Armature, Adjatha

Armature, Adjatha

Swinging in with some fixes for the UI state system that got swapped out over the weekend – I left a couple of dumbs scattered around, as is the style, and they needed to get cleaned up. That was part of the plan I guess about doing a sneaky extra update over the weekend, with a push to clean up whatever cropped up during the regular patch time. There’s still a couple of weird issues around, but I don’t think they’re caused by the new state system, they’ve been kicking around for a while and simply exacerbated by the new changes rather than being caused by them, and I’ll be continuing to look into them and get them fixed as soon as I can figure out the causes.

Tired, so keepin in short. Back 2 da mines…

0.9.051:

  • BACKER: There is now a tainted rusher that you can encounter on a variety of planets as a random combat event. (Fr0sty & Leek)
  • PUBLIC: Added scene for Naomi, a cowgirl on New Texas that got stood-up and is looking for revenge. Available to bipedal Steeles with a cock. Will trigger randomly along the main street between the hours of 1800 and 2400 with a 1 week cooldown. (Written by Damie, coded by DrunkZombie)
  • Added cheats to reset Delilah and Akane content. (Jacques)
  • Added an extra option to TapTooltip mode; you can now choose to have buttons generate a filler tooltip (thus always requiring two taps to activate buttons), or only require two taps on buttons that have actual tooltips (and buttons without tooltips will activate on the first tap). (Gedan)
  • Fixed the control overlay not quite working with the new UI state stack. (Jacques)
  • Fixed mail buttons, enabling and disabling them respective to the currently viewed folder. (Jacques)
  • Fixed some lingering remnants of the old UI state system. (Gedan)
  • Fixed the data menu state code to align more with how all other UI states are transitioned in and out. (Gedan)
  • Fixed a crash backing up from the data menu when on the main menu without a gamestate active. (Gedan)
  • Fixed the findLast crashes under android. (Gedan)
  • Fixed a ton of potential null/undefined checks inherited from AS3 era code. (Jacques)
  • Fixed the experimental undo system not cooperating with the new UI state stack system. (Gedan)
  • Fixed Bizzy busts going missing when she wears a collar outside the matching body type in the art. (Jacques)
  • Fixed Sera busts showing a dongle when clothed. (Jacques)
  • Fixed some missing descriptions in the image manifest. (Jacques)
  • Fixed some scroll height issues in the codex when the control overlay is enabled. (Jacques)
  • Fixed a crash with Black Void grunts. (Jacques)
  • Fixed a variety of issues and oversights with the porting of Mimbranes, re-enabling some combat and time-passage events. (Jacques)
  • Fixed Sturm and Drang using an incorrect accuracy value. (Jacques)
  • Fixed the placement of some tease buttons in the combat menu. (Jacques)
  • Fixed Jasvalla becoming inactive when levelling past her existing level ranges. (lowercase_donkey)
  • Fixed some inactive content that was waiting for Gianna crew to happen in some Bess scenes. (lowercase_donkey)
  • Fixed potential issues with the way saving is blocked, unifying access to the variable that controls it. (Gedan)
  • Fixed some issues with Leithan and Raskvel body part type instances. (Jacques)
  • Fixed Galomax consumption softlocks. (Gedan)
  • Fixed a crash in Riyaquest relating to the Security Droids blowing up (in this case, literally). (Gedan)
  • Fixed typos in many places. (Jacques, lowercase_donkey, Gedan)