
  • Fixed some crashes in the combat UI.
  • Fixed some missing functions used to determine the type of enemy being fought.
  • Fixed damage value display being inverted, with damage showing as healing and vice versa.
  • Fixed main text and portions of the main menu being able to size past the intended area and slip under the top row of buttons.
  • Fixed item buttons crashing if they weren’t being set with overridden titles and descriptions for the tooltip. (Jacques)
  • Fixed the mannequin display sometimes being able to generate a second set of breasts under the topmost set when it’s not appropriate.
  • Fixed crashes/errors with Big-Ts dinner scoring and some Wargii hold mechanics.
  • Play-in-Browser builds should properly be available and updated to 0.9.042.
  • Forcibly flipped the default state of the “Combine Damage” display option to false. This setting was in our base options object configuration and set to enabled since we launched the JS port, but never wired it up. Disabled is it’s default intended state.
  • Forcibly scroll the text output back to the top whenever certain important calls are made to display text in the game.