Hey guys, it’s been a little bit. I wanted to give you a quick update before I step out for the weekend to give you some heads up as to where I’ve been and where we’re going.

TiTS:

  • Jacques00 has been working on getting player character view functional in the game. This little outline hologram will never perfectly display everything, but it should roughly conform to your body attributes to give a quick sense of your character’s shape. It’s been one of the things I’m most excited about.
  • Leek has been banging on the options menu to get that whipped into shape. It’s definitely going to look a lot nicer than our current options menu!
  • Gedan’s been finalizing data storage & ship content in hopes of minimizing the updates we have to do to early adapter’s saves over time.
  • I had to finish up some stuff for my 2020 taxes this week, which ate about a day and half more of my time than I expected.

Me (Fenoxo), TMI edition:

  • I think I need to massively scale back my engagement with smut and porn in general. My libido has been flagging, and IRL lust resets feel so much like work that I haven’t bothered in far too long. With my passion in the gutter, I can hardly pour it into creating things for these games.
  • I’m likely going to step back from my lead development/writing role in TiTS and let someone else take the reigns very soon, then take on a more “producer” style role in addition to continuing to help with coding – probably with a focus on chasing down the bugs.
  • Coming to this decision wasn’t easy. I’ve kept a firm authorial control on my projects up until this point, but there comes a time when you have to realize that YOU are your own worst roadblock, and it’s time to let hornier hands take the wheel.
  • It’s my sincere hope that giving my brain more than a week away from the erotic and arousing will allow me to jump back into the sea of genitalia with fresh hunger, but if it doesn’t, I’m going to find the best people to keep the horny ball rolling forward.
  • I don’t have any regrets about doing this job. Making these games allowed me to learn so much about myself, make so many new friends, and bring joy to so many people. I’m so very far from done.

Thank you.