[Backers] Stompin’ on Bugs in TiTS

The bug fixes, they are a-comin! We even picked up a new volunteer coder that has been taking some big chunks out of the bug backlog: lowercase_donkey. I don’t have an ETA for when the javascript version will make its way into the public channel, but I will keep you posted.

Where to play? This link. No, it won’t work if you aren’t logged in.

Javascript Bugfix Changelog #836:

  • A proper UI for dropping items and swapping with a full inventory should be deployed, courtesy of Leek.
  • The Codex’s stats page should be back.
  • Elder Venus Pitchers should be marked on the map once discovered, as it was and should be evermore!
  • The Bulletin Board in Esbeth (Mhen’ga) now has a icon, and when all available quests on it have been seen, it switches to a more faded icon.
  • Other NPC location icons have been updated/improved – not Kattom’s though, because he’s a little weirdo, and the new map system isn’t compatible with the trickery I used for him before.
  • Love Starz require their unlock email to start once more.
  • The “Tripped” tooltip should now correctly state which combat button is replaced with “Stand”.
  • Kelly should be able to purchase Skysap without crashing.
  • Busts can now be expanded out to a medium-large size just like the map, if you prefer. This is a WIP feature.
  • Using dildos anally should no longer crash.
  • Fixed a crash with the heat status effect.
  • Tanis bow training should work now.
  • Cleaned up some for loops in a variety of places to work better in javascript.
  • The Special attack menu in combat should work properly once more. (Not sure if it was broke in the last public patch, but it got broke in the dev channel…)
  • Gathering Uthra Sap should work properly now.
  • Combat names for enemies should now display their full unique identifier in the sidebar (Ex: “Zil Male A”).
  • Birthing psychic tentacle monsters shouldn’t crash any longer.
  • A lot of references to inventory and equipment locations that were not properly translated to the new format have been updated, potentially eliminating a large number of crashes. Thanks, lowercase_donkey!
  • Extrameet works! At least for the dozen or so encounters I swiped through…
  • Fixed a crash in Ramis’s content.
  • Removed placeholder parser markers in Ramis’s content.
  • [AriOrGreen] has been replaced with proper name calls for Green/Ari in the Love Starz.
  • Calls to the non-existent “isMisc()” function have been replaced with proper “isMischievous()” checks, closing a large amount of potential crashes.
  • Syri’s cow-girl scene shouldn’t cause crashes any longer.
  • Syri’s Anno talk should work properly (once we get to Anno…)
  • A lot of calls to the defunct “inCollection” check have been replaced with their proper javascript equivalent, again closing a large number of potential crashes. Thanks again, lowercase_donkey.
  • Jacques00 fixed potential crashes in the appearance mannequin display for those with excesses of things to display.
  • Flahne’s bubble-consuming should work better.
  • Custom V-Ko scenes should work.
  • pc.virility() checks that crashed the game should be properly updated to pc.cumQuality().
  • Fixes to embedded image functionality.

[Backer] TiTS JS Weekend Bugfixes

I’m going to be doing a lot more today (hopefully) and maybe tacking on to this as the night progresses. Here’s what’s coming!

Where to play? This link. No, it won’t work if you aren’t logged in.

Game Version 0.69.420#776 Changes:

  • Genital slit issues have been fixed in: creation, Ruskvel, and Naleen Nip.
  • Feeding your parasitic tailgina should no longer cause a crash.
  • The holo-mannequin has had a few small tweaks and fixes applied by Jacques00.
  • The custom image option for your PC portrait should now have a note that the feature is not yet ready.
  • Default artist priority should remain between all saves.
  • Fixed errors in the “Smut” submenu of “Masturbation.”
  • Fixed fertilized venus pitcher pod birth crashing.
  • Male naleen blowjobs shouldn’t crash any longer.
  • Fixed a crash for teasing with hips while not wearing panties.
  • Fixed a crash in the appearance screen related to fuzzy nuts.
  • Burt’s strange habit of collecting zil paraphernalia should now work properly. Cash in on his obsession once more!
  • Fixed a crash in letting Kiro fuck your pussy when you save her.
  • Fixed Kase’s busts.
  • Some fixes to the combat UI courtesy of Jacques00.
  • Fixed a crash in a secret system :3 (thanks, Jacques00!)
  • Ship fights no longer proc (and crash the game).

Game Version: 0.69.420#783 Changes:

  • Atha’s unlock email no longer crashes the game.
  • Fixed more errors in the “Smut” submenu of “Masturbation.”
  • Atha’s main menu no longer crashes.
  • Atha’s live stream no longer crashes – like 8 different fixes tbh.
  • Kiro’s busts should work again.
  • Fixed a crash in the player object that would rarely occur.
  • Kiro’s sex menu should now work.
  • The movement associated with Kiro’s sex menu and sex scenes should now work.
  • Fixed the movement associated with Kiro’s “Drink Off” event.
  • Fixed a crash in the Gal-Link Fuckmeet.
  • B-dee b-dee b-dee, that’s all for tonight folks!

I hope the folks hanging out in the discord chat enjoyed the free 1-month TiTS-backer codes I was slinging out each time I fixed a bug. More tomorrow (ihope).


[Backers] TiTS-JS Bug Hotfixin’

If you’re wanting to play the test release for backers, see this post for more details.

  • Fixed multiple Vanae crashes.
  • Fixed Static Burst not working. (hasShields() needed adjusted in the creature object.)
  • Fixed a crash when using your first Galomax dose.
  • EasyFit should now work correctly (and no longer crash).
  • Furball should no longer crash.
  • Fixed a tooltip not displaying in the Vanae portions of Mhen’ga’s jungle.
  • Fixed being locked in a loss scene to Naleen if you’re level 1.
  • Fixed venus pitcher pregnancy crash.
  • Fixed Yoma’s date at Burt’s crashing.
  • Fixed the Love Starz square on Tavros being non-visible on the map, and fixed it crashing if you walked in to it.
  • Fixed a crash in the Love Starz’ content, though likely more lurk – and I’m aware their busts aren’t working yet.
  • Fixed some related crashes in future content that aren’t accessible in javascript yet but were ported.
  • Fixed a crash when Shou shows up at the Taxi.
  • Fixed a pregnancy-related appearance screen crash.
  • Fixed the special attack menu making every button execute the last listed button’s attack.
  • Added new Kimber art to the artpack, by Xtatoto, though I’m not sure if that scene is actually accessible yet.
  • Drone attacks should work.
  • isChestCovered fix.
  • Zil TF should be fixed.
  • Blue eggs should be fixed.
  • Dildos should function now, or at least the PuppyKitten one should.
  • Probably some other stuff I missed.

Back to the fixing mines I gooooo~!


Blog Registration Issues – BE PATIENT

Guys our email service is choking and backlogged by ~800 emails at this point. Unfortunately, due to people registering emails that bounce, tagging our emails as spam, etc, we are limited to 26 outbound emails an hour. Yay “Poor” rating with our mass mail service!

Please be patient – your email is coming, I swear!


[BACKERS] TiTS: Now In Javascript!

Alright boys and girls, it turns out that now is the time. “The time for what?” you may ask. It’s high noo – no wait, it’s time to go nuts on our javascript port, as the title no doubt told you. For now this is for backers only. You guys have supported us while this bad boy has been in the oven, suffering delay after delay, and it’s only fair that you first crack at the results!

Thyvara says: “Let’s get bug hunting!”

But before that, let me give you a few notes and warnings:

  • Saves with items that have not been ported/updated for the javascript build will not import. Don’t go nuking all the old stuff just yet – we’re entering new territory, and who knows what could break with all this new tech! We’re not exactly packing a full QA team.
    • Seriously, the number of surprise bugs we managed to find while beating this into shape over the weekend had me doubting if we would have this anywhere near presentable by the end of the weekend.
  • The game is currently set up to crash hard when just about anything is misconfigured. This is good for helping to track down bugs that might silently fly under the radar. Sorry! Save early and often!
  • Hotkeys are non-final, and the WASD hotkeys on the main button dock to do not currently work.
  • Inventory in combat is unavailable.
  • Looting with full inventory still uses the old UI, and the “Use” option should be disabled (but if not, it doesn’t work anyway).
  • Some inaccessible areas are currently visible even when they shouldn’t be, like the pumpking’s fortress and the like. Don’t sweat it for now.
  • TF items were not extensively tested and likely hold the most unreported bugs (in this minotaur’s estimation).
  • When reporting bugs, please use the new bug report forum for Javascript TiTS bugs.

Notable New Features:

  • Redesigned and rebuilt shop and inventory screens, complete with per-item icons (currently assigned by type, usually).
  • Dynamic appearance outline for the player character that scales to match your stats. Note that it does not and will not reflect more specific changes like snouts, wings, etc, but it’s good for eyeballing the general shape. You can access your appearance screen by clicking on it outside of interactions/scenes.
  • Rebuilt map system that can display rooms more than a handful of links away without lag, including a larger pop-out map option that lets you get a better grip on your surroundings.
  • New Codex and Email displays, redesigned and snappier than I had dared hope for.
  • “Image pack” functionality baked into the main game so that you can see fabulous art in some of the scenes.
  • Revamped combat UI… it’s good. It’s real good. It also includes bigger windows for checking out who you’re fighting.
  • Updating hacking puzzle systems. Lights out looks much nicer, and the circuit-routing puzzles? We added like 10 new kinds of nodes, some of which you can see yourself as part of the Comms hacking puzzle in FIRST-14. Be careful, because I boobie trapped that one…
  • Fancy new loading screen, complete with hilarious placeholder image courtesy of Geddy.
  • Seriously the entire front-end of the game (and most of the underlying systems) have been rebuilt from scratch at great cost. No expense was spared! According to Geddy’s off-the-cuff estimates, ~60% of the “things that make the game work” have been entirely rebuilt. I’m sure I’m forgetting some things, but hey, that’s what the edit button is for, right?

Where to play? This link. No, it won’t work if you aren’t logged in.

Hammering out some of the remaining unfinished systems may take a little time, but once those are done, I suspect we will be able to deploy the other planets in relatively rapid fashion.

As always, if you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here (eventually)!


TiTS Javascript Release Date…ish

Fenoxo here! It’s been a busy week with real life shenanigans like having a plumber cut into my wall… and worse! But let’s not dwell on that.

As mentioned previously in a previous week’s post, I hopped out of flash development to start beating on the javascript version, and those efforts are bearing fruit. I’m finding all sorts of little stuff to apply some elbow grease to and some bigger stuff that needs Gedan and Leek’s more capable code-wrenches to handle. Under the hood changes were made to tail genitals, genital slits, and the like to better handle how they are addressed in code. One big upside of this change is that Zaika-like tail genitals will be possible, and tail genitals will have more modifiable attributes in general – like proper size data for tailcocks or variable wetness for tailginas.

I’m pretty hyped. There’s a lot of awesome stuff going on with the javascript version that promises to only improve as we continue to file down the roughest burrs and polish it to a lubed-up, mirror finish. The level-up screen alone is a joygasm for me, personally, and I hope to have backers playtesting to help us polish it up this weekend. Be aware that the realities of software dev could impact this timeline.

Behold the power of this fully armed and operational level up screen!

A Few Notes on the Javascript Version of TiTS:

  • The first javascript version of TiTS will only come with FIRST-14, Tavros, and Mhenga active.
  • Bug fixes and new content that were added to Flash-TiTS in the last few months will not be reflected in the Javascript build at first. We have to re-port over those changes still.
  • To import a save, you’ll want to grab the latest version of Flash-TiTS and use the “convert file” option to prepare a save for importing.
    • Files with items in inventory (or storage) that have not yet been ported into javascript will not be able to imported until we get those items reflected in the java version – so don’t worry too much if you can’t import yet.
    • Not all ship interiors are finished yet, so more advanced ships are likely to have placeholder interiors.
  • There are going to be whole new bugs and crashes. Please be patient, and we will squash the hell out of them as we can. A new bug report forum will launch with the new version.


[Public | TiTS] Dubble Pubble!

A rare unicorn appeared, and after some light goring a bit of non-consensual trampling, I realized that CoC2 had just put out a public patch yesterday… after the bloody unicorn horn bumped the “deploy” button. Oops. Looks like we’re double-teaming ya’ll with new content! I mention this in case you were looking for some hot, thicc-Cait action, because they’ve got that now I hear. Whole heaping cupfuls of it!

Now on to TiTS news! I’m about to cease development of the flash version. The javascript port of the game is pretty fucking functional, and though it’s full of more bugs than Myrellion and Mhen’ga combined, we’re very close to having it in a state where we would be comfortable letting backers loose on FIRST-14, Tavros, and Mhen’ga. I want to make that happen as soon as possible – and that means debugging and polishing it as I go – and not fixing bugs in the flash version that will need fixed again in javascript.

I don’t have any kind of announcement date yet. It’s done when it’s done, but what I can tell you is SOON in the biggest, boldest letters I’m comfortable slapping on this blogpost.

Kissy kissy!

0.8.159 Changelog:

  • New enemy on Dhaal: the Leyaks! These floating, betentacled heads have an insatiable thirst for bodily fluids, and they know just where to get them! Written by Frogapus, these are an uncommon encounter anywhere in the Gyre or Gobtown and include four loss scenes (special ones for hyper penises and one for tiny penises among them). Should you win, you can look forward to breastfeeding, face sitting, face fucking, and a special scene for ‘taurs packing a lot of cum…
  • Haley’s preg expansion is in the game! Written by Skom and coded by Drunk Zombie, it allows you to impregnate her AND be impregnated by her, if that’s your jam. There’s a lot of complicated under the hood stuff going on with this one, so DZ recommends you back up your save before trying this stuff out, just in case.
  • New bust: Leyaks (x3 – minor coloration variations)
  • Hyper Bimbo Kiro can now use the dildos you gave her. Yay!
  • Removed the “special scrotum” status that was used to track custom fur/scales/colors for your ballsack and replaced it with some new variables properly baked into the Creature object. This means any TF obtained with that status is effectively null and void – you’ll have to grab some Furball again, but it also means we can reference the effects and interact with the data in a more sane and performant way.
    • The same may happen with how the “Uniball” status, genital slits, and tail-mounted genitalia soon. (Key word: may.)
  • Shark-nagas should be better supported.
  • Brute Salvagers should be less damage resistant.
  • Fixed some crashes and typos.

A version with thiccer images is available as well, though you need a stand-alone flash player and a willingness to download like 600+ MBs.

If you like the game and like what we’re doing, you can always support us on Patreon or SubscribeStar! And if not, well, the free builds will still be here.


[Backers | TiTS] Bigger Dickin’

New week, new content! It’s been a solid week for the team, especially in relation to the Javascript port. You can get more details on that below the changelog, but as far as content goes, Savin is making good strides on Dhaal’s next big plot chunk, Adjatha has a large group encounter for Dhaal largely written, Will’s secret Evilbun project is nearly wrapped, and I’m going to be tackling coding Frogapus’s Leyak enemy soon. I’ll share more about all of those when they draw closer.

0.8.158 Changelog:

Giga Bimbo Kiro drawn by MrPink and colored by Waru-Geli.
  • It is now possible to offer bimbofied Kiro a couple doses of Throbb, resulting in quite the hyper-sized ‘nuki endowments if you’re into that. Written by QuestyRobo, it features three new sex scenes, modifications for old ones, the ability to sleep with Kiro at night, and a new threesome with Kaede. Some of these enhancements also work for regular-sized bimbo Kiro.
  • The Cylirian Codex should now properly unlock when dealing with Maike.
  • The Pumpking’s dungeon no longer has “Public” flags set on the rooms.
  • Syri’s panty-giving gift should now be possible to proc on Uveto since the scene had a variant in it mentioning Uveto’s icy weather.
  • A number of smaller fixes and tweaks to checks and text in Syri’s content.
  • Inessa’s bust now has a variant for pre/post chastity cage.

Javascript Port Update:

Gedan got the distribution & loading systems more or less done. Jacques00 polished up the mail systems in the port that Leek had piled in previously, and we’re at the point where we really need to take a hard look at how we will be doing hotkeys for the game’s main buttons this time around. At risk of cursing ourselves, I daresay we could be opening up a test build for backers after that getting that done – maybe in the next two or three weeks. The first javascript version will cover content across Mhen’ga and Tarkus. Time will tell if we can make that date.


[Backers | TiTS] Ardia Steelesuit + Teyaal!

Oops, all balls!

New week, new TiTS patch! This time I don’t have a bunch of juicy stuff from the JS port to spice up the post with, but it’s still coming together. Geddy has been busy tangling with the deployment and loading systems such that I couldn’t even putter around in the dev version of it at meeting time. The progress from the rest of the coding team was similarly low-vis though significant. It’s something of a change-up to be the one who did things that are more visible this week – namely coding some lovely content Savin left me on the backlog!

0.8.157 Changelog:

  • Ardia will now request a better jumpsuit a week or so after recruiting her, and you can give her a SteeleTech jumpsuit to fill that need. Along with the Jumpsuit, she gets a new scene (if she’s dommy enough), and a lot of busts to go with it – 16 different variants to handle things like domminess, ‘nuki nuts, penis type, and the always classic nudity.
  • If you stole the Sidewinder, defeated Teyaal during your return trips to Zheng Shi, and saved her during the final confrontation, you can now encounter her along with her daughter on the recreation deck. This tidy little content bundle offers a smidgen of familial exposition as well as an opportunity to nip back to Teyaal’s office for an in-person check-up with the good doctor. (So what if her doctorate is in engineering?) I just hope to wake up with some Sela scenes to slide in there as well, to provide a nice little capstone for that event.
  • Teyaal can now impregnate the PC using the Gryvain Pregnancy type that was added with FIRST-14.
  • New Ardia art for getting missionary from her, drawn by Rama.
  • New art for losing to Gryvain Techie in FIRST-14 and having your face sat upon. Again, drawn by Rama.
  • Other new busts: Geoff, Daerworm, Daer Wormlings, and the Pumpking

Savin has been working on more main plot stuff for Dhaal in the meantime, and Will assures me that a metric fuckload of writing has gone into a project code-named “Evilbun.” I could tell you more, but then I’d have to jill you.


Javascript Porting Updoot

The porting process for TiTS is still ongoing, and of course part of the reason that it is taking as long as it is is because we are rebuilding so many systems from scratch to be more robust or graphically prettified – like the mail system which looks pretty nice now – or perks displays, or any number of other subsystems. They’re all coming together great!

This WIP test email courtesy of Jacques00.

For instance, the per-NPC bust-selection system is significantly enhanced and should handle multi-NPC bust displays more gracefully. See the clip from Leek below:

Leveling up, status display, the PC bust display, etc should all be wrapping up now, though I can’t grab a screenshot of the level-up screen since the current WIP build crashed when I tried to bring it up. We are going to have a lot of bugs to shake off still, but I’m hearing good things about Gedan working out the final build process for sharing it with you guys.

There’s not that many more checkboxes to tick off!


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