So for those who missed yesterday’s update, Anno petplay is on the menu, but first let me drop an update about the javascript port: it’s fucking awesome. It really is. Seeing the pieces finally snapping together in very functional ways had me absolutely giddy during the team meeting today, even if I was massively undercaffeinated.

Today I was able to:

  • Take a flight from Tavros to Mhenga (now that ships are added with setup for them having their own internal maps down the road. It’s still early days though, so not a 100% promise.)
  • Engage in combat on Mhenga! I was running around punching Zil and stuff, no problem!
  • Pop-out a “large” map view! We’re still working on the scaling and such, but gone are the days of only seeing a handful of rooms in any direction.
  • Observe just how much snappier it plays. I’m not used to just how quick the UI responds compared to the flash version.

Now on to the PUBLIC PATCH!

0.8.151 Changelog:

  • Image-embedded version updated! (Requires a stand-alone flash player to use and 600+MB of free storage space.)
  • The “Anno Walking You” event now has a few new scenes added: one for New Texas, one for bumping into Syri, and one for running into Kaede.
  • Fixed a bug where bad pets would wind up with a next button that doesn’t work.
  • Fixed some broken parsers, a bold bleed, and some variants that didn’t have logic.
  • Fixed the taursuit accidentally giving double taint.
  • Tweaked some codexes, lore, and the appearance screen so that some things could be clarified and more consistent, so: ausar don’t have slitted eyes, gryvain knots are functional knots, and Fen has a big ol’ ween.
  • New Busts: Updated Big T (Shou), Anno Huskar Casual, non-Huskar Anno (&nude & casual), Alexandra, the Dong Designer, and the Mindwash Visor.