Hey all, another week has come and gone, and another TiTS patch has come due. This time we have juicy new backer-only content in the form of the Soaked Raskvel! Can Captain Steele survive the depredations of another horny alien? Will she manage to make it back to the ship unspoiled, or stagger back every bit as dripping and satisfied as the raskvel she just met?

Her (or his!) fate is in your hands~!

Of course, the public crowd gets a treat too – the GravCuffs scene for the firepup (Corana Lord Flamer), and a nuki’-load worth of improvements to various systems across the breadth of the game: new item icons, better handling of hyper-sized menus, micro-minimap mode, and general stability improvements, to list a few. A more comprehensive breakdown in the notes below, if you fancy a glance into the mind of resident code-dragon extraordinaire, Gedan.

If that’s not enough, how about a preview of things to come? I’m going to drop another patch (hopefully by Monday, against the wishes of my betters), that will expand the explorable area of Phaedra II with the first real chunks of its permanent rooms, leading up to a plot-NPC and micro-dungeon Savin has had on the back-burner for a while. I just have a tricky status effect problem to figure out, some repeatable sex scenes to wire up, and a few hours of testing & cleanup to do on it for next week.

0.9.057:

  • Proper art for the Soaked Raskvel is on the way, but for now, you’ll have to use your imagination and this low-rez preview of her sex-scene bust, as sketched by Adjatha.

    BACKER: A Soaked Up Raskvel is now encounterable on Tarkus in the Rust Plains and Rust Ridges biomes – at level 8 or above. (Altair Hayes & Leek)

  • PUBLIC: The firepup has a new scene that requires a set of GravCuffs. (William & Leek)
  • Added multi-page button chunking to a few more menus spread around the game. (Jacques & lowercase_donkey)
  • Added item icons for bikini-type items. (Jacques)
  • Added another minimap mode for a micro-display of the map, exposed under Controls in the options menu. This moves the minimap to the area that the bust is nominally displayed on the sidebar, whilst the bust display is rolled out to its larger format. (Jacques)
  • Added the Classy flag to a few more clothing items, where it makes sense for the item to be such. (Jacques)
  • Added number formatting to the Reproduction stats display. (lowercase_donkey)
  • Fixed vendors who previously bought Gadget items should now also purchase Salvage items, after some old Gadget items were converted to Salvage. (Jacques)
  • Fixed the kitty trio credit cost being applied on the first encounter with them. (Gedan)
  • Fixed hasFangs error and expanded the list of face types that count as having fangs. (Jacques)
  • Fixed a few issues around button paging generation systems. (Jacques)
  • Fixed some implementation issues around Paige’s scene mesh so that they better cooperate with how the genitalRouter methods pass arguments around behind the scenes. Similar tweaks have been made to a few other characters scenes (Kiro, Pexiga and Ramis the main other offenders), but Paige stands out as having the most potential scenes impacted by the issue by a long way. (lowercase_donkey)
  • Fixed an issue with a Penny scene where automatic genital selection can fail and present an invalid index to a following scene. (Gedan)
  • Fixed a common issue with failing to close italics tags after a double-quote that follows a parenthesis. (lowercase_donkey)
  • Fixed some backend issues relating to item icons used by the inventory system to make them apply more correctly and automatically. (Jacques & lowercase_donkey)
  • Fixed a variety of issues relating to the SVG Mannequin, which should fix some focus loss issues and reduce the volume of re-renders that needed to happen in the past of the whole UI, as well as helping clean up some value-stability issues that were occasionally impacting players. (Jacques & Gedan)
  • Fixed a few armor and clothing items that had an inconsistent typing. (Jacques)
  • Fixed removeVaginaLocked() issue. (Jacques)
  • Fixed inconsistent colour data and presentation used across a lot of items behind the scenes, moving these items to using a shared “library” of color information and ordering. (lowercase_donkey & Jacques)
  • Fixed more potential issues with the modal button debounce method, replacing it with a means of only allowing a single activation of each button per render of the UI. (Gedan)
  • Fixed possible rendering issues and offsets with busts displayed in combat. (Jacques)
  • Fixed bust image offsets not being properly applied to the image gallery preview images. (Jacques)
  • Fixed a bunch of typos. (The Usual Suspects)